Home | History | Annotate | Download | only in svg
      1 /*
      2  * Copyright (C) 2012 Google, Inc.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #ifndef RenderSVGEllipse_h
     28 #define RenderSVGEllipse_h
     29 
     30 #include "core/rendering/svg/RenderSVGShape.h"
     31 
     32 namespace WebCore {
     33 
     34 class RenderSVGEllipse FINAL : public RenderSVGShape {
     35 public:
     36     explicit RenderSVGEllipse(SVGGraphicsElement*);
     37     virtual ~RenderSVGEllipse();
     38 
     39 private:
     40     virtual const char* renderName() const { return "RenderSVGEllipse"; }
     41 
     42     virtual void updateShapeFromElement();
     43     virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); };
     44     virtual void fillShape(GraphicsContext*) const;
     45     virtual void strokeShape(GraphicsContext*) const;
     46     virtual bool shapeDependentStrokeContains(const FloatPoint&);
     47     virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
     48     void calculateRadiiAndCenter();
     49 
     50 private:
     51     FloatPoint m_center;
     52     FloatSize m_radii;
     53     bool m_usePathFallback;
     54 };
     55 
     56 }
     57 
     58 #endif
     59