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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLProgram.h"
      9 
     10 #include "GrAllocator.h"
     11 #include "GrEffect.h"
     12 #include "GrDrawEffect.h"
     13 #include "GrGLEffect.h"
     14 #include "GrGpuGL.h"
     15 #include "GrGLShaderVar.h"
     16 #include "GrGLSL.h"
     17 #include "SkTrace.h"
     18 #include "SkXfermode.h"
     19 
     20 #include "SkRTConf.h"
     21 
     22 SK_DEFINE_INST_COUNT(GrGLProgram)
     23 
     24 #define GL_CALL(X) GR_GL_CALL(fContext.interface(), X)
     25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fContext.interface(), R, X)
     26 
     27 SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false,
     28                 "Print the source code for all shaders generated.");
     29 
     30 #define COL_ATTR_NAME "aColor"
     31 #define COV_ATTR_NAME "aCoverage"
     32 #define EDGE_ATTR_NAME "aEdge"
     33 
     34 namespace {
     35 inline const char* declared_color_output_name() { return "fsColorOut"; }
     36 inline const char* dual_source_output_name() { return "dualSourceOut"; }
     37 }
     38 
     39 GrGLProgram* GrGLProgram::Create(const GrGLContext& gl,
     40                                  const GrGLProgramDesc& desc,
     41                                  const GrEffectStage* colorStages[],
     42                                  const GrEffectStage* coverageStages[]) {
     43     GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gl, desc, colorStages, coverageStages));
     44     if (!program->succeeded()) {
     45         delete program;
     46         program = NULL;
     47     }
     48     return program;
     49 }
     50 
     51 GrGLProgram::GrGLProgram(const GrGLContext& gl,
     52                          const GrGLProgramDesc& desc,
     53                          const GrEffectStage* colorStages[],
     54                          const GrEffectStage* coverageStages[])
     55 : fContext(gl)
     56 , fUniformManager(gl) {
     57     fDesc = desc;
     58     fVShaderID = 0;
     59     fGShaderID = 0;
     60     fFShaderID = 0;
     61     fProgramID = 0;
     62 
     63     fDstCopyTexUnit = -1;
     64 
     65     fColor = GrColor_ILLEGAL;
     66     fColorFilterColor = GrColor_ILLEGAL;
     67 
     68     fColorEffects.reset(desc.numColorEffects());
     69     fCoverageEffects.reset(desc.numCoverageEffects());
     70 
     71     this->genProgram(colorStages, coverageStages);
     72 }
     73 
     74 GrGLProgram::~GrGLProgram() {
     75     if (fVShaderID) {
     76         GL_CALL(DeleteShader(fVShaderID));
     77     }
     78     if (fGShaderID) {
     79         GL_CALL(DeleteShader(fGShaderID));
     80     }
     81     if (fFShaderID) {
     82         GL_CALL(DeleteShader(fFShaderID));
     83     }
     84     if (fProgramID) {
     85         GL_CALL(DeleteProgram(fProgramID));
     86     }
     87 }
     88 
     89 void GrGLProgram::abandon() {
     90     fVShaderID = 0;
     91     fGShaderID = 0;
     92     fFShaderID = 0;
     93     fProgramID = 0;
     94 }
     95 
     96 void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
     97                                 GrBlendCoeff* dstCoeff) const {
     98     switch (fDesc.getHeader().fCoverageOutput) {
     99         case GrGLProgramDesc::kModulate_CoverageOutput:
    100             break;
    101         // The prog will write a coverage value to the secondary
    102         // output and the dst is blended by one minus that value.
    103         case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput:
    104         case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput:
    105         case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput:
    106             *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
    107             break;
    108         case GrGLProgramDesc::kCombineWithDst_CoverageOutput:
    109             // We should only have set this if the blend was specified as (1, 0)
    110             GrAssert(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *dstCoeff);
    111             break;
    112         default:
    113             GrCrash("Unexpected coverage output");
    114             break;
    115     }
    116 }
    117 
    118 namespace {
    119 // given two blend coefficients determine whether the src
    120 // and/or dst computation can be omitted.
    121 inline void need_blend_inputs(SkXfermode::Coeff srcCoeff,
    122                               SkXfermode::Coeff dstCoeff,
    123                               bool* needSrcValue,
    124                               bool* needDstValue) {
    125     if (SkXfermode::kZero_Coeff == srcCoeff) {
    126         switch (dstCoeff) {
    127             // these all read the src
    128             case SkXfermode::kSC_Coeff:
    129             case SkXfermode::kISC_Coeff:
    130             case SkXfermode::kSA_Coeff:
    131             case SkXfermode::kISA_Coeff:
    132                 *needSrcValue = true;
    133                 break;
    134             default:
    135                 *needSrcValue = false;
    136                 break;
    137         }
    138     } else {
    139         *needSrcValue = true;
    140     }
    141     if (SkXfermode::kZero_Coeff == dstCoeff) {
    142         switch (srcCoeff) {
    143             // these all read the dst
    144             case SkXfermode::kDC_Coeff:
    145             case SkXfermode::kIDC_Coeff:
    146             case SkXfermode::kDA_Coeff:
    147             case SkXfermode::kIDA_Coeff:
    148                 *needDstValue = true;
    149                 break;
    150             default:
    151                 *needDstValue = false;
    152                 break;
    153         }
    154     } else {
    155         *needDstValue = true;
    156     }
    157 }
    158 
    159 /**
    160  * Create a blend_coeff * value string to be used in shader code. Sets empty
    161  * string if result is trivially zero.
