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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RECOVERY_UI_H
     18 #define RECOVERY_UI_H
     19 
     20 #include <linux/input.h>
     21 #include <pthread.h>
     22 #include <time.h>
     23 
     24 // Abstract class for controlling the user interface during recovery.
     25 class RecoveryUI {
     26   public:
     27     RecoveryUI();
     28 
     29     virtual ~RecoveryUI() { }
     30 
     31     // Initialize the object; called before anything else.
     32     virtual void Init();
     33 
     34     // After calling Init(), you can tell the UI what locale it is operating in.
     35     virtual void SetLocale(const char* locale) { }
     36 
     37     // Set the overall recovery state ("background image").
     38     enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
     39     virtual void SetBackground(Icon icon) = 0;
     40 
     41     // --- progress indicator ---
     42     enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
     43     virtual void SetProgressType(ProgressType determinate) = 0;
     44 
     45     // Show a progress bar and define the scope of the next operation:
     46     //   portion - fraction of the progress bar the next operation will use
     47     //   seconds - expected time interval (progress bar moves at this minimum rate)
     48     virtual void ShowProgress(float portion, float seconds) = 0;
     49 
     50     // Set progress bar position (0.0 - 1.0 within the scope defined
     51     // by the last call to ShowProgress).
     52     virtual void SetProgress(float fraction) = 0;
     53 
     54     // --- text log ---
     55 
     56     virtual void ShowText(bool visible) = 0;
     57 
     58     virtual bool IsTextVisible() = 0;
     59 
     60     virtual bool WasTextEverVisible() = 0;
     61 
     62     // Write a message to the on-screen log (shown if the user has
     63     // toggled on the text display).
     64     virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0;
     65 
     66     // --- key handling ---
     67 
     68     // Wait for keypress and return it.  May return -1 after timeout.
     69     virtual int WaitKey();
     70 
     71     virtual bool IsKeyPressed(int key);
     72 
     73     // Erase any queued-up keys.
     74     virtual void FlushKeys();
     75 
     76     // Called on each keypress, even while operations are in progress.
     77     // Return value indicates whether an immediate operation should be
     78     // triggered (toggling the display, rebooting the device), or if
     79     // the key should be enqueued for use by the main thread.
     80     enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
     81     virtual KeyAction CheckKey(int key);
     82 
     83     // Called immediately before each call to CheckKey(), tell you if
     84     // the key was long-pressed.
     85     virtual void NextCheckKeyIsLong(bool is_long_press);
     86 
     87     // Called when a key is held down long enough to have been a
     88     // long-press (but before the key is released).  This means that
     89     // if the key is eventually registered (released without any other
     90     // keys being pressed in the meantime), NextCheckKeyIsLong() will
     91     // be called with "true".
     92     virtual void KeyLongPress(int key);
     93 
     94     // --- menu display ---
     95 
     96     // Display some header text followed by a menu of items, which appears
     97     // at the top of the screen (in place of any scrolling ui_print()
     98     // output, if necessary).
     99     virtual void StartMenu(const char* const * headers, const char* const * items,
    100                            int initial_selection) = 0;
    101 
    102     // Set the menu highlight to the given index, and return it (capped to
    103     // the range [0..numitems).
    104     virtual int SelectMenu(int sel) = 0;
    105 
    106     // End menu mode, resetting the text overlay so that ui_print()
    107     // statements will be displayed.
    108     virtual void EndMenu() = 0;
    109 
    110 protected:
    111     void EnqueueKey(int key_code);
    112 
    113 private:
    114     // Key event input queue
    115     pthread_mutex_t key_queue_mutex;
    116     pthread_cond_t key_queue_cond;
    117     int key_queue[256], key_queue_len;
    118     char key_pressed[KEY_MAX + 1];     // under key_queue_mutex
    119     int key_last_down;                 // under key_queue_mutex
    120     bool key_long_press;               // under key_queue_mutex
    121     int key_down_count;                // under key_queue_mutex
    122     int rel_sum;
    123 
    124     typedef struct {
    125         RecoveryUI* ui;
    126         int key_code;
    127         int count;
    128     } key_timer_t;
    129 
    130     pthread_t input_t;
    131 
    132     static void* input_thread(void* cookie);
    133     static int input_callback(int fd, short revents, void* data);
    134     void process_key(int key_code, int updown);
    135     bool usb_connected();
    136 
    137     static void* time_key_helper(void* cookie);
    138     void time_key(int key_code, int count);
    139 };
    140 
    141 #endif  // RECOVERY_UI_H
    142