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      1 #ifndef EXAMPLES_HELLO_WORLD_GLES_MATRIX_H
      2 #define EXAMPLES_HELLO_WORLD_GLES_MATRIX_H
      3 
      4 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 /** @file matrix.cc
     10  * Implements simple matrix manipulation functions.
     11  */
     12 
     13 //-----------------------------------------------------------------------------
     14 #define _USE_MATH_DEFINES 1
     15 #include <limits.h>
     16 #include <math.h>
     17 #include <GLES2/gl2.h>
     18 
     19 typedef GLfloat Matrix_t[16];
     20 
     21 /// Since GLES2 doesn't have all the nifty matrix transform functions that GL
     22 /// has, we emulate some of them here for the sake of sanity from:
     23 /// http://www.opengl.org/wiki/GluPerspective_code
     24 void glhFrustumf2(Matrix_t mat,
     25                   GLfloat left,
     26                   GLfloat right,
     27                   GLfloat bottom,
     28                   GLfloat top,
     29                   GLfloat znear,
     30                   GLfloat zfar);
     31 
     32 void glhPerspectivef2(Matrix_t mat,
     33                       GLfloat fovyInDegrees,
     34                       GLfloat aspectRatio,
     35                       GLfloat znear,
     36                       GLfloat zfar);
     37 
     38 void identity_matrix(Matrix_t mat);
     39 void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat);
     40 void rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat);
     41 void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat);
     42 
     43 #endif  // EXAMPLES_HELLO_WORLD_GLES_MATRIX_H
     44