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full:matrix
(Results
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) sorted by null
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/external/eigen/blas/
stpmv.f
13
* STPMV performs one of the
matrix
-vector operations
18
* upper or lower triangular
matrix
, supplied in packed form.
24
* On entry, UPLO specifies whether the
matrix
is an upper or
25
* lower triangular
matrix
as follows:
27
* UPLO = 'U' or 'u' A is an upper triangular
matrix
.
29
* UPLO = 'L' or 'l' A is a lower triangular
matrix
.
57
* On entry, N specifies the order of the
matrix
A.
64
* contain the upper triangular
matrix
packed sequentially,
69
* contain the lower triangular
matrix
packed sequentially,
ztpmv.f
13
* ZTPMV performs one of the
matrix
-vector operations
18
* upper or lower triangular
matrix
, supplied in packed form.
24
* On entry, UPLO specifies whether the
matrix
is an upper or
25
* lower triangular
matrix
as follows:
27
* UPLO = 'U' or 'u' A is an upper triangular
matrix
.
29
* UPLO = 'L' or 'l' A is a lower triangular
matrix
.
57
* On entry, N specifies the order of the
matrix
A.
64
* contain the upper triangular
matrix
packed sequentially,
69
* contain the lower triangular
matrix
packed sequentially,
/external/eigen/unsupported/Eigen/src/SparseExtra/
RandomSetter.h
96
* \brief The RandomSetter is a wrapper object allowing to set/update a sparse
matrix
with random access
98
* \param SparseMatrixType the type of the sparse
matrix
we are updating
104
* This class temporarily represents a sparse
matrix
object using a generic map implementation allowing for
106
* in the RandomSetter constructor, while the sparse
matrix
is updated back at destruction time. This strategy
121
* Since hash_map objects are not fully sorted, representing a full
matrix
as a single hash_map would
122
* involve a big and costly sort to update the compressed
matrix
back. To overcome this issue, a RandomSetter
175
/** Constructs a random setter object from the sparse
matrix
\a target
178
* a sparse
matrix
from scratch, then you must set it to zero first using the
208
/** Destructor updating back the sparse
matrix
target */
/external/opencv/cv/include/
cvtypes.h
252
float* DynamMatr; /*
Matrix
of the linear Dynamics system */
296
CvMat* transition_matrix; /* state transition
matrix
(A) */
297
CvMat* control_matrix; /* control
matrix
(B)
299
CvMat* measurement_matrix; /* measurement
matrix
(H) */
300
CvMat* process_noise_cov; /* process noise covariance
matrix
(Q) */
301
CvMat* measurement_noise_cov; /* measurement noise covariance
matrix
(R) */
302
CvMat* error_cov_pre; /* priori error estimate covariance
matrix
(P'(k)):
304
CvMat* gain; /* Kalman gain
matrix
(K(k)):
306
CvMat* error_cov_post; /* posteriori error estimate covariance
matrix
(P(k)):
/external/valgrind/unittest/
linear_solver.h
77
class
Matrix
{
82
* This
matrix
can grow its "N" i.e. width
86
Matrix
(int M_, int N) {
93
~
Matrix
() {
158
Vector EstimateParameters(const
Matrix
& perf_m, const Vector & stats_v, double rel_diff, int * iter_count = NULL)
174
// First, let's find out those lines in
matrix
having only one non-zero coefficient
175
// and if we have any, decrease the dimension of our
matrix
234
// Formulate the sub-problem (sub-
matrix
& sub-stats)
235
Matrix
new_m(M - count_easy_param, N - count_easy_param);
/frameworks/base/docs/html/guide/topics/graphics/
opengl.jd
260
<p>In order to apply projection and camera views, you create a projection
matrix
and a camera view
261
matrix
and apply them to the OpenGL rendering pipeline. The projection
matrix
recalculates the
263
matrix
creates a transformation that renders objects from a specific eye position.</p>
267
<p>In the ES 1.0 API, you apply projection and camera view by creating each
matrix
and then
271
<li><strong>Projection
matrix
</strong> - Create a projection
matrix
using the geometry of the
276
implementation to create a projection
matrix
based on the screen's aspect ratio and apply it to the
285
gl.glMatrixMode(GL10.GL_PROJECTION); // set
matrix
to projection mode
286
gl.glLoadIdentity(); // reset the
matrix
to its default stat
[
all
...]
