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Searched
refs:useOffset
(Results
1 - 4
of
4
) sorted by null
/packages/apps/Camera/src/com/android/camera/ui/
PieRenderer.java
551
private PointF getPolar(float x, float y, boolean
useOffset
) {
564
res.y = res.y + (
useOffset
? mTouchOffset : 0);
/packages/apps/Camera2/src/com/android/camera/ui/
PieRenderer.java
731
private void getPolar(float x, float y, boolean
useOffset
, PointF res) {
744
res.y = res.y + (
useOffset
? mTouchOffset : 0);
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all
...]
/frameworks/base/libs/hwui/
OpenGLRenderer.h
772
* @param
useOffset
Offset the vertexBuffer (used in drawing non-AA lines)
775
bool
useOffset
= false);
[
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...]
OpenGLRenderer.cpp
[
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...]
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