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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.light;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.light.DirectionalLight;
     37 import com.jme3.light.PointLight;
     38 import com.jme3.material.Material;
     39 import com.jme3.math.ColorRGBA;
     40 import com.jme3.math.FastMath;
     41 import com.jme3.math.Vector3f;
     42 import com.jme3.scene.Geometry;
     43 import com.jme3.scene.shape.Sphere;
     44 import com.jme3.scene.shape.Torus;
     45 
     46 public class TestLightRadius extends SimpleApplication {
     47 
     48     float pos, vel=1;
     49     PointLight pl;
     50     Geometry lightMdl;
     51 
     52     public static void main(String[] args){
     53         TestLightRadius app = new TestLightRadius();
     54         app.start();
     55     }
     56 
     57     @Override
     58     public void simpleInitApp() {
     59         Torus torus = new Torus(10, 6, 1, 3);
     60 //        Torus torus = new Torus(50, 30, 1, 3);
     61         Geometry g = new Geometry("Torus Geom", torus);
     62         g.rotate(-FastMath.HALF_PI, 0, 0);
     63         g.center();
     64 //        g.move(0, 1, 0);
     65 
     66         Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
     67         mat.setFloat("Shininess", 32f);
     68         mat.setBoolean("UseMaterialColors", true);
     69         mat.setColor("Ambient",  ColorRGBA.Black);
     70         mat.setColor("Diffuse",  ColorRGBA.White);
     71         mat.setColor("Specular", ColorRGBA.White);
     72 //        mat.setBoolean("VertexLighting", true);
     73 //        mat.setBoolean("LowQuality", true);
     74         g.setMaterial(mat);
     75 
     76         rootNode.attachChild(g);
     77 
     78         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
     79         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
     80         rootNode.attachChild(lightMdl);
     81 
     82         pl = new PointLight();
     83         pl.setColor(ColorRGBA.Green);
     84         pl.setRadius(4f);
     85         rootNode.addLight(pl);
     86 
     87         DirectionalLight dl = new DirectionalLight();
     88         dl.setColor(ColorRGBA.Red);
     89         dl.setDirection(new Vector3f(0, 1, 0));
     90         rootNode.addLight(dl);
     91     }
     92 
     93     @Override
     94     public void simpleUpdate(float tpf){
     95 //        cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
     96 //        cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
     97 
     98         pos += tpf * vel * 5f;
     99         if (pos > 15){
    100             vel *= -1;
    101         }else if (pos < -15){
    102             vel *= -1;
    103         }
    104 
    105         pl.setPosition(new Vector3f(pos, 2, 0));
    106         lightMdl.setLocalTranslation(pl.getPosition());
    107     }
    108 
    109 }
    110