    162  */
    163 inline void blend_term_string(SkString* str, SkXfermode::Coeff coeff,
    164                        const char* src, const char* dst,
    165                        const char* value) {
    166     switch (coeff) {
    167     case SkXfermode::kZero_Coeff:    /** 0 */
    168         *str = "";
    169         break;
    170     case SkXfermode::kOne_Coeff:     /** 1 */
    171         *str = value;
    172         break;
    173     case SkXfermode::kSC_Coeff:
    174         str->printf("(%s * %s)", src, value);
    175         break;
    176     case SkXfermode::kISC_Coeff:
    177         str->printf("((%s - %s) * %s)", GrGLSLOnesVecf(4), src, value);
    178         break;
    179     case SkXfermode::kDC_Coeff:
    180         str->printf("(%s * %s)", dst, value);
    181         break;
    182     case SkXfermode::kIDC_Coeff:
    183         str->printf("((%s - %s) * %s)", GrGLSLOnesVecf(4), dst, value);
    184         break;
    185     case SkXfermode::kSA_Coeff:      /** src alpha */
    186         str->printf("(%s.a * %s)", src, value);
    187         break;
    188     case SkXfermode::kISA_Coeff:     /** inverse src alpha (i.e. 1 - sa) */
    189         str->printf("((1.0 - %s.a) * %s)", src, value);
    190         break;
    191     case SkXfermode::kDA_Coeff:      /** dst alpha */
    192         str->printf("(%s.a * %s)", dst, value);
    193         break;
    194     case SkXfermode::kIDA_Coeff:     /** inverse dst alpha (i.e. 1 - da) */
    195         str->printf("((1.0 - %s.a) * %s)", dst, value);
    196         break;
    197     default:
    198         GrCrash("Unexpected xfer coeff.");
    199         break;
    200     }
    201 }
    202 /**
    203  * Adds a line to the fragment shader code which modifies the color by
    204  * the specified color filter.
    205  */
    206 void add_color_filter(GrGLShaderBuilder* builder,
    207                       const char * outputVar,
    208                       SkXfermode::Coeff uniformCoeff,
    209                       SkXfermode::Coeff colorCoeff,
    210                       const char* filterColor,
    211                       const char* inColor) {
    212     SkString colorStr, constStr;
    213     blend_term_string(&colorStr, colorCoeff, filterColor, inColor, inColor);
    214     blend_term_string(&constStr, uniformCoeff, filterColor, inColor, filterColor);
    215 
    216     SkString sum;
    217     GrGLSLAddf<4>(&sum, colorStr.c_str(), constStr.c_str());
    218     builder->fsCodeAppendf("\t%s = %s;\n", outputVar, sum.c_str());
    219 }
    220 }
    221 
    222 GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
    223     switch (fDesc.getHeader().fColorInput) {
    224         case GrGLProgramDesc::kAttribute_ColorInput: {
    225             builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME);
    226             const char *vsName, *fsName;
    227             builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName);
    228             builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName);
    229             *inColor = fsName;
    230             return kNone_GrSLConstantVec;
    231         }
    232         case GrGLProgramDesc::kUniform_ColorInput: {
    233             const char* name;
    234             fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
    235                                                             kVec4f_GrSLType, "Color", &name);
    236             *inColor = name;
    237             return kNone_GrSLConstantVec;
    238         }
    239         case GrGLProgramDesc::kTransBlack_ColorInput:
    240             inColor->reset();
    241             return kZeros_GrSLConstantVec;
    242         case GrGLProgramDesc::kSolidWhite_ColorInput:
    243             inColor->reset();
    244             return kOnes_GrSLConstantVec;
    245         default:
    246             GrCrash("Unknown color type.");
    247             return kNone_GrSLConstantVec;
    248     }
    249 }
    250 
    251 GrSLConstantVec GrGLProgram::genInputCoverage(GrGLShaderBuilder* builder, SkString* inCoverage) {
    252     switch (fDesc.getHeader().fCoverageInput) {
    253         case GrGLProgramDesc::kAttribute_ColorInput: {
    254             builder->addAttribute(kVec4f_GrSLType, COV_ATTR_NAME);
    255             const char *vsName, *fsName;
    256             builder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName);
    257             builder->vsCodeAppendf("\t%s = " COV_ATTR_NAME ";\n", vsName);
    258             *inCoverage = fsName;
    259             return kNone_GrSLConstantVec;
    260         }
    261         case GrGLProgramDesc::kUniform_ColorInput: {
    262             const char* name;
    263             fUniformHandles.fCoverageUni =
    264                 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
    265                                     kVec4f_GrSLType, "Coverage", &name);
    266             *inCoverage = name;
    267             return kNone_GrSLConstantVec;
    268         }
    269         case GrGLProgramDesc::kTransBlack_ColorInput:
    270             inCoverage->reset();
    271             return kZeros_GrSLConstantVec;
    272         case GrGLProgramDesc::kSolidWhite_ColorInput:
    273             inCoverage->reset();
    274             return kOnes_GrSLConstantVec;
    275         default:
    276             GrCrash("Unknown color type.");
    277             return kNone_GrSLConstantVec;
    278     }
    279 }
    280 
    281 void GrGLProgram::genGeometryShader(GrGLShaderBuilder* builder) const {
    282 #if GR_GL_EXPERIMENTAL_GS
    283     // TODO: The builder should add all this glue code.