/frameworks/base/libs/hwui/
DisplayListRenderer.h
89
virtual void setMatrix(SkMatrix*
matrix
);
90
virtual void concatMatrix(SkMatrix*
matrix
);
99
virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix*
matrix
, SkPaint* paint);
271
inline SkMatrix* refMatrix(SkMatrix*
matrix
) {
272
if (
matrix
) {
273
// Copying the
matrix
is cheap and prevents against the user changing
274
// the original
matrix
before the operation that uses it
275
SkMatrix* copy = new SkMatrix(*
matrix
);
279
return
matrix
;
/frameworks/rs/scriptc/
rs_graphics.rsh
126
* Load the projection
matrix
for a currently bound fixed function
129
* @param proj projection
matrix
134
* Load the model
matrix
for a currently bound fixed function
137
* @param model model
matrix
142
* Load the texture
matrix
for a currently bound fixed function
145
* @param tex texture
matrix
150
* Get the projection
matrix
for a currently bound fixed function
153
* @param proj
matrix
to store the current projection
matrix
into
/packages/apps/Camera/src/com/android/camera/
CameraScreenNail.java
21
import android.opengl.
Matrix
;
306
protected void updateTransformMatrix(float[]
matrix
) {
307
super.updateTransformMatrix(
matrix
);
308
Matrix
.translateM(
matrix
, 0, .5f, .5f, 0);
309
Matrix
.scaleM(
matrix
, 0, mScaleX, mScaleY, 1f);
310
Matrix
.translateM(
matrix
, 0, -.5f, -.5f, 0);
/packages/apps/Camera2/src/com/android/camera/crop/
CropView.java
24
import android.graphics.
Matrix
;
55
private
Matrix
mDisplayMatrix = null;
56
private
Matrix
mDisplayMatrixInverse = null;
308
// If display
matrix
doesn't exist, create it and its dependencies
310
mDisplayMatrix = new
Matrix
();
314
Log.w(LOGTAG, "failed to get screen
matrix
");
318
mDisplayMatrixInverse = new
Matrix
();
321
Log.w(LOGTAG, "could not invert display
matrix
");
325
// Scale min side and tolerance by display
matrix
scale factor
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/
CropView.java
24
import android.graphics.
Matrix
;
56
private
Matrix
mDisplayMatrix = null;
57
private
Matrix
mDisplayMatrixInverse = null;
309
// If display
matrix
doesn't exist, create it and its dependencies
311
mDisplayMatrix = new
Matrix
();
315
Log.w(LOGTAG, "failed to get screen
matrix
");
319
mDisplayMatrixInverse = new
Matrix
();
322
Log.w(LOGTAG, "could not invert display
matrix
");
326
// Scale min side and tolerance by display
matrix
scale factor
/prebuilts/sdk/renderscript/include/
rs_graphics.rsh
126
* Load the projection
matrix
for a currently bound fixed function
129
* @param proj projection
matrix
134
* Load the model
matrix
for a currently bound fixed function
137
* @param model model
matrix
142
* Load the texture
matrix
for a currently bound fixed function
145
* @param tex texture
matrix
150
* Get the projection
matrix
for a currently bound fixed function
153
* @param proj
matrix
to store the current projection
matrix
into
/development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java
92
// initialize the rotation
matrix
to identity
114
// convert the rotation-vector to a 4x4
matrix
. the
matrix
126
// set-up modelview
matrix
142
// set projection
matrix
/external/ceres-solver/internal/ceres/
implicit_schur_complement_test.cc
72
Matrix
* lhs,
101
// lhs_ref is an upper triangular
matrix
. Construct a full version
103
// lower triangular part of the
matrix
and adding it to lhs_ref.
