1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.transition; 18 19 import android.content.Context; 20 import android.util.ArrayMap; 21 import android.util.Log; 22 import android.view.View; 23 import android.view.ViewGroup; 24 import android.view.ViewTreeObserver; 25 26 import java.lang.ref.WeakReference; 27 import java.util.ArrayList; 28 29 /** 30 * This class manages the set of transitions that fire when there is a 31 * change of {@link Scene}. To use the manager, add scenes along with 32 * transition objects with calls to {@link #setTransition(Scene, Transition)} 33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific 34 * transitions for scene changes is not required; by default, a Scene change 35 * will use {@link AutoTransition} to do something reasonable for most 36 * situations. Specifying other transitions for particular scene changes is 37 * only necessary if the application wants different transition behavior 38 * in these situations. 39 * 40 * <p>TransitionManagers can be declared in XML resource files inside the 41 * <code>res/transition</code> directory. TransitionManager resources consist of 42 * the <code>transitionManager</code>tag name, containing one or more 43 * <code>transition</code> tags, each of which describe the relationship of 44 * that transition to the from/to scene information in that tag. 45 * For example, here is a resource file that declares several scene 46 * transitions:</p> 47 * 48 * {@sample development/samples/ApiDemos/res/transition/transitions_mgr.xml TransitionManager} 49 * 50 * <p>For each of the <code>fromScene</code> and <code>toScene</code> attributes, 51 * there is a reference to a standard XML layout file. This is equivalent to 52 * creating a scene from a layout in code by calling 53 * {@link Scene#getSceneForLayout(ViewGroup, int, Context)}. For the 54 * <code>transition</code> attribute, there is a reference to a resource 55 * file in the <code>res/transition</code> directory which describes that 56 * transition.</p> 57 * 58 * Information on XML resource descriptions for transitions can be found for 59 * {@link android.R.styleable#Transition}, {@link android.R.styleable#TransitionSet}, 60 * {@link android.R.styleable#TransitionTarget}, {@link android.R.styleable#Fade}, 61 * and {@link android.R.styleable#TransitionManager}. 62 */ 63 public class TransitionManager { 64 // TODO: how to handle enter/exit? 65 66 private static String LOG_TAG = "TransitionManager"; 67 68 private static Transition sDefaultTransition = new AutoTransition(); 69 70 ArrayMap<Scene, Transition> mSceneTransitions = new ArrayMap<Scene, Transition>(); 71 ArrayMap<Scene, ArrayMap<Scene, Transition>> mScenePairTransitions = 72 new ArrayMap<Scene, ArrayMap<Scene, Transition>>(); 73 private static ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>> 74 sRunningTransitions = 75 new ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>>(); 76 private static ArrayList<ViewGroup> sPendingTransitions = new ArrayList<ViewGroup>(); 77 78 79 /** 80 * Sets the transition to be used for any scene change for which no 81 * other transition is explicitly set. The initial value is 82 * an {@link AutoTransition} instance. 83 * 84 * @param transition The default transition to be used for scene changes. 85 * 86 * @hide pending later changes 87 */ 88 public void setDefaultTransition(Transition transition) { 89 sDefaultTransition = transition; 90 } 91 92 /** 93 * Gets the current default transition. The initial value is an {@link 94 * AutoTransition} instance. 95 * 96 * @return The current default transition. 97 * @see #setDefaultTransition(Transition) 98 * 99 * @hide pending later changes 100 */ 101 public static Transition getDefaultTransition() { 102 return sDefaultTransition; 103 } 104 105 /** 106 * Sets a specific transition to occur when the given scene is entered. 107 * 108 * @param scene The scene which, when applied, will cause the given 109 * transition to run. 110 * @param transition The transition that will play when the given scene is 111 * entered. A value of null will result in the default behavior of 112 * using the default transition instead. 113 */ 114 public void setTransition(Scene scene, Transition transition) { 115 mSceneTransitions.put(scene, transition); 116 } 117 118 /** 119 * Sets a specific transition to occur when the given pair of scenes is 120 * exited/entered. 121 * 122 * @param fromScene The scene being exited when the given transition will 123 * be run 124 * @param toScene The scene being entered when the given transition will 125 * be run 126 * @param transition The transition that will play when the given scene is 127 * entered. A value of null will result in the default behavior of 128 * using the default transition instead. 129 */ 130 public void setTransition(Scene fromScene, Scene toScene, Transition transition) { 131 ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(toScene); 132 if (sceneTransitionMap == null) { 133 sceneTransitionMap = new ArrayMap<Scene, Transition>(); 134 mScenePairTransitions.put(toScene, sceneTransitionMap); 135 } 136 sceneTransitionMap.put(fromScene, transition); 137 } 138 139 /** 140 * Returns the Transition for the given scene being entered. The result 141 * depends not only on the given scene, but also the scene which the 142 * {@link Scene#getSceneRoot() sceneRoot} of the Scene is currently in. 143 * 144 * @param scene The scene being entered 145 * @return The Transition to be used for the given scene change. If no 146 * Transition was specified for this scene change, the default transition 147 * will be used instead. 