/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 581 int light, 587 int light, 594 int light, 600 int light, 606 int light, 613 int light,
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES11Ext.spec | 25 void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params ) 31 void glLightxOES ( GLenum light, GLenum pname, GLfixed param ) 32 void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
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GLES10.spec | 51 void glLightf ( GLenum light, GLenum pname, GLfloat param ) 52 void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) 53 void glLightx ( GLenum light, GLenum pname, GLfixed param ) 54 void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
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/device/generic/armv7-a-neon/ |
mini_common.mk | 93 frameworks/native/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/ |
d3d11spikysphere.hlsl | 184 float3 light = normalize(float3(0, 1, -1));
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
SpotLight.java | 32 package com.jme3.light; 42 * Represents a spot light. 43 * A spot light emmit a cone of light from a position and in a direction. 47 * can be used to attenuate the influence of the light depending on the 48 * distance between the light and the effected object. 50 * the spot inner angle determin the cone of light where light has full influence. 51 * the spot outer angle determin the cone global cone of light of the spot light [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
NullRenderer.java | 35 import com.jme3.light.LightList;
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNode.java | 9 import com.jme3.light.DirectionalLight; 48 // Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestTriangleCollision.java | 41 import com.jme3.light.DirectionalLight; 77 // We must add a light to make the model visible
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestShadow.java | 33 package jme3test.light; 91 // lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 93 // // disable shadowing for light representation
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
TestHoverTank.java | 36 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestOgreAnim.java | 40 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestCartoonEdge.java | 36 import com.jme3.light.DirectionalLight;
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TestLightScattering.java | 38 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/renderer/ |
TestMultiViews.java | 35 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWaterLake.java | 39 import com.jme3.light.DirectionalLight;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/ |
d3d11spikysphere.hlsl | 184 float3 light = normalize(float3(0, 1, -1));
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
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/frameworks/native/include/android/ |
sensor.h | 148 float light; member in union:ASensorEvent::__anon32194::__anon32195
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/frameworks/base/opengl/java/android/opengl/ |
GLLogWrapper.java | 830 private String getLightName(int light) { 831 if (light >= GL_LIGHT0 && light <= GL_LIGHT7) { 832 return "GL_LIGHT" + Integer.toString(light); 834 return getHex(light); [all...] |
/device/asus/grouper/ |
device-common.mk | 55 frameworks/native/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
AbstractBlenderLoader.java | 37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.Light;
86 } else if(object instanceof Light) {
87 result.addLight((Light)object);
112 * This method converts the given structure to a light.
114 * structure of a light
115 * @return light's node
117 public Light toLight(Structure structure) throws BlenderFileException {
177 // reading ambient light
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
attrib.c | 42 #include "light.h" 81 GLboolean Light[MAX_LIGHTS]; 268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; 275 attr->Light[i] = ctx->Light.Light[i].Enabled; 277 attr->Lighting = ctx->Light.Enabled; 358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); 519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, 527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING) 1055 const struct gl_light_attrib *light; local [all...] |
/external/mesa3d/src/mesa/main/ |
attrib.c | 42 #include "light.h" 81 GLboolean Light[MAX_LIGHTS]; 268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; 275 attr->Light[i] = ctx->Light.Light[i].Enabled; 277 attr->Lighting = ctx->Light.Enabled; 358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); 519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, 527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING) 1055 const struct gl_light_attrib *light; local [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
WaterFilter.java | 39 import com.jme3.light.DirectionalLight; 40 import com.jme3.light.Light; 210 for (Light light : node.getWorldLightList()) { 211 if (light instanceof DirectionalLight) { 212 return (DirectionalLight) light; 504 * gets the light direction 512 * Sets the light direction 523 * returns the light colo [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestModifyHeight.java | 43 import com.jme3.light.AmbientLight; 44 import com.jme3.light.DirectionalLight; 146 DirectionalLight light = new DirectionalLight(); local 147 light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); 148 rootNode.addLight(light);
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