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  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 21 import com.jme3.scene.shape.Sphere;
48 shapeSphere = new Sphere(16, 16, .5f);
TestBumpModel.java 46 import com.jme3.scene.shape.Sphere;
67 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
DemoMainActivity.java 87 listDemos.add(new DemoLaunchEntry("jme3test.android.TestNormalMapping", "Shows a normal mapped sphere"));
88 listDemos.add(new DemoLaunchEntry("jme3test.android.TestUnshadedModel", "Shows an unshaded model of the sphere"));
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestLightNode.java 45 import com.jme3.scene.shape.Sphere;
79 Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestLightRadius.java 43 import com.jme3.scene.shape.Sphere;
78 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestSimpleLighting.java 43 import com.jme3.scene.shape.Sphere;
84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestTangentGenBadUV.java 44 import com.jme3.scene.shape.Sphere;
89 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestPssmShadow.java 47 import com.jme3.scene.shape.Sphere;
70 teapot = new Geometry("sphere", new Sphere(30, 30, 2));
TestSpotLight.java 44 import com.jme3.scene.shape.Sphere;
80 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestTangentGenBadModels.java 17 import com.jme3.scene.shape.Sphere;
88 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestBumpModel.java 45 import com.jme3.scene.shape.Sphere;
66 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestMonkeyHead.java 43 import com.jme3.scene.shape.Sphere;
63 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestLodStress.java 61 // Sphere sph = new Sphere(16, 16, 4);
  /packages/apps/Camera2/src/com/android/camera/ui/
FilmstripBottomControls.java 30 * sphere image and creating a tiny planet from a photo sphere image.
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeTower.java 57 import com.jme3.scene.shape.Sphere;
58 import com.jme3.scene.shape.Sphere.TextureMode;
86 private Sphere bullet;
107 bullet = new Sphere(32, 32, 0.4f, true, false);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 56 import com.jme3.scene.shape.Sphere;
57 import com.jme3.scene.shape.Sphere.TextureMode;
82 private Sphere bullet;
99 bullet = new Sphere(32, 32, 0.4f, true, false);
TestBoneRagdoll.java 60 import com.jme3.scene.shape.Sphere;
61 import com.jme3.scene.shape.Sphere.TextureMode;
77 private Sphere bullet;
96 bullet = new Sphere(32, 32, 1.0f, true, false);
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java 46 import com.jme3.scene.shape.Sphere;
94 Sphere lite=new Sphere(8, 8, 3.0f);
TestSimpleWater.java 45 import com.jme3.scene.shape.Sphere;
110 Sphere lite=new Sphere(8, 8, 3.0f);
  /external/replicaisland/src/com/replica/replicaisland/
AABoxCollisionVolume.java 22 * as sphere vs rectangle, may not be absolutely precise (in the case of a sphere vs a rectangle,
23 * for example, a new rectangle that fits the sphere is used to perform the intersection test, so
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
SphereCollisionShape.java 43 * Basic sphere collision shape
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
SphereCollisionShape.java 43 * Basic sphere collision shape
  /packages/apps/Camera2/src/com/android/camera/data/
PanoramaMetadataLoader.java 33 * photo sphere metadata.
  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestAssetLinkNode.java 50 import com.jme3.scene.shape.Sphere;
95 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestLightScattering.java 102 // Sphere lite=new Sphere(8, 8, 10.0f);

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