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  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_entry.cpp 22 void rcOpenColorBuffer(uint32_t colorbuffer);
23 void rcCloseColorBuffer(uint32_t colorbuffer);
24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
27 void rcFBPost(uint32_t colorBuffer);
29 void rcBindTexture(uint32_t colorBuffer);
30 void rcBindRenderbuffer(uint32_t colorBuffer);
31 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
32 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
33 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
121 void rcOpenColorBuffer(uint32_t colorbuffer)
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renderControl.in 14 GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer)
15 GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer)
16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
23 GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead)
24 GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
25 GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
renderControl_enc.h 38 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer);
39 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer);
40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer);
43 void rcFBPost_enc(void *self , uint32_t colorBuffer);
45 void rcBindTexture_enc(void *self , uint32_t colorBuffer);
46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer);
47 EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead);
48 void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
49 int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
README 75 This function creates a colorBuffer object on the host which can be then
79 The function returns a handle to the colorBuffer object, with an initial
82 void rcOpenColorBuffer(uint32_t colorbuffer);
83 Adds an additional reference to the colorbuffer, typically from a
86 void rcCloseColorBuffer(uint32_t colorbuffer);
87 Removes a reference to the colorbuffer. When the reference count drops
88 to zero the colorbuffer is automatically destroyed.
90 void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
93 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
95 previous target colorBuffer gets updated before switching to the ne
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renderControl_enc.cpp 286 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer)
298 memcpy(ptr, &colorbuffer, 4); ptr += 4;
301 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer)
313 memcpy(ptr, &colorbuffer, 4); ptr += 4;
318 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer)
331 memcpy(ptr, &colorBuffer, 4); ptr += 4;
374 void rcFBPost_enc(void *self , uint32_t colorBuffer)
386 memcpy(ptr, &colorBuffer, 4); ptr += 4;
404 void rcBindTexture_enc(void *self , uint32_t colorBuffer)
416 memcpy(ptr, &colorBuffer, 4); ptr += 4
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  /sdk/emulator/opengl/host/libs/renderControl_dec/
renderControl.in 14 GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer)
15 GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer)
16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
23 GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead)
24 GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
25 GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLVertex.java 56 public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) {
61 colorBuffer.put(0);
62 colorBuffer.put(0);
63 colorBuffer.put(0);
64 colorBuffer.put(0);
66 colorBuffer.put(color.red);
67 colorBuffer.put(color.green);
68 colorBuffer.put(color.blue);
69 colorBuffer.put(color.alpha);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.h 24 class ColorBuffer
27 static ColorBuffer *create(int p_width, int p_height,
29 ~ColorBuffer();
43 ColorBuffer();
59 typedef SmartPtr<ColorBuffer> ColorBufferPtr;
RenderControl.cpp 218 static void rcOpenColorBuffer(uint32_t colorbuffer)
224 fb->openColorBuffer( colorbuffer );
227 static void rcCloseColorBuffer(uint32_t colorbuffer)
233 fb->closeColorBuffer( colorbuffer );
247 uint32_t colorBuffer)
253 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
269 static void rcFBPost(uint32_t colorBuffer)
276 fb->post(colorBuffer);
284 static void rcBindTexture(uint32_t colorBuffer)
291 fb->bindColorBufferToTexture(colorBuffer);
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ColorBuffer.cpp 16 #include "ColorBuffer.h"
26 ColorBuffer *ColorBuffer::create(int p_width, int p_height,
54 ColorBuffer *cb = new ColorBuffer();
76 // create another texture for that colorbuffer for blit
112 ColorBuffer::ColorBuffer() :
138 ColorBuffer::~ColorBuffer()
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WindowSurface.h 19 #include "ColorBuffer.h"
Android.mk 23 ColorBuffer.cpp \
FrameBuffer.cpp 489 ColorBufferPtr cb( ColorBuffer::create(p_width, p_height, p_internalFormat) );
552 // bad colorbuffer handle
563 // bad colorbuffer handle
599 // bad colorbuffer handle
616 // bad colorbuffer handle
631 // bad colorbuffer handle
644 // bad colorbuffer handle
811 // cannot post the colorbuffer
FrameBuffer.h 20 #include "ColorBuffer.h"
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Framebuffer.cpp 73 void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
76 mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
77 mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
144 Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
146 if (colorbuffer)
148 return colorbuffer->getSerial();
331 const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
333 if (!colorbuffer)
338 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0
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Framebuffer.h 25 class Colorbuffer;
37 void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer);
98 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
Renderbuffer.h 8 // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
33 class Colorbuffer;
205 class Colorbuffer : public RenderbufferStorage
208 Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
209 Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
211 virtual ~Colorbuffer();
216 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
Renderbuffer.cpp 9 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
368 Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
382 Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
396 Colorbuffer::~Colorbuffer()
404 rx::RenderTarget *Colorbuffer::getRenderTarget()
Texture.h 191 // A specific internal reference count is kept for colorbuffer proxy references,
265 // A specific internal reference count is kept for colorbuffer proxy references,
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 319 private final FloatBuffer colorBuffer;
371 colorBuffer = bb.asFloatBuffer();
410 colorBuffer.clear();
418 colorBuffer.put((float)((c & 0xFF0000) >> 16) / 0xFF);
419 colorBuffer.put((float)((c & 0x00FF00) >> 8) / 0xFF);
420 colorBuffer.put((float)(c & 0x0000FF) / 0xFF);
421 colorBuffer.put(/*a*/ 1f);
423 colorBuffer.position(0);
426 colorStride, colorBuffer);
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Blit.cpp 218 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local
220 if (colorbuffer)
222 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
254 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local
256 if (colorbuffer)
258 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
Image11.cpp 281 gl::Renderbuffer *colorbuffer = source->getReadColorbuffer(); local
283 if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
289 if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
  /external/chromium_org/third_party/mesa/src/docs/
osmesa.html 16 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
  /external/mesa3d/docs/
osmesa.html 16 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
  /device/generic/goldfish/opengl/system/gralloc/
gralloc.cpp 320 // Allocate ColorBuffer handle on the host (only if h/w access is allowed)
329 D("Created host ColorBuffer 0x%x\n", cb->hostHandle);
333 // Could not create colorbuffer on host !!!
374 D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
537 D("Opening host ColorBuffer 0x%x\n", cb->hostHandle);
574 D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);

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