    284     if (fDesc.getHeader().fExperimentalGS) {
    285         GrAssert(fContext.info().glslGeneration() >= k150_GrGLSLGeneration);
    286         builder->fGSHeader.append("layout(triangles) in;\n"
    287                                    "layout(triangle_strip, max_vertices = 6) out;\n");
    288         builder->gsCodeAppend("\tfor (int i = 0; i < 3; ++i) {\n"
    289                               "\t\tgl_Position = gl_in[i].gl_Position;\n");
    290         if (fDesc.getHeader().fEmitsPointSize) {
    291             builder->gsCodeAppend("\t\tgl_PointSize = 1.0;\n");
    292         }
    293         GrAssert(builder->fGSInputs.count() == builder->fGSOutputs.count());
    294         int count = builder->fGSInputs.count();
    295         for (int i = 0; i < count; ++i) {
    296             builder->gsCodeAppendf("\t\t%s = %s[i];\n",
    297                                    builder->fGSOutputs[i].getName().c_str(),
    298                                    builder->fGSInputs[i].getName().c_str());
    299         }
    300         builder->gsCodeAppend("\t\tEmitVertex();\n"
    301                               "\t}\n"
    302                               "\tEndPrimitive();\n");
    303     }
    304 #endif
    305 }
    306 
    307 const char* GrGLProgram::adjustInColor(const SkString& inColor) const {
    308     if (inColor.size()) {
    309           return inColor.c_str();
    310     } else {
    311         if (GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.getHeader().fColorInput) {
    312             return GrGLSLOnesVecf(4);
    313         } else {
    314             return GrGLSLZerosVecf(4);
    315         }
    316     }
    317 }
    318 
    319 namespace {
    320 // prints a shader using params similar to glShaderSource
    321 void print_shader(GrGLint stringCnt,
    322                   const GrGLchar** strings,
    323                   GrGLint* stringLengths) {
    324     for (int i = 0; i < stringCnt; ++i) {
    325         if (NULL == stringLengths || stringLengths[i] < 0) {
    326             GrPrintf(strings[i]);
    327         } else {
    328             GrPrintf("%.*s", stringLengths[i], strings[i]);
    329         }
    330     }
    331 }
    332 
    333 // Compiles a GL shader, returns shader ID or 0 if failed params have same meaning as glShaderSource
    334 GrGLuint compile_shader(const GrGLContext& gl,
    335                         GrGLenum type,
    336                         int stringCnt,
    337                         const char** strings,
    338                         int* stringLengths) {
    339     SK_TRACE_EVENT1("GrGLProgram::CompileShader",
    340                     "stringCount", SkStringPrintf("%i", stringCnt).c_str());
    341 
    342     GrGLuint shader;
    343     GR_GL_CALL_RET(gl.interface(), shader, CreateShader(type));
    344     if (0 == shader) {
    345         return 0;
    346     }
    347 
    348     const GrGLInterface* gli = gl.interface();
    349     GrGLint compiled = GR_GL_INIT_ZERO;
    350     GR_GL_CALL(gli, ShaderSource(shader, stringCnt, strings, stringLengths));
    351     GR_GL_CALL(gli, CompileShader(shader));
    352     GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled));
    353 
    354     if (!compiled) {
    355         GrGLint infoLen = GR_GL_INIT_ZERO;
    356         GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen));
    357         SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
    358         if (infoLen > 0) {
    359             // retrieve length even though we don't need it to workaround bug in chrome cmd buffer
    360             // param validation.
    361             GrGLsizei length = GR_GL_INIT_ZERO;
    362             GR_GL_CALL(gli, GetShaderInfoLog(shader, infoLen+1,
    363                                              &length, (char*)log.get()));
    364             print_shader(stringCnt, strings, stringLengths);
    365             GrPrintf("\n%s", log.get());
    366         }
    367         GrAssert(!"Shader compilation failed!");
    368         GR_GL_CALL(gli, DeleteShader(shader));
    369         return 0;
    370     }
    371     return shader;
    372 }
    373 
    374 // helper version of above for when shader is already flattened into a single SkString
    375 GrGLuint compile_shader(const GrGLContext& gl, GrGLenum type, const SkString& shader) {
    376     const GrGLchar* str = shader.c_str();
    377     int length = shader.size();
    378     return compile_shader(gl, type, 1, &str, &length);
    379 }
    380 
    381 void expand_known_value4f(SkString* string, GrSLConstantVec vec) {
    382     GrAssert(string->isEmpty() == (vec != kNone_GrSLConstantVec));
    383     switch (vec) {
    384         case kNone_GrSLConstantVec:
    385             break;
    386         case kZeros_GrSLConstantVec:
    387             *string = GrGLSLZerosVecf(4);
    388             break;
    389         case kOnes_GrSLConstantVec:
    390             *string = GrGLSLOnesVecf(4);
    391             break;
    392     }
    393 }
    394 
    395 }
    396 
    397 // compiles all the shaders from builder and stores the shader IDs
    398 bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
    399 
    400     SkString shader;
    401 
    402     builder.getShader(GrGLShaderBuilder::kVertex_ShaderType, &shader);
    403     if (c_PrintShaders) {
    404         GrPrintf(shader.c_str());
    405         GrPrintf("\n");
    406     }
    407 
    408     if (!(fVShaderID = compile_shader(fContext, GR_GL_VERTEX_SHADER, shader))) {
    409         return false;
    410     }
    411 
    412     fGShaderID = 0;
    413 #if GR_GL_EXPERIMENTAL_GS
    414     if (fDesc.getHeader().fExperimentalGS) {
    415         builder.getShader(GrGLShaderBuilder::kGeometry_ShaderType, &shader);
    416         if (c_PrintShaders) {
    417             GrPrintf(shader.c_str());
    418             GrPrintf("\n");
    419         }
    420         if (!(fGShaderID = compile_shader(fContext, GR_GL_GEOMETRY_SHADER, shader))) {
    421             return false;
    422         }
    423     }
    424 #endif
    425 
    426     builder.getShader(GrGLShaderBuilder::kFragment_ShaderType, &shader);
    427     if (c_PrintShaders) {
    428         GrPrintf(shader.c_str());
    429         GrPrintf("\n");
    430     }
    431     if (!(fFShaderID = compile_shader(fContext, GR_GL_FRAGMENT_SHADER, shader))) {
    432         return false;
    433     }
    434 
    435     return true;
    436 }
    437 
    438 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[],
    439                              const GrEffectStage* coverageStages[]) {
    440     GrAssert(0 == fProgramID);
    441 
    442     const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
    443 
    444     GrGLShaderBuilder builder(fContext.info(), fUniformManager, fDesc);
    445 
    446     // the dual source output has no canonical var name, have to
    447     // declare an output, which is incompatible with gl_FragColor/gl_FragData.
