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  /hardware/invensense/65xx/libsensors_iio/software/core/mllite/
data_builder.h 74 * the rotation matrix could be thought of only having elements of 0,1,-1.
249 void inv_get_compass_soft_iron_matrix_d(long *matrix);
250 void inv_set_compass_soft_iron_matrix_d(long *matrix);
252 void inv_get_compass_soft_iron_matrix_f(float *matrix);
253 void inv_set_compass_soft_iron_matrix_f(float *matrix);
  /packages/apps/Gallery2/src/com/android/gallery3d/ingest/ui/
MtpImageView.java 21 import android.graphics.Matrix;
117 private Matrix mDrawMatrix = new Matrix();
182 if (changed && getScaleType() == ScaleType.MATRIX) {
200 if (getScaleType() == ScaleType.MATRIX) {
  /external/opencv/cvaux/src/
cvtrifocal.cpp 103 void fprintMatrix(FILE* file,CvMat* matrix)
107 for( i=0;i<matrix->rows;i++ )
109 for(j=0;j<matrix->cols;j++)
111 fprintf(file,"%10.7lf ",cvmGet(matrix,i,j));
121 /* Normalize image points using camera matrix */
151 CV_ERROR( CV_StsUnmatchedSizes, "Size of camera matrix must be 3x3" );
216 CV_ERROR( CV_StsUnmatchedSizes, "Size of project matrix must be 3x4 or 9x4 (for 3 matrices)" );
226 /* Find transform matrix for each camera */
300 /* We have computed corr points. Now we can compute generators for reduced fundamental matrix */
302 /* Compute generators for reduced fundamental matrix from 3 pair of collect points *
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  /external/chromium_org/skia/ext/
vector_platform_device_emf_win.cc 44 // functions works with integers. The idea is to premultiply the matrix
126 // TODO(maruel): Bypass the current transformation matrix.
276 SkMatrix matrix; local
282 // Compute matrix from the two rectangles
288 matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
300 matrix.mapRect(&tmpDst, tmpSrc);
313 // Since we did an extract, we need to adjust the matrix accordingly
322 matrix.preTranslate(dx, dy);
325 this->drawBitmap(draw, *bitmapPtr, matrix, paint);
330 const SkMatrix& matrix,
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  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselController.java 187 * Set the matrix for the specified card
188 * @param n The card to set the matrix for
189 * @param matrix The matrix to use
192 public void setMatrixForItem(int n, float[] matrix) {
194 mRenderScript.setMatrix(n, matrix);
540 * Sets the matrix used to transform card geometries. By default, this
541 * is the identity matrix, but you can specify a different matrix if you
544 * @param matrix array of 9 or 16 floats representing a 3x3 or 4x4 matrix
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  /external/chromium_org/third_party/WebKit/PerformanceTests/SVG/resources/
FlowerFromMyGarden.svg 191 gradientTransform="matrix(0.751391,0,0,0.751391,-402.5547,260.1)" />
201 gradientTransform="matrix(0.751391,0,0,0.320511,-407.0999,509.9099)"
208 gradientTransform="matrix(0.751391,0,0,0.320511,-407.0999,509.9099)"
223 gradientTransform="matrix(0.751391,0,0,0.751391,-48.02741,262.776)" />
233 gradientTransform="matrix(0.751391,0,0,0.751391,-417.0774,264.4144)" />
243 gradientTransform="matrix(0.751391,0,0,0.751391,-420.7358,260.1)" />
253 gradientTransform="matrix(0.751391,0,0,0.751391,-417.0958,249.91)" />
263 gradientTransform="matrix(0.751391,0,0,0.751391,-417.0591,281.173)" />
273 gradientTransform="matrix(0.751391,0,0,0.618543,-420.7358,291.2111)"
284 gradientTransform="matrix(0.751391,0,0,2.109932,-407.0999,-173.4699)
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  /external/ceres-solver/internal/ceres/
small_blas.h 44 // Remove the ".noalias()" annotation from the matrix matrix
116 // For the matrix-matrix functions below, there are three variants for
122 // is called if all matrix dimensions are compile time
146 // matrix A * B. This is done by specifying the true size of C via
284 // Matrix-Vector multiplication
309 // lazyProduct works better than .noalias() for matrix-vector
360 // lazyProduct works better than .noalias() for matrix-vector
dogleg_strategy_test.cc 64 Matrix basis(6, 6);
76 Matrix sqrtD = Ddiag.array().sqrt().matrix().asDiagonal();
77 Matrix jacobian = sqrtD * basis;
105 Matrix jacobian = Ddiag.asDiagonal();
212 const Matrix basis = strategy.subspace_basis();
  /external/chromium_org/media/base/
channel_mixer.cc 37 // Symmetry allows simplifying the matrix building code by allowing us to
77 // Create the transformation matrix of input channels to output channels.
