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      1 /*
      2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AS IS AND ANY
     17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
     21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
     25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
     26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     27  * SUCH DAMAGE.
     28  */
     29 
     30 #ifndef StylePendingShader_h
     31 #define StylePendingShader_h
     32 
     33 #include "core/css/CSSShaderValue.h"
     34 #include "core/css/CSSValue.h"
     35 #include "core/rendering/style/StyleShader.h"
     36 #include "wtf/PassRefPtr.h"
     37 
     38 namespace WebCore {
     39 
     40 class WebKitCSSShaderValue;
     41 
     42 class StylePendingShader : public StyleShader {
     43 public:
     44     static PassRefPtr<StylePendingShader> create(CSSShaderValue* value) { return adoptRef(new StylePendingShader(value)); }
     45 
     46     virtual PassRefPtr<CSSValue> cssValue() const { return m_value; }
     47     CSSShaderValue* cssShaderValue() const { return m_value; }
     48 private:
     49     StylePendingShader(CSSShaderValue* value)
     50         : m_value(value)
     51     {
     52          m_isPendingShader = true;
     53     }
     54 
     55     CSSShaderValue* m_value; // Not retained; it owns us.
     56 };
     57 
     58 }
     59 
     60 #endif // StylePendingShader_h
     61