    448     bool dualSourceOutputWritten = false;
    449 
    450     GrGLShaderVar colorOutput;
    451     bool isColorDeclared = GrGLSLSetupFSColorOuput(fContext.info().glslGeneration(),
    452                                                    declared_color_output_name(),
    453                                                    &colorOutput);
    454     if (isColorDeclared) {
    455         builder.fFSOutputs.push_back(colorOutput);
    456     }
    457 
    458     const char* viewMName;
    459     fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
    460                                                         kMat33f_GrSLType, "ViewM", &viewMName);
    461 
    462 
    463     builder.vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n"
    464                           "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n",
    465                           viewMName, builder.positionAttribute().getName().c_str());
    466 
    467     // incoming color to current stage being processed.
    468     SkString inColor;
    469     GrSLConstantVec knownColorValue = this->genInputColor(&builder, &inColor);
    470 
    471     // we output point size in the GS if present
    472     if (header.fEmitsPointSize
    473 #if GR_GL_EXPERIMENTAL_GS
    474         && !header.fExperimentalGS
    475 #endif
    476         ) {
    477         builder.vsCodeAppend("\tgl_PointSize = 1.0;\n");
    478     }
    479 
    480     // Get the coeffs for the Mode-based color filter, determine if color is needed.
    481     SkXfermode::Coeff colorCoeff;
    482     SkXfermode::Coeff filterColorCoeff;
    483     SkAssertResult(
    484         SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilterXfermode),
    485                                 &filterColorCoeff,
    486                                 &colorCoeff));
    487     bool needColor, needFilterColor;
    488     need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor);
    489 
    490     // used in order for builder to return the per-stage uniform handles.
    491     typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr;
    492     int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverageEffects());
    493     SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt);
    494     SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt);
    495 
    496     if (needColor) {
    497         for (int e = 0; e < fDesc.numColorEffects(); ++e) {
    498             effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis;
    499         }
    500 
    501         builder.emitEffects(colorStages,
    502                             fDesc.effectKeys(),
    503                             fDesc.numColorEffects(),
    504                             &inColor,
    505                             &knownColorValue,
    506                             effectUniformArrays.get(),
    507                             glEffects.get());
    508 
    509         for (int e = 0; e < fDesc.numColorEffects(); ++e) {
    510             fColorEffects[e].fGLEffect = glEffects[e];
    511         }
    512     }
    513 
    514     // Insert the color filter. This will soon be replaced by a color effect.
    515     if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) {
    516         const char* colorFilterColorUniName = NULL;
    517         fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
    518                                                              kVec4f_GrSLType, "FilterColor",
    519                                                              &colorFilterColorUniName);
    520 
    521         builder.fsCodeAppend("\tvec4 filteredColor;\n");
    522         const char* color;
    523         // add_color_filter requires a real input string.
    524         if (knownColorValue == kOnes_GrSLConstantVec) {
    525             color = GrGLSLOnesVecf(4);
    526         } else if (knownColorValue == kZeros_GrSLConstantVec) {
    527             color = GrGLSLZerosVecf(4);
    528         } else {
    529             color = inColor.c_str();
    530         }
    531         add_color_filter(&builder, "filteredColor", filterColorCoeff,
    532                          colorCoeff, colorFilterColorUniName, color);
    533         inColor = "filteredColor";
    534     }
    535 
    536     ///////////////////////////////////////////////////////////////////////////
    537     // compute the partial coverage
    538     SkString inCoverage;
    539     GrSLConstantVec knownCoverageValue = this->genInputCoverage(&builder, &inCoverage);
    540 
    541     for (int e = 0; e < fDesc.numCoverageEffects(); ++e) {
    542         effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis;
    543     }
    544 
    545     builder.emitEffects(coverageStages,
    546                         fDesc.getEffectKeys() + fDesc.numColorEffects(),
    547                         fDesc.numCoverageEffects(),
    548                         &inCoverage,
    549                         &knownCoverageValue,
    550                         effectUniformArrays.get(),
    551                         glEffects.get());
    552     for (int e = 0; e < fDesc.numCoverageEffects(); ++e) {
    553         fCoverageEffects[e].fGLEffect = glEffects[e];
    554     }
    555 
    556     // discard if coverage is zero
    557     if (header.fDiscardIfZeroCoverage && kOnes_GrSLConstantVec != knownCoverageValue) {
    558         if (kZeros_GrSLConstantVec == knownCoverageValue) {
    559             // This is unfortunate.
