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      1 /*
      2  * To change this template, choose Tools | Templates and open the template in
      3  * the editor.
      4  */
      5 package jme3test.batching;
      6 
      7 
      8 import com.jme3.app.SimpleApplication;
      9 import com.jme3.light.DirectionalLight;
     10 import com.jme3.material.Material;
     11 import com.jme3.math.ColorRGBA;
     12 import com.jme3.math.FastMath;
     13 import com.jme3.math.Quaternion;
     14 import com.jme3.math.Vector3f;
     15 import com.jme3.scene.BatchNode;
     16 import com.jme3.scene.Geometry;
     17 import com.jme3.scene.Node;
     18 import com.jme3.scene.shape.Box;
     19 import com.jme3.system.NanoTimer;
     20 import com.jme3.util.TangentBinormalGenerator;
     21 
     22 /**
     23  *
     24  * @author Nehon
     25  */
     26 public class TestBatchNode extends SimpleApplication {
     27 
     28     public static void main(String[] args) {
     29 
     30         TestBatchNode app = new TestBatchNode();
     31         app.start();
     32     }
     33     BatchNode batch;
     34 
     35     @Override
     36     public void simpleInitApp() {
     37         timer = new NanoTimer();
     38         batch = new BatchNode("theBatchNode");
     39 
     40         /**
     41          * A cube with a color "bleeding" through transparent texture. Uses
     42          * Texture from jme3-test-data library!
     43          */
     44         Box boxshape4 = new Box(Vector3f.ZERO, 1f, 1f, 1f );
     45         cube = new Geometry("cube1", boxshape4);
     46         Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
     47         cube.setMaterial(mat);
     48 //        Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
     49 //        mat.setColor("Diffuse", ColorRGBA.Blue);
     50 //        mat.setBoolean("UseMaterialColors", true);
     51         /**
     52          * A cube with a color "bleeding" through transparent texture. Uses
     53          * Texture from jme3-test-data library!
     54          */
     55         Box box = new Box(Vector3f.ZERO, 1f, 1f, 1f);
     56         cube2 = new Geometry("cube2", box);
     57         cube2.setMaterial(mat);
     58 
     59         TangentBinormalGenerator.generate(cube);
     60         TangentBinormalGenerator.generate(cube2);
     61 
     62 
     63          n = new Node("aNode");
     64        // n.attachChild(cube2);
     65         batch.attachChild(cube);
     66         batch.attachChild(cube2);
     67       //  batch.setMaterial(mat);
     68         batch.batch();
     69         rootNode.attachChild(batch);
     70         cube.setLocalTranslation(3, 0, 0);
     71         cube2.setLocalTranslation(0, 3, 0);
     72 
     73 
     74         dl=new DirectionalLight();
     75         dl.setColor(ColorRGBA.White.mult(2));
     76         dl.setDirection(new Vector3f(1, -1, -1));
     77         rootNode.addLight(dl);
     78         flyCam.setMoveSpeed(10);
     79     }
     80     Node n;
     81     Geometry cube;
     82     Geometry cube2;
     83     float time = 0;
     84     DirectionalLight dl;
     85     @Override
     86     public void simpleUpdate(float tpf) {
     87         time += tpf;
     88         dl.setDirection(cam.getDirection());
     89         cube2.setLocalTranslation(FastMath.sin(-time)*3, FastMath.cos(time)*3, 0);
     90         cube2.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
     91         cube2.setLocalScale(Math.max(FastMath.sin(time),0.5f));
     92 
     93         batch.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
     94 
     95     }
     96 //
     97 }
     98