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  /frameworks/native/services/surfaceflinger/Effects/
Daltonizer.cpp 18 #include <ui/mat4.h>
43 const mat4& Daltonizer::operator()() {
53 const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0,
59 const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0,
65 const mat4 rgb2lms(xyz2lms*rgb2xyz);
68 const mat4 lms2rgb(inverse(rgb2lms));
97 const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0,
103 const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0,
109 const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0,
121 const mat4 errp( 1.0, 0.7, 0.7, 0
    [all...]
Daltonizer.h 20 #include <ui/mat4.h>
47 const mat4& operator()();
55 mat4 mColorTransform;
  /frameworks/native/libs/ui/tests/
mat_test.cpp 24 #include <ui/mat4.h>
33 mat4 m0;
34 EXPECT_EQ(sizeof(mat4), sizeof(float)*16);
38 mat4 m0;
39 mat4 m1(2);
48 mat4 m0;
66 mat4 m1(2);
67 mat4 m2(vec4(2));
68 mat4 m3(m2);
74 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4))
    [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 52 mat4 mProjectionMatrix;
55 mat4 mColorMatrix;
67 void setProjectionMatrix(const mat4& mtx);
68 void setColorMatrix(const mat4& mtx);
Texture.h 18 #include <ui/mat4.h>
31 mat4 mTextureMatrix;
49 const mat4& getMatrix() const;
Texture.cpp 43 mTextureMatrix = mat4(matrix);
63 const mat4& Texture::getMatrix() const {
Description.cpp 80 void Description::setProjectionMatrix(const mat4& mtx) {
85 void Description::setColorMatrix(const mat4& mtx) {
86 const mat4 identity;
GLES20RenderEngine.h 50 mat4 colorTransform;
78 virtual void beginGroup(const mat4& colorTransform);
GLES11RenderEngine.h 63 virtual void beginGroup(const mat4& colorTransform);
RenderEngine.h 26 #include <ui/mat4.h>
103 virtual void beginGroup(const mat4& colorTransform) = 0;
  /cts/suite/cts/deviceTests/opengl/assets/vertex/
water 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
perspective 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
mat4-spec.js 23 describe("mat4", function() {
50 beforeEach(function() { result = mat4.create(); });
55 beforeEach(function() { result = mat4.clone(matA); });
60 beforeEach(function() { result = mat4.copy(out, matA); });
66 beforeEach(function() { result = mat4.identity(out); });
73 beforeEach(function() { result = mat4.transpose(out, matA); });
95 beforeEach(function() { result = mat4.transpose(matA, matA); });
111 beforeEach(function() { result = mat4.invert(out, matA); });
133 beforeEach(function() { result = mat4.invert(matA, matA); });
149 beforeEach(function() { result = mat4.adjoint(out, matA); })
    [all...]
  /frameworks/base/libs/hwui/
Snapshot.h 183 mat4 orthoMatrix;
192 mat4* transform;
239 mat4 mTransformRoot;
SkiaShader.h 67 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
97 mat4 localMatrix(*matrix);
104 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
123 mat4 mUnitMatrix;
124 mat4 mShaderMatrix;
144 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
167 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
191 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
238 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot
    [all...]
Program.cpp 164 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
165 const mat4& transformMatrix, bool offset) {
170 mat4 p(projectionMatrix);
182 mat4 t(transformMatrix);
PathTessellator.h 108 const mat4 *transform, VertexBuffer& vertexBuffer);
111 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
114 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
SkiaShader.cpp 89 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
98 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
144 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
157 mat4 textureTransform;
230 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
248 mat4 screenSpace;
350 void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
368 mat4 screenSpace;
410 void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView
    [all...]
Layer.h 239 inline mat4& getTexTransform() {
243 inline mat4& getTransform() {
355 mat4 texTransform;
360 mat4 transform;
Program.h 359 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
360 const mat4& transformMatrix, bool offset = false);
433 mat4 mProjection;
Matrix.cpp 463 len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
464 sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
465 len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
466 sy = copysignf(sqrtf(len), data[mat4::kScaleY])
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.vert 10 uniform mat4 g_WorldViewProjectionMatrix;
11 uniform mat4 g_WorldViewMatrix;
12 uniform mat4 g_ViewMatrix;
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
mat4.js 25 * @name mat4
27 var mat4 = {};
30 * Creates a new identity mat4
32 * @returns {mat4} a new 4x4 matrix
34 mat4.create = function() {
56 * Creates a new mat4 initialized with values from an existing matrix
58 * @param {mat4} a matrix to clone
59 * @returns {mat4} a new 4x4 matrix
61 mat4.clone = function(a) {
83 * Copy the values from one mat4 to anothe
    [all...]
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/glsl/
inverse.glsl 55 mat4 inverse(mat4 m)
77 mat4 adj;
  /external/mesa3d/src/glsl/builtins/glsl/
inverse.glsl 55 mat4 inverse(mat4 m)
77 mat4 adj;

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