/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLCaps.cpp | 90 void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { 105 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, 110 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); 113 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); 114 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); 206 GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); 227 this->initFSAASupport(ctxInfo, gli); 234 GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); 237 GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); 281 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize) [all...] |
GrGLProgram.cpp | 348 const GrGLInterface* gli = gl.interface(); local 350 GR_GL_CALL(gli, ShaderSource(shader, stringCnt, strings, stringLengths)); 351 GR_GL_CALL(gli, CompileShader(shader)); 352 GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); 356 GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); 362 GR_GL_CALL(gli, GetShaderInfoLog(shader, infoLen+1, 368 GR_GL_CALL(gli, DeleteShader(shader)); [all...] |
GrGLCaps.h | 323 void initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli);
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/external/skia/src/gpu/gl/ |
GrGLCaps.cpp | 90 void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { 105 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, 110 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); 113 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); 114 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); 206 GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); 227 this->initFSAASupport(ctxInfo, gli); 234 GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); 237 GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); 281 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize) [all...] |
GrGLProgram.cpp | 348 const GrGLInterface* gli = gl.interface(); local 350 GR_GL_CALL(gli, ShaderSource(shader, stringCnt, strings, stringLengths)); 351 GR_GL_CALL(gli, CompileShader(shader)); 352 GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); 356 GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); 362 GR_GL_CALL(gli, GetShaderInfoLog(shader, infoLen+1, 368 GR_GL_CALL(gli, DeleteShader(shader)); [all...] |
GrGLCaps.h | 323 void initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli);
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