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  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestSphere.java 39 import com.jme3.scene.shape.Sphere;
50 Sphere sphMesh = new Sphere(14, 14, 1);
55 Geometry sphere = new Geometry("sphere", sphMesh); local
56 sphere.setMaterial(solidColor);
57 sphere.setLocalTranslation(x * 2, 0, y * 2);
58 rootNode.attachChild(sphere);
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestUnshadedModel.java 10 import com.jme3.scene.shape.Sphere;
22 Sphere sphMesh = new Sphere(32, 32, 1);
23 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
27 Geometry sphere = new Geometry("Rock Ball", sphMesh); local
32 sphere.setMaterial(mat);
33 rootNode.attachChild(sphere);
TestNormalMapping.java 45 import com.jme3.scene.shape.Sphere;
61 Sphere sphMesh = new Sphere(32, 32, 1);
62 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
66 Geometry sphere = new Geometry("Rock Ball", sphMesh); local
68 sphere.setMaterial(mat);
69 rootNode.attachChild(sphere);
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestBumpModel.java 46 import com.jme3.scene.shape.Sphere;
67 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionListener.java 42 import com.jme3.scene.shape.Sphere;
43 import com.jme3.scene.shape.Sphere.TextureMode;
52 private Sphere bullet;
65 bullet = new Sphere(32, 32, 0.4f, true, false);
PhysicsTestHelper.java 24 import com.jme3.scene.shape.Sphere;
25 import com.jme3.scene.shape.Sphere.TextureMode;
71 //immovable sphere with mesh collision shape
72 Sphere sphere = new Sphere(8, 8, 1); local
73 Geometry sphereGeometry = new Geometry("Sphere", sphere);
76 sphereGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(sphere), 0));
103 Sphere sphere = new Sphere(16, 16, .5f) local
149 Sphere sphere = new Sphere(8, 8, 0.25f); local
    [all...]
TestCcd.java 52 import com.jme3.scene.shape.Sphere;
53 import com.jme3.scene.shape.Sphere.TextureMode;
63 private Sphere bullet;
84 bullet = new Sphere(32, 32, 0.4f, true, false);
TestCollisionGroups.java 45 import com.jme3.scene.shape.Sphere;
66 // Add a physics sphere to the world
72 // Add a physics sphere to the world
80 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
TestKinematicAddToPhysicsSpaceIssue.java 17 import com.jme3.scene.shape.Sphere;
37 // Add a physics sphere to the world
49 // Add a physics sphere to the world using the collision shape from sphere one
64 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
TestLocalPhysics.java 42 import com.jme3.scene.shape.Sphere;
64 // Add a physics sphere to the world
71 // Add a physics sphere to the world using the collision shape from sphere one
94 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestUnshadedModel.java 10 import com.jme3.scene.shape.Sphere;
22 Sphere sphMesh = new Sphere(32, 32, 1);
23 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
27 Geometry sphere = new Geometry("Rock Ball", sphMesh); local
32 sphere.setMaterial(mat);
33 rootNode.attachChild(sphere);
TestNormalMapping.java 43 import com.jme3.scene.shape.Sphere;
59 Sphere sphMesh = new Sphere(32, 32, 1);
60 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
64 Geometry sphere = new Geometry("Rock Ball", sphMesh); local
66 sphere.setMaterial(mat);
67 rootNode.attachChild(sphere);
69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestSimpleBumps.java 44 import com.jme3.scene.shape.Sphere;
63 Geometry sphere = new Geometry("Rock Ball", quadMesh); local
65 sphere.setMaterial(mat);
66 TangentBinormalGenerator.generate(sphere);
67 rootNode.attachChild(sphere);
69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java 41 import com.jme3.scene.shape.Sphere;
77 Sphere sphMesh = new Sphere(20, 20, 1);
80 Geometry sphere = new Geometry("sphere", sphMesh); local
81 sphere.setMaterial(solidColor);
82 fbNode.attachChild(sphere);
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestSceneLoading.java 44 import com.jme3.scene.shape.Sphere;
50 private Sphere sphereMesh = new Sphere(32, 32, 10, false, true);
51 private Geometry sphere = new Geometry("Sky", sphereMesh); field in class:TestSceneLoading
62 sphere.setLocalTranslation(cam.getLocation());
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestLeakingGL.java 42 import com.jme3.scene.shape.Sphere;
55 private Sphere original;
63 original = new Sphere(4, 4, 1);
83 Geometry sphere = new Geometry("sphere", sphMesh); local
85 sphere.setMaterial(solidColor);
86 sphere.setLocalTranslation(x * 1.5f, 0, y * 1.5f);
87 rootNode.attachChild(sphere);
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestOgreLoading.java 42 import com.jme3.scene.shape.Sphere;
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 44 import com.jme3.scene.shape.Sphere;
91 Sphere rock = new Sphere(32,32, 2f);
93 rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGen.java 47 import com.jme3.scene.shape.Sphere;
68 Sphere sphereMesh = new Sphere(32, 32, 1);
69 sphereMesh.setTextureMode(Sphere.TextureMode.Projected);
71 addMesh("Sphere", sphereMesh, new Vector3f(-1, 0, 0));
TestLightRadius.java 43 import com.jme3.scene.shape.Sphere;
78 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestSimpleLighting.java 43 import com.jme3.scene.shape.Sphere;
84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
SkyFactory.java 11 import com.jme3.scene.shape.Sphere;
39 * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
61 * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
65 * @param sphereRadius If specified, this will be the sky sphere's radius.
73 final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
147 final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 17 import com.jme3.scene.shape.Sphere;
39 //creating a sphere
40 Sphere sphere = new Sphere(32, 32, 1); local
42 sphere.updateBound();
43 BoundingBox bb = (BoundingBox) sphere.getBound();
46 //we need to change the UV coordinates (the sphere is assumet to be inside the 3D image box)
47 sphere.clearBuffer(Type.TexCoord);
48 VertexBuffer vb = sphere.getBuffer(Type.Position)
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  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java 46 import com.jme3.scene.shape.Sphere;
94 Sphere lite=new Sphere(8, 8, 3.0f);
TestSimpleWater.java 45 import com.jme3.scene.shape.Sphere;
110 Sphere lite=new Sphere(8, 8, 3.0f);

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