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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGPathSource.h 27 class FloatPoint;
40 virtual bool parseMoveToSegment(FloatPoint&) = 0;
41 virtual bool parseLineToSegment(FloatPoint&) = 0;
44 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0;
45 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0;
46 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) = 0
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SVGPoint.h 33 typedef FloatPoint SVGPoint;
SVGPathConsumer.h 27 #include "core/platform/graphics/FloatPoint.h"
52 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) = 0;
53 virtual void lineTo(const FloatPoint&, PathCoordinateMode) = 0;
54 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0;
60 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0;
61 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0
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SVGPathSegListSource.h 23 #include "core/platform/graphics/FloatPoint.h"
47 virtual bool parseMoveToSegment(FloatPoint&);
48 virtual bool parseLineToSegment(FloatPoint&);
51 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
52 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
53 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&)
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SVGPathStringBuilder.h 23 #include "core/platform/graphics/FloatPoint.h"
39 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
40 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
41 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
47 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
48 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode)
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SVGPathStringSource.h 45 virtual bool parseMoveToSegment(FloatPoint&);
46 virtual bool parseLineToSegment(FloatPoint&);
49 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
50 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
51 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&);
52 virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&)
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SVGPathBuilder.h 27 #include "core/platform/graphics/FloatPoint.h"
46 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
47 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
48 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
54 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
55 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED();
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SVGPathSegListBuilder.h 27 #include "core/platform/graphics/FloatPoint.h"
54 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
55 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
56 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
62 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
63 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode)
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SVGPathTraversalStateBuilder.h 47 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
48 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
49 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
56 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
57 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
58 virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED();
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SVGPathByteStreamSource.h 23 #include "core/platform/graphics/FloatPoint.h"
45 virtual bool parseMoveToSegment(FloatPoint&);
46 virtual bool parseLineToSegment(FloatPoint&);
49 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
50 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
51 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&)
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SVGPathByteStreamBuilder.h 23 #include "core/platform/graphics/FloatPoint.h"
43 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
44 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
45 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
51 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
52 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode)
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SVGPathBlender.h 55 FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to);
61 FloatPoint m_fromCurrentPoint;
62 FloatPoint m_toCurrentPoint;
SVGPathParser.h 47 bool decomposeArcToCubic(float, float, float, FloatPoint&, FloatPoint&, bool largeArcFlag, bool sweepFlag);
65 FloatPoint m_controlPoint;
66 FloatPoint m_currentPoint;
67 FloatPoint m_subPathPoint;
SVGPathByteStreamSource.cpp 49 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint)
55 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint)
73 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
81 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
88 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint)
95 bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint
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  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
PathTraversalState.h 29 #include "core/platform/graphics/FloatPoint.h"
45 float moveTo(const FloatPoint&);
46 float lineTo(const FloatPoint&);
47 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
48 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
56 FloatPoint m_current;
57 FloatPoint m_start
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FloatPoint.h 55 class FloatPoint {
57 FloatPoint() : m_x(0), m_y(0) { }
58 FloatPoint(float x, float y) : m_x(x), m_y(y) { }
59 FloatPoint(const IntPoint&);
60 FloatPoint(const LayoutPoint&);
61 explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.height()) { }
63 static FloatPoint zero() { return FloatPoint(); }
65 static FloatPoint narrowPrecision(double x, double y);
99 void moveBy(const FloatPoint& a
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FloatPoint.cpp 28 #include "core/platform/graphics/FloatPoint.h"
43 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
47 FloatPoint::FloatPoint(const LayoutPoint& p) : m_x(p.x()), m_y(p.y())
51 void FloatPoint::normalize()
61 float FloatPoint::slopeAngleRadians() const
66 float FloatPoint::length() const
71 void FloatPoint::move(const LayoutSize& size)
77 void FloatPoint::moveBy(const LayoutPoint& point
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Path.h 43 class FloatPoint;
62 FloatPoint* points;
77 bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const;
78 bool strokeContains(const FloatPoint&, const StrokeData&) const;
83 FloatPoint pointAtLength(float length, bool& ok) const;
85 bool pointAndNormalAtLength(float length, FloatPoint&, float&) const;
92 FloatPoint currentPoint() const;
97 void moveTo(const FloatPoint&);
98 void addLineTo(const FloatPoint&);
99 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint)
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  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/cg/
FloatPointCG.cpp 28 #include "core/platform/graphics/FloatPoint.h"
34 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y)
38 FloatPoint::operator CGPoint() const
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/mac/
FloatPointMac.mm 28 #include "core/platform/graphics/FloatPoint.h"
34 FloatPoint::FloatPoint(const NSPoint& p) : m_x(p.x), m_y(p.y)
38 FloatPoint::operator NSPoint() const
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
CanvasGradient.h 42 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, const FloatPoint& p1)
46 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
56 CanvasGradient(const FloatPoint& p0, const FloatPoint& p1);
57 CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1);
  /external/chromium_org/ppapi/cpp/
touch_point.h 30 FloatPoint position() const {
31 return pp::FloatPoint(touch_point_.position);
36 FloatPoint radii() const { return pp::FloatPoint(touch_point_.radius); }
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGEllipse.h 46 virtual bool shapeDependentStrokeContains(const FloatPoint&);
47 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
51 FloatPoint m_center;
RenderSVGPath.h 46 virtual bool shapeDependentStrokeContains(const FloatPoint&) OVERRIDE;
49 Path* zeroLengthLinecapPath(const FloatPoint&) const;
50 FloatRect zeroLengthSubpathRect(const FloatPoint&, float) const;
53 Vector<FloatPoint> m_zeroLengthLinecapLocations;
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderDetailsMarker.cpp 38 static Path createPath(const FloatPoint* path)
41 result.moveTo(FloatPoint(path[0].x(), path[0].y()));
43 result.addLineTo(FloatPoint(path[i].x(), path[i].y()));
49 FloatPoint points[4] = { FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f) };
55 FloatPoint points[4] = { FloatPoint(0.0f, 0.93f), FloatPoint(0.5f, 0.07f), FloatPoint(1.0f, 0.93f), FloatPoint(0.0f, 0.93f) }
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