1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 #include "GrGLCaps.h" 10 #include "GrGLContext.h" 11 #include "SkTSearch.h" 12 #include "SkTSort.h" 13 14 SK_DEFINE_INST_COUNT(GrGLCaps) 15 16 GrGLCaps::GrGLCaps() { 17 this->reset(); 18 } 19 20 void GrGLCaps::reset() { 21 INHERITED::reset(); 22 23 fVerifiedColorConfigs.reset(); 24 fStencilFormats.reset(); 25 fStencilVerifiedColorConfigs.reset(); 26 fMSFBOType = kNone_MSFBOType; 27 fCoverageAAType = kNone_CoverageAAType; 28 fFBFetchType = kNone_FBFetchType; 29 fMaxFragmentUniformVectors = 0; 30 fMaxVertexAttributes = 0; 31 fMaxFragmentTextureUnits = 0; 32 fRGBA8RenderbufferSupport = false; 33 fBGRAFormatSupport = false; 34 fBGRAIsInternalFormat = false; 35 fTextureSwizzleSupport = false; 36 fUnpackRowLengthSupport = false; 37 fUnpackFlipYSupport = false; 38 fPackRowLengthSupport = false; 39 fPackFlipYSupport = false; 40 fTextureUsageSupport = false; 41 fTexStorageSupport = false; 42 fTextureRedSupport = false; 43 fImagingSupport = false; 44 fTwoFormatLimit = false; 45 fFragCoordsConventionSupport = false; 46 fVertexArrayObjectSupport = false; 47 fUseNonVBOVertexAndIndexDynamicData = false; 48 fIsCoreProfile = false; 49 fDiscardFBSupport = false; 50 } 51 52 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { 53 *this = caps; 54 } 55 56 GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) { 57 INHERITED::operator=(caps); 58 fVerifiedColorConfigs = caps.fVerifiedColorConfigs; 59 fStencilFormats = caps.fStencilFormats; 60 fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; 61 fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; 62 fMaxVertexAttributes = caps.fMaxVertexAttributes; 63 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; 64 fMSFBOType = caps.fMSFBOType; 65 fCoverageAAType = caps.fCoverageAAType; 66 fMSAACoverageModes = caps.fMSAACoverageModes; 67 fFBFetchType = caps.fFBFetchType; 68 fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; 69 fBGRAFormatSupport = caps.fBGRAFormatSupport; 70 fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; 71 fTextureSwizzleSupport = caps.fTextureSwizzleSupport; 72 fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport; 73 fUnpackFlipYSupport = caps.fUnpackFlipYSupport; 74 fPackRowLengthSupport = caps.fPackRowLengthSupport; 75 fPackFlipYSupport = caps.fPackFlipYSupport; 76 fTextureUsageSupport = caps.fTextureUsageSupport; 77 fTexStorageSupport = caps.fTexStorageSupport; 78 fTextureRedSupport = caps.fTextureRedSupport; 79 fImagingSupport = caps.fImagingSupport; 80 fTwoFormatLimit = caps.fTwoFormatLimit; 81 fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport; 82 fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport; 83 fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData; 84 fIsCoreProfile = caps.fIsCoreProfile; 85 fDiscardFBSupport = caps.fDiscardFBSupport; 86 87 return *this; 88 } 89 90 void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { 91 92 this->reset(); 93 if (!ctxInfo.isInitialized()) { 94 return; 95 } 96 97 GrGLBinding binding = ctxInfo.binding(); 98 GrGLVersion version = ctxInfo.version(); 99 100 /************************************************************************** 101 * Caps specific to GrGLCaps 102 **************************************************************************/ 103 104 if (kES2_GrGLBinding == binding) { 105 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, 106 &fMaxFragmentUniformVectors); 107 } else { 108 GrAssert(kDesktop_GrGLBinding == binding); 109 GrGLint max; 110 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); 111 fMaxFragmentUniformVectors = max / 4; 112 } 113 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); 114 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); 115 116 if (kDesktop_GrGLBinding == binding) { 117 fRGBA8RenderbufferSupport = true; 118 } else { 119 fRGBA8RenderbufferSupport = ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || 120 ctxInfo.hasExtension("GL_ARM_rgba8"); 121 } 122 123 if (kDesktop_GrGLBinding == binding) { 124 fBGRAFormatSupport = version >= GR_GL_VER(1,2) || 125 ctxInfo.hasExtension("GL_EXT_bgra"); 126 } else { 127 if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { 128 fBGRAFormatSupport = true; 129 } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { 130 fBGRAFormatSupport = true; 131 fBGRAIsInternalFormat = true; 132 } 133 GrAssert(fBGRAFormatSupport || 134 kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig); 135 } 136 137 if (kDesktop_GrGLBinding == binding) { 138 fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || 139 ctxInfo.hasExtension("GL_ARB_texture_swizzle"); 140 } else { 141 fTextureSwizzleSupport = false; 142 } 143 144 if (kDesktop_GrGLBinding == binding) { 145 fUnpackRowLengthSupport = true; 146 fUnpackFlipYSupport = false; 147 fPackRowLengthSupport = true; 148 fPackFlipYSupport = false; 149 } else { 150 fUnpackRowLengthSupport =ctxInfo.hasExtension("GL_EXT_unpack_subimage"); 151 fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); 152 // no extension for pack row length 153 fPackRowLengthSupport = false; 154 fPackFlipYSupport = 155 ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); 156 } 157 158 fTextureUsageSupport = (kES2_GrGLBinding == binding) && 159 ctxInfo.hasExtension("GL_ANGLE_texture_usage"); 160 161 // Tex storage is in desktop 4.2 and can be an extension to desktop or ES. 162 fTexStorageSupport = (kDesktop_GrGLBinding == binding && 163 version >= GR_GL_VER(4,2)) || 164 ctxInfo.hasExtension("GL_ARB_texture_storage") || 165 ctxInfo.hasExtension("GL_EXT_texture_storage"); 166 167 // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if 168 // it doesn't have ARB_texture_rg extension. 169 if (kDesktop_GrGLBinding == binding) { 170 if (ctxInfo.isMesa()) { 171 fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg"); 172 } else { 173 fTextureRedSupport = version >= GR_GL_VER(3,0) || 174 ctxInfo.hasExtension("GL_ARB_texture_rg"); 175 } 176 } else { 177 fTextureRedSupport = ctxInfo.hasExtension("GL_EXT_texture_rg"); 178 } 179 180 fImagingSupport = kDesktop_GrGLBinding == binding && 181 ctxInfo.hasExtension("GL_ARB_imaging"); 182 183 // ES 2 only guarantees RGBA/uchar + one other format/type combo for 184 // ReadPixels. The other format has to checked at run-time since it 185 // can change based on which render target is bound 186 fTwoFormatLimit = kES2_GrGLBinding == binding; 187 188 // Known issue on at least some Intel platforms: 189 // http://code.google.com/p/skia/issues/detail?id=946 190 if (kIntel_GrGLVendor != ctxInfo.vendor()) { 191 fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || 192 ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"); 193 } 194 195 // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with 196 // frequently changing VBOs. We've measured a performance increase using non-VBO vertex 197 // data for dynamic content on these GPUs. Perhaps we should read the renderer string and 198 // limit this decision to specific GPU families rather than basing it on the vendor alone. 199 if (!GR_GL_MUST_USE_VBO && 200 (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) { 201 fUseNonVBOVertexAndIndexDynamicData = true; 202 } 203 204 if (kDesktop_GrGLBinding == binding && version >= GR_GL_VER(3, 2)) { 205 GrGLint profileMask; 206 GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); 207 fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); 208 } 209 210 fDiscardFBSupport = ctxInfo.hasExtension("GL_EXT_discard_framebuffer"); 211 212 if (kDesktop_GrGLBinding == binding) { 213 fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || 214 ctxInfo.hasExtension("GL_ARB_vertex_array_object"); 215 } else { 216 fVertexArrayObjectSupport = ctxInfo.hasExtension("GL_OES_vertex_array_object"); 217 } 218 219 if (kES2_GrGLBinding == binding) { 220 if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { 221 fFBFetchType = kEXT_FBFetchType; 222 } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { 223 fFBFetchType = kNV_FBFetchType; 224 } 225 } 226 227 this->initFSAASupport(ctxInfo, gli); 228 this->initStencilFormats(ctxInfo); 229 230 /************************************************************************** 231 * GrDrawTargetCaps fields 232 **************************************************************************/ 233 GrGLint numFormats; 234 GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); 235 if (numFormats) { 236 SkAutoSTMalloc<10, GrGLint> formats(numFormats); 237 GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); 238 for (int i = 0; i < numFormats; ++i) { 239 if (formats[i] == GR_GL_PALETTE8_RGBA8) { 240 f8BitPaletteSupport = true; 241 break; 242 } 243 } 244 } 245 246 if (kDesktop_GrGLBinding == binding) { 247 // we could also look for GL_ATI_separate_stencil extension or 248 // GL_EXT_stencil_two_side but they use different function signatures 249 // than GL2.0+ (and than each other). 