/frameworks/base/docs/html/distribute/googleplay/quality/ |
tablet.jd | 263 provide them in multiple densities, so they appear at the appropriate size on all screens 313 for <strong>at least one</strong> the following common tablet screen densities:</p> 366 screen sizes and densities. 385 densities. Make sure that labels are sized appropriately for the UI elements they 427 Different Densities</a>—Android Training class that shows you how [all...] |
/frameworks/base/docs/html/guide/components/ |
fundamentals.jd | 418 The screen densities are: low density, medium density, high density, and extra high density.</p> 420 <p>By default, your application is compatible with all screen sizes and densities, 423 specialized images for certain densities, using alternative layout resources, and by declaring in
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/frameworks/base/core/java/android/util/ |
DisplayMetrics.java | 44 * density, instead allow the platform to scale from other densities
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/frameworks/base/docs/html/design/patterns/ |
pure-android.jd | 161 for different screen sizes and densities and make use of concepts such as multi-pane layouts to
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actionbar.jd | 176 download link below provides a package with icons that are scaled for various screen densities and
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/frameworks/base/docs/html/guide/practices/ |
screens-support-1.5.jd | 111 that use the screen sizes and densities that you want to support. When you create the AVDs, make
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_launcher.jd | 47 Screens</a>, you should create separate icons for all generalized screen densities, including low-,
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icon_design_status_bar.jd | 58 Screens</a>, you should create separate icons for all generalized screen densities, including low-, 352 <p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
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icon_design_tab.jd | 243 <p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.</em></p> 263 <p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
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/frameworks/base/docs/html/training/basics/firstapp/ |
creating-project.jd | 110 screen densities. Before you publish your app, you should be sure your icon meets
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running-app.jd | 85 (hdpi) screens. Other drawable directories contain assets designed for other screen densities.</dd>
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/frameworks/base/docs/html/training/multiscreen/ |
adaptui.jd | 6 previous.title=Supporting Different Screen Densities
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/frameworks/base/docs/html-intl/ru/training/multiscreen/ |
screensizes.jd | 6 next.title=Supporting Different Screen Densities
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/frameworks/base/docs/html/about/versions/ |
android-1.6.jd | 234 <li>New support for dealing with varying screen densities. Density 280 for different screen densities.</li>
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/frameworks/base/docs/html/tools/testing/ |
activity_testing.jd | 210 all of the screen sizes and densities on which you want it to run. You can test the 211 application on multiple sizes and densities using AVDs, or you can test your application
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/frameworks/base/tools/aapt/ |
Command.cpp | 665 SortedVector<int> densities; local 670 densities.add(dens); [all...] |
/frameworks/base/docs/html/google/play/publishing/ |
multiple-apks.jd | 84 <li>Support different screen sizes and densities with each APK.</li> [all...] |
/frameworks/base/core/java/android/content/res/ |
CompatibilityInfo.java | 138 // Modern apps always support densities.
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/frameworks/base/docs/html/guide/topics/resources/ |
providing-resources.jd | 212 screen densities and alternative string resources for different languages. At runtime, Android 632 <p>There is a 3:4:6:8 scaling ratio between the four primary densities (ignoring the 642 Screens</a> for more information about how to handle different screen densities and how Android [all...] |
/frameworks/base/docs/html/training/custom-views/ |
custom-drawing.jd | 121 different screen sizes, multiple screen densities, and various aspect ratios in both portrait and
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/frameworks/base/core/java/android/webkit/ |
WebView.java | 196 * <h3>Building web pages to support different screen densities</h3> 204 * For simplicity, Android collapses all actual screen densities into three generalized densities: 212 * densities.</p> 213 * <p>Here's a summary of the features you can use to handle different screen densities:</p> 223 * densities for which this style sheet is to be used. The corresponding value should be either [all...] |
/ndk/sources/cxx-stl/llvm-libc++/libcxx/include/ |
random | [all...] |
/frameworks/base/graphics/java/android/graphics/ |
Canvas.java | [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/bits/ |
random.h | 4911 densities() const function in struct:piecewise_constant_distribution::param_type 4984 densities() const function in class:piecewise_constant_distribution 5150 densities() const function in struct:piecewise_linear_distribution::param_type 5226 densities() const function in class:piecewise_linear_distribution [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/bits/ |
random.h | 4911 densities() const function in struct:piecewise_constant_distribution::param_type 4984 densities() const function in class:piecewise_constant_distribution 5150 densities() const function in struct:piecewise_linear_distribution::param_type 5226 densities() const function in class:piecewise_linear_distribution [all...] |