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      1 
      2 /* Simple program:  Test bitmap blits */
      3 
      4 #include <stdio.h>
      5 #include <stdlib.h>
      6 #include <string.h>
      7 
      8 #include "SDL.h"
      9 #include "picture.xbm"
     10 
     11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
     12 static void quit(int rc)
     13 {
     14 	SDL_Quit();
     15 	exit(rc);
     16 }
     17 
     18 SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
     19 {
     20 	SDL_Surface *bitmap;
     21 	Uint8 *line;
     22 
     23 	/* Allocate the bitmap */
     24 	bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
     25 	if ( bitmap == NULL ) {
     26 		fprintf(stderr, "Couldn't allocate bitmap: %s\n",
     27 						SDL_GetError());
     28 		return(NULL);
     29 	}
     30 
     31 	/* Copy the pixels */
     32 	line = (Uint8 *)bitmap->pixels;
     33 	w = (w+7)/8;
     34 	while ( h-- ) {
     35 		memcpy(line, bits, w);
     36 		/* X11 Bitmap images have the bits reversed */
     37 		{ int i, j; Uint8 *buf, byte;
     38 			for ( buf=line, i=0; i<w; ++i, ++buf ) {
     39 				byte = *buf;
     40 				*buf = 0;
     41 				for ( j=7; j>=0; --j ) {
     42 					*buf |= (byte&0x01)<<j;
     43 					byte >>= 1;
     44 				}
     45 			}
     46 		}
     47 		line += bitmap->pitch;
     48 		bits += w;
     49 	}
     50 	return(bitmap);
     51 }
     52 
     53 int main(int argc, char *argv[])
     54 {
     55 	SDL_Surface *screen;
     56 	SDL_Surface *bitmap;
     57 	Uint8  video_bpp;
     58 	Uint32 videoflags;
     59 	Uint8 *buffer;
     60 	int i, k, done;
     61 	SDL_Event event;
     62 	Uint16 *buffer16;
     63         Uint16 color;
     64         Uint8  gradient;
     65 	SDL_Color palette[256];
     66 
     67 
     68 	/* Initialize SDL */
     69 	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
     70 		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
     71 		return(1);
     72 	}
     73 
     74 	video_bpp = 0;
     75 	videoflags = SDL_SWSURFACE;
     76 	while ( argc > 1 ) {
     77 		--argc;
     78 		if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
     79 			video_bpp = atoi(argv[argc]);
     80 			--argc;
     81 		} else
     82 		if ( strcmp(argv[argc], "-warp") == 0 ) {
     83 			videoflags |= SDL_HWPALETTE;
     84 		} else
     85 		if ( strcmp(argv[argc], "-hw") == 0 ) {
     86 			videoflags |= SDL_HWSURFACE;
     87 		} else
     88 		if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
     89 			videoflags |= SDL_FULLSCREEN;
     90 		} else {
     91 			fprintf(stderr,
     92 			"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
     93 								argv[0]);
     94 			quit(1);
     95 		}
     96 	}
     97 
     98 	/* Set 640x480 video mode */
     99 	if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
    100 		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
    101 						video_bpp, SDL_GetError());
    102 		quit(2);
    103 	}
    104 
    105 	if (video_bpp==8) {
    106 		/* Set a gray colormap, reverse order from white to black */
    107 		for ( i=0; i<256; ++i ) {
    108 			palette[i].r = 255-i;
    109 			palette[i].g = 255-i;
    110 			palette[i].b = 255-i;
    111 		}
    112 		SDL_SetColors(screen, palette, 0, 256);
    113 	}
    114 
    115 	/* Set the surface pixels and refresh! */
    116 	if ( SDL_LockSurface(screen) < 0 ) {
    117 		fprintf(stderr, "Couldn't lock the display surface: %s\n",
    118 							SDL_GetError());
    119 		quit(2);
    120 	}
    121 	buffer=(Uint8 *)screen->pixels;
    122 	if (screen->format->BytesPerPixel!=2) {
    123         	for ( i=0; i<screen->h; ++i ) {
    124         		memset(buffer,(i*255)/screen->h, screen->pitch);
    125         		buffer += screen->pitch;
    126         	}
    127         }
    128         else
    129         {
    130 		for ( i=0; i<screen->h; ++i ) {
    131 			gradient=((i*255)/screen->h);
    132                         color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
    133                         buffer16=(Uint16*)buffer;
    134                         for (k=0; k<screen->w; k++)
    135                         {
    136                             *(buffer16+k)=color;
    137                         }
    138 			buffer += screen->pitch;
    139 		}
    140         }
    141 	SDL_UnlockSurface(screen);
    142 	SDL_UpdateRect(screen, 0, 0, 0, 0);
    143 
    144 	/* Load the bitmap */
    145 	bitmap = LoadXBM(screen, picture_width, picture_height,
    146 					(Uint8 *)picture_bits);
    147 	if ( bitmap == NULL ) {
    148 		quit(1);
    149 	}
    150 
    151 	/* Wait for a keystroke */
    152 	done = 0;
    153 	while ( !done ) {
    154 		/* Check for events */
    155 		while ( SDL_PollEvent(&event) ) {
    156 			switch (event.type) {
    157 				case SDL_MOUSEBUTTONDOWN: {
    158 					SDL_Rect dst;
    159 
    160 					dst.x = event.button.x - bitmap->w/2;
    161 					dst.y = event.button.y - bitmap->h/2;
    162 					dst.w = bitmap->w;
    163 					dst.h = bitmap->h;
    164 					SDL_BlitSurface(bitmap, NULL,
    165 								screen, &dst);
    166 					SDL_UpdateRects(screen,1,&dst);
    167 					}
    168 					break;
    169 				case SDL_KEYDOWN:
    170 					/* Any key press quits the app... */
    171 					done = 1;
    172 					break;
    173 				case SDL_QUIT:
    174 					done = 1;
    175 					break;
    176 				default:
    177 					break;
    178 			}
    179 		}
    180 	}
    181 	SDL_FreeSurface(bitmap);
    182 	SDL_Quit();
    183 	return(0);
    184 }
    185