/external/skia/tests/ |
PathOpsDCubicTest.cpp | 23 bool result = cubic.clockwise(); 25 SkDebugf("%s [%d] expected clockwise\n", __FUNCTION__, index);
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
FloatPolygon.cpp | 59 static inline unsigned nextVertexIndex(unsigned vertexIndex, unsigned nVertices, bool clockwise) 61 return ((clockwise) ? vertexIndex + 1 : vertexIndex - 1 + nVertices) % nVertices; 64 static unsigned findNextEdgeVertexIndex(const FloatPolygon& polygon, unsigned vertexIndex1, bool clockwise) 67 unsigned vertexIndex2 = nextVertexIndex(vertexIndex1, nVertices, clockwise); 70 vertexIndex2 = nextVertexIndex(vertexIndex2, nVertices, clockwise); 73 unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwise); 104 bool clockwise = determinant(vertexAt(minVertexIndex) - prevVertex, nextVertex - prevVertex) > 0; 110 unsigned vertexIndex2 = findNextEdgeVertexIndex(*this, vertexIndex1, clockwise);
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/packages/apps/Camera2/src/com/android/camera/ui/ |
RotatableLayout.java | 33 * (i.e. counter clockwise). Similarly, when the screen changes to portrait, we 35 * is a clockwise rotation. 106 boolean clockwise = isClockWiseRotation(mPrevRotation, rotation); 108 rotateLayout(clockwise); 144 protected void rotateLayout(boolean clockwise) { 154 rotateChildren(clockwise); 157 protected void rotateChildren(boolean clockwise) { 161 rotate(child, clockwise);
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/packages/apps/Camera2/src/com/android/camera/data/ |
RotationTask.java | 48 int currentDataId, boolean clockwise) { 52 mClockwise = clockwise;
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LocalData.java | 118 * @param clockwise True if the rotation goes clockwise. 123 int currentDataId, boolean clockwise);
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SimpleViewData.java | 181 int currentDataId, boolean clockwise) {
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InProgressDataWrapper.java | 98 int currentDataId, boolean clockwise) {
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LocalMediaData.java | 563 int currentDataId, boolean clockwise) { 565 currentDataId, clockwise); 822 int currentDataId, boolean clockwise) { [all...] |
/external/chromium_org/third_party/skia/src/pathops/ |
SkPathOpsCubic.h | 39 bool clockwise() const;
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SkOpSegment.h | 349 bool clockwise(int tStart, int tEnd) const;
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SkPathOpsCubic.cpp | 24 bool SkDCubic::clockwise() const { function in class:SkDCubic
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SkOpSegment.cpp | 439 // that all the edges are clockwise or counterclockwise. [all...] |
/external/skia/src/pathops/ |
SkPathOpsCubic.h | 39 bool clockwise() const;
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SkOpSegment.h | 349 bool clockwise(int tStart, int tEnd) const;
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SkPathOpsCubic.cpp | 24 bool SkDCubic::clockwise() const { function in class:SkDCubic
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SkOpSegment.cpp | 439 // that all the edges are clockwise or counterclockwise. [all...] |
/development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/ |
CardView.java | 40 * as well as rotate clockwise or counter-clockwise about any of its corners. In 128 * @param clockwise Specifies whether the horizontal animation is 180 degrees 129 * clockwise or 180 degrees counter clockwise. 131 public void flipHorizontally (int numberInPile, boolean clockwise, int velocity) { 135 clockwise ? 180 : -180); 251 * one of its corners either in the clockwise or counter-clockwise direction. 273 * about one of its corners either in the clockwise or counter-clockwise direction [all...] |
/external/chromium_org/third_party/mesa/src/docs/OLD/ |
MESA_sprite_point.spec | 88 quadrilaterals are always defined in counter-clockwise order in 124 counter-clockwise around the quadrilateral, then the vertex and
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/external/mesa3d/docs/OLD/ |
MESA_sprite_point.spec | 88 quadrilaterals are always defined in counter-clockwise order in 124 counter-clockwise around the quadrilateral, then the vertex and
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/external/pixman/pixman/ |
pixman-trap.c | 563 clockwise (const pixman_point_fixed_t *ref, function 601 if (clockwise (top, right, left))
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-cube.js | 300 // anti-clockwise edge check
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-cube.js | 300 // anti-clockwise edge check
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-cube.js | 300 // anti-clockwise edge check
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
InlineTextBox.cpp | 467 enum RotationDirection { Counterclockwise, Clockwise }; 469 static inline AffineTransform rotation(const FloatRect& boxRect, RotationDirection clockwise) 471 return clockwise ? AffineTransform(0, 1, -1, 0, boxRect.x() + boxRect.maxY(), boxRect.maxY() - boxRect.x()) 537 context->concatCTM(rotation(boxRect, Clockwise)); 725 context->concatCTM(rotation(boxRect, Clockwise)); [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
pdfjs.js | [all...] |