    560             builder.fsCodeAppend("\tdiscard;\n");
    561         } else {
    562             builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\t\tdiscard;\n\t}\n",
    563                                   inCoverage.c_str());
    564         }
    565     }
    566 
    567     GrGLProgramDesc::CoverageOutput coverageOutput =
    568         static_cast<GrGLProgramDesc::CoverageOutput>(header.fCoverageOutput);
    569     if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(coverageOutput)) {
    570         builder.fFSOutputs.push_back().set(kVec4f_GrSLType,
    571                                            GrGLShaderVar::kOut_TypeModifier,
    572                                            dual_source_output_name());
    573         // default coeff to ones for kCoverage_DualSrcOutput
    574         SkString coeff;
    575         GrSLConstantVec knownCoeffValue = kOnes_GrSLConstantVec;
    576         if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) {
    577             // Get (1-A) into coeff
    578             SkString inColorAlpha;
    579             GrGLSLGetComponent4f(&inColorAlpha,
    580                                     inColor.c_str(),
    581                                     kA_GrColorComponentFlag,
    582                                     knownColorValue,
    583                                     true);
    584             knownCoeffValue = GrGLSLSubtractf<1>(&coeff,
    585                                                  NULL,
    586                                                  inColorAlpha.c_str(),
    587                                                  kOnes_GrSLConstantVec,
    588                                                  knownColorValue,
    589                                                  true);
    590         } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput == coverageOutput) {
    591             // Get (1-RGBA) into coeff
    592             knownCoeffValue = GrGLSLSubtractf<4>(&coeff,
    593                                                  NULL,
    594                                                  inColor.c_str(),
    595                                                  kOnes_GrSLConstantVec,
    596                                                  knownColorValue,
    597                                                  true);
    598         }
    599         // Get coeff * coverage into modulate and then write that to the dual source output.
    600         SkString modulate;
    601         GrGLSLModulatef<4>(&modulate,
    602                            coeff.c_str(),
    603                            inCoverage.c_str(),
    604                            knownCoeffValue,
    605                            knownCoverageValue,
    606                            false);
    607         builder.fsCodeAppendf("\t%s = %s;\n", dual_source_output_name(), modulate.c_str());
    608         dualSourceOutputWritten = true;
    609     }
    610 
    611     ///////////////////////////////////////////////////////////////////////////
    612     // combine color and coverage as frag color
    613 
    614     // Get "color * coverage" into fragColor
    615     SkString fragColor;
    616     GrSLConstantVec knownFragColorValue = GrGLSLModulatef<4>(&fragColor,
    617                                                              inColor.c_str(),
    618                                                              inCoverage.c_str(),
    619                                                              knownColorValue,
    620                                                              knownCoverageValue,
    621                                                              true);
    622     // Now tack on "+(1-coverage)dst onto the frag color if we were asked to do so.
    623     if (GrGLProgramDesc::kCombineWithDst_CoverageOutput == coverageOutput) {
    624         SkString dstCoeff;
    625         GrSLConstantVec knownDstCoeffValue = GrGLSLSubtractf<4>(&dstCoeff,
    626                                                                 NULL,
    627                                                                 inCoverage.c_str(),
    628                                                                 kOnes_GrSLConstantVec,
    629                                                                 knownCoverageValue,
    630                                                                 true);
    631         SkString dstContribution;
    632         GrSLConstantVec knownDstContributionValue = GrGLSLModulatef<4>(&dstContribution,
    633                                                                        dstCoeff.c_str(),
    634                                                                        builder.dstColor(),
    635                                                                        knownDstCoeffValue,
    636                                                                        kNone_GrSLConstantVec,
    637                                                                        true);
    638         SkString oldFragColor = fragColor;
    639         fragColor.reset();
    640         GrGLSLAddf<4>(&fragColor,
    641                       oldFragColor.c_str(),
    642                       dstContribution.c_str(),
    643                       knownFragColorValue,
    644                       knownDstContributionValue,
    645                       false);
    646     } else {
    647         expand_known_value4f(&fragColor, knownFragColorValue);
    648     }
    649     builder.fsCodeAppendf("\t%s = %s;\n", colorOutput.getName().c_str(), fragColor.c_str());
    650 
    651     ///////////////////////////////////////////////////////////////////////////
    652     // insert GS
    653 #if GR_DEBUG
    654     this->genGeometryShader(&builder);
    655 #endif
    656 
    657     ///////////////////////////////////////////////////////////////////////////
    658     // compile and setup attribs and unis
    659 
    660     if (!this->compileShaders(builder)) {
    661         return false;
    662     }
    663 
    664     if (!this->bindOutputsAttribsAndLinkProgram(builder,
    665                                                 isColorDeclared,
    666                                                 dualSourceOutputWritten)) {
    667         return false;
    668     }
    669 
    670     builder.finished(fProgramID);
    671     fUniformHandles.fRTHeightUni = builder.getRTHeightUniform();
    672     fUniformHandles.fDstCopyTopLeftUni = builder.getDstCopyTopLeftUniform();
    673     fUniformHandles.fDstCopyScaleUni = builder.getDstCopyScaleUniform();
    674     fUniformHandles.fDstCopySamplerUni = builder.getDstCopySamplerUniform();
    675     // This must be called after we set fDstCopySamplerUni above.