250 fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); 251 // supported on GL 1.4 and higher or by extension 252 fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || 253 ctxInfo.hasExtension("GL_EXT_stencil_wrap"); 254 } else { 255 // ES 2 has two sided stencil and stencil wrap 256 fTwoSidedStencilSupport = true; 257 fStencilWrapOpsSupport = true; 258 } 259 260 if (kDesktop_GrGLBinding == binding) { 261 fBufferLockSupport = true; // we require VBO support and the desktop VBO extension includes 262 // glMapBuffer. 263 } else { 264 fBufferLockSupport = ctxInfo.hasExtension("GL_OES_mapbuffer"); 265 } 266 267 if (kDesktop_GrGLBinding == binding) { 268 if (ctxInfo.version() >= GR_GL_VER(2,0) || 269 ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")) { 270 fNPOTTextureTileSupport = true; 271 } else { 272 fNPOTTextureTileSupport = false; 273 } 274 } else { 275 // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only 276 fNPOTTextureTileSupport = ctxInfo.hasExtension("GL_OES_texture_npot"); 277 } 278 279 fHWAALineSupport = (kDesktop_GrGLBinding == binding); 280 281 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); 282 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); 283 // Our render targets are always created with textures as the color 284 // attachment, hence this min: 285 fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize); 286 287 fPathStencilingSupport = GR_GL_USE_NV_PATH_RENDERING && 288 ctxInfo.hasExtension("GL_NV_path_rendering"); 289 290 fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType; 291 292 #if 0 293 // This has to be temporarily disabled. On Android it causes the texture 294 // usage to become front loaded and the OS kills the process. It can 295 // be re-enabled once the more dynamic (ref-driven) cache clearing 296 // system is in place. 297 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); 298 #else 299 fReuseScratchTextures = true; 300 #endif 301 302 // Enable supported shader-related caps 303 if (kDesktop_GrGLBinding == binding) { 304 fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) || 305 ctxInfo.hasExtension("GL_ARB_blend_func_extended"); 306 fShaderDerivativeSupport = true; 307 // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS 308 fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) && 309 ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; 310 } else { 311 fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives"); 312 } 313 314 if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { 315 GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount); 316 } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { 317 GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount); 318 } 319 } 320 321 bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf, 322 GrGLenum format, 323 GrGLenum type) const { 324 if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) { 325 // ES 2 guarantees this format is supported 326 return true; 327 } 328 329 if (!fTwoFormatLimit) { 330 // not limited by ES 2's constraints 331 return true; 332 } 333 334 GrGLint otherFormat = GR_GL_RGBA; 335 GrGLint otherType = GR_GL_UNSIGNED_BYTE; 336 337 // The other supported format/type combo supported for ReadPixels 338 // can change based on which render target is bound 339 GR_GL_GetIntegerv(intf, 340 GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, 341 &otherFormat); 342 343 GR_GL_GetIntegerv(intf, 344 GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, 345 &otherType); 346 347 return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type; 348 } 349 350 namespace { 351 bool cov_mode_less(const GrGLCaps::MSAACoverageMode& left, 352 const GrGLCaps::MSAACoverageMode& right) { 353 if (left.fCoverageSampleCnt < right.fCoverageSampleCnt) { 354 return true; 355 } else if (right.fCoverageSampleCnt < left.fCoverageSampleCnt) { 356 return false; 357 } else if (left.fColorSampleCnt < right.fColorSampleCnt) { 358 return true; 359 } 360 return false; 361 } 362 } 363 364 void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { 365 366 fMSFBOType = kNone_MSFBOType; 367 if (kDesktop_GrGLBinding != ctxInfo.binding()) { 368 if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { 369 // chrome's extension is equivalent to the EXT msaa 370 // and fbo_blit extensions. 