/external/eigen/unsupported/Eigen/src/NonLinearOptimization/ |
lmpar.h | 7 Matrix< Scalar, Dynamic, Dynamic > &r, 9 const Matrix< Scalar, Dynamic, 1 > &diag, 10 const Matrix< Scalar, Dynamic, 1 > &qtb, 13 Matrix< Scalar, Dynamic, 1 > &x) 34 Matrix< Scalar, Dynamic, 1 > wa1, wa2; 114 Matrix< Scalar, Dynamic, 1 > sdiag(n); 163 const ColPivHouseholderQR<Matrix< Scalar, Dynamic, Dynamic> > &qr, 164 const Matrix< Scalar, Dynamic, 1 > &diag, 165 const Matrix< Scalar, Dynamic, 1 > &qtb, 168 Matrix< Scalar, Dynamic, 1 > &x [all...] |
/external/mesa3d/src/glsl/ |
ast_function.cpp | 514 * Dereference a specific component from a scalar, vector, or matrix 536 /* Dereference a row of the matrix, then call this function again to get 854 * Generate assignment of a portion of a vector to a portion of a matrix column 877 * that are to be assigned to the column of the matrix. 895 * Generate inline code for a matrix constructor 916 /* There are three kinds of matrix constructors. 918 * - Construct a matrix from a single scalar by replicating that scalar to 919 * along the diagonal of the matrix and setting all other components to 922 * - Construct a matrix from an arbirary combination of vectors and 924 * to the matrix in colum-major order until the matrix is full 1412 ir_rvalue *matrix = (ir_rvalue *) n; local [all...] |
/external/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 213 * The interpretation of the texture matrix depends on the sample mode. The 214 * texture matrix is applied both when the texture coordinates are explicit 216 * case the texture matrix is applied to the pre-view-matrix position 220 * The post-matrix texture coordinates are in normalize space with (0,0) at 223 * The matrix specifies the radial gradient parameters. 224 * (0,0) in the post-matrix space is center of the radial gradient. 226 * Matrix transforms to space where first circle is centered at the 228 * 0 and is provided by setRadial2Params. The post-matrix space is 231 * The angle from the origin of texture coordinates in post-matrix spac [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/ |
gl-matrix.js | 2 * @fileoverview gl-matrix - High performance matrix and vector operations 42 // gl-matrix lives in a browser, define its namespaces in global 47 // gl-matrix lives in commonjs, define its namespaces in exports 469 * @param {mat2} m matrix to transform with 485 * @param {mat2d} m matrix to transform with 502 * @param {mat3} m matrix to transform with 520 * @param {mat4} m matrix to transform with 979 * @param {mat4} m matrix to transform with [all...] |
/external/ceres-solver/internal/ceres/ |
covariance_impl.cc | 148 // Find where in the covariance matrix the block is located. 218 Matrix block1_jacobian(block1_size, block1_local_size); 225 Matrix block2_jacobian(block2_size, block2_local_size); 252 // Determine the sparsity pattern of the covariance matrix based on 281 // first row corresponding to it in the covariance matrix using the 293 // Compute the number of non-zeros in the covariance matrix. Along 295 // triangular part of the matrix. 312 // Make sure we are constructing a block upper triangular matrix. 332 // Fill the sparsity pattern of the covariance matrix. 340 // covariance matrix. For each parameter block, look in the uppe [all...] |
implicit_schur_complement.cc | 107 // By breaking it down into individual matrix vector products 109 // PartitionedMatrixView of the input matrix A. 133 ConstVectorRef(x, num_cols()).array()).matrix(); 142 // Given a block diagonal matrix and an optional array of diagonal 143 // entries D, add them to the diagonal of the matrix and compute the 159 m += d.array().square().matrix().asDiagonal(); 165 .solve(Matrix::Identity(row_block_size, row_block_size)); 169 // Similar to RightMultiply, use the block structure of the matrix A 205 // this using a series of matrix vector products.