    676     this->initSamplerUniforms();
    677 
    678     return true;
    679 }
    680 
    681 bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder,
    682                                                    bool bindColorOut,
    683                                                    bool bindDualSrcOut) {
    684     GL_CALL_RET(fProgramID, CreateProgram());
    685     if (!fProgramID) {
    686         return false;
    687     }
    688 
    689     GL_CALL(AttachShader(fProgramID, fVShaderID));
    690     if (fGShaderID) {
    691         GL_CALL(AttachShader(fProgramID, fGShaderID));
    692     }
    693     GL_CALL(AttachShader(fProgramID, fFShaderID));
    694 
    695     if (bindColorOut) {
    696         GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name()));
    697     }
    698     if (bindDualSrcOut) {
    699         GL_CALL(BindFragDataLocationIndexed(fProgramID, 0, 1, dual_source_output_name()));
    700     }
    701 
    702     const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
    703 
    704     // Bind the attrib locations to same values for all shaders
    705     GL_CALL(BindAttribLocation(fProgramID,
    706                                header.fPositionAttributeIndex,
    707                                builder.positionAttribute().c_str()));
    708     if (-1 != header.fLocalCoordAttributeIndex) {
    709         GL_CALL(BindAttribLocation(fProgramID,
    710                                    header.fLocalCoordAttributeIndex,
    711                                    builder.localCoordsAttribute().c_str()));
    712     }
    713     if (-1 != header.fColorAttributeIndex) {
    714         GL_CALL(BindAttribLocation(fProgramID, header.fColorAttributeIndex, COL_ATTR_NAME));
    715     }
    716     if (-1 != header.fCoverageAttributeIndex) {
    717         GL_CALL(BindAttribLocation(fProgramID, header.fCoverageAttributeIndex, COV_ATTR_NAME));
    718     }
    719 
    720     const GrGLShaderBuilder::AttributePair* attribEnd = builder.getEffectAttributes().end();
    721     for (const GrGLShaderBuilder::AttributePair* attrib = builder.getEffectAttributes().begin();
    722          attrib != attribEnd;
    723          ++attrib) {
    724          GL_CALL(BindAttribLocation(fProgramID, attrib->fIndex, attrib->fName.c_str()));
    725     }
    726 
    727     GL_CALL(LinkProgram(fProgramID));
    728 
    729     GrGLint linked = GR_GL_INIT_ZERO;
    730     GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked));
    731     if (!linked) {
    732         GrGLint infoLen = GR_GL_INIT_ZERO;
    733         GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen));
    734         SkAutoMalloc log(sizeof(char)*(infoLen+1));  // outside if for debugger
    735         if (infoLen > 0) {
    736             // retrieve length even though we don't need it to workaround
    737             // bug in chrome cmd buffer param validation.
    738             GrGLsizei length = GR_GL_INIT_ZERO;
    739             GL_CALL(GetProgramInfoLog(fProgramID,
    740                                       infoLen+1,
    741                                       &length,
    742                                       (char*)log.get()));
    743             GrPrintf((char*)log.get());
    744         }
    745         GrAssert(!"Error linking program");
    746         GL_CALL(DeleteProgram(fProgramID));
    747         fProgramID = 0;
    748         return false;
    749     }
    750     return true;
    751 }
    752 
    753 void GrGLProgram::initSamplerUniforms() {
    754     GL_CALL(UseProgram(fProgramID));
    755     GrGLint texUnitIdx = 0;
    756     if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopySamplerUni) {
    757         fUniformManager.setSampler(fUniformHandles.fDstCopySamplerUni, texUnitIdx);
    758         fDstCopyTexUnit = texUnitIdx++;
    759     }
    760 
    761     for (int e = 0; e < fColorEffects.count(); ++e) {
    762         this->initEffectSamplerUniforms(&fColorEffects[e], &texUnitIdx);
    763     }
    764 
    765     for (int e = 0; e < fCoverageEffects.count(); ++e) {
    766         this->initEffectSamplerUniforms(&fCoverageEffects[e], &texUnitIdx);
    767     }
    768 }
    769 
    770 void GrGLProgram::initEffectSamplerUniforms(EffectAndSamplers* effect, int* texUnitIdx) {
    771     int numSamplers = effect->fSamplerUnis.count();
    772     effect->fTextureUnits.reset(numSamplers);
    773     for (int s = 0; s < numSamplers; ++s) {
    774         UniformHandle handle = effect->fSamplerUnis[s];
    775         if (GrGLUniformManager::kInvalidUniformHandle != handle) {
    776             fUniformManager.setSampler(handle, *texUnitIdx);
    777             effect->fTextureUnits[s] = (*texUnitIdx)++;
    778         }
    779     }
    780 }
    781 
    782 ///////////////////////////////////////////////////////////////////////////////
    783 
    784 void GrGLProgram::setEffectData(GrGpuGL* gpu,
    785                                 const GrEffectStage& stage,
    786                                 const EffectAndSamplers& effect) {
    787 
    788     // Let the GrGLEffect set its data.
