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  /external/clang/test/CodeGenCXX/
debug-info-template-array.cpp 9 struct Vertex {};
13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
  /cts/tests/tests/opengl/src/android/opengl/cts/
Vertex.java 18 public class Vertex {
RendererElevenShaderTest.java 25 private String fragmentShaderCode = Vertex.successfulcompile_vertex;
  /external/ceres-solver/internal/ceres/
graph.h 46 // A weighted undirected graph templated over the vertex ids. Vertex
48 template <typename Vertex>
53 // Add a weighted vertex. If the vertex already exists in the graph,
55 void AddVertex(const Vertex& vertex, double weight) {
56 if (vertices_.find(vertex) == vertices_.end()) {
57 vertices_.insert(vertex);
58 edges_[vertex] = HashSet<Vertex>()
    [all...]
graph_algorithms.h 48 template <typename Vertex>
51 explicit VertexTotalOrdering(const Graph<Vertex>& graph)
54 bool operator()(const Vertex& lhs, const Vertex& rhs) const {
62 const Graph<Vertex>& graph_;
65 template <typename Vertex>
68 explicit VertexDegreeLessThan(const Graph<Vertex>& graph)
71 bool operator()(const Vertex& lhs, const Vertex& rhs) const {
76 const Graph<Vertex>& graph_
127 const Vertex& vertex = vertex_queue[i]; local
150 const Vertex vertex = *it; local
202 const Vertex& vertex = vertex_queue[i]; local
225 const Vertex vertex = *it; local
    [all...]
  /frameworks/base/libs/hwui/
Vertex.h 26 * Simple structure to describe a vertex with a position and a texture.
28 struct Vertex {
40 static inline void set(Vertex* vertex, float x, float y) {
41 vertex[0].position[0] = x;
42 vertex[0].position[1] = y;
45 static inline void set(Vertex* vertex, vec2 val) {
46 set(vertex, val.x, val.y);
49 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y)
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PathTessellator.cpp 51 #include "Vertex.h"
69 inline static void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
70 Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
78 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
79 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
164 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
165 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
188 void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter
    [all...]
Rect.h 24 #include "Vertex.h"
193 left = floorf(left + Vertex::gGeometryFudgeFactor);
194 top = floorf(top + Vertex::gGeometryFudgeFactor);
195 right = ceilf(right - Vertex::gGeometryFudgeFactor);
196 bottom = ceilf(bottom - Vertex::gGeometryFudgeFactor);
202 left = floorf(left + 0.5f - Vertex::gGeometryFudgeFactor);
203 top = floorf(top + 0.5f - Vertex::gGeometryFudgeFactor);
204 right = floorf(right + 0.5f + Vertex::gGeometryFudgeFactor);
205 bottom = floorf(bottom + 0.5f + Vertex::gGeometryFudgeFactor);
PathTessellator.h 24 #include "Vertex.h"
118 float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices);
129 Vector<Vertex> &outputVertices);
141 Vector<Vertex> &outputVertices);
Program.cpp 23 #include "Vertex.h"
32 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) {
40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
176 p.translate(Vertex::gGeometryFudgeFactor, Vertex::gGeometryFudgeFactor);
  /external/chromium_org/cc/output/
geometry_binding.cc 19 struct Vertex {
22 // Index of the vertex, divide by 4 to have the matrix for this quad.
26 Vertex v0, v1, v2, v3;
42 Vertex v0 = { { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
45 Vertex v1 = { { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
48 Vertex v2 = { { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
51 Vertex v3 = { { quad_vertex_rect.right(),
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 60 struct Vertex {
64 extern const Vertex QUAD[4];
RendererES2.cpp 132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
133 glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
RendererES3.cpp 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
107 glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
gles3jni.cpp 23 const Vertex QUAD[4] = {
60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
  /external/llvm/include/llvm/Analysis/
DominatorInternals.h 44 Vertex.push_back(V); // Vertex[n] = V;
71 DT.Vertex.push_back(BB); // Vertex[n] = V;
125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent];
163 DT.Vertex.push_back(NULL); // Vertex[n] = V;
177 // bucket for each vertex. However, this is unnecessary, because each vertex
179 // vertex's bucket is processed before it is added to any bucket itself
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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 77 protected final HashMap<Vertex, Integer> vertIndexMap = new HashMap<Vertex, Integer>(100);
78 protected final IntMap<Vertex> indexVertMap = new IntMap<Vertex>(100);
91 protected static class Vertex {
106 final Vertex other = (Vertex) obj;
130 Vertex[] verticies;
179 protected void findVertexIndex(Vertex vert){
194 t[0].verticies = new Vertex[3]
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  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
graphics_3d.cc 75 struct Vertex {
81 Vertex* g_quadVertices = NULL;
93 void BuildQuad(Vertex* verts, int axis[3], float depth, float color[3]);
94 Vertex* BuildCube(void);
184 24 * sizeof(Vertex),
222 void BuildQuad(Vertex* verts, int axis[3], float depth, float color[3]) {
237 Vertex* BuildCube() {
238 Vertex* verts = new Vertex[24];
303 //define the attributes of the vertex
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
PolygonShape.h 43 Vertex,
59 , m_basis(Vertex)
  /external/opencv/cvaux/src/
enmin.cpp 73 // struct Vertex is used for storing vertices of graph
75 struct Vertex
84 // srcVtx - coordinate of source vertex on the real image line
85 // destVtx - coordinate of destination vertex on the real image line
197 getSizeForGraph( Vertex ),
211 ( ( Vertex* )newVtxPtr ) -> coord = i;
216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */
219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_vertex.h 77 } TAG(Vertex), *TAG(VertexPtr);
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vertex.h 77 } TAG(Vertex), *TAG(VertexPtr);
  /external/chromium_org/third_party/mesa/src/docs/
MESA_shader_debug.spec 43 a program object to enable debugging. Vertex and/or fragment shader,
152 Debug functions are available to both fragment and vertex shaders.
  /external/mesa3d/docs/
MESA_shader_debug.spec 43 a program object to enable debugging. Vertex and/or fragment shader,
152 Debug functions are available to both fragment and vertex shaders.
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 83 * Control vertex processing. (e.g transform of model to clip space)
85 Vertex,

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