HomeSort by relevance Sort by last modified time
    Searched full:scene (Results 101 - 125 of 844) sorted by null

1 2 3 45 6 7 8 91011>>

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
WireBox.java 33 package com.jme3.scene.debug;
36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Format;
39 import com.jme3.scene.VertexBuffer.Type;
40 import com.jme3.scene.VertexBuffer.Usage;
WireFrustum.java 33 package com.jme3.scene.debug;
36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloNode.java 39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.Node;
41 import com.jme3.scene.shape.Box;
43 /** Sample 2 - How to use nodes as handles to manipulate objects in the scene.
45 * The Root Node is special: Only what is attached to the Root Node appears in the scene. */
74 rootNode.attachChild(pivot); // put this node in the scene
  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestDebugShapes.java 39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.Mesh;
41 import com.jme3.scene.debug.Arrow;
42 import com.jme3.scene.debug.Grid;
43 import com.jme3.scene.debug.WireBox;
44 import com.jme3.scene.debug.WireSphere;
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 13 import com.jme3.scene.Geometry;
14 import com.jme3.scene.VertexBuffer;
15 import com.jme3.scene.VertexBuffer.Type;
16 import com.jme3.scene.VertexBuffer.Usage;
17 import com.jme3.scene.shape.Sphere;
59 uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestEnvironmentMapping.java 10 import com.jme3.scene.Geometry;
11 import com.jme3.scene.Node;
12 import com.jme3.scene.Spatial;
  /external/llvm/test/Transforms/InstCombine/
2007-10-12-Crash.ll 4 %struct.Scene = type { i32 (...)** }
7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*)
19 %tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double> [#uses=0]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_rast_debug.c 317 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
319 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
332 lp_debug_draw_bins_by_coverage( struct lp_scene *scene )
340 for (x = 0; x < scene->tiles_x; x++)
344 for (y = 0; y < scene->tiles_y; y++) {
345 for (x = 0; x < scene->tiles_x; x++) {
346 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
374 for (x = 0; x < scene->tiles_x; x++)
394 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene )
398 for (y = 0; y < scene->tiles_y; y++)
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
IpoHelper.java 1 package com.jme3.scene.plugins.blender.animations;
6 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
7 import com.jme3.scene.plugins.blender.BlenderContext;
8 import com.jme3.scene.plugins.blender.curves.BezierCurve;
9 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
10 import com.jme3.scene.plugins.blender.file.BlenderInputStream;
11 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
12 import com.jme3.scene.plugins.blender.file.Pointer;
13 import com.jme3.scene.plugins.blender.file.Structure;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
IAlphaMask.java 1 package com.jme3.scene.plugins.blender.materials;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
ViewPort.java 38 import com.jme3.scene.Spatial;
48 * which is used to render a set of {@link #attachScene(com.jme3.scene.Spatial) scenes}.
108 * Get the list of {@link SceneProcessor scene processors} that were
276 * Attaches a new scene to render in this ViewPort.
278 * @param scene The scene to attach
282 public void attachScene(Spatial scene){
283 sceneList.add(scene);
287 * Detaches a scene from rendering.
289 * @param scene The scene to detac
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
WrappedIndexBuffer.java 1 package com.jme3.scene.mesh;
3 import com.jme3.scene.Mesh;
4 import com.jme3.scene.Mesh.Mode;
5 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNode.java 15 import com.jme3.scene.BatchNode;
16 import com.jme3.scene.Geometry;
17 import com.jme3.scene.Node;
18 import com.jme3.scene.shape.Box;
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java 42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.shape.Quad;
46 import com.jme3.scene.shape.Sphere;
83 Spatial scene = assetManager.loadModel("main.scene"); local
89 scene.addLight(sun);
139 mainScene.attachChild(scene);
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_debug.c 317 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
319 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
332 lp_debug_draw_bins_by_coverage( struct lp_scene *scene )
340 for (x = 0; x < scene->tiles_x; x++)
344 for (y = 0; y < scene->tiles_y; y++) {
345 for (x = 0; x < scene->tiles_x; x++) {
346 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
374 for (x = 0; x < scene->tiles_x; x++)
394 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene )
398 for (y = 0; y < scene->tiles_y; y++)
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TouchHandler.java 43 public void init(Scene scene) {
51 mCameraRig = scene.appendNewCompoundTransform();
59 mCamera = scene.appendNewCamera();
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
ViewHierarchyLoader.java 17 package com.android.hierarchyviewer.scene;
39 ViewHierarchyScene scene = new ViewHierarchyScene(); local
95 scene.addNode(lastNode);
98 scene.setRoot(lastNode);
105 scene.addEdge(edge);
106 scene.setEdgeSource(edge, parent);
107 scene.setEdgeTarget(edge, lastNode);
113 updateIndices(scene.getRoot());
133 return scene;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.h 19 #include "../Scene.h"
22 class FlockingScene : public Scene {
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.h 19 #include "../Scene.h"
21 class GlowingScene: public Scene {
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestUnshadedModel.java 9 import com.jme3.scene.Geometry;
10 import com.jme3.scene.shape.Sphere;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
Constraint.java 1 package com.jme3.scene.plugins.blender.constraints;
9 import com.jme3.scene.Spatial;
10 import com.jme3.scene.plugins.blender.BlenderContext;
11 import com.jme3.scene.plugins.blender.animations.Ipo;
12 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
13 import com.jme3.scene.plugins.blender.file.Pointer;
14 import com.jme3.scene.plugins.blender.file.Structure;
15 import com.jme3.scene.plugins.blender.objects.ObjectHelper;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlender.java 1 package com.jme3.scene.plugins.blender.textures.blending;
3 import com.jme3.scene.plugins.blender.BlenderContext;
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
package.html 18 on an already-rendered scene. The engine's post-processing system is implemented
21 various effects on the rendered scene.
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
SimpleBatchNode.java 5 package com.jme3.scene;
14 * SimpleBatchNode is recommended when you have a large number of geometries using the same material that does not require a complex scene graph structure.
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
SoftParticle.frag 39 float depthv = texture2D(m_DepthTexture, vPos).x*2.0-1.0; // Scene depth
47 // Computes alpha based on the particles distance to the rest of the scene

Completed in 1330 milliseconds

1 2 3 45 6 7 8 91011>>