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    Searched refs:SDL_LockSurface (Results 1 - 25 of 28) sorted by null

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  /external/qemu/distrib/sdl-1.2.15/test/
testoverlay2.c 99 SDL_LockSurface(s);
132 SDL_LockSurface(s);
165 SDL_LockSurface(s);
198 SDL_LockSurface(s);
234 SDL_LockSurface(s);
testpalette.c 84 if(SDL_LockSurface(bg) < 0)
115 if(SDL_LockSurface(s) < 0 || SDL_LockSurface(z) < 0)
testoverlay.c 87 SDL_LockSurface(s);
127 SDL_LockSurface(s);
167 SDL_LockSurface(s);
200 SDL_LockSurface(s);
236 SDL_LockSurface(s);
testbitmap.c 116 if ( SDL_LockSurface(screen) < 0 ) {
graywin.c 68 if ( SDL_LockSurface(screen) < 0 ) {
threadwin.c 309 if ( SDL_LockSurface(screen) < 0 ) {
testwm.c 46 if ( SDL_LockSurface(screen) < 0 ) {
testalpha.c 32 if ( SDL_LockSurface(screen) < 0 ) {
testwin.c 79 if ( SDL_LockSurface(screen) == 0 ) {
  /external/qemu/android/skin/
scaler.c 119 SDL_LockSurface( src_surface );
120 SDL_LockSurface( dst_surface );
surface.c 232 if ( SDL_LockSurface( s->surface ) != 0 ) {
323 if ( !SDL_LockSurface(dst->surface) )
397 if ( !SDL_LockSurface(dst->surface) )
404 if ( !SDL_LockSurface(src->surface) ) {
image.c 495 SDL_LockSurface(parent->surface);
694 SDL_LockSurface( clone->surface );
  /external/qemu/distrib/sdl-1.2.15/src/main/macos/exports/
SDL.x 156 SDL_Init SDL_InitSubSystem SDL_QuitSubSystem SDL_WasInit SDL_Quit SDL_GetAppState SDL_AudioInit SDL_AudioQuit SDL_AudioDriverName SDL_OpenAudio SDL_GetAudioStatus SDL_PauseAudio SDL_LoadWAV_RW SDL_FreeWAV SDL_BuildAudioCVT SDL_ConvertAudio SDL_MixAudio SDL_LockAudio SDL_UnlockAudio SDL_CloseAudio SDL_CDNumDrives SDL_CDName SDL_CDOpen SDL_CDStatus SDL_CDPlayTracks SDL_CDPlay SDL_CDPause SDL_CDResume SDL_CDStop SDL_CDEject SDL_CDClose SDL_HasRDTSC SDL_HasMMX SDL_HasMMXExt SDL_Has3DNow SDL_Has3DNowExt SDL_HasSSE SDL_HasSSE2 SDL_HasAltiVec SDL_SetError SDL_GetError SDL_ClearError SDL_Error SDL_PumpEvents SDL_PeepEvents SDL_PollEvent SDL_WaitEvent SDL_PushEvent SDL_SetEventFilter SDL_GetEventFilter SDL_EventState SDL_NumJoysticks SDL_JoystickName SDL_JoystickOpen SDL_JoystickOpened SDL_JoystickIndex SDL_JoystickNumAxes SDL_JoystickNumBalls SDL_JoystickNumHats SDL_JoystickNumButtons SDL_JoystickUpdate SDL_JoystickEventState SDL_JoystickGetAxis SDL_JoystickGetHat SDL_JoystickGetBall SDL_JoystickGetButton SDL_JoystickClose SDL_EnableUNICODE SDL_EnableKeyRepeat SDL_GetKeyRepeat SDL_GetKeyState SDL_GetModState SDL_SetModState SDL_GetKeyName SDL_LoadObject SDL_LoadFunction SDL_UnloadObject SDL_GetMouseState SDL_GetRelativeMouseState SDL_WarpMouse SDL_CreateCursor SDL_SetCursor SDL_GetCursor SDL_FreeCursor SDL_ShowCursor SDL_CreateMutex SDL_mutexP SDL_mutexV SDL_DestroyMutex SDL_CreateSemaphore SDL_DestroySemaphore SDL_SemWait SDL_SemTryWait SDL_SemWaitTimeout SDL_SemPost SDL_SemValue SDL_CreateCond SDL_DestroyCond SDL_CondSignal SDL_CondBroadcast SDL_CondWait SDL_CondWaitTimeout SDL_RWFromFile SDL_RWFromFP SDL_RWFromMem SDL_RWFromConstMem SDL_AllocRW SDL_FreeRW SDL_ReadLE16 SDL_ReadBE16 SDL_ReadLE32 SDL_ReadBE32 SDL_ReadLE64 SDL_ReadBE64 SDL_WriteLE16 SDL_WriteBE16 SDL_WriteLE32 SDL_WriteBE32 SDL_WriteLE64 SDL_WriteBE64 SDL_GetWMInfo SDL_CreateThread SDL_CreateThread SDL_ThreadID SDL_GetThreadID SDL_WaitThread SDL_KillThread SDL_GetTicks SDL_Delay