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  /external/chromium_org/chrome/browser/ui/views/
dropdown_bar_host.h 11 #include "ui/base/animation/animation_delegate.h"
67 // Stops the animation.
94 virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE;
95 virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE;
137 // Returns the animation offset.
164 // Returns the animation for the dropdown.
165 ui::SlideAnimation* animation() { function in class:DropdownBarHost
186 // The animation class to use when opening the Dropdown widget
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  /external/chromium_org/content/public/android/java/src/org/chromium/content/browser/
SmoothScroller.java 7 import android.animation.TimeAnimator;
8 import android.animation.TimeAnimator.TimeListener;
111 public void onTimeUpdate(TimeAnimator animation, long totalTime,
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java 7 import com.jme3.animation.Animation;
65 for(Animation animation : animData.anims) {
66 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestSpatialAnim.java 3 import com.jme3.animation.AnimControl;
4 import com.jme3.animation.Animation;
5 import com.jme3.animation.SpatialTrack;
48 //animation parameters
71 //creating the animation
72 Animation spatialAnimation = new Animation("anim", animTime);
75 //create spatial animation control
77 HashMap<String, Animation> animations = new HashMap<String, Animation>();
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TestOgreComplexAnim.java 35 import com.jme3.animation.AnimChannel;
36 import com.jme3.animation.AnimControl;
37 import com.jme3.animation.Bone;
38 import com.jme3.animation.LoopMode;
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
PhoneStatusBarTransitions.java 19 import android.animation.Animator;
20 import android.animation.AnimatorSet;
21 import android.animation.ObjectAnimator;
  /packages/apps/Nfc/src/com/android/nfc/
SendUi.java 19 import android.animation.Animator;
20 import android.animation.AnimatorSet;
21 import android.animation.ObjectAnimator;
22 import android.animation.PropertyValuesHolder;
23 import android.animation.TimeAnimator;
47 import android.view.animation.AccelerateDecelerateInterpolator;
48 import android.view.animation.DecelerateInterpolator;
54 * This class is responsible for handling the UI animation
55 * around Android Beam. The animation consists of the following
59 * mSlowSendAnimator: scales the screenshot down to 0.2f (used as a "send in progress" animation)
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  /external/chromium/chrome/browser/chromeos/panels/
panel_scroller.h 12 #include "ui/base/animation/animation_delegate.h"
13 #include "ui/base/animation/slide_animation.h"
42 virtual void AnimationProgressed(const ui::Animation* animation);
  /external/chromium/chrome/browser/ui/gtk/infobars/
translate_infobar_base_gtk.h 10 #include "ui/base/animation/animation_delegate.h"
35 virtual void AnimationProgressed(const ui::Animation* animation);
  /external/chromium/chrome/browser/ui/views/frame/
contents_container.h 10 #include "ui/base/animation/animation_delegate.h"
61 virtual void AnimationProgressed(const ui::Animation* animation);
85 // Animation used to vary the opacity of active_overlay.
  /external/chromium/chrome/browser/ui/views/infobars/
translate_infobar_base.h 45 virtual void AnimationProgressed(const ui::Animation* animation);
  /external/chromium_org/ash/wm/gestures/
long_press_affordance_handler.h 9 #include "ui/base/animation/animation_delegate.h"
10 #include "ui/base/animation/linear_animation.h"
30 // on a TAP_DOWN gesture. The animation sequence consists of two parts:
31 // The first part is a grow animation that starts at semi-long-press and
33 // during grow animation.
34 // The second part is a shrink animation that start after grow and shrinks the
64 virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE;
  /external/chromium_org/ash/wm/workspace/
phantom_window_controller.h 12 #include "ui/base/animation/animation_delegate.h"
59 virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE;
77 // |bounds_| is set to the value passed into Show(). The animation animates
  /external/chromium_org/chrome/browser/ui/gtk/infobars/
translate_infobar_base_gtk.h 10 #include "ui/base/animation/animation_delegate.h"
23 virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE;
  /external/chromium_org/ui/compositor/test/
test_layer_animation_delegate.h 40 scoped_ptr<cc::Animation> animation) OVERRIDE;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonDebugger.java 35 import com.jme3.animation.Skeleton;
  /external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
AlphaAnimationTest.java 3 import android.view.animation.AlphaAnimation;
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 274 // of being encrypted we show the encrypted boot animation.
409 Animation animation; local
422 animation.width = width;
423 animation.height = height;
424 animation.fps = fps;
428 Animation::Part part;
433 animation.parts.add(part);
440 const size_t pcount = animation.parts.size();
450 if (path == animation.parts[j].path)
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  /frameworks/base/core/java/android/animation/
ArgbEvaluator.java 17 package android.animation;
  /frameworks/base/core/java/android/view/animation/
AccelerateInterpolator.java 17 package android.view.animation;
40 * @param factor Degree to which the animation should be eased. Seting
AnticipateInterpolator.java 17 package android.view.animation;
DecelerateInterpolator.java 17 package android.view.animation;
35 * @param factor Degree to which the animation should be eased. Setting factor to 1.0f produces
OvershootInterpolator.java 17 package android.view.animation;
  /frameworks/support/v4/honeycomb/android/support/v4/view/
ViewCompatHC.java 19 import android.animation.ValueAnimator;
  /packages/apps/Gallery2/src/com/android/gallery3d/anim/
Animation.java 19 import android.view.animation.Interpolator;
23 // Animation calculates a value according to the current input time.
26 // animation. The duration is in milliseconds.
29 // 3. Each time we want to get an animation value, we call
30 // calculate(long currentTimeMillis) to ask the Animation to calculate it.
42 // The isActive() method returns true after the animation start() is called and
44 // animation.
46 // The start() method can be called again to restart the Animation.
48 abstract public class Animation {

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