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    Searched refs:colorbuffer (Results 1 - 13 of 13) sorted by null

  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_entry.cpp 22 void rcOpenColorBuffer(uint32_t colorbuffer);
23 void rcCloseColorBuffer(uint32_t colorbuffer);
24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
27 void rcFBPost(uint32_t colorBuffer);
29 void rcBindTexture(uint32_t colorBuffer);
30 void rcBindRenderbuffer(uint32_t colorBuffer);
31 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
32 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
33 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
121 void rcOpenColorBuffer(uint32_t colorbuffer)
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renderControl_enc.h 38 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer);
39 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer);
40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer);
43 void rcFBPost_enc(void *self , uint32_t colorBuffer);
45 void rcBindTexture_enc(void *self , uint32_t colorBuffer);
46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer);
47 EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead);
48 void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
49 int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
renderControl_enc.cpp 286 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer)
298 memcpy(ptr, &colorbuffer, 4); ptr += 4;
301 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer)
313 memcpy(ptr, &colorbuffer, 4); ptr += 4;
318 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer)
331 memcpy(ptr, &colorBuffer, 4); ptr += 4;
374 void rcFBPost_enc(void *self , uint32_t colorBuffer)
386 memcpy(ptr, &colorBuffer, 4); ptr += 4;
404 void rcBindTexture_enc(void *self , uint32_t colorBuffer)
416 memcpy(ptr, &colorBuffer, 4); ptr += 4
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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Framebuffer.cpp 73 void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
76 mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
77 mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
144 Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
146 if (colorbuffer)
148 return colorbuffer->getSerial();
331 const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
333 if (!colorbuffer)
338 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0
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Framebuffer.h 25 class Colorbuffer;
37 void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer);
98 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
Context.cpp 312 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
1079 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1442 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer(); local
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  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 218 static void rcOpenColorBuffer(uint32_t colorbuffer)
224 fb->openColorBuffer( colorbuffer );
227 static void rcCloseColorBuffer(uint32_t colorbuffer)
233 fb->closeColorBuffer( colorbuffer );
247 uint32_t colorBuffer)
253 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
269 static void rcFBPost(uint32_t colorBuffer)
276 fb->post(colorBuffer);
284 static void rcBindTexture(uint32_t colorBuffer)
291 fb->bindColorBufferToTexture(colorBuffer);
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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Blit.cpp 218 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local
220 if (colorbuffer)
222 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
254 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local
256 if (colorbuffer)
258 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
Image11.cpp 281 gl::Renderbuffer *colorbuffer = source->getReadColorbuffer(); local
283 if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
289 if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
Renderer11.cpp 883 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment); local
885 if (!colorbuffer)
894 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
899 renderTargetSerials[colorAttachment] = colorbuffer->getSerial();
902 RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
918 renderTargetWidth = colorbuffer->getWidth();
919 renderTargetHeight = colorbuffer->getHeight();
920 renderTargetFormat = colorbuffer->getActualFormat();
2429 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local
2486 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local
2980 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local
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Image9.cpp 487 gl::Renderbuffer *colorbuffer = source->getColorbuffer(0); local
489 if (colorbuffer)
491 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
Renderer11.h 181 bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
Renderer9.cpp 2692 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local
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