78 // Updates the empty matrix with the transformation, and returns true
80 bool CreateTransformationMatrix(std::vector< std::vector<float> >* matrix);
143 // Create the transformation matrix
150 std::vector< std::vector<float> >* matrix) {
151 matrix_ = matrix;
153 // Size out the initial matrix.
314 // See if the output |matrix_| is simply a remapping matrix. If each input
  /external/eigen/test/
block.cpp 18 typedef Matrix<Scalar, MatrixType::RowsAtCompileTime, 1> VectorType;
19 typedef Matrix<Scalar, 1, MatrixType::ColsAtCompileTime> RowVectorType;
20 typedef Matrix<Scalar, Dynamic, Dynamic> DynamicMatrixType;
21 typedef Matrix<Scalar, Dynamic, 1> DynamicVectorType;
56 Matrix<Scalar,Dynamic,Dynamic> b1(1,1); b1(0,0) = m1(r1,c1);
78 Matrix<Scalar,Dynamic,Dynamic> b = m1.template block<BlockRows,BlockCols>(3,3);
208 CALL_SUBTEST_1( block(Matrix<float, 1, 1>()) );
215 CALL_SUBTEST_8( block(Matrix<float,Dynamic,4>(3, 4)) );
219 CALL_SUBTEST_7( data_and_stride(Matrix<int,Dynamic,Dynamic,RowMajor>(internal::random(5,50), internal::random(5,50))) );
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Geometry.java 88 * the cached offset matrix used when the geometry is batched
342 * Recomputes the cached offset matrix used when the geometry is batched *
348 // Compute the cached world matrix
383 * Recomputes the matrix returned by {@link Geometry#getWorldMatrix() }.
390 // Compute the cached world matrix
404 * A {@link Matrix4f matrix} that transforms the {@link Geometry#getMesh() mesh}
405 * from model space to world space. This matrix is computed based on the
410 * @return Matrix to transform from local space to world space
439 // Update transform, and compute cached world matrix
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 37 import android.opengl.Matrix;
146 Matrix.setIdentityM(mSTMatrix, 0);
147 Matrix.setIdentityM(mMMatrix, 0);
221 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
222 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
237 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
322 Matrix.setLookAtM(mVMatrix, 0, 0, 0, 5f, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
376 Matrix.setIdentityM(mMMatrix, 0);
377 Matrix.translateM(mMMatrix, 0, mPos[0], mPos[1], mPos[2]);
  /external/chromium_org/third_party/skia/src/gpu/
GrContext.cpp 622 // We attempt to map r by the inverse matrix and draw that. mapRect will
627 GrPrintf("Could not invert matrix\n");
633 GrPrintf("Could not invert matrix\n");
684 const SkMatrix* matrix,
723 if (NULL != matrix && !matrix->preservesAxisAlignment()) {
733 if (NULL != matrix && !matrix->preservesRightAngles()) {
740 if (NULL != matrix) {
741 combinedMatrix->preConcat(*matrix);
1553 SkMatrix matrix; local
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  /external/skia/src/gpu/
GrContext.cpp 622 // We attempt to map r by the inverse matrix and draw that. mapRect will
627 GrPrintf("Could not invert matrix\n");
633 GrPrintf("Could not invert matrix\n");
684 const SkMatrix* matrix,
723 if (NULL != matrix && !matrix->preservesAxisAlignment()) {
733 if (NULL != matrix && !matrix->preservesRightAngles()) {
740 if (NULL != matrix) {
741 combinedMatrix->preConcat(*matrix);
1553 SkMatrix matrix; local
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  /external/ceres-solver/include/ceres/
rotation.h 66 // projection matrix).
72 // row-major matrix.
97 // Conversions between 3x3 rotation matrix (in column major order) and
116 // Conversions between 3x3 rotation matrix (in row major order) and
130 // Convert a 4-vector to a 3x3 scaled rotation matrix.
