/device/generic/goldfish/opengl/system/renderControl_enc/ |
renderControl_entry.cpp | 22 void rcOpenColorBuffer(uint32_t colorbuffer); 23 void rcCloseColorBuffer(uint32_t colorbuffer); 24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 27 void rcFBPost(uint32_t colorBuffer); 29 void rcBindTexture(uint32_t colorBuffer); 30 void rcBindRenderbuffer(uint32_t colorBuffer); 31 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); 32 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 33 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 121 void rcOpenColorBuffer(uint32_t colorbuffer) [all...] |
renderControl_enc.h | 38 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer); 39 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer); 40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer); 43 void rcFBPost_enc(void *self , uint32_t colorBuffer); 45 void rcBindTexture_enc(void *self , uint32_t colorBuffer); 46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer); 47 EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead); 48 void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 49 int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
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renderControl_enc.cpp | 286 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer) 298 memcpy(ptr, &colorbuffer, 4); ptr += 4; 301 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer) 313 memcpy(ptr, &colorbuffer, 4); ptr += 4; 318 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) 331 memcpy(ptr, &colorBuffer, 4); ptr += 4; 374 void rcFBPost_enc(void *self , uint32_t colorBuffer) 386 memcpy(ptr, &colorBuffer, 4); ptr += 4; 404 void rcBindTexture_enc(void *self , uint32_t colorBuffer) 416 memcpy(ptr, &colorBuffer, 4); ptr += 4 [all...] |
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
Framebuffer.cpp | 73 void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer) 76 mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE; 77 mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer)); 144 Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get(); 146 if (colorbuffer) 148 return colorbuffer->getSerial(); 331 const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment); 333 if (!colorbuffer) 338 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0 [all...] |
Framebuffer.h | 25 class Colorbuffer; 37 void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer); 98 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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Context.cpp | 312 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain); 1079 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples); 1442 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer(); local [all...] |
/sdk/emulator/opengl/host/libs/libOpenglRender/ |
RenderControl.cpp | 218 static void rcOpenColorBuffer(uint32_t colorbuffer) 224 fb->openColorBuffer( colorbuffer ); 227 static void rcCloseColorBuffer(uint32_t colorbuffer) 233 fb->closeColorBuffer( colorbuffer ); 247 uint32_t colorBuffer) 253 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer); 269 static void rcFBPost(uint32_t colorBuffer) 276 fb->post(colorBuffer); 284 static void rcBindTexture(uint32_t colorBuffer) 291 fb->bindColorBufferToTexture(colorBuffer); [all...] |
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/ |
Blit.cpp | 218 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local 220 if (colorbuffer) 222 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget()); 254 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local 256 if (colorbuffer) 258 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
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Image11.cpp | 281 gl::Renderbuffer *colorbuffer = source->getReadColorbuffer(); local 283 if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat) 289 if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
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Renderer11.cpp | 883 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment); local 885 if (!colorbuffer) 894 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) 899 renderTargetSerials[colorAttachment] = colorbuffer->getSerial(); 902 RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); 918 renderTargetWidth = colorbuffer->getWidth(); 919 renderTargetHeight = colorbuffer->getHeight(); 920 renderTargetFormat = colorbuffer->getActualFormat(); 2429 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local 2486 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local 2980 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local [all...] |
Image9.cpp | 487 gl::Renderbuffer *colorbuffer = source->getColorbuffer(0); local 489 if (colorbuffer) 491 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
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Renderer11.h | 181 bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
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Renderer9.cpp | 2692 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local [all...] |