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  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLFramebuffer.h 48 virtual GC3Denum getFormat() const = 0;
53 virtual GC3Denum getType() const = 0;
60 virtual void attach(GraphicsContext3D*, GC3Denum attachment) = 0;
61 virtual void unattach(GraphicsContext3D*, GC3Denum attachment) = 0;
71 void setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level);
72 void setAttachmentForBoundFramebuffer(GC3Denum attachment, WebGLRenderbuffer*);
76 void removeAttachmentFromBoundFramebuffer(GC3Denum);
77 WebGLSharedObject* getAttachmentObject(GC3Denum) const;
79 GC3Denum getColorBufferFormat() const
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WebGLTexture.h 47 void setTarget(GC3Denum target, GC3Dint maxLevel);
48 void setParameteri(GC3Denum pname, GC3Dint param);
49 void setParameterf(GC3Denum pname, GC3Dfloat param);
51 GC3Denum getTarget() const { return m_target; }
55 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type);
61 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const;
62 GC3Denum getType(GC3Denum target, GC3Dint level) const
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WebGLShader.h 39 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum);
41 GC3Denum getType() const { return m_type; }
47 WebGLShader(WebGLRenderingContext*, GC3Denum);
53 GC3Denum m_type;
WebGLRenderingContext.h 99 void activeTexture(GC3Denum texture);
102 void bindBuffer(GC3Denum target, WebGLBuffer*);
103 void bindFramebuffer(GC3Denum target, WebGLFramebuffer*);
104 void bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*);
105 void bindTexture(GC3Denum target, WebGLTexture*);
107 void blendEquation(GC3Denum mode);
108 void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha);
109 void blendFunc(GC3Denum sfactor, GC3Denum dfactor)
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WebGLBuffer.h 42 GC3Denum getTarget() const { return m_target; }
43 void setTarget(GC3Denum);
55 GC3Denum m_target;
ANGLEInstancedArrays.h 51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
52 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
WebGLActiveInfo.h 39 static PassRefPtr<WebGLActiveInfo> create(const String& name, GC3Denum type, GC3Dint size)
44 GC3Denum type() const { return m_type; }
48 WebGLActiveInfo(const String& name, GC3Denum type, GC3Dint size)
59 GC3Denum m_type;
WebGLRenderbuffer.h 41 void setInternalFormat(GC3Denum internalformat)
46 GC3Denum getInternalFormat() const { return m_internalFormat; }
75 GC3Denum m_internalFormat;
WebGLShader.cpp 34 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type)
39 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type)
WebGLFramebuffer.cpp 51 virtual GC3Denum getFormat() const;
52 virtual GC3Denum getType() const;
59 virtual void attach(GraphicsContext3D*, GC3Denum attachment);
60 virtual void unattach(GraphicsContext3D*, GC3Denum attachment);
87 GC3Denum WebGLRenderbufferAttachment::getFormat() const
89 GC3Denum format = m_renderbuffer->getInternalFormat();
129 void WebGLRenderbufferAttachment::attach(GraphicsContext3D* context, GC3Denum attachment)
140 void WebGLRenderbufferAttachment::unattach(GraphicsContext3D* context, GC3Denum attachment)
149 GC3Denum WebGLRenderbufferAttachment::getType() const
157 static PassRefPtr<WebGLFramebuffer::WebGLAttachment> create(WebGLTexture*, GC3Denum target, GC3Dint level)
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WebGLDrawBuffers.h 44 void drawBuffersWEBGL(const Vector<GC3Denum>& buffers);
ANGLEInstancedArrays.cpp 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
80 void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
WebGLTexture.cpp 62 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel)
84 void WebGLTexture::setParameteri(GC3Denum pname, GC3Dint param)
133 void WebGLTexture::setParameterf(GC3Denum pname, GC3Dfloat param)
141 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type)
178 GC3Denum WebGLTexture::getInternalFormat(GC3Denum target, GC3Dint level) const
186 GC3Denum WebGLTexture::getType(GC3Denum target, GC3Dint level) cons
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WebGLRenderingContext.cpp 710 void WebGLRenderingContext::addCompressedTextureFormat(GC3Denum format)
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WebGLBuffer.cpp 57 void WebGLBuffer::setTarget(GC3Denum target)
WebGLProgram.h 59 WebGLShader* getAttachedShader(GC3Denum);
WebGLVertexArrayObjectOES.h 66 GC3Denum type;
83 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
GraphicsContext3D.h 71 GC3Denum type;
451 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4);
460 static bool computeFormatAndTypeParameters(GC3Denum format,
461 GC3Denum type,
470 static GC3Denum computeImageSizeInBytes(GC3Denum format,
471 GC3Denum type
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Extensions3D.h 270 bool canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level);
271 void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum);
279 void drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs);
305 void beginQueryEXT(GC3Denum, Platform3DObject);
306 void endQueryEXT(GC3Denum);
307 void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*)
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GraphicsContext3D.cpp 366 DELEGATE_TO_WEBCONTEXT_1(activeTexture, GC3Denum)
374 DELEGATE_TO_WEBCONTEXT_2(bindBuffer, GC3Denum, Platform3DObject)
375 DELEGATE_TO_WEBCONTEXT_2(bindFramebuffer, GC3Denum, Platform3DObject)
376 DELEGATE_TO_WEBCONTEXT_2(bindRenderbuffer, GC3Denum, Platform3DObject)
377 DELEGATE_TO_WEBCONTEXT_2(bindTexture, GC3Denum, Platform3DObject)
379 DELEGATE_TO_WEBCONTEXT_1(blendEquation, GC3Denum)
380 DELEGATE_TO_WEBCONTEXT_2(blendEquationSeparate, GC3Denum, GC3Denum)
381 DELEGATE_TO_WEBCONTEXT_2(blendFunc, GC3Denum, GC3Denum)
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Extensions3D.cpp 157 void Extensions3D::beginQueryEXT(GC3Denum target, Platform3DObject query)
162 void Extensions3D::endQueryEXT(GC3Denum target)
167 void Extensions3D::getQueryivEXT(GC3Denum target, GC3Denum pname, GC3Dint* params)
172 void Extensions3D::getQueryObjectuivEXT(Platform3DObject query, GC3Denum pname, GC3Duint* params)
177 bool Extensions3D::canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level)
188 void Extensions3D::copyTextureCHROMIUM(GC3Denum target, Platform3DObject sourceId, Platform3DObject destId, GC3Dint level, GC3Denum internalFormat, GC3Denum destType
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GraphicsTypes3D.h 34 typedef unsigned int GC3Denum;
ImageBuffer.h 131 bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject, GC3Denum, GC3Denum, GC3Dint, bool, bool);
MediaPlayer.h 155 virtual bool copyVideoTextureToPlatformTexture(GraphicsContext3D*, Platform3DObject, GC3Dint, GC3Denum, GC3Denum, bool, bool) = 0;
  /external/chromium_org/third_party/WebKit/Source/core/html/
HTMLVideoElement.h 67 bool copyVideoTextureToPlatformTexture(GraphicsContext3D*, Platform3DObject texture, GC3Dint level, GC3Denum type, GC3Denum internalFormat, bool premultiplyAlpha, bool flipY);

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