/frameworks/base/core/java/android/view/ |
ViewConfiguration.java | 134 * applications that do not provide a Context for determining density/configuration-dependent 155 * applications that do not provide a Context for determining density/configuration-dependent 260 * various parameters of the context, like the dimension of the display or the density 272 final float density = metrics.density; local 275 sizeAndDensity = density * 1.5f; 277 sizeAndDensity = density; 282 mMinimumFlingVelocity = (int) (density * MINIMUM_FLING_VELOCITY + 0.5f); 283 mMaximumFlingVelocity = (int) (density * MAXIMUM_FLING_VELOCITY + 0.5f); 284 mScrollbarSize = (int) (density * SCROLL_BAR_SIZE + 0.5f) 326 final int density = (int) (100.0f * metrics.density); local [all...] |
/frameworks/base/docs/html/about/dashboards/ |
index.jd | 82 screen configuration, defined by a combination of screen size and density. To simplify the way that 398 $.each(SCREEN_DENSITIES, function(i, density) { 399 $trh.append("<th scope='col'>" + density + "</th>"); 404 // array to hold totals for each density 419 // loop through each density 420 $.each(SCREEN_DENSITIES, function(i, density) { 421 var num = typeof set.data[size][density] != "undefined" ? set.data[size][density] : 0; 431 // create row of totals for each density
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/packages/apps/Launcher2/src/com/android/launcher2/ |
AppWidgetResizeFrame.java | 135 final float density = mLauncher.getResources().getDisplayMetrics().density; local 136 mBackgroundPadding = (int) Math.ceil(density * BACKGROUND_PADDING); 353 final float density = launcher.getResources().getDisplayMetrics().density; local 360 int landWidth = (int) ((spanX * cellWidth + (spanX - 1) * widthGap) / density); 361 int landHeight = (int) ((spanY * cellHeight + (spanY - 1) * heightGap) / density); 368 int portWidth = (int) ((spanX * cellWidth + (spanX - 1) * widthGap) / density); 369 int portHeight = (int) ((spanY * cellHeight + (spanY - 1) * heightGap) / density);
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Utilities.java | 108 // Ensure the bitmap has a density. 238 final float density = metrics.density; local 243 sBlurPaint.setMaskFilter(new BlurMaskFilter(5 * density, BlurMaskFilter.Blur.NORMAL));
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/packages/apps/Launcher3/src/com/android/launcher3/ |
AppWidgetResizeFrame.java | 134 final float density = mLauncher.getResources().getDisplayMetrics().density; local 135 mBackgroundPadding = (int) Math.ceil(density * BACKGROUND_PADDING); 352 final float density = launcher.getResources().getDisplayMetrics().density; local 359 int landWidth = (int) ((spanX * cellWidth + (spanX - 1) * widthGap) / density); 360 int landHeight = (int) ((spanY * cellHeight + (spanY - 1) * heightGap) / density); 367 int portWidth = (int) ((spanX * cellWidth + (spanX - 1) * widthGap) / density); 368 int portHeight = (int) ((spanY * cellHeight + (spanY - 1) * heightGap) / density);
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/sdk/ |
layout-devices.xsd | 174 <xsd:element name="pixel-density" minOccurs="0"> 177 Specifies the screen density the configuration is defined for. The medium 178 density of traditional HVGA screens (mdpi) is defined to be approximately 179 160dpi; low density (ldpi) is 120, and high density (hdpi) is 240. There 180 is thus a 4:3 scaling factor between each density, so a 9x9 bitmap in ldpi 182 The special nodpi density that can be used in resource qualifiers is not 297 Specifies the actual density in X of the device screen. 310 Specifies the actual density in Y of the device screen.
