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Searched
refs:animation
(Results
251 - 275
of
996
) sorted by null
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/external/chromium_org/chrome/browser/ui/views/
dropdown_bar_host.h
11
#include "ui/base/
animation
/animation_delegate.h"
67
// Stops the
animation
.
94
virtual void AnimationProgressed(const ui::
Animation
*
animation
) OVERRIDE;
95
virtual void AnimationEnded(const ui::
Animation
*
animation
) OVERRIDE;
137
// Returns the
animation
offset.
164
// Returns the
animation
for the dropdown.
165
ui::SlideAnimation*
animation
() {
function in class:DropdownBarHost
186
// The
animation
class to use when opening the Dropdown widget
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/external/chromium_org/content/public/android/java/src/org/chromium/content/browser/
SmoothScroller.java
7
import android.
animation
.TimeAnimator;
8
import android.
animation
.TimeAnimator.TimeListener;
111
public void onTimeUpdate(TimeAnimator
animation
, long totalTime,
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java
7
import com.jme3.
animation
.
Animation
;
65
for(
Animation
animation
: animData.anims) {
66
BlenderTrack track = this.getTrack(owner, animData.skeleton,
animation
);
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestSpatialAnim.java
3
import com.jme3.
animation
.AnimControl;
4
import com.jme3.
animation
.
Animation
;
5
import com.jme3.
animation
.SpatialTrack;
48
//
animation
parameters
71
//creating the
animation
72
Animation
spatialAnimation = new
Animation
("anim", animTime);
75
//create spatial
animation
control
77
HashMap<String,
Animation
> animations = new HashMap<String, Animation>();
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TestOgreComplexAnim.java
35
import com.jme3.
animation
.AnimChannel;
36
import com.jme3.
animation
.AnimControl;
37
import com.jme3.
animation
.Bone;
38
import com.jme3.
animation
.LoopMode;
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
PhoneStatusBarTransitions.java
19
import android.
animation
.Animator;
20
import android.
animation
.AnimatorSet;
21
import android.
animation
.ObjectAnimator;
/packages/apps/Nfc/src/com/android/nfc/
SendUi.java
19
import android.
animation
.Animator;
20
import android.
animation
.AnimatorSet;
21
import android.
animation
.ObjectAnimator;
22
import android.
animation
.PropertyValuesHolder;
23
import android.
animation
.TimeAnimator;
47
import android.view.
animation
.AccelerateDecelerateInterpolator;
48
import android.view.
animation
.DecelerateInterpolator;
54
* This class is responsible for handling the UI
animation
55
* around Android Beam. The
animation
consists of the following
59
* mSlowSendAnimator: scales the screenshot down to 0.2f (used as a "send in progress"
animation
)
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...]
/external/chromium/chrome/browser/chromeos/panels/
panel_scroller.h
12
#include "ui/base/
animation
/animation_delegate.h"
13
#include "ui/base/
animation
/slide_animation.h"
42
virtual void AnimationProgressed(const ui::
Animation
*
animation
);
/external/chromium/chrome/browser/ui/gtk/infobars/
translate_infobar_base_gtk.h
10
#include "ui/base/
animation
/animation_delegate.h"
35
virtual void AnimationProgressed(const ui::
Animation
*
animation
);
/external/chromium/chrome/browser/ui/views/frame/
contents_container.h
10
#include "ui/base/
animation
/animation_delegate.h"
61
virtual void AnimationProgressed(const ui::
Animation
*
animation
);
85
//
Animation
used to vary the opacity of active_overlay.
/external/chromium/chrome/browser/ui/views/infobars/
translate_infobar_base.h
45
virtual void AnimationProgressed(const ui::
Animation
*
animation
);
/external/chromium_org/ash/wm/gestures/
long_press_affordance_handler.h
9
#include "ui/base/
animation
/animation_delegate.h"
10
#include "ui/base/
animation
/linear_animation.h"
30
// on a TAP_DOWN gesture. The
animation
sequence consists of two parts:
31
// The first part is a grow
animation
that starts at semi-long-press and
33
// during grow
animation
.
34
// The second part is a shrink
animation
that start after grow and shrinks the
64
virtual void AnimationEnded(const ui::
Animation
*
animation
) OVERRIDE;
/external/chromium_org/ash/wm/workspace/
phantom_window_controller.h
12
#include "ui/base/
animation
/animation_delegate.h"
59
virtual void AnimationProgressed(const ui::
Animation
*
animation
) OVERRIDE;
77
// |bounds_| is set to the value passed into Show(). The
animation
animates
/external/chromium_org/chrome/browser/ui/gtk/infobars/
translate_infobar_base_gtk.h
10
#include "ui/base/
animation
/animation_delegate.h"
23
virtual void AnimationProgressed(const ui::
Animation
*
animation
) OVERRIDE;
/external/chromium_org/ui/compositor/test/
test_layer_animation_delegate.h
40
scoped_ptr<cc::
Animation
>
animation
) OVERRIDE;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonDebugger.java
35
import com.jme3.
animation
.Skeleton;
/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
AlphaAnimationTest.java
3
import android.view.
animation
.AlphaAnimation;
/frameworks/base/cmds/bootanimation/
BootAnimation.cpp
274
// of being encrypted we show the encrypted boot
animation
.
409
Animation
animation
;
local
422
animation
.width = width;
423
animation
.height = height;
424
animation
.fps = fps;
428
Animation
::Part part;
433
animation
.parts.add(part);
440
const size_t pcount =
animation
.parts.size();
450
if (path ==
animation
.parts[j].path)
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/frameworks/base/core/java/android/animation/
ArgbEvaluator.java
17
package android.
animation
;
/frameworks/base/core/java/android/view/animation/
AccelerateInterpolator.java
17
package android.view.
animation
;
40
* @param factor Degree to which the
animation
should be eased. Seting
AnticipateInterpolator.java
17
package android.view.
animation
;
DecelerateInterpolator.java
17
package android.view.
animation
;
35
* @param factor Degree to which the
animation
should be eased. Setting factor to 1.0f produces
OvershootInterpolator.java
17
package android.view.
animation
;
/frameworks/support/v4/honeycomb/android/support/v4/view/
ViewCompatHC.java
19
import android.
animation
.ValueAnimator;
/packages/apps/Gallery2/src/com/android/gallery3d/anim/
Animation.java
19
import android.view.
animation
.Interpolator;
23
//
Animation
calculates a value according to the current input time.
26
//
animation
. The duration is in milliseconds.
29
// 3. Each time we want to get an
animation
value, we call
30
// calculate(long currentTimeMillis) to ask the
Animation
to calculate it.
42
// The isActive() method returns true after the
animation
start() is called and
44
//
animation
.
46
// The start() method can be called again to restart the
Animation
.
48
abstract public class
Animation
{
Completed in 830 milliseconds
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