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    Searched refs:inColor (Results 1 - 9 of 9) sorted by null

  /frameworks/base/libs/hwui/
GradientCache.cpp 201 void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const {
202 outColor.r = (inColor >> 16) & 0xff;
203 outColor.g = (inColor >> 8) & 0xff;
204 outColor.b = (inColor >> 0) & 0xff;
205 outColor.a = (inColor >> 24) & 0xff;
208 void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const {
209 outColor.r = ((inColor >> 16) & 0xff) / 255.0f;
210 outColor.g = ((inColor >> 8) & 0xff) / 255.0f;
211 outColor.b = ((inColor >> 0) & 0xff) / 255.0f;
212 outColor.a = ((inColor >> 24) & 0xff) / 255.0f
    [all...]
GradientCache.h 172 typedef void (GradientCache::*ChannelSplitter)(uint32_t inColor,
175 void splitToBytes(uint32_t inColor, GradientColor& outColor) const;
176 void splitToFloats(uint32_t inColor, GradientColor& outColor) const;
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgram.cpp 211 const char* inColor) {
213 blend_term_string(&colorStr, colorCoeff, filterColor, inColor, inColor);
214 blend_term_string(&constStr, uniformCoeff, filterColor, inColor, filterColor);
222 GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
229 *inColor = fsName;
236 *inColor = name;
240 inColor->reset();
243 inColor->reset();
307 const char* GrGLProgram::adjustInColor(const SkString& inColor) const
    [all...]
GrGLProgram.h 172 GrSLConstantVec genInputColor(GrGLShaderBuilder* builder, SkString* inColor);
189 const char* adjustInColor(const SkString& inColor) const;
GrGLShaderBuilder.cpp 657 SkString inColor = *fsInOutColor;
692 this->nameVariable(&inColor, '\0', "input");
693 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4));
710 inColor.isEmpty() ? NULL : inColor.c_str(),
715 inColor = outColor;
  /external/skia/src/gpu/gl/
GrGLProgram.cpp 211 const char* inColor) {
213 blend_term_string(&colorStr, colorCoeff, filterColor, inColor, inColor);
214 blend_term_string(&constStr, uniformCoeff, filterColor, inColor, filterColor);
222 GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
229 *inColor = fsName;
236 *inColor = name;
240 inColor->reset();
243 inColor->reset();
307 const char* GrGLProgram::adjustInColor(const SkString& inColor) const
    [all...]
GrGLProgram.h 172 GrSLConstantVec genInputColor(GrGLShaderBuilder* builder, SkString* inColor);
189 const char* adjustInColor(const SkString& inColor) const;
GrGLShaderBuilder.cpp 657 SkString inColor = *fsInOutColor;
692 this->nameVariable(&inColor, '\0', "input");
693 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4));
710 inColor.isEmpty() ? NULL : inColor.c_str(),
715 inColor = outColor;
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 186 private ColorRGBA convertColor(Color inColor, ColorRGBA outColor) {
187 return outColor.set(inColor.getRed(), inColor.getGreen(), inColor.getBlue(), inColor.getAlpha());

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