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  /frameworks/base/docs/html/distribute/googleplay/quality/
tablet.jd 263 provide them in multiple densities, so they appear at the appropriate size on all screens
313 for <strong>at least one</strong> the following common tablet screen densities:</p>
366 screen sizes and densities.
385 densities. Make sure that labels are sized appropriately for the UI elements they
427 Different Densities</a>&mdash;Android Training class that shows you how
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  /frameworks/base/docs/html/guide/components/
fundamentals.jd 418 The screen densities are: low density, medium density, high density, and extra high density.</p>
420 <p>By default, your application is compatible with all screen sizes and densities,
423 specialized images for certain densities, using alternative layout resources, and by declaring in
  /frameworks/base/core/java/android/util/
DisplayMetrics.java 44 * density, instead allow the platform to scale from other densities
  /frameworks/base/docs/html/design/patterns/
pure-android.jd 161 for different screen sizes and densities and make use of concepts such as multi-pane layouts to
actionbar.jd 176 download link below provides a package with icons that are scaled for various screen densities and
  /frameworks/base/docs/html/guide/practices/
screens-support-1.5.jd 111 that use the screen sizes and densities that you want to support. When you create the AVDs, make
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd 47 Screens</a>, you should create separate icons for all generalized screen densities, including low-,
icon_design_status_bar.jd 58 Screens</a>, you should create separate icons for all generalized screen densities, including low-,
352 <p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
icon_design_tab.jd 243 <p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
263 <p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
  /frameworks/base/docs/html/training/basics/firstapp/
creating-project.jd 110 screen densities. Before you publish your app, you should be sure your icon meets
running-app.jd 85 (hdpi) screens. Other drawable directories contain assets designed for other screen densities.</dd>
  /frameworks/base/docs/html/training/multiscreen/
adaptui.jd 6 previous.title=Supporting Different Screen Densities
  /frameworks/base/docs/html-intl/ru/training/multiscreen/
screensizes.jd 6 next.title=Supporting Different Screen Densities
  /frameworks/base/docs/html/about/versions/
android-1.6.jd 234 <li>New support for dealing with varying screen densities. Density
280 for different screen densities.</li>
  /frameworks/base/docs/html/tools/testing/
activity_testing.jd 210 all of the screen sizes and densities on which you want it to run. You can test the
211 application on multiple sizes and densities using AVDs, or you can test your application
  /frameworks/base/tools/aapt/
Command.cpp 665 SortedVector<int> densities; local
670 densities.add(dens);
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  /frameworks/base/docs/html/google/play/publishing/
multiple-apks.jd 84 <li>Support different screen sizes and densities with each APK.</li>
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  /frameworks/base/core/java/android/content/res/
CompatibilityInfo.java 138 // Modern apps always support densities.
  /frameworks/base/docs/html/guide/topics/resources/
providing-resources.jd 212 screen densities and alternative string resources for different languages. At runtime, Android
632 <p>There is a 3:4:6:8 scaling ratio between the four primary densities (ignoring the
642 Screens</a> for more information about how to handle different screen densities and how Android
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  /frameworks/base/docs/html/training/custom-views/
custom-drawing.jd 121 different screen sizes, multiple screen densities, and various aspect ratios in both portrait and
  /frameworks/base/core/java/android/webkit/
WebView.java 196 * <h3>Building web pages to support different screen densities</h3>
204 * For simplicity, Android collapses all actual screen densities into three generalized densities:
212 * densities.</p>
213 * <p>Here's a summary of the features you can use to handle different screen densities:</p>
223 * densities for which this style sheet is to be used. The corresponding value should be either
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  /ndk/sources/cxx-stl/llvm-libc++/libcxx/include/
random     [all...]
  /frameworks/base/graphics/java/android/graphics/
Canvas.java     [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/bits/
random.h 4911 densities() const function in struct:piecewise_constant_distribution::param_type
4984 densities() const function in class:piecewise_constant_distribution
5150 densities() const function in struct:piecewise_linear_distribution::param_type
5226 densities() const function in class:piecewise_linear_distribution
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/bits/
random.h 4911 densities() const function in struct:piecewise_constant_distribution::param_type
4984 densities() const function in class:piecewise_constant_distribution
5150 densities() const function in struct:piecewise_linear_distribution::param_type
5226 densities() const function in class:piecewise_linear_distribution
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