1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "OpenGLRenderer" 18 #define ATRACE_TAG ATRACE_TAG_VIEW 19 20 #include <utils/Trace.h> 21 22 #include "Program.h" 23 #include "Vertex.h" 24 25 namespace android { 26 namespace uirenderer { 27 28 /////////////////////////////////////////////////////////////////////////////// 29 // Base program 30 /////////////////////////////////////////////////////////////////////////////// 31 32 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { 33 mInitialized = false; 34 mHasColorUniform = false; 35 mHasSampler = false; 36 mUse = false; 37 38 // No need to cache compiled shaders, rely instead on Android's 39 // persistent shaders cache 40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); 41 if (mVertexShader) { 42 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 43 if (mFragmentShader) { 44 mProgramId = glCreateProgram(); 45 46 glAttachShader(mProgramId, mVertexShader); 47 glAttachShader(mProgramId, mFragmentShader); 48 49 position = bindAttrib("position", kBindingPosition); 50 if (description.hasTexture || description.hasExternalTexture) { 51 texCoords = bindAttrib("texCoords", kBindingTexCoords); 52 } else { 53 texCoords = -1; 54 } 55 56 ATRACE_BEGIN("linkProgram"); 57 glLinkProgram(mProgramId); 58 ATRACE_END(); 59 60 GLint status; 61 glGetProgramiv(mProgramId, GL_LINK_STATUS, &status); 62 if (status != GL_TRUE) { 63 ALOGE("Error while linking shaders:"); 64 GLint infoLen = 0; 65 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); 66 if (infoLen > 1) { 67 GLchar log[infoLen]; 68 glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]); 69 ALOGE("%s", log); 70 } 71 72 glDetachShader(mProgramId, mVertexShader); 73 glDetachShader(mProgramId, mFragmentShader); 74 75 glDeleteShader(mVertexShader); 76 glDeleteShader(mFragmentShader); 77 78 glDeleteProgram(mProgramId); 79 } else { 80 mInitialized = true; 81 } 82 } else { 83 glDeleteShader(mVertexShader); 84 } 85 } 86 87 if (mInitialized) { 88 transform = addUniform("transform"); 89 projection = addUniform("projection"); 90 } 91 } 92 93 Program::~Program() { 94 if (mInitialized) { 95 // This would ideally happen after linking the program 96 // but Tegra drivers, especially when perfhud is enabled, 97 // sometimes crash if we do so 98 glDetachShader(mProgramId, mVertexShader); 99 glDetachShader(mProgramId, mFragmentShader); 100 101 glDeleteShader(mVertexShader); 102 glDeleteShader(mFragmentShader); 103 104 glDeleteProgram(mProgramId); 105 } 106 } 107 108 int Program::addAttrib(const char* name) { 109 int slot = glGetAttribLocation(mProgramId, name); 110 mAttributes.add(name, slot); 111 return slot; 112 } 113 114 int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) { 115 glBindAttribLocation(mProgramId, bindingSlot, name); 116 mAttributes.add(name, bindingSlot); 117 return bindingSlot; 118 } 119 120 int Program::getAttrib(const char* name) { 121 ssize_t index = mAttributes.indexOfKey(name); 122 if (index >= 0) { 123 return mAttributes.valueAt(index); 124 } 125 return addAttrib(name); 126 } 127 128 int Program::addUniform(const char* name) { 129 int slot = glGetUniformLocation(mProgramId, name); 130 mUniforms.add(name, slot); 131 return slot; 132 } 133 134 int Program::getUniform(const char* name) { 135 ssize_t index = mUniforms.indexOfKey(name); 136 if (index >= 0) { 137 return mUniforms.valueAt(index); 138 } 139 return addUniform(name); 140 } 141 142 GLuint Program::buildShader(const char* source, GLenum type) { 143 ATRACE_CALL(); 144 145 GLuint shader = glCreateShader(type); 146 glShaderSource(shader, 1, &source, 0); 147 glCompileShader(shader); 148 149 GLint status; 150 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 151 if (status != GL_TRUE) { 152 // Some drivers return wrong values for GL_INFO_LOG_LENGTH 153 // use a fixed size instead 154 GLchar log[512]; 155 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); 156 ALOGE("Error while compiling shader: %s", log); 157 glDeleteShader(shader); 158 return 0; 159 } 160 161 return shader; 162 } 163 164 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 165 const mat4& transformMatrix, bool offset) { 166 if (projectionMatrix != mProjection) { 167 if (CC_LIKELY(!offset)) { 168 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); 169 } else { 170 mat4 p(projectionMatrix); 171 // offset screenspace xy by an amount that compensates for typical precision 172 // issues in GPU hardware that tends to paint hor/vert lines in pixels shifted 173 // up and to the left. 174 // This offset value is based on an assumption that some hardware may use as 175 // little as 12.4 precision, so we offset by slightly more than 1/16. 176 p.translate(Vertex::gGeometryFudgeFactor, Vertex::gGeometryFudgeFactor); 177 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); 178 } 179 mProjection = projectionMatrix; 180 } 181 182 mat4 t(transformMatrix); 183 t.multiply(modelViewMatrix); 184 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]); 185 } 186 187 void Program::setColor(const float r, const float g, const float b, const float a) { 188 if (!mHasColorUniform) { 189 mColorUniform = getUniform("color"); 190 mHasColorUniform = true; 191 } 192 glUniform4f(mColorUniform, r, g, b, a); 193 } 194 195 void Program::use() { 196 glUseProgram(mProgramId); 197 if (texCoords >= 0 && !mHasSampler) { 198 glUniform1i(getUniform("baseSampler"), 0); 199 mHasSampler = true; 200 } 201 mUse = true; 202 } 203 204 void Program::remove() { 205 mUse = false; 206 } 207 208 }; // namespace uirenderer 209 }; // namespace android 210