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    Searched refs:StyleShader (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleShader.h 40 class StyleShader : public RefCounted<StyleShader> {
42 virtual ~StyleShader() { }
52 StyleShader()
StyleCustomFilterProgram.h 37 #include "core/rendering/style/StyleShader.h"
50 static PassRefPtr<StyleCustomFilterProgram> create(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader,
51 KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader, CustomFilterProgramType programType,
57 void setVertexShader(PassRefPtr<StyleShader> shader)
63 StyleShader* vertexShader() const { return m_vertexShader.get(); }
65 void setFragmentShader(PassRefPtr<StyleShader> shader)
71 StyleShader* fragmentShader() const { return m_fragmentShader.get(); }
149 StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader,
164 RefPtr<StyleShader> m_vertexShader
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StyleFetchedShader.h 34 #include "core/rendering/style/StyleShader.h"
40 class StyleFetchedShader : public StyleShader {
StylePendingShader.h 35 #include "core/rendering/style/StyleShader.h"
42 class StylePendingShader : public StyleShader {
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSShaderValue.h 40 class StyleShader;
52 StyleShader* cachedOrPendingShader();
63 RefPtr<StyleShader> m_shader;
CSSShaderValue.cpp 76 StyleShader* CSSShaderValue::cachedOrPendingShader()
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp 47 #include "core/rendering/style/StyleShader.h"
95 static StyleShader* cachedOrPendingStyleShaderFromValue(CSSShaderValue* value, StyleResolverState& state)
97 StyleShader* shader = value->cachedOrPendingShader();
103 static StyleShader* styleShader(CSSValue* value, StyleResolverState& state)
239 RefPtr<StyleCustomFilterProgram> program = StyleCustomFilterProgram::create(vertexShaderURL, vertexShader ? styleShader(vertexShader, state) : 0,
240 fragmentShaderURL, fragmentShader ? styleShader(fragmentShader, state) : 0, programType, mixSettings, meshType);

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