HomeSort by relevance Sort by last modified time
    Searched refs:vertex (Results 126 - 150 of 199) sorted by null

1 2 3 4 56 7 8

  /external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
Shape.cpp 162 FloatPoint vertex(
165 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/
nvc0_vbo_translate.c 44 ctx->translate = nvc0->vertex->translate;
45 ctx->vertex_size = nvc0->vertex->size;
48 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32);
61 struct translate *translate = nvc0->vertex->translate;
74 if (index_bias && !unlikely(nvc0->vertex->instance_bufs & (1 << i)))
98 struct pipe_vertex_element *ve = &nvc0->vertex->element[attr].pipe;
186 const unsigned size = count * nvc0->vertex->size;
577 unsigned a = nvc0->vertex->num_elements;
nvc0_context.h 116 struct nvc0_vertex_stateobj *vertex; member in struct:nvc0_context
131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
132 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
134 uint32_t instance_off; /* current base vertex for instanced arrays */
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_vbo_translate.c 44 ctx->translate = nvc0->vertex->translate;
45 ctx->vertex_size = nvc0->vertex->size;
48 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32);
61 struct translate *translate = nvc0->vertex->translate;
74 if (index_bias && !unlikely(nvc0->vertex->instance_bufs & (1 << i)))
98 struct pipe_vertex_element *ve = &nvc0->vertex->element[attr].pipe;
186 const unsigned size = count * nvc0->vertex->size;
577 unsigned a = nvc0->vertex->num_elements;
  /external/opencv/cvaux/src/
cvclique.cpp 83 #define CV_GET_ADJ_VTX( vertex, edge ) \
85 assert(edge->vtx[0]==vertex||edge->vtx[1] == vertex ), \
86 (edge->vtx[0] == vertex)?edge->vtx[1]:edge->vtx[0] \
186 //int* Compsub; //current component (vertex stack)
229 //int* Compsub; //current component (vertex stack)
304 //for every vertex of All determine counter value and choose minimum
492 int* Compsub; //current component (vertex stack)
551 //for every vertex of All determine counter value and choose minimum
  /frameworks/rs/
rsg.spec 82 param RsAllocation vertex
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_rasterpos.c 42 * \param v vertex vector describing the point to clip.
62 * \param v vertex vector describing the point to clip.
82 * \param v vertex vector describing the point to clip.
110 * \param vertex vertex location
117 const GLfloat vertex[4],
133 GLfloat VP[3]; /* vector from vertex to light pos */
146 /* VP = vector from vertex pos to light[i].pos */
147 SUB_3V(VP, light->_Position, vertex);
197 COPY_3V(v, vertex);
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 42 * \param v vertex vector describing the point to clip.
62 * \param v vertex vector describing the point to clip.
82 * \param v vertex vector describing the point to clip.
110 * \param vertex vertex location
117 const GLfloat vertex[4],
133 GLfloat VP[3]; /* vector from vertex to light pos */
146 /* VP = vector from vertex pos to light[i].pos */
147 SUB_3V(VP, light->_Position, vertex);
197 COPY_3V(v, vertex);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_context.h 65 struct nv30_vertex_stateobj *vertex; member in struct:nv30_context
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 68 struct vertex struct
73 vertex(float x, float y, float z, float nx, float ny, float nz) function in struct:vertex
84 #define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz)))
105 std::vector<vertex> vertices;
498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_context.h 65 struct nv30_vertex_stateobj *vertex; member in struct:nv30_context
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 68 struct vertex struct
73 vertex(float x, float y, float z, float nx, float ny, float nz) function in struct:vertex
84 #define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz)))
105 std::vector<vertex> vertices;
498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_save_draw.c 47 * last vertex to the saved state
54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local
65 data = vertex;
77 data += node->attrsz[0]; /* skip vertex position */
131 * Treat the vertex storage as a VBO, define vertex arrays pointing
166 /* The aliasing of attributes for NV vertex programs has already
167 * occurred. NV vertex programs cannot access material values,
265 /* The vertex store is currently mapped but we're about to replay
268 * We never want to have mapped vertex buffers when we're drawing
    [all...]
vbo_exec_api.c 114 * Deal with buffer wrapping where provoked by the vertex buffer
149 * Copy the active vertex's values to the ctx->Current fields.
208 * Copy current vertex attribute values into the current vertex.
232 * This is called when we transition from a small vertex attribute size
245 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
255 /* We're in the middle of a primitive, keep the old vertex
264 * case when the attribute already exists in the vertex and is
291 GLfloat *tmp = exec->vtx.vertex;
302 /* Copy from current to repopulate the vertex with correc
    [all...]
  /external/mesa3d/src/mesa/vbo/
vbo_save_draw.c 47 * last vertex to the saved state
54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local
65 data = vertex;
77 data += node->attrsz[0]; /* skip vertex position */
131 * Treat the vertex storage as a VBO, define vertex arrays pointing
166 /* The aliasing of attributes for NV vertex programs has already
167 * occurred. NV vertex programs cannot access material values,
265 /* The vertex store is currently mapped but we're about to replay
268 * We never want to have mapped vertex buffers when we're drawing
    [all...]
vbo_exec_api.c 114 * Deal with buffer wrapping where provoked by the vertex buffer
149 * Copy the active vertex's values to the ctx->Current fields.
208 * Copy current vertex attribute values into the current vertex.
232 * This is called when we transition from a small vertex attribute size
245 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
255 /* We're in the middle of a primitive, keep the old vertex
264 * case when the attribute already exists in the vertex and is
291 GLfloat *tmp = exec->vtx.vertex;
302 /* Copy from current to repopulate the vertex with correc
    [all...]
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 230 private static int buildProgram(String vertex, String fragment) {
231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
327 // number of coordinates per vertex in this array
344 private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex
350 private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex
360 // initialize vertex byte buffer for shape coordinates
388 // get handle to vertex shader's a_position member
  /frameworks/base/libs/hwui/
DisplayListOp.h 225 // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
772 TextureVertex* vertex = &vertices[0]; local
790 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
791 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
792 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
794 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
795 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
796 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
1006 TextureVertex* vertex = &vertices[0]; local
    [all...]
OpenGLRenderer.cpp 1378 Vertex* vertex = mesh; local
2219 ColorTextureVertex* vertex = mesh; local
3347 Vertex* vertex = mesh; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
eval.c 83 /* XXX need to check for the vertex program extension
1011 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; local
1018 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
1019 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
1030 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
1031 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
  /external/mesa3d/src/mesa/main/
eval.c 83 /* XXX need to check for the vertex program extension
1011 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; local
1018 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
1019 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
1030 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
1031 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/
SweepSphere.java 145 float velocitySquared, Vector3f vertex, float t) {
147 // B = 2 * (velocity . (center - vertex));
148 // C = ||vertex - center||^2 - 1f;
150 temp1.set(sCenter).subtractLocal(vertex);
157 // float B = sCenter.subtract(vertex).dot(sVelocity) * 2f;
158 // float C = vertex.subtract(sCenter).lengthSquared() - 1f;
295 // vertex 1
304 // vertex 2
312 // vertex 3
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 280 private static int buildProgram(String vertex, String fragment) {
281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_context.h 112 struct nv50_vertex_stateobj *vertex; member in struct:nv50_context
125 uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
126 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
128 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
130 uint32_t instance_off; /* base vertex for instanced arrays */
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_context.h 112 struct nv50_vertex_stateobj *vertex; member in struct:nv50_context
125 uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
126 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
128 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
130 uint32_t instance_off; /* base vertex for instanced arrays */

Completed in 2776 milliseconds

1 2 3 4 56 7 8