HomeSort by relevance Sort by last modified time
    Searched refs:clockwise (Results 1 - 25 of 25) sorted by null

  /external/skia/tests/
PathOpsDCubicTest.cpp 23 bool result = cubic.clockwise();
25 SkDebugf("%s [%d] expected clockwise\n", __FUNCTION__, index);
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
FloatPolygon.cpp 59 static inline unsigned nextVertexIndex(unsigned vertexIndex, unsigned nVertices, bool clockwise)
61 return ((clockwise) ? vertexIndex + 1 : vertexIndex - 1 + nVertices) % nVertices;
64 static unsigned findNextEdgeVertexIndex(const FloatPolygon& polygon, unsigned vertexIndex1, bool clockwise)
67 unsigned vertexIndex2 = nextVertexIndex(vertexIndex1, nVertices, clockwise);
70 vertexIndex2 = nextVertexIndex(vertexIndex2, nVertices, clockwise);
73 unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwise);
104 bool clockwise = determinant(vertexAt(minVertexIndex) - prevVertex, nextVertex - prevVertex) > 0;
110 unsigned vertexIndex2 = findNextEdgeVertexIndex(*this, vertexIndex1, clockwise);
  /packages/apps/Camera2/src/com/android/camera/ui/
RotatableLayout.java 33 * (i.e. counter clockwise). Similarly, when the screen changes to portrait, we
35 * is a clockwise rotation.
106 boolean clockwise = isClockWiseRotation(mPrevRotation, rotation);
108 rotateLayout(clockwise);
144 protected void rotateLayout(boolean clockwise) {
154 rotateChildren(clockwise);
157 protected void rotateChildren(boolean clockwise) {
161 rotate(child, clockwise);
  /packages/apps/Camera2/src/com/android/camera/data/
RotationTask.java 48 int currentDataId, boolean clockwise) {
52 mClockwise = clockwise;
LocalData.java 118 * @param clockwise True if the rotation goes clockwise.
123 int currentDataId, boolean clockwise);
SimpleViewData.java 181 int currentDataId, boolean clockwise) {
InProgressDataWrapper.java 98 int currentDataId, boolean clockwise) {
LocalMediaData.java 563 int currentDataId, boolean clockwise) {
565 currentDataId, clockwise);
822 int currentDataId, boolean clockwise) {
    [all...]
  /external/chromium_org/third_party/skia/src/pathops/
SkPathOpsCubic.h 39 bool clockwise() const;
SkOpSegment.h 349 bool clockwise(int tStart, int tEnd) const;
SkPathOpsCubic.cpp 24 bool SkDCubic::clockwise() const { function in class:SkDCubic
SkOpSegment.cpp 439 // that all the edges are clockwise or counterclockwise.
    [all...]
  /external/skia/src/pathops/
SkPathOpsCubic.h 39 bool clockwise() const;
SkOpSegment.h 349 bool clockwise(int tStart, int tEnd) const;
SkPathOpsCubic.cpp 24 bool SkDCubic::clockwise() const { function in class:SkDCubic
SkOpSegment.cpp 439 // that all the edges are clockwise or counterclockwise.
    [all...]
  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardView.java 40 * as well as rotate clockwise or counter-clockwise about any of its corners. In
128 * @param clockwise Specifies whether the horizontal animation is 180 degrees
129 * clockwise or 180 degrees counter clockwise.
131 public void flipHorizontally (int numberInPile, boolean clockwise, int velocity) {
135 clockwise ? 180 : -180);
251 * one of its corners either in the clockwise or counter-clockwise direction.
273 * about one of its corners either in the clockwise or counter-clockwise direction
    [all...]
  /external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_sprite_point.spec 88 quadrilaterals are always defined in counter-clockwise order in
124 counter-clockwise around the quadrilateral, then the vertex and
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 88 quadrilaterals are always defined in counter-clockwise order in
124 counter-clockwise around the quadrilateral, then the vertex and
  /external/pixman/pixman/
pixman-trap.c 563 clockwise (const pixman_point_fixed_t *ref, function
601 if (clockwise (top, right, left))
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-cube.js 300 // anti-clockwise edge check
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-cube.js 300 // anti-clockwise edge check
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-cube.js 300 // anti-clockwise edge check
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
InlineTextBox.cpp 467 enum RotationDirection { Counterclockwise, Clockwise };
469 static inline AffineTransform rotation(const FloatRect& boxRect, RotationDirection clockwise)
471 return clockwise ? AffineTransform(0, 1, -1, 0, boxRect.x() + boxRect.maxY(), boxRect.maxY() - boxRect.x())
537 context->concatCTM(rotation(boxRect, Clockwise));
725 context->concatCTM(rotation(boxRect, Clockwise));
    [all...]
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
pdfjs.js     [all...]

Completed in 1117 milliseconds