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Searched
refs:ProgramVar
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/media/mca/filterfw/native/core/
shader_program.h
40
typedef GLint
ProgramVar
;
116
static bool IsVarValid(
ProgramVar
var);
162
// invalid
ProgramVar
variable (check with IsVarValid()).
175
ProgramVar
GetUniform(const std::string& name) const;
179
bool SetUniformValue(
ProgramVar
var, int value);
183
bool SetUniformValue(
ProgramVar
var, float value);
187
bool SetUniformValue(
ProgramVar
var, const int* values, int count);
191
bool SetUniformValue(
ProgramVar
var, const float* values, int count);
195
bool SetUniformValue(
ProgramVar
var, const std::vector<int>& values);
199
bool SetUniformValue(
ProgramVar
var, const std::vector<float>& values)
[
all
...]
shader_program.cpp
176
bool ShaderProgram::IsVarValid(
ProgramVar
var) {
292
ProgramVar
tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str());
293
ProgramVar
pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str());
392
ProgramVar
uniform_id = glGetUniformLocation(program_, &name[0]);
397
bool ShaderProgram::PushCoords(
ProgramVar
attr, float* coords) {
411
ProgramVar
tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str());
416
ProgramVar
pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str());
441
ProgramVar
tex_var = GetUniform(InputTextureUniformName(i));
644
bool ShaderProgram::CheckVarValid(
ProgramVar
var) {
653
bool ShaderProgram::CheckUniformValid(
ProgramVar
var)
[
all
...]
/frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp
33
using android::filterfw::
ProgramVar
;
279
ProgramVar
program_var = program->GetAttribute(attr_string);
311
ProgramVar
program_var = program->GetAttribute(attr_string);
Completed in 825 milliseconds