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Searched
refs:inColor
(Results
1 - 9
of
9
) sorted by null
/frameworks/base/libs/hwui/
GradientCache.cpp
201
void GradientCache::splitToBytes(uint32_t
inColor
, GradientColor& outColor) const {
202
outColor.r = (
inColor
>> 16) & 0xff;
203
outColor.g = (
inColor
>> 8) & 0xff;
204
outColor.b = (
inColor
>> 0) & 0xff;
205
outColor.a = (
inColor
>> 24) & 0xff;
208
void GradientCache::splitToFloats(uint32_t
inColor
, GradientColor& outColor) const {
209
outColor.r = ((
inColor
>> 16) & 0xff) / 255.0f;
210
outColor.g = ((
inColor
>> 8) & 0xff) / 255.0f;
211
outColor.b = ((
inColor
>> 0) & 0xff) / 255.0f;
212
outColor.a = ((
inColor
>> 24) & 0xff) / 255.0f
[
all
...]
GradientCache.h
172
typedef void (GradientCache::*ChannelSplitter)(uint32_t
inColor
,
175
void splitToBytes(uint32_t
inColor
, GradientColor& outColor) const;
176
void splitToFloats(uint32_t
inColor
, GradientColor& outColor) const;
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgram.cpp
211
const char*
inColor
) {
213
blend_term_string(&colorStr, colorCoeff, filterColor,
inColor
,
inColor
);
214
blend_term_string(&constStr, uniformCoeff, filterColor,
inColor
, filterColor);
222
GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString*
inColor
) {
229
*
inColor
= fsName;
236
*
inColor
= name;
240
inColor
->reset();
243
inColor
->reset();
307
const char* GrGLProgram::adjustInColor(const SkString&
inColor
) const
[
all
...]
GrGLProgram.h
172
GrSLConstantVec genInputColor(GrGLShaderBuilder* builder, SkString*
inColor
);
189
const char* adjustInColor(const SkString&
inColor
) const;
GrGLShaderBuilder.cpp
657
SkString
inColor
= *fsInOutColor;
692
this->nameVariable(&
inColor
, '\0', "input");
693
this->fsCodeAppendf("\tvec4 %s = %s;\n",
inColor
.c_str(), GrGLSLZerosVecf(4));
710
inColor
.isEmpty() ? NULL :
inColor
.c_str(),
715
inColor
= outColor;
/external/skia/src/gpu/gl/
GrGLProgram.cpp
211
const char*
inColor
) {
213
blend_term_string(&colorStr, colorCoeff, filterColor,
inColor
,
inColor
);
214
blend_term_string(&constStr, uniformCoeff, filterColor,
inColor
, filterColor);
222
GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString*
inColor
) {
229
*
inColor
= fsName;
236
*
inColor
= name;
240
inColor
->reset();
243
inColor
->reset();
307
const char* GrGLProgram::adjustInColor(const SkString&
inColor
) const
[
all
...]
GrGLProgram.h
172
GrSLConstantVec genInputColor(GrGLShaderBuilder* builder, SkString*
inColor
);
189
const char* adjustInColor(const SkString&
inColor
) const;
GrGLShaderBuilder.cpp
657
SkString
inColor
= *fsInOutColor;
692
this->nameVariable(&
inColor
, '\0', "input");
693
this->fsCodeAppendf("\tvec4 %s = %s;\n",
inColor
.c_str(), GrGLSLZerosVecf(4));
710
inColor
.isEmpty() ? NULL :
inColor
.c_str(),
715
inColor
= outColor;
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java
186
private ColorRGBA convertColor(Color
inColor
, ColorRGBA outColor) {
187
return outColor.set(
inColor
.getRed(),
inColor
.getGreen(),
inColor
.getBlue(),
inColor
.getAlpha());
Completed in 228 milliseconds