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      1 /*
      2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
     19  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     20  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
     21  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     23  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     25  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
     27  * OF THE POSSIBILITY OF SUCH DAMAGE.
     28  */
     29 
     30 #include "config.h"
     31 #include "core/rendering/shapes/Shape.h"
     32 
     33 #include "core/css/LengthFunctions.h"
     34 #include "core/platform/graphics/FloatSize.h"
     35 #include "core/platform/graphics/WindRule.h"
     36 #include "core/rendering/shapes/PolygonShape.h"
     37 #include "core/rendering/shapes/RectangleShape.h"
     38 #include "wtf/MathExtras.h"
     39 #include "wtf/OwnPtr.h"
     40 #include "wtf/PassOwnPtr.h"
     41 
     42 namespace WebCore {
     43 
     44 static PassOwnPtr<Shape> createRectangleShape(const FloatRect& bounds, const FloatSize& radii)
     45 {
     46     ASSERT(bounds.width() >= 0 && bounds.height() >= 0 && radii.width() >= 0 && radii.height() >= 0);
     47     return adoptPtr(new RectangleShape(bounds, radii));
     48 }
     49 
     50 static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius)
     51 {
     52     ASSERT(radius >= 0);
     53     return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)));
     54 }
     55 
     56 static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii)
     57 {
     58     ASSERT(radii.width() >= 0 && radii.height() >= 0);
     59     return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii));
     60 }
     61 
     62 static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule)
     63 {
     64     return adoptPtr(new PolygonShape(vertices, fillRule));
     65 }
     66 
     67 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight, WritingMode writingMode)
     68 {
     69     if (isHorizontalWritingMode(writingMode))
     70         return rect;
     71     if (isFlippedBlocksWritingMode(writingMode))
     72         return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height(), rect.width());
     73     return rect.transposedRect();
     74 }
     75 
     76 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode)
     77 {
     78     if (isHorizontalWritingMode(writingMode))
     79         return point;
     80     if (isFlippedBlocksWritingMode(writingMode))
     81         return FloatPoint(point.y(), logicalBoxHeight - point.x());
     82     return point.transposedPoint();
     83 }
     84 
     85 static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode writingMode)
     86 {
     87     if (isHorizontalWritingMode(writingMode))
     88         return size;
     89     return size.transposedSize();
     90 }
     91 
     92 static inline void ensureRadiiDoNotOverlap(FloatRect &bounds, FloatSize &radii)
     93 {
     94     float widthRatio = bounds.width() / (2 * radii.width());
     95     float heightRatio = bounds.height() / (2 * radii.height());
     96     float reductionRatio = std::min<float>(widthRatio, heightRatio);
     97     if (reductionRatio < 1) {
     98         radii.setWidth(reductionRatio * radii.width());
     99         radii.setHeight(reductionRatio * radii.height());
    100     }
    101 }
    102 
    103 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding)
    104 {
    105     ASSERT(basicShape);
    106 
    107     bool horizontalWritingMode = isHorizontalWritingMode(writingMode);
    108     float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height();
    109     float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width();
    110     OwnPtr<Shape> shape;
    111 
    112     switch (basicShape->type()) {
    113 
    114     case BasicShape::BasicShapeRectangleType: {
    115         const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape);
    116         FloatRect bounds(
    117             floatValueForLength(rectangle->x(), boxWidth),
    118             floatValueForLength(rectangle->y(), boxHeight),
    119             floatValueForLength(rectangle->width(), boxWidth),
    120             floatValueForLength(rectangle->height(), boxHeight));
    121         FloatSize cornerRadii(
    122             floatValueForLength(rectangle->cornerRadiusX(), boxWidth),
    123             floatValueForLength(rectangle->cornerRadiusY(), boxHeight));
    124         ensureRadiiDoNotOverlap(bounds, cornerRadii);
    125         FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode);
    126 
    127         shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode));
    128         break;
    129     }
    130 
    131     case BasicShape::BasicShapeCircleType: {
    132         const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape);
    133         float centerX = floatValueForLength(circle->centerX(), boxWidth);
    134         float centerY = floatValueForLength(circle->centerY(), boxHeight);
    135         float radius = floatValueForLength(circle->radius(), std::min(boxHeight, boxWidth));
    136         FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode);
    137 
    138         shape = createCircleShape(logicalCenter, radius);
    139         break;
    140     }
    141 
    142     case BasicShape::BasicShapeEllipseType: {
    143         const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape);
    144         float centerX = floatValueForLength(ellipse->centerX(), boxWidth);
    145         float centerY = floatValueForLength(ellipse->centerY(), boxHeight);
    146         float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth);
    147         float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight);
    148         FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode);
    149         FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode);
    150 
    151         shape = createEllipseShape(logicalCenter, logicalRadii);
    152         break;
    153     }
    154 
    155     case BasicShape::BasicShapePolygonType: {
    156         const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape);
    157         const Vector<Length>& values = polygon->values();
    158         size_t valuesSize = values.size();
    159         ASSERT(!(valuesSize % 2));
    160         OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2));
    161         for (unsigned i = 0; i < valuesSize; i += 2) {
    162             FloatPoint vertex(
    163                 floatValueForLength(values.at(i), boxWidth),
    164                 floatValueForLength(values.at(i + 1), boxHeight));
    165             (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode);
    166         }
    167         shape = createPolygonShape(vertices.release(), polygon->windRule());
    168         break;
    169     }
    170 
    171     case BasicShape::BasicShapeInsetRectangleType: {
    172         const BasicShapeInsetRectangle* rectangle = static_cast<const BasicShapeInsetRectangle*>(basicShape);
    173         float left = floatValueForLength(rectangle->left(), boxWidth);
    174         float top = floatValueForLength(rectangle->top(), boxHeight);
    175         FloatRect bounds(
    176             left,
    177             top,
    178             boxWidth - left - floatValueForLength(rectangle->right(), boxWidth),
    179             boxHeight - top - floatValueForLength(rectangle->bottom(), boxHeight));
    180         FloatSize cornerRadii(
    181             floatValueForLength(rectangle->cornerRadiusX(), boxWidth),
    182             floatValueForLength(rectangle->cornerRadiusY(), boxHeight));
    183         ensureRadiiDoNotOverlap(bounds, cornerRadii);
    184         FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode);
    185 
    186         shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode));
    187         break;
    188     }
    189 
    190     default:
    191         ASSERT_NOT_REACHED();
    192     }
    193 
    194     shape->m_writingMode = writingMode;
    195     shape->m_margin = floatValueForLength(margin, 0);
    196     shape->m_padding = floatValueForLength(padding, 0);
    197 
    198     return shape.release();
    199 }
    200 
    201 } // namespace WebCore
    202