148 */ 149 private Transition getTransition(Scene scene) { 150 Transition transition = null; 151 ViewGroup sceneRoot = scene.getSceneRoot(); 152 if (sceneRoot != null) { 153 // TODO: cached in Scene instead? long-term, cache in View itself 154 Scene currScene = Scene.getCurrentScene(sceneRoot); 155 if (currScene != null) { 156 ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(scene); 157 if (sceneTransitionMap != null) { 158 transition = sceneTransitionMap.get(currScene); 159 if (transition != null) { 160 return transition; 161 } 162 } 163 } 164 } 165 transition = mSceneTransitions.get(scene); 166 return (transition != null) ? transition : sDefaultTransition; 167 } 168 169 /** 170 * This is where all of the work of a transition/scene-change is 171 * orchestrated. This method captures the start values for the given 172 * transition, exits the current Scene, enters the new scene, captures 173 * the end values for the transition, and finally plays the 174 * resulting values-populated transition. 175 * 176 * @param scene The scene being entered 177 * @param transition The transition to play for this scene change 178 */ 179 private static void changeScene(Scene scene, Transition transition) { 180 181 final ViewGroup sceneRoot = scene.getSceneRoot(); 182 183 Transition transitionClone = transition.clone(); 184 transitionClone.setSceneRoot(sceneRoot); 185 186 Scene oldScene = Scene.getCurrentScene(sceneRoot); 187 if (oldScene != null && oldScene.isCreatedFromLayoutResource()) { 188 transitionClone.setCanRemoveViews(true); 189 } 190 191 sceneChangeSetup(sceneRoot, transitionClone); 192 193 scene.enter(); 194 195 sceneChangeRunTransition(sceneRoot, transitionClone); 196 } 197 198 private static ArrayMap<ViewGroup, ArrayList<Transition>> getRunningTransitions() { 199 WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>> runningTransitions = 200 sRunningTransitions.get(); 201 if (runningTransitions == null || runningTransitions.get() == null) { 202 ArrayMap<ViewGroup, ArrayList<Transition>> transitions = 203 new ArrayMap<ViewGroup, ArrayList<Transition>>(); 204 runningTransitions = new WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>( 205 transitions); 206 sRunningTransitions.set(runningTransitions); 207 } 208 return runningTransitions.get(); 209 } 210 211 private static void sceneChangeRunTransition(final ViewGroup sceneRoot, 212 final Transition transition) { 213 if (transition != null && sceneRoot != null) { 214 MultiListener listener = new MultiListener(transition, sceneRoot); 215 sceneRoot.addOnAttachStateChangeListener(listener); 216 sceneRoot.getViewTreeObserver().addOnPreDrawListener(listener); 217 } 218 } 219 220 /** 221 * This private utility class is used to listen for both OnPreDraw and 222 * OnAttachStateChange events. OnPreDraw events are the main ones we care 223 * about since that's what triggers the transition to take place. 224 * OnAttachStateChange events are also important in case the view is removed 225 * from the hierarchy before the OnPreDraw event takes place; it's used to 226 * clean up things since the OnPreDraw listener didn't get called in time. 227 */ 228 private static class MultiListener implements ViewTreeObserver.OnPreDrawListener, 229 View.OnAttachStateChangeListener { 230 231 Transition mTransition; 232 ViewGroup mSceneRoot; 233 234 MultiListener(Transition transition, ViewGroup sceneRoot) { 235 mTransition = transition; 236 mSceneRoot = sceneRoot; 237 } 238 239 private void removeListeners() { 240 mSceneRoot.getViewTreeObserver().removeOnPreDrawListener(this); 241 mSceneRoot.removeOnAttachStateChangeListener(this); 242 } 243 244 @Override 245 public void onViewAttachedToWindow(View v) { 246 } 247 248 @Override 249 public void onViewDetachedFromWindow(View v) { 250 removeListeners(); 251 252 sPendingTransitions.remove(mSceneRoot); 253 ArrayList<Transition> runningTransitions = getRunningTransitions().get(mSceneRoot); 254 if (runningTransitions != null && runningTransitions.size() > 0) { 255 for (Transition runningTransition : runningTransitions) { 256 runningTransition.resume(); 257 } 258 } 259 mTransition.clearValues(true); 260 } 261 262 @Override 263 public boolean onPreDraw() { 264 removeListeners(); 265 sPendingTransitions.remove(mSceneRoot); 266 // Add to running list, handle end to remove it 267 final ArrayMap<ViewGroup, ArrayList<Transition>> runningTransitions = 268 getRunningTransitions(); 269 ArrayList<Transition> currentTransitions = runningTransitions.get(mSceneRoot); 270 ArrayList<Transition> previousRunningTransitions = null; 271 if (currentTransitions == null) { 272 currentTransitions = new ArrayList<Transition>(); 273 runningTransitions.put(mSceneRoot, currentTransitions); 274 } else if (currentTransitions.size() > 0) { 275 previousRunningTransitions = new ArrayList<Transition>(currentTransitions); 276 } 277 currentTransitions.add(mTransition); 278 mTransition.addListener(new Transition.TransitionListenerAdapter() { 279 @Override 280 public void