SDL_SetTimer SDL_AddTimer SDL_RemoveTimer SDL_Linked_Version SDL_VideoInit SDL_VideoQuit SDL_VideoDriverName SDL_GetVideoSurface SDL_GetVideoInfo SDL_VideoModeOK SDL_ListModes SDL_SetVideoMode SDL_UpdateRects SDL_UpdateRect SDL_Flip SDL_SetGamma SDL_SetGammaRamp SDL_GetGammaRamp SDL_SetColors SDL_SetPalette SDL_MapRGB SDL_MapRGBA SDL_GetRGB SDL_GetRGBA SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom SDL_FreeSurface SDL_LockSurface SDL_UnlockSurface SDL_LoadBMP_RW SDL_SaveBMP_RW SDL_SetColorKey SDL_SetAlpha SDL_SetClipRect (…)
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_stretch.c 260 if ( SDL_LockSurface(dst) < 0 ) {
269 if ( SDL_LockSurface(src) < 0 ) {
SDL_blit.c 56 if ( SDL_LockSurface(dst) < 0 ) {
65 if ( SDL_LockSurface(src) < 0 ) {
SDL_cursor.c 647 if ( SDL_LockSurface(screen) < 0 ) {
721 if ( SDL_LockSurface(screen) < 0 ) {
SDL_surface.c 311 if ( SDL_LockSurface(surface) < 0 ) {
600 if ( SDL_LockSurface(dst) != 0 ) {
736 int SDL_LockSurface (SDL_Surface *surface)
SDL_bmp.c 438 if ( surface && (SDL_LockSurface(surface) == 0) ) {
SDL_RLEaccel.c 851 if ( SDL_LockSurface(dst) < 0 ) {
    [all...]
  /external/chromium_org/third_party/skia/src/views/sdl/
SkOSWindow_SDL.cpp 88 if ( SDL_LockSurface(fSurface) < 0 ) {
  /external/skia/src/views/sdl/
SkOSWindow_SDL.cpp 88 if ( SDL_LockSurface(fSurface) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_video.h 337 * video memory, if possible, and you may have to call SDL_LockSurface()
547 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
563 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
564 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
578 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
580 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
729 * while ( SDL_LockSurface(image) < 0 )
    [all...]
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_video.h 337 * video memory, if possible, and you may have to call SDL_LockSurface()
547 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
563 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
564 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
578 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
580 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
729 * while ( SDL_LockSurface(image) < 0 )
    [all...]
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_video.h 337 * video memory, if possible, and you may have to call SDL_LockSurface()
547 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
563 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
564 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
578 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
580 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
729 * while ( SDL_LockSurface(image) < 0 )
    [all...]
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_video.h 337 * video memory, if possible, and you may have to call SDL_LockSurface()
547 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
563 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
564 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
578 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
580 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
729 * while ( SDL_LockSurface(image) < 0 )
    [all...]

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