/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
WireBox.java | 33 package com.jme3.scene.debug; 36 import com.jme3.scene.Mesh; 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Format; 39 import com.jme3.scene.VertexBuffer.Type; 40 import com.jme3.scene.VertexBuffer.Usage;
|
WireFrustum.java | 33 package com.jme3.scene.debug; 36 import com.jme3.scene.Mesh; 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Type;
|
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloNode.java | 39 import com.jme3.scene.Geometry; 40 import com.jme3.scene.Node; 41 import com.jme3.scene.shape.Box; 43 /** Sample 2 - How to use nodes as handles to manipulate objects in the scene. 45 * The Root Node is special: Only what is attached to the Root Node appears in the scene. */ 74 rootNode.attachChild(pivot); // put this node in the scene
|
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestDebugShapes.java | 39 import com.jme3.scene.Geometry; 40 import com.jme3.scene.Mesh; 41 import com.jme3.scene.debug.Arrow; 42 import com.jme3.scene.debug.Grid; 43 import com.jme3.scene.debug.WireBox; 44 import com.jme3.scene.debug.WireSphere;
|
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3D.java | 13 import com.jme3.scene.Geometry; 14 import com.jme3.scene.VertexBuffer; 15 import com.jme3.scene.VertexBuffer.Type; 16 import com.jme3.scene.VertexBuffer.Usage; 17 import com.jme3.scene.shape.Sphere; 59 uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
|
/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestEnvironmentMapping.java | 10 import com.jme3.scene.Geometry; 11 import com.jme3.scene.Node; 12 import com.jme3.scene.Spatial;
|
/external/llvm/test/Transforms/InstCombine/ |
2007-10-12-Crash.ll | 4 %struct.Scene = type { i32 (...)** } 7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*) 19 %tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double> [#uses=0]
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_rast_debug.c | 317 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y ) 319 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y); 332 lp_debug_draw_bins_by_coverage( struct lp_scene *scene ) 340 for (x = 0; x < scene->tiles_x; x++) 344 for (y = 0; y < scene->tiles_y; y++) { 345 for (x = 0; x < scene->tiles_x; x++) { 346 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 374 for (x = 0; x < scene->tiles_x; x++) 394 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene ) 398 for (y = 0; y < scene->tiles_y; y++) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
IpoHelper.java | 1 package com.jme3.scene.plugins.blender.animations;
6 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
7 import com.jme3.scene.plugins.blender.BlenderContext;
8 import com.jme3.scene.plugins.blender.curves.BezierCurve;
9 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
10 import com.jme3.scene.plugins.blender.file.BlenderInputStream;
11 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
12 import com.jme3.scene.plugins.blender.file.Pointer;
13 import com.jme3.scene.plugins.blender.file.Structure;
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
IAlphaMask.java | 1 package com.jme3.scene.plugins.blender.materials;
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
ViewPort.java | 38 import com.jme3.scene.Spatial; 48 * which is used to render a set of {@link #attachScene(com.jme3.scene.Spatial) scenes}. 108 * Get the list of {@link SceneProcessor scene processors} that were 276 * Attaches a new scene to render in this ViewPort. 278 * @param scene The scene to attach 282 public void attachScene(Spatial scene){ 283 sceneList.add(scene); 287 * Detaches a scene from rendering. 289 * @param scene The scene to detac [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
WrappedIndexBuffer.java | 1 package com.jme3.scene.mesh; 3 import com.jme3.scene.Mesh; 4 import com.jme3.scene.Mesh.Mode; 5 import com.jme3.scene.VertexBuffer.Type;
|
/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNode.java | 15 import com.jme3.scene.BatchNode; 16 import com.jme3.scene.Geometry; 17 import com.jme3.scene.Node; 18 import com.jme3.scene.shape.Box;
|
/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSceneWater.java | 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.Node; 44 import com.jme3.scene.Spatial; 45 import com.jme3.scene.shape.Quad; 46 import com.jme3.scene.shape.Sphere; 83 Spatial scene = assetManager.loadModel("main.scene"); local 89 scene.addLight(sun); 139 mainScene.attachChild(scene);
|
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_rast_debug.c | 317 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y ) 319 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y); 332 lp_debug_draw_bins_by_coverage( struct lp_scene *scene ) 340 for (x = 0; x < scene->tiles_x; x++) 344 for (y = 0; y < scene->tiles_y; y++) { 345 for (x = 0; x < scene->tiles_x; x++) { 346 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 374 for (x = 0; x < scene->tiles_x; x++) 394 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene ) 398 for (y = 0; y < scene->tiles_y; y++) [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TouchHandler.java | 43 public void init(Scene scene) { 51 mCameraRig = scene.appendNewCompoundTransform(); 59 mCamera = scene.appendNewCamera();
|
/sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/ |
ViewHierarchyLoader.java | 17 package com.android.hierarchyviewer.scene; 39 ViewHierarchyScene scene = new ViewHierarchyScene(); local 95 scene.addNode(lastNode); 98 scene.setRoot(lastNode); 105 scene.addEdge(edge); 106 scene.setEdgeSource(edge, parent); 107 scene.setEdgeTarget(edge, lastNode); 113 updateIndices(scene.getRoot()); 133 return scene;
|
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.h | 19 #include "../Scene.h" 22 class FlockingScene : public Scene {
|
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.h | 19 #include "../Scene.h" 21 class GlowingScene: public Scene {
|
/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestUnshadedModel.java | 9 import com.jme3.scene.Geometry; 10 import com.jme3.scene.shape.Sphere;
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
Constraint.java | 1 package com.jme3.scene.plugins.blender.constraints;
9 import com.jme3.scene.Spatial;
10 import com.jme3.scene.plugins.blender.BlenderContext;
11 import com.jme3.scene.plugins.blender.animations.Ipo;
12 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
13 import com.jme3.scene.plugins.blender.file.Pointer;
14 import com.jme3.scene.plugins.blender.file.Structure;
15 import com.jme3.scene.plugins.blender.objects.ObjectHelper;
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlender.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
3 import com.jme3.scene.plugins.blender.BlenderContext;
|
/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
package.html | 18 on an already-rendered scene. The engine's post-processing system is implemented 21 various effects on the rendered scene.
|
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
SimpleBatchNode.java | 5 package com.jme3.scene; 14 * SimpleBatchNode is recommended when you have a large number of geometries using the same material that does not require a complex scene graph structure.
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
SoftParticle.frag | 39 float depthv = texture2D(m_DepthTexture, vPos).x*2.0-1.0; // Scene depth
47 // Computes alpha based on the particles distance to the rest of the scene
|