    789     bool explicitLocalCoords = -1 != fDesc.getHeader().fLocalCoordAttributeIndex;
    790     GrDrawEffect drawEffect(stage, explicitLocalCoords);
    791     effect.fGLEffect->setData(fUniformManager, drawEffect);
    792 
    793     // Bind the texures for the effect.
    794     int numSamplers = effect.fSamplerUnis.count();
    795     GrAssert((*stage.getEffect())->numTextures() == numSamplers);
    796     for (int s = 0; s < numSamplers; ++s) {
    797         UniformHandle handle = effect.fSamplerUnis[s];
    798         if (GrGLUniformManager::kInvalidUniformHandle != handle) {
    799             const GrTextureAccess& access = (*stage.getEffect())->textureAccess(s);
    800             GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture());
    801             int unit = effect.fTextureUnits[s];
    802             gpu->bindTexture(unit, access.getParams(), texture);
    803         }
    804     }
    805 }
    806 
    807 void GrGLProgram::setData(GrGpuGL* gpu,
    808                           GrDrawState::BlendOptFlags blendOpts,
    809                           const GrEffectStage* colorStages[],
    810                           const GrEffectStage* coverageStages[],
    811                           const GrDeviceCoordTexture* dstCopy,
    812                           SharedGLState* sharedState) {
    813     const GrDrawState& drawState = gpu->getDrawState();
    814 
    815     GrColor color;
    816     GrColor coverage;
    817     if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) {
    818         color = 0;
    819         coverage = 0;
    820     } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) {
    821         color = 0xffffffff;
    822         coverage = drawState.getCoverage();
    823     } else {
    824         color = drawState.getColor();
    825         coverage = drawState.getCoverage();
    826     }
    827 
    828     this->setColor(drawState, color, sharedState);
    829     this->setCoverage(drawState, coverage, sharedState);
    830     this->setMatrixAndRenderTargetHeight(drawState);
    831 
    832     // Setup the SkXfermode::Mode-based colorfilter uniform if necessary
    833     if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fColorFilterUni &&
    834         fColorFilterColor != drawState.getColorFilterColor()) {
    835         GrGLfloat c[4];
    836         GrColorToRGBAFloat(drawState.getColorFilterColor(), c);
    837         fUniformManager.set4fv(fUniformHandles.fColorFilterUni, 0, 1, c);
    838         fColorFilterColor = drawState.getColorFilterColor();
    839     }
    840 
    841     if (NULL != dstCopy) {
    842         if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopyTopLeftUni) {
    843             GrAssert(GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopyScaleUni);
    844             GrAssert(GrGLUniformManager::kInvalidUniformHandle !=
    845                      fUniformHandles.fDstCopySamplerUni);
    846             fUniformManager.set2f(fUniformHandles.fDstCopyTopLeftUni,
    847                                   static_cast<GrGLfloat>(dstCopy->offset().fX),
    848                                   static_cast<GrGLfloat>(dstCopy->offset().fY));
    849             fUniformManager.set2f(fUniformHandles.fDstCopyScaleUni,
    850                                   1.f / dstCopy->texture()->width(),
    851                                   1.f / dstCopy->texture()->height());
    852             GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
    853             static GrTextureParams kParams; // the default is clamp, nearest filtering.
    854             gpu->bindTexture(fDstCopyTexUnit, kParams, texture);
    855         } else {
    856             GrAssert(GrGLUniformManager::kInvalidUniformHandle ==
    857                     fUniformHandles.fDstCopyScaleUni);
    858             GrAssert(GrGLUniformManager::kInvalidUniformHandle ==
    859                     fUniformHandles.fDstCopySamplerUni);
    860         }
    861     } else {
    862         GrAssert(GrGLUniformManager::kInvalidUniformHandle == fUniformHandles.fDstCopyTopLeftUni);
    863         GrAssert(GrGLUniformManager::kInvalidUniformHandle == fUniformHandles.fDstCopyScaleUni);
    864         GrAssert(GrGLUniformManager::kInvalidUniformHandle == fUniformHandles.fDstCopySamplerUni);
    865     }
    866 
    867     for (int e = 0; e < fColorEffects.count(); ++e) {
    868         // We may have omitted the GrGLEffect because of the color filter logic in genProgram.
    869         // This can be removed when the color filter is an effect.
