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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 581 int light,
587 int light,
594 int light,
600 int light,
606 int light,
613 int light,
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES11Ext.spec 25 void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params )
31 void glLightxOES ( GLenum light, GLenum pname, GLfixed param )
32 void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
GLES10.spec 51 void glLightf ( GLenum light, GLenum pname, GLfloat param )
52 void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
53 void glLightx ( GLenum light, GLenum pname, GLfixed param )
54 void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
  /device/generic/armv7-a-neon/
mini_common.mk 93 frameworks/native/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.hlsl 184 float3 light = normalize(float3(0, 1, -1));
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
SpotLight.java 32 package com.jme3.light;
42 * Represents a spot light.
43 * A spot light emmit a cone of light from a position and in a direction.
47 * can be used to attenuate the influence of the light depending on the
48 * distance between the light and the effected object.
50 * the spot inner angle determin the cone of light where light has full influence.
51 * the spot outer angle determin the cone global cone of light of the spot light
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 35 import com.jme3.light.LightList;
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNode.java 9 import com.jme3.light.DirectionalLight;
48 // Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestTriangleCollision.java 41 import com.jme3.light.DirectionalLight;
77 // We must add a light to make the model visible
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestShadow.java 33 package jme3test.light;
91 // lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
93 // // disable shadowing for light representation
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestHoverTank.java 36 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestOgreAnim.java 40 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestCartoonEdge.java 36 import com.jme3.light.DirectionalLight;
TestLightScattering.java 38 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/renderer/
TestMultiViews.java 35 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWaterLake.java 39 import com.jme3.light.DirectionalLight;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.hlsl 184 float3 light = normalize(float3(0, 1, -1));
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
  /frameworks/native/include/android/
sensor.h 148 float light; member in union:ASensorEvent::__anon32194::__anon32195
  /frameworks/base/opengl/java/android/opengl/
GLLogWrapper.java 830 private String getLightName(int light) {
831 if (light >= GL_LIGHT0 && light <= GL_LIGHT7) {
832 return "GL_LIGHT" + Integer.toString(light);
834 return getHex(light);
    [all...]
  /device/asus/grouper/
device-common.mk 55 frameworks/native/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
AbstractBlenderLoader.java 37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.Light;
86 } else if(object instanceof Light) {
87 result.addLight((Light)object);
112 * This method converts the given structure to a light.
114 * structure of a light
115 * @return light's node
117 public Light toLight(Structure structure) throws BlenderFileException {
177 // reading ambient light
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
  /external/mesa3d/src/mesa/main/
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java 39 import com.jme3.light.DirectionalLight;
40 import com.jme3.light.Light;
210 for (Light light : node.getWorldLightList()) {
211 if (light instanceof DirectionalLight) {
212 return (DirectionalLight) light;
504 * gets the light direction
512 * Sets the light direction
523 * returns the light colo
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestModifyHeight.java 43 import com.jme3.light.AmbientLight;
44 import com.jme3.light.DirectionalLight;
146 DirectionalLight light = new DirectionalLight(); local
147 light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
148 rootNode.addLight(light);

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