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  /external/eigen/test/
miscmatrices.cpp 19 typedef Matrix<Scalar, MatrixType::RowsAtCompileTime, 1> VectorType;
20 typedef Matrix<Scalar, 1, MatrixType::ColsAtCompileTime> RowVectorType;
30 Matrix<Scalar, MatrixType::RowsAtCompileTime, MatrixType::RowsAtCompileTime>
42 CALL_SUBTEST_1( miscMatrices(Matrix<float, 1, 1>()) );
smallvectors.cpp 15 typedef Matrix<Scalar, 1, 2> V2;
16 typedef Matrix<Scalar, 3, 1> V3;
17 typedef Matrix<Scalar, 1, 4> V4;
18 typedef Matrix<Scalar, Dynamic, 1> VX;
  /external/eigen/unsupported/test/
matrix_square_root.cpp 33 // for complex matrices, any matrix is fine
58 CALL_SUBTEST_4(testMatrixSqrt(Matrix<double,Dynamic,Dynamic,RowMajor>(9, 9)));
59 CALL_SUBTEST_5(testMatrixSqrt(Matrix<float,1,1>()));
60 CALL_SUBTEST_5(testMatrixSqrt(Matrix<std::complex<float>,1,1>()));
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
Sky.vert 16 // compute rotation only for view matrix
  /external/srec/srec/clib/
matx_ops.h 22 static PINLINE void matrix_fixed_multiply_frame(imeldata *outvec, imeldata **matrix,
25 static PINLINE void matrix_fixed_multiply_frame(imeldata *outvec, imeldata **matrix,
31 ASSERT(matrix);
39 sum += matrix[ii][jj] * vector[jj];
  /frameworks/base/docs/html/training/graphics/opengl/
projection.jd 70 projection transformation {@link android.opengl.Matrix} using the {@link
71 android.opengl.Matrix#frustumM Matrix.frustumM()} method:</p>
80 // this projection matrix is applied to object coordinates
82 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
86 <p>This code populates a projection matrix, {@code mProjMatrix} which you can then combine with a
99 calculated using the {@link android.opengl.Matrix#setLookAtM Matrix.setLookAtM()} method and then
100 combined with the previously calculated projection matrix. The combined transformation matrices
108 // Set the camera position (View matrix)
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  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
mesh_test.rs 51 // Setup the projection matrix
60 rs_matrix4x4 matrix;
61 rsMatrixLoadTranslate(&matrix, gRenderSurfaceW/2, gRenderSurfaceH/2, 0);
62 rsgProgramVertexLoadModelMatrix(&matrix);
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
trsMatrix.h 25 // Calculate the determinant of a matrix
28 // Invert a matrix
34 // Normalize matrix so matrix[2][2] is '1'
  /packages/apps/Camera2/jni/feature_mos/src/mosaic/
trsMatrix.h 25 // Calculate the determinant of a matrix
28 // Invert a matrix
34 // Normalize matrix so matrix[2][2] is '1'
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
trsMatrix.h 25 // Calculate the determinant of a matrix
28 // Invert a matrix
34 // Normalize matrix so matrix[2][2] is '1'
  /frameworks/base/graphics/java/android/renderscript/
Matrix4f.java 30 * Creates a new identity 4x4 matrix
38 * Creates a new matrix and sets its values from the given
41 * @param dataArray values to set the matrix to, must be 16
50 * Return a reference to the internal array representing matrix
51 * values. Modifying this array will also change the matrix
53 * @return internal array representing the matrix
82 * Sets the matrix values to identity
107 * Sets the values of the matrix to those of the parameter
109 * @param src matrix to load the values from
116 * Sets the values of the matrix to those of the paramete
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  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Matrix4f.java 30 * Creates a new identity 4x4 matrix
38 * Creates a new matrix and sets its values from the given
41 * @param dataArray values to set the matrix to, must be 16
50 * Return a reference to the internal array representing matrix
51 * values. Modifying this array will also change the matrix
53 * @return internal array representing the matrix
82 * Sets the matrix values to identity
107 * Sets the values of the matrix to those of the parameter
109 * @param src matrix to load the values from
116 * Sets the values of the matrix to those of the paramete
