/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MaterialDef.java | 153 * Adds a new technique definition to this material definition. 155 * If the technique name is "Default", it will be added 158 * @param technique The technique definition to add. 160 public void addTechniqueDef(TechniqueDef technique){ 161 if (technique.getName().equals("Default")){ 162 defaultTechs.add(technique); 164 techniques.put(technique.getName(), technique); local 178 * Returns a technique definition with the given name [all...] |
MatParamTexture.java | 44 public void apply(Renderer r, Technique technique) { 45 TechniqueDef techDef = technique.getDef(); 48 technique.updateUniformParam(getPrefixedName(), getVarType(), getUnit(), true);
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Material.java | 91 private Technique technique; field in class:Material 92 private HashMap<String, Technique> techniques = new HashMap<String, Technique>(); 172 Technique t = getActiveTechnique(); 224 mat.technique = null; 225 mat.techniques = new HashMap<String, Technique>(); 240 * Returns the currently active technique. 242 * The technique is selected automatically by the {@link RenderManager} 244 * technique by usin [all...] |
MatParam.java | 144 void apply(Renderer r, Technique technique) { 145 TechniqueDef techDef = technique.getDef(); 147 technique.updateUniformParam(getPrefixedName(), getVarType(), getValue(), true);
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/ |
J3MLoader.java | 66 private TechniqueDef technique; field in class:J3MLoader 111 technique.setLightMode(lm); 121 technique.setShadowMode(sm); 299 technique.addWorldParam(statement.getLine()); 348 technique.setRenderState(renderState); 357 technique.addShaderPresetDefine(split[0].trim(), VarType.Boolean, true); 359 technique.addShaderParamDefine(split[1].trim(), split[0].trim()); 403 technique = new TechniqueDef(null); 405 technique = new TechniqueDef(split[1]); 407 throw new IOException("Technique statement syntax incorrect") [all...] |
/sdk/avdlauncher/ |
Android.mk | 34 # Link the Windows icon file as well into the executable, based on the technique
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/sdk/find_java/ |
Android.mk | 47 # Link the Windows icon file as well into the executable, based on the technique
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/sdk/find_lock/ |
Android.mk | 35 # Link the Windows icon file as well into the executable, based on the technique
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/sdk/sdklauncher/ |
Android.mk | 34 # Link the Windows icon file as well into the executable, based on the technique
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/external/libvorbis/doc/ |
a1-encapsulation-ogg.tex | 153 decoding; this technique is used to allow sample-granularity
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/external/dropbear/libtommath/ |
bn.tex | [all...] |
/external/bison/build-aux/ |
texinfo.tex | [all...] |
/external/grub/docs/ |
texinfo.tex | [all...] |
/ndk/sources/host-tools/sed-4.2.1/build-aux/ |
texinfo.tex | [all...] |
/external/dropbear/libtomcrypt/ |
crypt.tex | [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
pdfjs.js | [all...] |