1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2012 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 /* Handle the BeApp specific portions of the application */ 25 26 #include <AppKit.h> 27 #include <storage/Path.h> 28 #include <storage/Entry.h> 29 #include <unistd.h> 30 31 #include "SDL_BeApp.h" 32 #include "SDL_thread.h" 33 #include "SDL_timer.h" 34 #include "SDL_error.h" 35 36 /* Flag to tell whether or not the Be application is active or not */ 37 int SDL_BeAppActive = 0; 38 static SDL_Thread *SDL_AppThread = NULL; 39 40 static int StartBeApp(void *unused) 41 { 42 if(!be_app) { 43 BApplication *App; 44 45 App = new BApplication("application/x-SDL-executable"); 46 47 App->Run(); 48 delete App; 49 } 50 return(0); 51 } 52 53 /* Initialize the Be Application, if it's not already started */ 54 int SDL_InitBeApp(void) 55 { 56 /* Create the BApplication that handles appserver interaction */ 57 if ( SDL_BeAppActive <= 0 ) { 58 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); 59 if ( SDL_AppThread == NULL ) { 60 SDL_SetError("Couldn't create BApplication thread"); 61 return(-1); 62 } 63 64 /* Change working to directory to that of executable */ 65 app_info info; 66 if (B_OK == be_app->GetAppInfo(&info)) { 67 entry_ref ref = info.ref; 68 BEntry entry; 69 if (B_OK == entry.SetTo(&ref)) { 70 BPath path; 71 if (B_OK == path.SetTo(&entry)) { 72 if (B_OK == path.GetParent(&path)) { 73 chdir(path.Path()); 74 } 75 } 76 } 77 } 78 79 do { 80 SDL_Delay(10); 81 } while ( (be_app == NULL) || be_app->IsLaunching() ); 82 83 /* Mark the application active */ 84 SDL_BeAppActive = 0; 85 } 86 87 /* Increment the application reference count */ 88 ++SDL_BeAppActive; 89 90 /* The app is running, and we're ready to go */ 91 return(0); 92 } 93 94 /* Quit the Be Application, if there's nothing left to do */ 95 void SDL_QuitBeApp(void) 96 { 97 /* Decrement the application reference count */ 98 --SDL_BeAppActive; 99 100 /* If the reference count reached zero, clean up the app */ 101 if ( SDL_BeAppActive == 0 ) { 102 if ( SDL_AppThread != NULL ) { 103 if ( be_app != NULL ) { /* Not tested */ 104 be_app->PostMessage(B_QUIT_REQUESTED); 105 } 106 SDL_WaitThread(SDL_AppThread, NULL); 107 SDL_AppThread = NULL; 108 } 109 /* be_app should now be NULL since be_app has quit */ 110 } 111 } 112