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  /frameworks/base/docs/html/reference/renderscript/
rs__matrix_8rsh_source.html 50 <a name="l00037"></a>00037 <a class="code" href="rs__matrix_8rsh.html#ad6ea242218e0f1a031f754df0317e6e7">rsMatrixSet</a>(<a class="code" href="structrs__matrix4x4.html" title="4x4 float matrix">rs_matrix4x4</a> *m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> row, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> col, <span class="keywordtype">float</span> v);
52 <a name="l00042"></a>00042 <a class="code" href="rs__matrix_8rsh.html#ad6ea242218e0f1a031f754df0317e6e7">rsMatrixSet</a>(<a class="code" href="structrs__matrix3x3.html" title="3x3 float matrix">rs_matrix3x3</a> *m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> row, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> col, <span class="keywordtype">float</span> v);
54 <a name="l00047"></a>00047 <a class="code" href="rs__matrix_8rsh.html#ad6ea242218e0f1a031f754df0317e6e7">rsMatrixSet</a>(<a class="code" href="structrs__matrix2x2.html" title="2x2 float matrix">rs_matrix2x2</a> *m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> row, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> col, <span class="keywordtype">float</span> v);
57 <a name="l00059"></a>00059 <a class="code" href="rs__matrix_8rsh.html#a22e983b67d3089c5cb97032e249ca335">rsMatrixGet</a>(const <a class="code" href="structrs__matrix4x4.html" title="4x4 float matrix">rs_matrix4x4</a> *m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> row, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> col);
59 <a name="l00064"></a>00064 <a class="code" href="rs__matrix_8rsh.html#a22e983b67d3089c5cb97032e249ca335">rsMatrixGet</a>(const <a class="code" href="structrs__matrix3x3.html" title="3x3 float matrix">rs_matrix3x3</a> *m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> row, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> col);
61 <a name="l00069"></a>00069 <a class="code" href="rs__matrix_8rsh.html#a22e983b67d3089c5cb97032e249ca335">rsMatrixGet</a>(const <a class="code" href="structrs__matrix2x2.html" title="2x2 float matrix">rs_matrix2x2</a> *m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> row, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> col);
63 <a name="l00076"></a>00076 extern <span class="keywordtype">void</span> __attribute__((overloadable)) <a class="code" href="rs__matrix_8rsh.html#a0ffd9de971cf10d0a663ff565be8d3cc">rsMatrixLoadIdentity</a>(<a class="code" href="structrs__matrix4x4.html" title="4x4 float matrix">rs_matrix4x4</a> *m);
64 <a name="l00080"></a>00080 extern <span class="keywordtype">void</span> __attribute__((overloadable)) <a class="code" href="rs__matrix_8rsh.html#a0ffd9de971cf10d0a663ff565be8d3cc">rsMatrixLoadIdentity</a>(<a class="code" href="structrs__matrix3x3.html" title="3x3 float matrix">rs_matrix3x3</a> *m);
65 <a name="l00084"></a>00084 extern <span class="keywordtype">void</span> __attribute__((overloadable)) <a class="code" href="rs__matrix_8rsh.html#a0ffd9de971cf10d0a663ff565be8d3cc">rsMatrixLoadIdentity</a>(<a class="code" href="structrs__matrix2x2.html" title="2x2 float matrix">rs_matrix2x2</a> *m);
67 <a name="l00091"></a>00091 extern <span class="keywordtype">void</span> __attribute__((overloadable)) <a class="code" href="rs__matrix_8rsh.html#ac380c4117e047da494a74f0dad20fab3">rsMatrixLoad</a>(<a class="code" href="structrs__matrix4x4.html" title="4x4 float matrix">rs_matrix4x4</a> *m, const <span class="keywordtype">float</span> *v)
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
SceneGraphNode.cpp 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.h 33 Matrix* setUpModelMatrix();
34 Matrix* setUpViewMatrix();
35 Matrix* setUpProjectionMatrix(float width, float height);
  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 21 import android.graphics.Matrix;
37 Matrix m = new Matrix();
  /external/ceres-solver/internal/ceres/
cxsparse.h 56 // A - The system matrix.