133 // identity matrix and for small a, b, c the quaternion [1 a b c] goes to
134 // the matrix
140 // which corresponds to a Rodrigues approximation, the last matrix being
141 // the cross-product matrix of [a b c]. Together with the property that
144 // The rotation matrix is row-major
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  /external/chromium_org/third_party/mesa/src/src/glsl/
glsl_types.cpp 423 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
622 /* There is no conversion among matrix types. */
665 * columns and <R> rows, the matrix is stored identically to a row of
670 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
687 /* (5) If the member is a column-major matrix with <C> columns and
688 * <R> rows, the matrix is stored identically to an array of
692 * (7) If the member is a row-major matrix with <C> columns and <R>
693 * rows, the matrix is stored identically to an array of <R>
761 /* (5) If the member is a column-major matrix with <C> columns and
762 * <R> rows, the matrix is stored identically to an array o
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  /external/mesa3d/src/glsl/
glsl_types.cpp 423 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
622 /* There is no conversion among matrix types. */
665 * columns and <R> rows, the matrix is stored identically to a row of
670 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
687 /* (5) If the member is a column-major matrix with <C> columns and
688 * <R> rows, the matrix is stored identically to an array of
692 * (7) If the member is a row-major matrix with <C> columns and <R>
693 * rows, the matrix is stored identically to an array of <R>
761 /* (5) If the member is a column-major matrix with <C> columns and
762 * <R> rows, the matrix is stored identically to an array o
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  /external/eigen/Eigen/src/Geometry/
Quaternion.h 49 // typedef typename Matrix<Scalar,4,1> Coefficients;
51 typedef Matrix<Scalar,3,1> Vector3;
52 /** the equivalent rotation matrix type */
53 typedef Matrix<Scalar,3,3> Matrix3;
137 /** \returns an equivalent 3x3 rotation matrix */
218 typedef Matrix<_Scalar,4,1,_Options> Coefficients;
263 * - a rotation matrix expression,
311 typedef Map<Matrix<_Scalar,4,1>, _Options> Coefficients;
328 typedef Map<const Matrix<_Scalar,4,1>, _Options> Coefficients;
469 * then it is much more efficient to first convert it to a 3x3 Matrix
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  /external/opencv/cv/src/
cvsamplers.cpp 605 dsttype *dst, int dst_step, CvSize win_size, const float *matrix ) \
610 double A11 = matrix[0], A12 = matrix[1], A13 = matrix[2]-A11*dx-A12*dy; \
611 double A21 = matrix[3], A22 = matrix[4], A23 = matrix[5]-A21*dx-A22*dy; \
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  /packages/apps/Camera2/src/com/android/camera/util/
CameraUtil.java 30 import android.graphics.Matrix;
186 Matrix m = new Matrix();
691 public static void prepareMatrix(Matrix matrix, boolean mirror, int displayOrientation,
694 matrix.setScale(mirror ? -1 : 1, 1);
696 matrix.postRotate(displayOrientation);
699 matrix.postScale(viewWidth / 2000f, viewHeight / 2000f);
700 matrix.postTranslate(viewWidth / 2f, viewHeight / 2f);
703 public static void prepareMatrix(Matrix matrix, boolean mirror, int displayOrientation
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  /cts/tests/tests/graphics/src/android/graphics/cts/
PathTest.java 20 import android.graphics.Matrix;
111 path.transform(new Matrix(), dst);
288 Matrix matrix = new Matrix(); local
289 path.addPath(src, matrix);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
api_path.c 442 struct matrix *matrix = &ctx->state.vg.path_user_to_surface_matrix;
444 matrix_map_point(matrix, pts[0], pts[1], pts + 0, pts + 1);
445 matrix_map_point(matrix, pts[2], pts[3], pts + 2, pts + 3);
446 matrix_map_point(matrix, pts[4], pts[5], pts + 4, pts + 5);
447 matrix_map_point(matrix, pts[6], pts[7], pts + 6, pts + 7);
  /external/chromium_org/third_party/qcms/src/
transform-sse1.c 41 float (*mat)[4] = transform->matrix;
62 /* input matrix values never change */
99 /* gamma * matrix */
161 float (*mat)[4] = transform->matrix;
182 /* input matrix values never change */
221 /* gamma * matrix */
transform-sse2.c 41 float (*mat)[4] = transform->matrix;
62 /* input matrix values never change */
99 /* gamma * matrix */
155 float (*mat)[4] = transform->matrix;
176 /* input matrix values never change */
215 /* gamma * matrix */
  /external/eigen/Eigen/src/Core/products/
TriangularMatrixMatrix_MKL.h 29 * Triangular matrix * matrix product functionality based on ?TRMM.
106 typedef Matrix<EIGTYPE, Dynamic, Dynamic, LhsStorageOrder> MatrixLhs; \
107 typedef Matrix<EIGTYPE, Dynamic, Dynamic, RhsStorageOrder> MatrixRhs; \
220 typedef Matrix<EIGTYPE, Dynamic, Dynamic, LhsStorageOrder> MatrixLhs; \
221 typedef Matrix<EIGTYPE, Dynamic, Dynamic, RhsStorageOrder> MatrixRhs; \

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