    870         if (NULL != fColorEffects[e].fGLEffect) {
    871             this->setEffectData(gpu, *colorStages[e], fColorEffects[e]);
    872         }
    873     }
    874 
    875     for (int e = 0; e < fCoverageEffects.count(); ++e) {
    876         if (NULL != fCoverageEffects[e].fGLEffect) {
    877             this->setEffectData(gpu, *coverageStages[e], fCoverageEffects[e]);
    878         }
    879     }
    880 }
    881 
    882 void GrGLProgram::setColor(const GrDrawState& drawState,
    883                            GrColor color,
    884                            SharedGLState* sharedState) {
    885     const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
    886     if (!drawState.hasColorVertexAttribute()) {
    887         switch (header.fColorInput) {
    888             case GrGLProgramDesc::kAttribute_ColorInput:
    889                 GrAssert(-1 != header.fColorAttributeIndex);
    890                 if (sharedState->fConstAttribColor != color ||
    891                     sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) {
    892                     // OpenGL ES only supports the float varieties of glVertexAttrib
    893                     GrGLfloat c[4];
    894                     GrColorToRGBAFloat(color, c);
    895                     GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
    896                     sharedState->fConstAttribColor = color;
    897                     sharedState->fConstAttribColorIndex = header.fColorAttributeIndex;
    898                 }
    899                 break;
    900             case GrGLProgramDesc::kUniform_ColorInput:
    901                 if (fColor != color) {
    902                     // OpenGL ES doesn't support unsigned byte varieties of glUniform
    903                     GrGLfloat c[4];
    904                     GrColorToRGBAFloat(color, c);
    905                     GrAssert(GrGLUniformManager::kInvalidUniformHandle !=
    906                              fUniformHandles.fColorUni);
    907                     fUniformManager.set4fv(fUniformHandles.fColorUni, 0, 1, c);
    908                     fColor = color;
    909                 }
    910                 sharedState->fConstAttribColorIndex = -1;
    911                 break;
    912             case GrGLProgramDesc::kSolidWhite_ColorInput:
    913             case GrGLProgramDesc::kTransBlack_ColorInput:
    914                 sharedState->fConstAttribColorIndex = -1;
    915                 break;
    916             default:
    917                 GrCrash("Unknown color type.");
    918         }
    919     } else {
    920         sharedState->fConstAttribColorIndex = -1;
    921     }
    922 }
    923 
    924 void GrGLProgram::setCoverage(const GrDrawState& drawState,
    925                               GrColor coverage,
    926                               SharedGLState* sharedState) {
    927     const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
    928     if (!drawState.hasCoverageVertexAttribute()) {
    929         switch (header.fCoverageInput) {
    930             case GrGLProgramDesc::kAttribute_ColorInput:
    931                 if (sharedState->fConstAttribCoverage != coverage ||
    932                     sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) {
    933                     // OpenGL ES only supports the float varieties of  glVertexAttrib
    934                     GrGLfloat c[4];
    935                     GrColorToRGBAFloat(coverage, c);
    936                     GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
    937                     sharedState->fConstAttribCoverage = coverage;
    938                     sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex;
    939                 }
    940                 break;
    941             case GrGLProgramDesc::kUniform_ColorInput:
    942                 if (fCoverage != coverage) {
    943                     // OpenGL ES doesn't support unsigned byte varieties of glUniform
    944                     GrGLfloat c[4];
    945                     GrColorToRGBAFloat(coverage, c);
    946                     GrAssert(GrGLUniformManager::kInvalidUniformHandle !=
    947                              fUniformHandles.fCoverageUni);
    948                     fUniformManager.set4fv(fUniformHandles.fCoverageUni, 0, 1, c);
    949                     fCoverage = coverage;
    950                 }
    951                 sharedState->fConstAttribCoverageIndex = -1;
    952                 break;
    953             case GrGLProgramDesc::kSolidWhite_ColorInput:
    954             case GrGLProgramDesc::kTransBlack_ColorInput:
    955                 sharedState->fConstAttribCoverageIndex = -1;
    956                 break;
    957             default:
    958                 GrCrash("Unknown coverage type.");
    959         }
    960     } else {
    961         sharedState->fConstAttribCoverageIndex = -1;
    962     }
    963 }
    964 
    965 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
    966     const GrRenderTarget* rt = drawState.getRenderTarget();
    967     SkISize size;
    968     size.set(rt->width(), rt->height());
    969 
    970     // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
    971     if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fRTHeightUni &&
    972         fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
    973         fUniformManager.set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight));
    974     }
    975 
    976     if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
    977         !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix()) ||
    978         fMatrixState.fRenderTargetSize != size) {
    979         SkMatrix m;
    980         if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
    981             m.setAll(
    982                 SkIntToScalar(2) / size.fWidth, 0, -SK_Scalar1,
    983                 0,-SkIntToScalar(2) / size.fHeight, SK_Scalar1,
    984             0, 0, SkMatrix::I()[8]);
    985         } else {
    986             m.setAll(
    987                 SkIntToScalar(2) / size.fWidth, 0, -SK_Scalar1,
    988                 0, SkIntToScalar(2) / size.fHeight,-SK_Scalar1,
    989             0, 0, SkMatrix::I()[8]);
    990         }
    991         m.setConcat(m, drawState.getViewMatrix());
    992 
    993         // ES doesn't allow you to pass true to the transpose param so we do our own transpose.
    994         GrGLfloat mt[]  = {
    995             SkScalarToFloat(m[SkMatrix::kMScaleX]),
    996             SkScalarToFloat(m[SkMatrix::kMSkewY]),
    997             SkScalarToFloat(m[SkMatrix::kMPersp0]),
    998             SkScalarToFloat(m[SkMatrix::kMSkewX]),
    999             SkScalarToFloat(m[SkMatrix::kMScaleY]),
   1000             SkScalarToFloat(m[SkMatrix::kMPersp1]),
   1001             SkScalarToFloat(m[SkMatrix::kMTransX]),
   1002             SkScalarToFloat(m[SkMatrix::kMTransY]),
   1003             SkScalarToFloat(m[SkMatrix::kMPersp2])
   1004         };
   1005         fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, mt);
   1006         fMatrixState.fViewMatrix = drawState.getViewMatrix();
   1007         fMatrixState.fRenderTargetSize = size;
   1008         fMatrixState.fRenderTargetOrigin = rt->origin();
   1009     }
   1010 }
   1011