/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGPathSource.h | 27 class FloatPoint; 40 virtual bool parseMoveToSegment(FloatPoint&) = 0; 41 virtual bool parseLineToSegment(FloatPoint&) = 0; 44 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0; 45 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0; 46 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) = 0 [all...] |
SVGPoint.h | 33 typedef FloatPoint SVGPoint;
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SVGPathConsumer.h | 27 #include "core/platform/graphics/FloatPoint.h" 52 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) = 0; 53 virtual void lineTo(const FloatPoint&, PathCoordinateMode) = 0; 54 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0; 60 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0; 61 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0 [all...] |
SVGPathSegListSource.h | 23 #include "core/platform/graphics/FloatPoint.h" 47 virtual bool parseMoveToSegment(FloatPoint&); 48 virtual bool parseLineToSegment(FloatPoint&); 51 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&); 52 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&); 53 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) [all...] |
SVGPathStringBuilder.h | 23 #include "core/platform/graphics/FloatPoint.h" 39 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 40 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 41 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 47 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode); 48 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) [all...] |
SVGPathStringSource.h | 45 virtual bool parseMoveToSegment(FloatPoint&); 46 virtual bool parseLineToSegment(FloatPoint&); 49 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&); 50 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&); 51 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&); 52 virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) [all...] |
SVGPathBuilder.h | 27 #include "core/platform/graphics/FloatPoint.h" 46 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 47 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 48 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 54 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } 55 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); [all...] |
SVGPathSegListBuilder.h | 27 #include "core/platform/graphics/FloatPoint.h" 54 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 55 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 56 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 62 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode); 63 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) [all...] |
SVGPathTraversalStateBuilder.h | 47 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 48 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 49 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 56 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } 57 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } 58 virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); [all...] |
SVGPathByteStreamSource.h | 23 #include "core/platform/graphics/FloatPoint.h" 45 virtual bool parseMoveToSegment(FloatPoint&); 46 virtual bool parseLineToSegment(FloatPoint&); 49 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&); 50 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&); 51 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) [all...] |
SVGPathByteStreamBuilder.h | 23 #include "core/platform/graphics/FloatPoint.h" 43 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 44 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 45 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 51 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode); 52 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) [all...] |
SVGPathBlender.h | 55 FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to); 61 FloatPoint m_fromCurrentPoint; 62 FloatPoint m_toCurrentPoint;
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SVGPathParser.h | 47 bool decomposeArcToCubic(float, float, float, FloatPoint&, FloatPoint&, bool largeArcFlag, bool sweepFlag); 65 FloatPoint m_controlPoint; 66 FloatPoint m_currentPoint; 67 FloatPoint m_subPathPoint;
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SVGPathByteStreamSource.cpp | 49 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint) 55 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint) 73 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint) 81 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint) 88 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint) 95 bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
PathTraversalState.h | 29 #include "core/platform/graphics/FloatPoint.h" 45 float moveTo(const FloatPoint&); 46 float lineTo(const FloatPoint&); 47 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd); 48 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd); 56 FloatPoint m_current; 57 FloatPoint m_start [all...] |
FloatPoint.h | 55 class FloatPoint { 57 FloatPoint() : m_x(0), m_y(0) { } 58 FloatPoint(float x, float y) : m_x(x), m_y(y) { } 59 FloatPoint(const IntPoint&); 60 FloatPoint(const LayoutPoint&); 61 explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.height()) { } 63 static FloatPoint zero() { return FloatPoint(); } 65 static FloatPoint narrowPrecision(double x, double y); 99 void moveBy(const FloatPoint& a [all...] |
FloatPoint.cpp | 28 #include "core/platform/graphics/FloatPoint.h" 43 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) 47 FloatPoint::FloatPoint(const LayoutPoint& p) : m_x(p.x()), m_y(p.y()) 51 void FloatPoint::normalize() 61 float FloatPoint::slopeAngleRadians() const 66 float FloatPoint::length() const 71 void FloatPoint::move(const LayoutSize& size) 77 void FloatPoint::moveBy(const LayoutPoint& point [all...] |
Path.h | 43 class FloatPoint; 62 FloatPoint* points; 77 bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const; 78 bool strokeContains(const FloatPoint&, const StrokeData&) const; 83 FloatPoint pointAtLength(float length, bool& ok) const; 85 bool pointAndNormalAtLength(float length, FloatPoint&, float&) const; 92 FloatPoint currentPoint() const; 97 void moveTo(const FloatPoint&); 98 void addLineTo(const FloatPoint&); 99 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/cg/ |
FloatPointCG.cpp | 28 #include "core/platform/graphics/FloatPoint.h" 34 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y) 38 FloatPoint::operator CGPoint() const
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/mac/ |
FloatPointMac.mm | 28 #include "core/platform/graphics/FloatPoint.h" 34 FloatPoint::FloatPoint(const NSPoint& p) : m_x(p.x), m_y(p.y) 38 FloatPoint::operator NSPoint() const
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
CanvasGradient.h | 42 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, const FloatPoint& p1) 46 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1) 56 CanvasGradient(const FloatPoint& p0, const FloatPoint& p1); 57 CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1);
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/external/chromium_org/ppapi/cpp/ |
touch_point.h | 30 FloatPoint position() const { 31 return pp::FloatPoint(touch_point_.position); 36 FloatPoint radii() const { return pp::FloatPoint(touch_point_.radius); }
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/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
RenderSVGEllipse.h | 46 virtual bool shapeDependentStrokeContains(const FloatPoint&); 47 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const; 51 FloatPoint m_center;
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RenderSVGPath.h | 46 virtual bool shapeDependentStrokeContains(const FloatPoint&) OVERRIDE; 49 Path* zeroLengthLinecapPath(const FloatPoint&) const; 50 FloatRect zeroLengthSubpathRect(const FloatPoint&, float) const; 53 Vector<FloatPoint> m_zeroLengthLinecapLocations;
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
RenderDetailsMarker.cpp | 38 static Path createPath(const FloatPoint* path) 41 result.moveTo(FloatPoint(path[0].x(), path[0].y())); 43 result.addLineTo(FloatPoint(path[i].x(), path[i].y())); 49 FloatPoint points[4] = { FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f) }; 55 FloatPoint points[4] = { FloatPoint(0.0f, 0.93f), FloatPoint(0.5f, 0.07f), FloatPoint(1.0f, 0.93f), FloatPoint(0.0f, 0.93f) } [all...] |