/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLTexture.h | 55 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type); 63 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; 64 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; 68 static bool isNPOT(GC3Dsizei, GC3Dsizei); 76 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); 95 void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp [all...] |
ANGLEInstancedArrays.h | 51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); 52 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
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WebGLRenderbuffer.h | 48 void setSize(GC3Dsizei width, GC3Dsizei height) 53 GC3Dsizei getWidth() const { return m_width; } 54 GC3Dsizei getHeight() const { return m_height; } 77 GC3Dsizei m_width, m_height;
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WebGLVertexArrayObjectOES.h | 64 GC3Dsizei bytesPerElement; 68 GC3Dsizei stride; 69 GC3Dsizei originalStride; 83 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
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WebGLRenderingContext.h | 126 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, 127 GC3Dsizei height, GC3Dint border, ArrayBufferView* data); 129 GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data); 131 void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border); 132 void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); 156 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); 157 void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset) [all...] |
ANGLEInstancedArrays.cpp | 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) 80 void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
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WebGLFramebuffer.h | 46 virtual GC3Dsizei getWidth() const = 0; 47 virtual GC3Dsizei getHeight() const = 0; 80 GC3Dsizei getColorBufferWidth() const; 81 GC3Dsizei getColorBufferHeight() const;
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WebGLTexture.cpp | 141 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type) 163 GC3Dsizei width = info0.width; 164 GC3Dsizei height = info0.height; 194 GC3Dsizei WebGLTexture::getWidth(GC3Denum target, GC3Dint level) const 202 GC3Dsizei WebGLTexture::getHeight(GC3Denum target, GC3Dint level) const 218 bool WebGLTexture::isNPOT(GC3Dsizei width, GC3Dsizei height) 293 GC3Dint WebGLTexture::computeLevelCount(GC3Dsizei width, GC3Dsizei height [all...] |
WebGLVertexArrayObjectOES.cpp | 96 GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer) 98 GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
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WebGLFramebuffer.cpp | 49 virtual GC3Dsizei getWidth() const; 50 virtual GC3Dsizei getHeight() const; 77 GC3Dsizei WebGLRenderbufferAttachment::getWidth() const 82 GC3Dsizei WebGLRenderbufferAttachment::getHeight() const 161 virtual GC3Dsizei getWidth() const; 162 virtual GC3Dsizei getHeight() const; 193 GC3Dsizei WebGLTextureAttachment::getWidth() const 198 GC3Dsizei WebGLTextureAttachment::getHeight() const 483 GC3Dsizei WebGLFramebuffer::getColorBufferWidth() const 494 GC3Dsizei WebGLFramebuffer::getColorBufferHeight() cons [all...] |
WebGLRenderingContext.cpp | 217 void clip1D(GC3Dint start, GC3Dsizei range, GC3Dsizei sourceRange, GC3Dint* clippedStart, GC3Dsizei* clippedRange) 232 bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, 233 GC3Dsizei sourceWidth, GC3Dsizei sourceHeight, 234 GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight) [all...] |
WebGLDrawBuffers.cpp | 72 GC3Dsizei n = buffers.size(); 92 for (GC3Dsizei i = 0; i < n; ++i) {
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
GraphicsTypes3D.h | 42 typedef int GC3Dsizei;
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GraphicsContext3D.h | 451 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4); 472 GC3Dsizei width, 473 GC3Dsizei height, 546 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data); 547 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data) [all...] |
Extensions3D.h | 279 void drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs); 314 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); 315 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
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GraphicsContext3D.cpp | 400 DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*) 401 DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*) 402 DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint) 403 DELEGATE_TO_WEBCONTEXT_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) 411 DELEGATE_TO_WEBCONTEXT_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) 412 DELEGATE_TO_WEBCONTEXT_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr) 445 DELEGATE_TO_WEBCONTEXT_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject* [all...] |
Extensions3D.cpp | 213 void Extensions3D::drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs) 218 void Extensions3D::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) 223 void Extensions3D::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
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