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/external/chromium_org/third_party/skia/src/core/ |
SkBitmapProcState.cpp | 36 // true iff the matrix contains, at most, scale and translate elements 42 * For the purposes of drawing bitmaps, if a matrix is "almost" translate 45 static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) { 46 SkASSERT(matrix_only_scale_translate(matrix)); 48 if (matrix.getType() & SkMatrix::kScale_Mask) { 55 matrix.mapPoints(SkTCast<SkPoint*>(&dst), 62 // phase (in pixel space) that any translate in the matrix might impart. 71 static bool just_trans_general(const SkMatrix& matrix) { 72 SkASSERT(matrix_only_scale_translate(matrix)); 74 if (matrix.getType() & SkMatrix::kScale_Mask) [all...] |
/external/skia/src/core/ |
SkBitmapProcState.cpp | 36 // true iff the matrix contains, at most, scale and translate elements 42 * For the purposes of drawing bitmaps, if a matrix is "almost" translate 45 static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) { 46 SkASSERT(matrix_only_scale_translate(matrix)); 48 if (matrix.getType() & SkMatrix::kScale_Mask) { 55 matrix.mapPoints(SkTCast<SkPoint*>(&dst), 62 // phase (in pixel space) that any translate in the matrix might impart. 71 static bool just_trans_general(const SkMatrix& matrix) { 72 SkASSERT(matrix_only_scale_translate(matrix)); 74 if (matrix.getType() & SkMatrix::kScale_Mask) [all...] |
/frameworks/native/libs/input/ |
Input.cpp | 422 static void transformPoint(const float matrix[9], float x, float y, float *outX, float *outY) { 424 float newX = matrix[0] * x + matrix[1] * y + matrix[2]; 425 float newY = matrix[3] * x + matrix[4] * y + matrix[5]; 426 float newZ = matrix[6] * x + matrix[7] * y + matrix[8] [all...] |
/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 112 mModelMatrix = new Matrix(); 129 // Set the view matrix. 130 mViewMatrix = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); 132 // Create a new perspective projection matrix. The height will stay the same 142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far); 159 Matrix* transformMatrix = Matrix::newScale(scale, scale, scale);
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/cts/tests/tests/view/src/android/view/animation/cts/ |
RotateAnimationTest.java | 21 import android.graphics.Matrix; 99 Matrix expectedMatrix = new Matrix(); 123 private void assertMatrixEquals(Matrix expectedMatrix, Matrix actualMatrix) { 155 Matrix expectedMatrix = new Matrix();
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/external/chromium_org/cc/output/ |
filter_operations.cc | 106 const SkScalar* matrix = op.matrix(); local 107 return matrix[15] || matrix[16] || matrix[17] || matrix[18] != 1 || 108 matrix[19];
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/external/chromium_org/skia/ext/ |
platform_device_mac.cc | 84 const SkMatrix& matrix) { 87 // the current transformation matrix identity and only then load the new one. 89 // Reset matrix to identity. 95 // assert that we have indeed returned to the identity Matrix. 101 SkMatrix transformed_matrix = matrix; 102 SkScalar sy = matrix.getScaleY() * (SkScalar)-1; 105 SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGTransform.cpp | 47 SVGTransform::SVGTransform(const AffineTransform& matrix) 50 , m_matrix(matrix) 54 void SVGTransform::setMatrix(const AffineTransform& matrix) 58 m_matrix = matrix; 63 // The underlying matrix has been changed, alter the transformation type. 64 // Spec: In case the matrix object is changed directly (i.e., without using the methods on the SVGTransform interface itself) 136 DEFINE_STATIC_LOCAL(String, matrixString, ("matrix("));
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/external/chromium_org/third_party/opus/src/silk/fixed/ |
corrMatrix_FIX.c | 33 * Correlation Matrix Computations for LS estimate. 40 const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ 74 /* Calculates correlation matrix X'*X */ 76 const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ 80 opus_int32 *XX, /* O Pointer to X'*X correlation matrix [ order x order ] */ 108 /* Fill out the diagonal of the correlation matrix */ 118 /* Calculate the remaining elements of the correlation matrix */
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLEffectMatrix.cpp | 115 // varying = matrix * coords (logically) 189 const SkMatrix& matrix, 199 GrAssert(matrix.isIdentity()); 204 GrAssert(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType())); 206 SkScalar tx = matrix[SkMatrix::kMTransX] + (coordChangeMatrix)[SkMatrix::kMTransX]; 207 SkScalar ty = matrix[SkMatrix::kMTransY] + (coordChangeMatrix)[SkMatrix::kMTransY]; 218 combined.setConcat(matrix, coordChangeMatrix);
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/external/eigen/test/eigen2/ |
