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Searched
refs:fboLayer
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
792
void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool
fboLayer
) {
807
} else if (
fboLayer
) {
826
bool
fboLayer
, int alpha) {
829
(
fboLayer
&& clip.isEmpty())) {
830
mSnapshot->empty =
fboLayer
;
832
mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD &&
fboLayer
);
918
const bool
fboLayer
= flags & SkCanvas::kClipToLayer_SaveFlag;
923
calculateLayerBoundsAndClip(bounds, clip,
fboLayer
);
924
updateSnapshotIgnoreForLayer(bounds, clip,
fboLayer
, alpha);
950
if (
fboLayer
) {
[
all
...]
OpenGLRenderer.h
638
void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool
fboLayer
);
644
bool
fboLayer
, int alpha);
[
all
...]
Completed in 61 milliseconds