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/frameworks/base/docs/html/design/style/ |
iconography.jd | 17 the device screen and loads the appropriate density-specific assets for your app. </p> 21 refer to the icon dimensions in <acronym title="density-independent pixels">dp</acronym> 22 units, which are based on the pixel dimensions of a medium-density (MDPI) screen.</p> 30 high density (HDPI) asset should be 1.5x the baseline at 72x72 px, and the x-high 31 density (XHDPI) asset should be 2x the baseline at 96x96 px, and so on.</p> 33 <p class="note"><strong>Note:</strong> Android also supports low-density (LDPI) screens, 71 <p>Launcher icons on a mobile device must be <strong>48x48 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li> 170 <p>Action bar icons for phones should be <strong>32x32 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li> 251 <p>Small icons should be <strong>16x16 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li> 330 <p>Notification icons must be <strong>24x24 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_status_bar.jd | 56 href="{@docRoot}guide/practices/ui_guidelines/icon_design.html#icon-sets">Providing Density-Specific 59 medium-, high-, and extra-high-density screens. This ensures that your icons will display properly 127 status bar icon dimensions corresponding to a given generalized screen density are shown in the 135 finished icon dimensions for each generalized screen density.</p> 143 <small style="font-weight: normal">(Low density screen)</small> 147 <small style="font-weight: normal">(Medium density screen)</small> 151 <small style="font-weight: normal">(High density screen)</small> 155 <small style="font-weight: normal">(Extra-high density screen)</small> 232 <p>Shown below are example extra-high-density status bar icons that are used throughout Android 279 <li>Status bar icon dimensions for high-density (<code>hdpi</code>) screens:</li [all...] |
/external/eigen/test/ |
sparse_solver.h | 138 double density = (std::max)(8./(size*size), 0.01); local 143 initSparse<Scalar>(density, dM, M, ForceNonZeroDiag); 184 double density = (std::max)(8./(size*rhsCols), 0.1); local 188 initSparse<Scalar>(density, dB, B, ForceNonZeroDiag); 247 double density = (std::max)(8./(size*size), 0.01); local 252 initSparse<Scalar>(density, dA, A, ForceNonZeroDiag);
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/cts/tests/tests/dpi/src/android/dpi/cts/ |
ConfigurationScreenLayoutTest.java | 104 int longSize = (int) (max / metrics.density); 105 int shortSize = (int) (min / metrics.density);
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/development/samples/XmlAdapters/src/com/example/android/xmladapters/ |
ContactPhotoBinder.java | 58 // Compute the size of the photo based on the display's density 59 mPhotoSize = (int) (PHOTO_SIZE_DIP * mResources.getDisplayMetrics().density + 0.5f);
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/external/chromium_org/content/public/android/java/src/org/chromium/content/browser/ |
SnapScrollController.java | 105 // The channel distance is adjusted for density and screen size. 118 mChannelDistance = mChannelDistance * metrics.density;
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/external/qemu/android/protocol/ |
core-commands-api.h | 89 /* Gets LCD density property from the core properties. 91 * LCD density on success, or < 0 on failure.
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/frameworks/base/docs/html/guide/topics/resources/ |
providing-resources.jd | 249 high-density screen. The images in each of these drawable directories are sized for a specific 250 screen density, but the filenames are exactly 392 <li>480x800 hdpi (high density handset)</li> 485 low-density QVGA screen. The minimum layout size for a small screen 486 is approximately 320x426 dp units. Examples are QVGA low density and VGA high 487 density.</li> 489 medium-density HVGA screen. The minimum 491 of such screens a WQVGA low density, HVGA medium density, WVGA 492 high density.</li [all...] |
/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
KeyguardWidgetFrame.java | 106 float density = res.getDisplayMetrics().density; local 107 int padding = (int) (res.getDisplayMetrics().density * 8); 110 mFrameStrokeAdjustment = 2 + (int) (2 * density); 476 float density = getResources().getDisplayMetrics().density; local 478 int width = (int) (content.getMeasuredWidth() / density); 479 int height = (int) (content.getMeasuredHeight() / density);
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/packages/apps/MusicFX/src/com/android/audiofx/ |
OpenSLESConstants.java | 95 * The minimum reverb density in o/oo. 99 * The maximum reverb density in o/oo.
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/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/ |
ViewConfigurationTest.java | 40 assertEquals(1f, context.getResources().getDisplayMetrics().density);
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/frameworks/base/media/tests/EffectsTest/res/values/ |
strings.xml | 17 <string name="rvb_param_10_name">Density</string>
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/frameworks/base/tests/AccessoryDisplay/common/src/com/android/accessorydisplay/common/ |
Protocol.java | 59 // 8: density dpi (32 bits)
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
RotationActivity.java | 39 return (int) (c.getResources().getDisplayMetrics().density * dip + 0.5f);
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/packages/apps/Browser/src/com/android/browser/ |
BreadCrumbView.java | 94 float density = mContext.getResources().getDisplayMetrics().density; local 95 mDividerPadding = DIVIDER_PADDING * density; 96 mCrumbPadding = (int) (CRUMB_PADDING * density);
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/packages/apps/PackageInstaller/src/com/android/packageinstaller/ |
CaffeinatedScrollView.java | 50 mBottomSlop = (int)(4 * getResources().getDisplayMetrics().density);
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/system/media/audio_effects/include/audio_effects/ |
effect_environmentalreverb.h | 61 int16_t density; member in struct:s_reverb_settings
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/cts/tests/tests/display/src/android/display/cts/ |
DisplayTest.java | 144 // The scale is in [0.1, 3], and density is the scale factor. 145 assertTrue(SCALE_DENSITY_LOWER_BOUND <= outMetrics.density 146 && outMetrics.density <= SCALE_DENSITY_UPPER_BOUND);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
fog.c | 124 if (ctx->Fog.Density == *params) 127 ctx->Fog.Density = *params; 218 ctx->Fog.Density = 1.0;
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