/external/clang/test/CodeGenCXX/ |
debug-info-template-array.cpp | 9 struct Vertex {}; 13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
Vertex.java | 18 public class Vertex {
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RendererElevenShaderTest.java | 25 private String fragmentShaderCode = Vertex.successfulcompile_vertex;
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/external/ceres-solver/internal/ceres/ |
graph.h | 46 // A weighted undirected graph templated over the vertex ids. Vertex 48 template <typename Vertex> 53 // Add a weighted vertex. If the vertex already exists in the graph, 55 void AddVertex(const Vertex& vertex, double weight) { 56 if (vertices_.find(vertex) == vertices_.end()) { 57 vertices_.insert(vertex); 58 edges_[vertex] = HashSet<Vertex>() [all...] |
graph_algorithms.h | 48 template <typename Vertex> 51 explicit VertexTotalOrdering(const Graph<Vertex>& graph) 54 bool operator()(const Vertex& lhs, const Vertex& rhs) const { 62 const Graph<Vertex>& graph_; 65 template <typename Vertex> 68 explicit VertexDegreeLessThan(const Graph<Vertex>& graph) 71 bool operator()(const Vertex& lhs, const Vertex& rhs) const { 76 const Graph<Vertex>& graph_ 127 const Vertex& vertex = vertex_queue[i]; local 150 const Vertex vertex = *it; local 202 const Vertex& vertex = vertex_queue[i]; local 225 const Vertex vertex = *it; local [all...] |
/frameworks/base/libs/hwui/ |
Vertex.h | 26 * Simple structure to describe a vertex with a position and a texture. 28 struct Vertex { 40 static inline void set(Vertex* vertex, float x, float y) { 41 vertex[0].position[0] = x; 42 vertex[0].position[1] = y; 45 static inline void set(Vertex* vertex, vec2 val) { 46 set(vertex, val.x, val.y); 49 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) [all...] |
PathTessellator.cpp | 51 #include "Vertex.h" 69 inline static void copyVertex(Vertex* destPtr, const Vertex* srcPtr) { 70 Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]); 78 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset 79 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices 164 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { 165 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); 188 void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter [all...] |
Rect.h | 24 #include "Vertex.h" 193 left = floorf(left + Vertex::gGeometryFudgeFactor); 194 top = floorf(top + Vertex::gGeometryFudgeFactor); 195 right = ceilf(right - Vertex::gGeometryFudgeFactor); 196 bottom = ceilf(bottom - Vertex::gGeometryFudgeFactor); 202 left = floorf(left + 0.5f - Vertex::gGeometryFudgeFactor); 203 top = floorf(top + 0.5f - Vertex::gGeometryFudgeFactor); 204 right = floorf(right + 0.5f + Vertex::gGeometryFudgeFactor); 205 bottom = floorf(bottom + 0.5f + Vertex::gGeometryFudgeFactor);
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PathTessellator.h | 24 #include "Vertex.h" 118 float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); 129 Vector<Vertex> &outputVertices); 141 Vector<Vertex> &outputVertices);
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Program.cpp | 23 #include "Vertex.h" 32 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { 40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); 176 p.translate(Vertex::gGeometryFudgeFactor, Vertex::gGeometryFudgeFactor);
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/external/chromium_org/cc/output/ |
geometry_binding.cc | 19 struct Vertex { 22 // Index of the vertex, divide by 4 to have the matrix for this quad. 26 Vertex v0, v1, v2, v3; 42 Vertex v0 = { { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, 45 Vertex v1 = { { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, 48 Vertex v2 = { { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, 51 Vertex v3 = { { quad_vertex_rect.right(),
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.h | 60 struct Vertex { 64 extern const Vertex QUAD[4];
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RendererES2.cpp | 132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 133 glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
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RendererES3.cpp | 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 107 glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
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gles3jni.cpp | 23 const Vertex QUAD[4] = { 60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
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/external/llvm/include/llvm/Analysis/ |
DominatorInternals.h | 44 Vertex.push_back(V); // Vertex[n] = V; 71 DT.Vertex.push_back(BB); // Vertex[n] = V; 125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; 163 DT.Vertex.push_back(NULL); // Vertex[n] = V; 177 // bucket for each vertex. However, this is unnecessary, because each vertex 179 // vertex's bucket is processed before it is added to any bucket itself [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 77 protected final HashMap<Vertex, Integer> vertIndexMap = new HashMap<Vertex, Integer>(100); 78 protected final IntMap<Vertex> indexVertMap = new IntMap<Vertex>(100); 91 protected static class Vertex { 106 final Vertex other = (Vertex) obj; 130 Vertex[] verticies; 179 protected void findVertexIndex(Vertex vert){ 194 t[0].verticies = new Vertex[3] [all...] |
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 75 struct Vertex { 81 Vertex* g_quadVertices = NULL; 93 void BuildQuad(Vertex* verts, int axis[3], float depth, float color[3]); 94 Vertex* BuildCube(void); 184 24 * sizeof(Vertex), 222 void BuildQuad(Vertex* verts, int axis[3], float depth, float color[3]) { 237 Vertex* BuildCube() { 238 Vertex* verts = new Vertex[24]; 303 //define the attributes of the vertex [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/ |
PolygonShape.h | 43 Vertex, 59 , m_basis(Vertex)
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/external/opencv/cvaux/src/ |
enmin.cpp | 73 // struct Vertex is used for storing vertices of graph 75 struct Vertex 84 // srcVtx - coordinate of source vertex on the real image line 85 // destVtx - coordinate of destination vertex on the real image line 197 getSizeForGraph( Vertex ), 211 ( ( Vertex* )newVtxPtr ) -> coord = i; 216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */ 219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */ [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr);
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr);
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/external/chromium_org/third_party/mesa/src/docs/ |
MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader, 152 Debug functions are available to both fragment and vertex shaders.
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/external/mesa3d/docs/ |
MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader, 152 Debug functions are available to both fragment and vertex shaders.
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 83 * Control vertex processing. (e.g transform of model to clip space)
85 Vertex,
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