371 fMSFBOType = kDesktop_EXT_MSFBOType; 372 } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { 373 fMSFBOType = kES_Apple_MSFBOType; 374 } else if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { 375 fMSFBOType = kES_EXT_MsToTexture_MSFBOType; 376 } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { 377 fMSFBOType = kES_IMG_MsToTexture_MSFBOType; 378 } 379 } else { 380 if ((ctxInfo.version() >= GR_GL_VER(3,0)) || 381 ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { 382 fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType; 383 } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && 384 ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { 385 fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType; 386 } 387 // TODO: We could populate fMSAACoverageModes using GetInternalformativ 388 // on GL 4.2+. It's format-specific, though. See also 389 // http://code.google.com/p/skia/issues/detail?id=470 about using actual 390 // rather than requested sample counts in cache key. 391 if (ctxInfo.hasExtension("GL_NV_framebuffer_multisample_coverage")) { 392 fCoverageAAType = kNVDesktop_CoverageAAType; 393 GrGLint count; 394 GR_GL_GetIntegerv(gli, 395 GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES, 396 &count); 397 fMSAACoverageModes.setCount(count); 398 GR_GL_GetIntegerv(gli, 399 GR_GL_MULTISAMPLE_COVERAGE_MODES, 400 (int*)&fMSAACoverageModes[0]); 401 // The NV driver seems to return the modes already sorted but the 402 // spec doesn't require this. So we sort. 403 typedef SkTLessFunctionToFunctorAdaptor<MSAACoverageMode, cov_mode_less> SortFunctor; 404 SortFunctor sortFunctor; 405 SkTQSort<MSAACoverageMode, SortFunctor>(fMSAACoverageModes.begin(), 406 fMSAACoverageModes.end() - 1, 407 sortFunctor); 408 } 409 } 410 } 411 412 const GrGLCaps::MSAACoverageMode& GrGLCaps::getMSAACoverageMode(int desiredSampleCount) const { 413 static const MSAACoverageMode kNoneMode = {0, 0}; 414 if (0 == fMSAACoverageModes.count()) { 415 return kNoneMode; 416 } else { 417 GrAssert(kNone_CoverageAAType != fCoverageAAType); 418 int max = (fMSAACoverageModes.end() - 1)->fCoverageSampleCnt; 419 desiredSampleCount = GrMin(desiredSampleCount, max); 420 MSAACoverageMode desiredMode = {desiredSampleCount, 0}; 421 int idx = SkTSearch<const MSAACoverageMode, cov_mode_less>(&fMSAACoverageModes[0], 422 fMSAACoverageModes.count(), 423 desiredMode, 424 sizeof(MSAACoverageMode)); 425 if (idx < 0) { 426 idx = ~idx; 427 } 428 GrAssert(idx >= 0 && idx < fMSAACoverageModes.count()); 429 return fMSAACoverageModes[idx]; 430 } 431 } 432 433 namespace { 434 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; 435 } 436 437 void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { 438 439 // Build up list of legal stencil formats (though perhaps not supported on 440 // the particular gpu/driver) from most preferred to least. 441 442 // these consts are in order of most preferred to least preferred 443 // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 444 445 static const StencilFormat 446 // internal Format stencil bits total bits packed? 447 gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, 448 gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, 449 gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, 450 gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, 451 // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, 452 gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; 453 454 if (kDesktop_GrGLBinding == ctxInfo.binding()) { 455 bool supportsPackedDS = 456 ctxInfo.version() >= GR_GL_VER(3,0) || 457 ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || 458 ctxInfo.hasExtension("GL_ARB_framebuffer_object"); 459 460 // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we 461 // require FBO support we can expect these are legal formats and don't 462 // check. These also all support the unsized GL_STENCIL_INDEX. 463 fStencilFormats.push_back() = gS8; 464 fStencilFormats.push_back() = gS16; 465 if (supportsPackedDS) { 466 fStencilFormats.push_back() = gD24S8; 467 } 468 fStencilFormats.push_back() = gS4; 469 if (supportsPackedDS) { 470 fStencilFormats.push_back() = gDS; 471 } 472 } else { 473 // ES2 has STENCIL_INDEX8 without extensions but requires extensions 474 // for other formats. 475 // ES doesn't support using the unsized format. 