eigen2_triangular.cpp | 16 typedef Matrix<Scalar, MatrixType::RowsAtCompileTime, 1> VectorType; 31 identity = Matrix<Scalar, MatrixType::RowsAtCompileTime, MatrixType::RowsAtCompileTime> 33 square = Matrix<Scalar, MatrixType::RowsAtCompileTime, MatrixType::RowsAtCompileTime> 150 CALL_SUBTEST_1( triangular(Matrix<float, 1, 1>()) ); 151 CALL_SUBTEST_2( triangular(Matrix<float, 2, 2>()) ); 154 CALL_SUBTEST_5( triangular(Matrix<std::complex<float>,8, 8>()) ); 156 CALL_SUBTEST_7( triangular(Matrix<float,Dynamic,Dynamic,RowMajor>(5, 5)) );
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/external/eigen/unsupported/test/ |
autodiff.cpp | 39 typedef Matrix<Scalar,InputsAtCompileTime,1> InputType; 40 typedef Matrix<Scalar,ValuesAtCompileTime,1> ValueType; 41 typedef Matrix<Scalar,ValuesAtCompileTime,InputsAtCompileTime> JacobianType; 52 void operator() (const Matrix<T,InputsAtCompileTime,1>& x, Matrix<T,ValuesAtCompileTime,1>* _v) const 54 Matrix<T,ValuesAtCompileTime,1>& v = *_v; 145 typedef Matrix<AD,2,1> VectorAD;
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/external/skia/src/gpu/gl/ |
GrGLEffectMatrix.cpp | 115 // varying = matrix * coords (logically) 189 const SkMatrix& matrix, 199 GrAssert(matrix.isIdentity()); 204 GrAssert(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType())); 206 SkScalar tx = matrix[SkMatrix::kMTransX] + (coordChangeMatrix)[SkMatrix::kMTransX]; 207 SkScalar ty = matrix[SkMatrix::kMTransY] + (coordChangeMatrix)[SkMatrix::kMTransY]; 218 combined.setConcat(matrix, coordChangeMatrix);
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/external/webrtc/src/modules/audio_coding/codecs/isac/main/source/ |
encode_lpc_swb.h | 51 * of one frame are put in a matrix where each column is a LAR vector of a 52 * sub-frame, then this is equivalent to multiplying the LAR matrix with 73 * of one frame are put in a matrix where each column is a LAR vector of a 74 * sub-frame, then this is equivalent to multiplying the LAR matrix with 78 * -data : pointer to matrix of LAR vectors. The matrix 206 * multiplying gain vector with decorrelating matrix.
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/frameworks/base/docs/html/sdk/api_diff/19/changes/ |
android.opengl.Matrix.html | 10 android.opengl.Matrix 74 Class android.opengl.<A HREF="../../../../reference/android/opengl/Matrix.html" target="_top"><font size="+2"><code>Matrix</code></font></A> 85 <A NAME="android.opengl.Matrix.ctor_changed()"></A> 86 <nobr><A HREF="../../../../reference/android/opengl/Matrix.html#Matrix()" target="_top"><code>Matrix</code></A>() </nobr>
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/frameworks/base/graphics/java/android/graphics/ |
PathMeasure.java | 99 * corresponding matrix. Returns false if there is no path, or a zero-length 100 * path was specified, in which case matrix is unchanged. 103 * @param matrix Allocated by the caller, this is set to the transformation 105 * @param flags Specified what aspects should be returned in the matrix. 107 public boolean getMatrix(float distance, Matrix matrix, int flags) { 108 return native_getMatrix(native_instance, distance, matrix.native_instance, flags);
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/frameworks/base/opengl/java/android/opengl/ |
Visibility.java | 29 * @param ws the world space to screen space transform matrix, as an OpenGL 30 * column matrix. 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly 58 * A ModelView-Projection matrix can be computed by multiplying the 59 * a Projection matrix by the a ModelView matrix (in that order.). There 80 * @param mvp a float array containing the mode-view-projection matrix
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
ShadersActivity.java | 27 import android.graphics.Matrix; 55 private Matrix mMtx1; 56 private Matrix mMtx2; 57 private Matrix mMtx3; 73 mMtx1 = new Matrix(); 80 mMtx2 = new Matrix(); 86 mMtx3 = new Matrix();
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/external/eigen/Eigen/src/Core/ |
ArrayBase.h | 22 * An array is similar to a dense vector or matrix. While matrices are mathematical 88 /** \internal the plain matrix type corresponding to this expression. Note that is not necessarily 90 * reference to a matrix, not a matrix! It is however guaranteed that the return type of eval() is either 102 /** \internal Represents a matrix with all coefficients equal to one another*/ 146 /** \returns an \link MatrixBase Matrix \endlink expression of this array 148 MatrixWrapper<Derived> matrix() { return derived(); } function in class:Eigen::ArrayBase 149 const MatrixWrapper<const Derived> matrix() const { return derived(); } function in class:Eigen::ArrayBase 152 // inline void evalTo(Dest& dst) const { dst = matrix(); }
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