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    Searched refs:ProgramVar (Results 1 - 3 of 3) sorted by null

  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 40 typedef GLint ProgramVar;
116 static bool IsVarValid(ProgramVar var);
162 // invalid ProgramVar variable (check with IsVarValid()).
175 ProgramVar GetUniform(const std::string& name) const;
179 bool SetUniformValue(ProgramVar var, int value);
183 bool SetUniformValue(ProgramVar var, float value);
187 bool SetUniformValue(ProgramVar var, const int* values, int count);
191 bool SetUniformValue(ProgramVar var, const float* values, int count);
195 bool SetUniformValue(ProgramVar var, const std::vector<int>& values);
199 bool SetUniformValue(ProgramVar var, const std::vector<float>& values)
    [all...]
shader_program.cpp 176 bool ShaderProgram::IsVarValid(ProgramVar var) {
292 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str());
293 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str());
392 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]);
397 bool ShaderProgram::PushCoords(ProgramVar attr, float* coords) {
411 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str());
416 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str());
441 ProgramVar tex_var = GetUniform(InputTextureUniformName(i));
644 bool ShaderProgram::CheckVarValid(ProgramVar var) {
653 bool ShaderProgram::CheckUniformValid(ProgramVar var)
    [all...]
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 33 using android::filterfw::ProgramVar;
279 ProgramVar program_var = program->GetAttribute(attr_string);
311 ProgramVar program_var = program->GetAttribute(attr_string);

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