476 477 fStencilFormats.push_back() = gS8; 478 //fStencilFormats.push_back() = gS16; 479 if (ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { 480 fStencilFormats.push_back() = gD24S8; 481 } 482 if (ctxInfo.hasExtension("GL_OES_stencil4")) { 483 fStencilFormats.push_back() = gS4; 484 } 485 } 486 GrAssert(0 == fStencilVerifiedColorConfigs.count()); 487 fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); 488 } 489 490 void GrGLCaps::markColorConfigAndStencilFormatAsVerified( 491 GrPixelConfig config, 492 const GrGLStencilBuffer::Format& format) { 493 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 494 return; 495 #endif 496 GrAssert((unsigned)config < (unsigned)kGrPixelConfigCnt); 497 GrAssert(fStencilFormats.count() == fStencilVerifiedColorConfigs.count()); 498 int count = fStencilFormats.count(); 499 // we expect a really small number of possible formats so linear search 500 // should be OK 501 GrAssert(count < 16); 502 for (int i = 0; i < count; ++i) { 503 if (format.fInternalFormat == 504 fStencilFormats[i].fInternalFormat) { 505 fStencilVerifiedColorConfigs[i].markVerified(config); 506 return; 507 } 508 } 509 GrCrash("Why are we seeing a stencil format that " 510 "GrGLCaps doesn't know about."); 511 } 512 513 bool GrGLCaps::isColorConfigAndStencilFormatVerified( 514 GrPixelConfig config, 515 const GrGLStencilBuffer::Format& format) const { 516 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 517 return false; 518 #endif 519 GrAssert((unsigned)config < (unsigned)kGrPixelConfigCnt); 520 int count = fStencilFormats.count(); 521 // we expect a really small number of possible formats so linear search 522 // should be OK 523 GrAssert(count < 16); 524 for (int i = 0; i < count; ++i) { 525 if (format.fInternalFormat == 526 fStencilFormats[i].fInternalFormat) { 527 return fStencilVerifiedColorConfigs[i].isVerified(config); 528 } 529 } 530 GrCrash("Why are we seeing a stencil format that " 531 "GLCaps doesn't know about."); 532 return false; 533 } 534 535 void GrGLCaps::print() const { 536 537 INHERITED::print(); 538 539 GrPrintf("--- GL-Specific ---\n"); 540 for (int i = 0; i < fStencilFormats.count(); ++i) { 541 GrPrintf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", 542 i, 543 fStencilFormats[i].fStencilBits, 544 fStencilFormats[i].fTotalBits); 545 } 546 547 static const char* kMSFBOExtStr[] = { 548 "None", 549 "ARB", 550 "EXT", 551 "Apple", 552 "IMG MS To Texture", 553 "EXT MS To Texture", 554 }; 555 GR_STATIC_ASSERT(0 == kNone_MSFBOType); 556 GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType); 557 GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType); 558 GR_STATIC_ASSERT(3 == kES_Apple_MSFBOType); 559 GR_STATIC_ASSERT(4 == kES_IMG_MsToTexture_MSFBOType); 560 GR_STATIC_ASSERT(5 == kES_EXT_MsToTexture_MSFBOType); 561 GR_STATIC_ASSERT(GR_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); 562 563 static const char* kFBFetchTypeStr[] = { 564 "None", 565 "EXT", 566 "NV", 567 }; 568 GR_STATIC_ASSERT(0 == kNone_FBFetchType); 569 GR_STATIC_ASSERT(1 == kEXT_FBFetchType); 570 GR_STATIC_ASSERT(2 == kNV_FBFetchType); 571 GR_STATIC_ASSERT(GR_ARRAY_COUNT(kFBFetchTypeStr) == kLast_FBFetchType + 1); 572 573 574 GrPrintf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); 575 GrPrintf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]); 576 GrPrintf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); 577 GrPrintf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); 578 GrPrintf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); 579 GrPrintf("BGRA support: %s\n", (fBGRAFormatSupport ? "YES": "NO")); 580 GrPrintf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO")); 581 GrPrintf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO")); 582 GrPrintf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); 583 GrPrintf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); 584 GrPrintf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); 585 GrPrintf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); 586 587 GrPrintf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO")); 588 GrPrintf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO")); 589 GrPrintf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); 590 GrPrintf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); 591 GrPrintf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); 592 GrPrintf("Fragment coord conventions support: %s\n", 593 (fFragCoordsConventionSupport ? "YES": "NO")); 594 GrPrintf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 595 GrPrintf("Use non-VBO for dynamic data: %s\n", 596 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 597 GrPrintf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); 598 GrPrintf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO")); 599 } 600