118
Matrix
lhs;
184
// Verify that the Schur Complement
matrix
implied by the
preconditioner.h
105
// for some vector b. It is important that the
matrix
A have the
108
// D can be NULL, in which case its interpreted as a diagonal
matrix
128
// other preconditioners that depend on the particular
matrix
layout of
151
// Wrapper does NOT take ownership of the
matrix
pointer.
152
explicit SparseMatrixPreconditionerWrapper(const SparseMatrix*
matrix
);
schur_complement_solver.h
61
//
matrix
. Further, the rows of A are ordered so that for every
63
// occur as a vertically contiguous block. i.e the
matrix
A looks like
80
// should be non-null and the diagonal
matrix
corresponding to it
86
//
matrix
is small and dense, or if CHOLMOD/SuiteSparse is not
91
// complement
matrix
is large and sparse. It requires that
/external/chromium_org/cc/animation/
transform_operation.cc
18
return
matrix
.IsIdentity();
120
to_matrix = to->
matrix
;
123
from_matrix = from->
matrix
;
163
to_matrix = to->
matrix
;
166
from_matrix = from->
matrix
;
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
matrix.cc
5
/** @file
matrix
.cc
6
* Implements simple
matrix
manipulation functions.
12
#include "
matrix
.h"
65
// Generate to a temporary first in case the output
matrix
and input
66
//
matrix
are the same.
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/PostSubBuffer/
PostSubBuffer.c
43
// MVP
matrix
95
// Update MVP
matrix
based on time
112
// Generate a perspective
matrix
with a 60 degree FOV
116
// Generate a model view
matrix
to rotate/translate the cube
154
// Load the MVP
matrix
/external/chromium_org/third_party/qcms/src/
qcmsint.h
54
float ALIGN
matrix
[3][4];
member in struct:_qcms_transform
99
struct
matrix
{
struct
109
struct
matrix
matrix
;
member in struct:qcms_modular_transform
248
struct
matrix
chromaticAdaption;
/external/chromium_org/third_party/skia/include/device/xps/
SkXPSDevice.h
98
const SkMatrix&
matrix
,
123
const SkMatrix*
matrix
,
229
const SkMatrix&
matrix
,
295
const SkMatrix&
matrix
,
300
SkMatrix*
matrix
,
/external/chromium_org/third_party/skia/src/animator/
SkPathParts.cpp
300
SK_MEMBER(
matrix
,
Matrix
),
308
SkAddPath::SkAddPath() :
matrix
(NULL), path(NULL) {
313
if (
matrix
)
314
fPath->fPath.addPath(path->fPath,
matrix
->getMatrix());
/external/eigen/Eigen/src/plugins/
CommonCwiseUnaryOps.h
67
/** Overloaded for efficient real
matrix
times complex scalar value */
76
operator*(const Scalar& scalar, const StorageBaseType&
matrix
)
77
{ return
matrix
*scalar; }
80
operator*(const std::complex<Scalar>& scalar, const StorageBaseType&
matrix
)
81
{ return
matrix
*scalar; }
/external/eigen/test/eigen2/
eigen2_array.cpp
21
typedef
Matrix
<Scalar, MatrixType::RowsAtCompileTime, 1> VectorType;
56
typedef
Matrix
<Scalar, MatrixType::RowsAtCompileTime, 1> VectorType;
120
CALL_SUBTEST_1( array(
Matrix
<float, 1, 1>()) );
128
CALL_SUBTEST_1( comparisons(
Matrix
<float, 1, 1>()) );
135
CALL_SUBTEST_1( lpNorm(
Matrix
<float, 1, 1>()) );
eigen2_sparse_product.cpp
20
typedef
Matrix
<Scalar,Dynamic,Dynamic> DenseMatrix;
21
typedef
Matrix
<Scalar,Dynamic,1> DenseVector;
23
// test
matrix
-
matrix
product
55
// test
matrix
- diagonal product
Completed in 765 milliseconds
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