64 // Creates a sparse matrix from a compressed-column form. No memory is
69 // Creates a new matrix from a triplet form. Deallocate the returned matrix
75 // The returned matrix should be deallocated with Free when not used
81 // The returned matrix should be deallocated with Free when not used
87 // The returned matrix should be deallocated with Free when not used anymore.
93 // The returned matrix should be deallocated with Free when not used anymore.
98 // function first detects the block sparsity of the matrix using
100 // sparse matrix to find a fill-reducing ordering. This ordering i
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partitioned_matrix_view.h 33 // have access to the two parts of the matrix as linear operators
44 // Given generalized bi-partite matrix A = [E F], with the same block
51 // block structure of the matrix does not satisfy the requirements of
61 // matrix = [E F], where the matrix E contains the first
63 PartitionedMatrixView(const BlockSparseMatrix& matrix,
79 // Create and return the block diagonal of the matrix E'E.
82 // Create and return the block diagonal of the matrix F'F.
85 // Compute the block diagonal of the matrix E'E and store it in
86 // block_diagonal. The matrix block_diagonal is expected to have
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sparse_matrix.h 47 // information about the sparsity structure of the matrix is
52 // sparse matrix will have a two part representation. A values array
53 // that will be used to store the entries of the sparse matrix and
61 // the structure of the sparse matrix as that seems to be highly
62 // matrix type dependent and we are at this stage unable to come up
64 // matrix types.
84 // sparse matrix.
85 virtual void ToDenseMatrix(Matrix* dense_matrix) const = 0;
87 // Write out the matrix as a sequence of (i,j,s) triplets. This
88 // format is useful for loading the matrix into MATLAB/octave as
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  /external/chromium_org/cc/quads/
stream_video_draw_quad.h 23 const gfx::Transform& matrix);
31 const gfx::Transform& matrix);
34 gfx::Transform matrix; member in class:cc::StreamVideoDrawQuad
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
matrix.h 9 /** @file matrix.cc
10 * Implements simple matrix manipulation functions.
21 /// Since GLES2 doesn't have all the nifty matrix transform functions that GL
  /external/chromium_org/third_party/skia/src/effects/
SkOffsetImageFilter.cpp 14 const SkMatrix& matrix,
18 if (getInput(0) && !getInput(0)->filterImage(proxy, source, matrix, &src, loc)) {
23 matrix.mapVectors(&vec, &fOffset, 1);
  /external/chromium_org/webkit/renderer/compositor_bindings/
web_transform_operations_impl.cc 50 void WebTransformOperationsImpl::appendMatrix(const SkMatrix44& matrix) {
52 transform.matrix() = matrix;
  /external/eigen/doc/
I02_HiPerformance.dox 4 /** \page TopicWritingEfficientProductExpression Writing efficient matrix product expressions
14 all kind of matrix products and triangular solvers.
23 \section GEMM General Matrix-Matrix product (GEMM)
25 Let's start with the most common primitive: the matrix product of general dense matrices.
31 When Eigen detects a matrix product, it analyzes both sides of the product to extract a
69 and a matrix product does not evaluate the matrix product but instead it
70 returns a matrix product expression tracking the scalar scaling factor. <br>
71 Without this optimization, the matrix product would be evaluated into
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  /external/eigen/test/eigen2/
eigen2_smallvectors.cpp 14 typedef Matrix<Scalar, 1, 2> V2;
15 typedef Matrix<Scalar, 3, 1> V3;
16 typedef Matrix<Scalar, 1, 4> V4;

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