onTransitionEnd(Transition transition) { 281 ArrayList<Transition> currentTransitions = 282 runningTransitions.get(mSceneRoot); 283 currentTransitions.remove(transition); 284 } 285 }); 286 mTransition.captureValues(mSceneRoot, false); 287 if (previousRunningTransitions != null) { 288 for (Transition runningTransition : previousRunningTransitions) { 289 runningTransition.resume(); 290 } 291 } 292 mTransition.playTransition(mSceneRoot); 293 294 return true; 295 } 296 }; 297 298 private static void sceneChangeSetup(ViewGroup sceneRoot, Transition transition) { 299 300 // Capture current values 301 ArrayList<Transition> runningTransitions = getRunningTransitions().get(sceneRoot); 302 303 if (runningTransitions != null && runningTransitions.size() > 0) { 304 for (Transition runningTransition : runningTransitions) { 305 runningTransition.pause(); 306 } 307 } 308 309 if (transition != null) { 310 transition.captureValues(sceneRoot, true); 311 } 312 313 // Notify previous scene that it is being exited 314 Scene previousScene = Scene.getCurrentScene(sceneRoot); 315 if (previousScene != null) { 316 previousScene.exit(); 317 } 318 } 319 320 /** 321 * Change to the given scene, using the 322 * appropriate transition for this particular scene change 323 * (as specified to the TransitionManager, or the default 324 * if no such transition exists). 325 * 326 * @param scene The Scene to change to 327 */ 328 public void transitionTo(Scene scene) { 329 // Auto transition if there is no transition declared for the Scene, but there is 330 // a root or parent view 331 changeScene(scene, getTransition(scene)); 332 333 } 334 335 /** 336 * Convenience method to simply change to the given scene using 337 * the default transition for TransitionManager. 338 * 339 * @param scene The Scene to change to 340 */ 341 public static void go(Scene scene) { 342 changeScene(scene, sDefaultTransition); 343 } 344 345 /** 346 * Convenience method to simply change to the given scene using 347 * the given transition. 348 * 349 * <p>Passing in <code>null</code> for the transition parameter will 350 * result in the scene changing without any transition running, and is 351 * equivalent to calling {@link Scene#exit()} on the scene root's 352 * current scene, followed by {@link Scene#enter()} on the scene 353 * specified by the <code>scene</code> parameter.</p> 354 * 355 * @param scene The Scene to change to 356 * @param transition The transition to use for this scene change. A 357 * value of null causes the scene change to happen with no transition. 358 */ 359 public static void go(Scene scene, Transition transition) { 360 changeScene(scene, transition); 361 } 362 363 /** 364 * Convenience method to animate, using the default transition, 365 * to a new scene defined by all changes within the given scene root between 366 * calling this method and the next rendering frame. 367 * Equivalent to calling {@link #beginDelayedTransition(ViewGroup, Transition)} 368 * with a value of <code>null</code> for the <code>transition</code> parameter. 369 * 370 * @param sceneRoot The root of the View hierarchy to run the transition on. 371 */ 372 public static void beginDelayedTransition(final ViewGroup sceneRoot) { 373 beginDelayedTransition(sceneRoot, null); 374 } 375 376 /** 377 * Convenience method to animate to a new scene defined by all changes within 378 * the given scene root between calling this method and the next rendering frame. 379 * Calling this method causes TransitionManager to capture current values in the 380 * scene root and then post a request to run a transition on the next frame. 381 * At that time, the new values in the scene root will be captured and changes 382 * will be animated. There is no need to create a Scene; it is implied by 383 * changes which take place between calling this method and the next frame when 384 * the transition begins. 385 * 386 * <p>Calling this method several times before the next frame (for example, if 387 * unrelated code also wants to make dynamic changes and run a transition on 388 * the same scene root), only the first call will trigger capturing values 389 * and exiting the current scene. Subsequent calls to the method with the 390 * same scene root during the same frame will be ignored.</p> 391 * 392 * <p>Passing in <code>null</code> for the transition parameter will 393 * cause the TransitionManager to use its default transition.</p> 394 * 395 * @param sceneRoot The root of the View hierarchy to run the transition on. 396 * @param transition The transition to use for this change. A 397 * value of null causes the TransitionManager to use the default transition. 398 */ 399 public static void beginDelayedTransition(final ViewGroup sceneRoot, Transition transition) { 400 if (!sPendingTransitions.contains(sceneRoot) && sceneRoot.isLaidOut()) { 401 if (Transition.DBG) { 402 Log.d(LOG_TAG, "beginDelayedTransition: root, transition = " + 403 sceneRoot + ", " + transition); 404 } 405 sPendingTransitions.add(sceneRoot); 406 if (transition == null) { 407 transition = sDefaultTransition; 408 } 409 final Transition transitionClone = transition.clone(); 410 sceneChangeSetup(sceneRoot, transitionClone); 411 Scene.setCurrentScene(sceneRoot, null); 412 sceneChangeRunTransition(sceneRoot, transitionClone); 413 } 414 } 415 } 416