/external/jmonkeyengine/engine/src/android/jme3test/android/ |
SimpleTexturedTest.java | 21 import com.jme3.scene.shape.Sphere; 48 shapeSphere = new Sphere(16, 16, .5f);
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TestBumpModel.java | 46 import com.jme3.scene.shape.Sphere; 67 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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DemoMainActivity.java | 87 listDemos.add(new DemoLaunchEntry("jme3test.android.TestNormalMapping", "Shows a normal mapped sphere")); 88 listDemos.add(new DemoLaunchEntry("jme3test.android.TestUnshadedModel", "Shows an unshaded model of the sphere"));
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestLightNode.java | 45 import com.jme3.scene.shape.Sphere; 79 Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestLightRadius.java | 43 import com.jme3.scene.shape.Sphere; 78 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestSimpleLighting.java | 43 import com.jme3.scene.shape.Sphere; 84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestTangentGenBadUV.java | 44 import com.jme3.scene.shape.Sphere; 89 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestPssmShadow.java | 47 import com.jme3.scene.shape.Sphere; 70 teapot = new Geometry("sphere", new Sphere(30, 30, 2));
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TestSpotLight.java | 44 import com.jme3.scene.shape.Sphere; 80 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestTangentGenBadModels.java | 17 import com.jme3.scene.shape.Sphere; 88 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestBumpModel.java | 45 import com.jme3.scene.shape.Sphere; 66 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
TestMonkeyHead.java | 43 import com.jme3.scene.shape.Sphere; 63 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/stress/ |
TestLodStress.java | 61 // Sphere sph = new Sphere(16, 16, 4);
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/packages/apps/Camera2/src/com/android/camera/ui/ |
FilmstripBottomControls.java | 30 * sphere image and creating a tiny planet from a photo sphere image.
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeTower.java | 57 import com.jme3.scene.shape.Sphere; 58 import com.jme3.scene.shape.Sphere.TextureMode; 86 private Sphere bullet; 107 bullet = new Sphere(32, 32, 0.4f, true, false);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestBrickTower.java | 56 import com.jme3.scene.shape.Sphere; 57 import com.jme3.scene.shape.Sphere.TextureMode; 82 private Sphere bullet; 99 bullet = new Sphere(32, 32, 0.4f, true, false);
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TestBoneRagdoll.java | 60 import com.jme3.scene.shape.Sphere; 61 import com.jme3.scene.shape.Sphere.TextureMode; 77 private Sphere bullet; 96 bullet = new Sphere(32, 32, 1.0f, true, false);
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSceneWater.java | 46 import com.jme3.scene.shape.Sphere; 94 Sphere lite=new Sphere(8, 8, 3.0f);
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TestSimpleWater.java | 45 import com.jme3.scene.shape.Sphere; 110 Sphere lite=new Sphere(8, 8, 3.0f);
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/external/replicaisland/src/com/replica/replicaisland/ |
AABoxCollisionVolume.java | 22 * as sphere vs rectangle, may not be absolutely precise (in the case of a sphere vs a rectangle, 23 * for example, a new rectangle that fits the sphere is used to perform the intersection test, so
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
SphereCollisionShape.java | 43 * Basic sphere collision shape
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
SphereCollisionShape.java | 43 * Basic sphere collision shape
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/packages/apps/Camera2/src/com/android/camera/data/ |
PanoramaMetadataLoader.java | 33 * photo sphere metadata.
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/external/jmonkeyengine/engine/src/test/jme3test/export/ |
TestAssetLinkNode.java | 50 import com.jme3.scene.shape.Sphere; 95 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestLightScattering.java | 102 // Sphere lite=new Sphere(8, 8, 10.0f);
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