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  /external/svox/pico/lib/
picorsrc.c 496 /* consume termination of last str */
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  /external/zlib/src/
zlib.h 56 case, the application must provide more input and/or consume the output
270 never be zero before the call. The application can consume the compressed
415 application can consume the uncompressed output when it wants, for example
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  /frameworks/av/include/media/
AudioRecord.h 140 * to consume new PCM data and inform of marker, position updates, etc.
  /frameworks/av/media/libstagefright/mpeg2ts/
ESQueue.cpp 411 // The idea here is consume all AAC frames starting at offsets before
  /frameworks/base/core/java/android/speech/tts/
TextToSpeechService.java 64 * will then consume that data, which might mean queueing it for playback or writing
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  /frameworks/base/core/java/android/view/
MenuItem.java 83 * @return Return true to consume this click and prevent others from
  /frameworks/base/docs/html/design/patterns/
notifications.jd 88 <p>When the user touches the body of a notification (outside of the action buttons), open your app to the place where the user can consume and act upon the data referenced in the notification. In most cases this will be the detail view of a
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
widget_design.jd 111 minimum amount of space it should consume by default. When users add a widget to their Home screen,
  /frameworks/base/docs/html/guide/topics/location/
strategies.jd 204 fixes can consume a lot of battery power, but short periods might not allow for sufficient
  /frameworks/base/docs/html/guide/webapps/
migrating.jd 374 {@link android.webkit.WebView} assumes you don't want to consume the touch events).</li>
  /frameworks/base/docs/html/training/basics/firstapp/
building-ui.jd 295 consume,
  /frameworks/base/docs/html/training/efficient-downloads/
efficient-network-access.jd 65 <p>In practice, this means an app that transfers unbundled data for 1 second every 18 seconds will keep the wireless radio perpetually active, moving it back to high power just as it was about to become idle. As a result, every minute it will consume battery at the high power state for 18 seconds, and at the low power state for the remaining 42 seconds.</p>
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
QuickSettings.java 633 return true; // Consume click
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  /frameworks/base/tests/FrameworkPerf/src/com/android/frameworkperf/
TestService.java 474 super("CPU", "Consume CPU");
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  /frameworks/compile/mclinker/lib/Target/Mips/
MipsRelocator.cpp 379 // Local section symbols consume local got entries.
  /frameworks/native/include/gui/
BufferQueue.h 532 // consume image buffers pushed to it using the IGraphicBufferProducer
GLConsumer.h 315 // consume buffers as hardware textures.
  /frameworks/wilhelm/src/android/
android_AudioSfDecoder.cpp 357 // will consume the data
  /hardware/qcom/media/mm-video-legacy/vidc/venc/test/
video_encoder_test.c 902 DEBUG_PRINT("\n recieved output buffer consume outbuffer");
  /hardware/qcom/media/mm-video-v4l2/vidc/venc/test/
video_encoder_test.c 848 DEBUG_PRINT("\n recieved output buffer consume outbuffer");
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  /libcore/luni/src/main/java/java/util/concurrent/
Executors.java 182 * not consume any resources. Note that pools with similar
  /libcore/luni/src/main/java/javax/xml/validation/
SchemaFactory.java 292 * Examples include entity expansion limits and XML Schema constructs that would consume large amounts of resources.
  /ndk/docs/text/system/libc/
OVERVIEW.text 308 may consume a lot of memory. However, if your program needs many of these
  /ndk/sources/host-tools/ndk-stack/elff/
dwarf_cu.cc 248 /* This is a replacement for DW_FORM_flag, which doesn't consume memory
  /packages/apps/Gallery/src/com/android/camera/
ImageGallery.java 125 // consume all click events on the footer view
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