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    Searched refs:useOffset (Results 1 - 4 of 4) sorted by null

  /packages/apps/Camera/src/com/android/camera/ui/
PieRenderer.java 551 private PointF getPolar(float x, float y, boolean useOffset) {
564 res.y = res.y + (useOffset ? mTouchOffset : 0);
  /packages/apps/Camera2/src/com/android/camera/ui/
PieRenderer.java 731 private void getPolar(float x, float y, boolean useOffset, PointF res) {
744 res.y = res.y + (useOffset ? mTouchOffset : 0);
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  /frameworks/base/libs/hwui/
OpenGLRenderer.h 772 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
775 bool useOffset = false);
    [all...]
OpenGLRenderer.cpp     [all...]

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