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    Searched refs:GC3Dsizei (Results 1 - 17 of 17) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLTexture.h 55 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type);
63 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const;
64 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const;
68 static bool isNPOT(GC3Dsizei, GC3Dsizei);
76 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height);
95 void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp
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ANGLEInstancedArrays.h 51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
52 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
WebGLRenderbuffer.h 48 void setSize(GC3Dsizei width, GC3Dsizei height)
53 GC3Dsizei getWidth() const { return m_width; }
54 GC3Dsizei getHeight() const { return m_height; }
77 GC3Dsizei m_width, m_height;
WebGLVertexArrayObjectOES.h 64 GC3Dsizei bytesPerElement;
68 GC3Dsizei stride;
69 GC3Dsizei originalStride;
83 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
WebGLRenderingContext.h 126 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
127 GC3Dsizei height, GC3Dint border, ArrayBufferView* data);
129 GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data);
131 void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border);
132 void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
156 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count);
157 void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset)
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ANGLEInstancedArrays.cpp 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
80 void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
WebGLFramebuffer.h 46 virtual GC3Dsizei getWidth() const = 0;
47 virtual GC3Dsizei getHeight() const = 0;
80 GC3Dsizei getColorBufferWidth() const;
81 GC3Dsizei getColorBufferHeight() const;
WebGLTexture.cpp 141 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type)
163 GC3Dsizei width = info0.width;
164 GC3Dsizei height = info0.height;
194 GC3Dsizei WebGLTexture::getWidth(GC3Denum target, GC3Dint level) const
202 GC3Dsizei WebGLTexture::getHeight(GC3Denum target, GC3Dint level) const
218 bool WebGLTexture::isNPOT(GC3Dsizei width, GC3Dsizei height)
293 GC3Dint WebGLTexture::computeLevelCount(GC3Dsizei width, GC3Dsizei height
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WebGLVertexArrayObjectOES.cpp 96 GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer)
98 GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
WebGLFramebuffer.cpp 49 virtual GC3Dsizei getWidth() const;
50 virtual GC3Dsizei getHeight() const;
77 GC3Dsizei WebGLRenderbufferAttachment::getWidth() const
82 GC3Dsizei WebGLRenderbufferAttachment::getHeight() const
161 virtual GC3Dsizei getWidth() const;
162 virtual GC3Dsizei getHeight() const;
193 GC3Dsizei WebGLTextureAttachment::getWidth() const
198 GC3Dsizei WebGLTextureAttachment::getHeight() const
483 GC3Dsizei WebGLFramebuffer::getColorBufferWidth() const
494 GC3Dsizei WebGLFramebuffer::getColorBufferHeight() cons
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WebGLRenderingContext.cpp 217 void clip1D(GC3Dint start, GC3Dsizei range, GC3Dsizei sourceRange, GC3Dint* clippedStart, GC3Dsizei* clippedRange)
232 bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height,
233 GC3Dsizei sourceWidth, GC3Dsizei sourceHeight,
234 GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight)
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WebGLDrawBuffers.cpp 72 GC3Dsizei n = buffers.size();
92 for (GC3Dsizei i = 0; i < n; ++i) {
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
GraphicsTypes3D.h 42 typedef int GC3Dsizei;
GraphicsContext3D.h 451 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4);
472 GC3Dsizei width,
473 GC3Dsizei height,
546 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data);
547 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data)
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Extensions3D.h 279 void drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs);
314 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
315 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
GraphicsContext3D.cpp 400 DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*)
401 DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*)
402 DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
403 DELEGATE_TO_WEBCONTEXT_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
411 DELEGATE_TO_WEBCONTEXT_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
412 DELEGATE_TO_WEBCONTEXT_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr)
445 DELEGATE_TO_WEBCONTEXT_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*
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Extensions3D.cpp 213 void Extensions3D::drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs)
218 void Extensions3D::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
223 void Extensions3D::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)

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