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      1 #
      2 # Copyright (C) 2007 The Android Open Source Project
      3 #
      4 # Licensed under the Apache License, Version 2.0 (the "License");
      5 # you may not use this file except in compliance with the License.
      6 # You may obtain a copy of the License at
      7 #
      8 #      http://www.apache.org/licenses/LICENSE-2.0
      9 #
     10 # Unless required by applicable law or agreed to in writing, software
     11 # distributed under the License is distributed on an "AS IS" BASIS,
     12 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 # See the License for the specific language governing permissions and
     14 # limitations under the License.
     15 #
     16 
     17 ######################################################################
     18 # This is a do-nothing template file.  To use it, copy it to a file
     19 # named "buildspec.mk" in the root directory, and uncomment or change
     20 # the variables necessary for your desired configuration.  The file
     21 # "buildspec.mk" should never be checked in to source control.
     22 ######################################################################
     23 
     24 # Choose a product to build for.  Look in the products directory for ones
     25 # that work.
     26 ifndef TARGET_PRODUCT
     27 #TARGET_PRODUCT:=generic
     28 endif
     29 
     30 # Choose a variant to build.  If you don't pick one, the default is eng.
     31 # User is what we ship.  Userdebug is that, with a few flags turned on
     32 # for debugging.  Eng has lots of extra tools for development.
     33 ifndef TARGET_BUILD_VARIANT
     34 #TARGET_BUILD_VARIANT:=user
     35 #TARGET_BUILD_VARIANT:=userdebug
     36 #TARGET_BUILD_VARIANT:=eng
     37 endif
     38 
     39 # Choose additional targets to always install, even when building
     40 # minimal targets like "make droid".  This takes simple target names
     41 # like "Browser" or "MyApp", the names used by LOCAL_MODULE or
     42 # LOCAL_PACKAGE_NAME.  Modules listed here will always be installed in
     43 # /system, even if they'd usually go in /data.
     44 ifndef CUSTOM_MODULES
     45 #CUSTOM_MODULES:=
     46 endif
     47 
     48 # Set this to debug or release if you care.  Otherwise, it defaults to release.
     49 ifndef TARGET_BUILD_TYPE
     50 #TARGET_BUILD_TYPE:=release
     51 endif
     52 
     53 # Uncomment this if you want the host tools built in debug mode.  Otherwise
     54 # it defaults to release.
     55 ifndef HOST_BUILD_TYPE
     56 #HOST_BUILD_TYPE:=debug
     57 endif
     58 
     59 # Turn on debugging for selected modules.  If DEBUG_MODULE_<module-name> is set
     60 # to a non-empty value, the appropriate HOST_/TARGET_CUSTOM_DEBUG_CFLAGS
     61 # will be added to LOCAL_CFLAGS when building the module.
     62 #DEBUG_MODULE_ModuleName:=true
     63 
     64 # Specify an alternative tool chain prefix if needed.
     65 #TARGET_TOOLS_PREFIX:=
     66 
     67 # Specify the extra CFLAGS to use when building a module whose
     68 # DEBUG_MODULE_ variable is set.  Host and device flags are handled
     69 # separately.
     70 #HOST_CUSTOM_DEBUG_CFLAGS:=
     71 #TARGET_CUSTOM_DEBUG_CFLAGS:=
     72 
     73 # Choose additional locales, like "en_US" or "it_IT", to add to any
     74 # built product.  Any locales that appear in CUSTOM_LOCALES but not in
     75 # the locale list for the selected product will be added to the end
     76 # of PRODUCT_LOCALES.
     77 ifndef CUSTOM_LOCALES
     78 #CUSTOM_LOCALES:=
     79 endif
     80 
     81 # If you have a special place to put your ouput files, set this, otherwise
     82 # it goes to <build-root>/out
     83 #OUT_DIR:=/tmp/stuff
     84 
     85 # If you want to always set certain system properties, add them to this list.
     86 # E.g., "ADDITIONAL_BUILD_PROPERTIES += ro.prop1=5 prop2=value"
     87 # This mechanism does not currently support values containing spaces.
     88 #ADDITIONAL_BUILD_PROPERTIES +=
     89 
     90 # If you want to reduce the system.img size by several meg, and are willing to
     91 # lose access to CJK (and other) character sets, define NO_FALLBACK_FONT:=true
     92 ifndef NO_FALLBACK_FONT
     93 #NO_FALLBACK_FONT:=true
     94 endif
     95 
     96 # OVERRIDE_RUNTIMES allows you to locally override PRODUCT_RUNTIMES.
     97 #
     98 # To only build ART, use "runtime_libart_default"
     99 # To use Dalvik but also include ART, use "runtime_libdvm_default runtime_libart"
    100 # To use ART but also include Dalvik, use "runtime_libart_default runtime_libdvm"
    101 ifndef OVERRIDE_RUNTIMES
    102 #OVERRIDE_RUNTIMES:=runtime_libart_default
    103 #OVERRIDE_RUNTIMES:=runtime_libdvm_default runtime_libart
    104 #OVERRIDE_RUNTIMES:=runtime_libart_default runtime_libdvm
    105 endif
    106 
    107 # when the build system changes such that this file must be updated, this
    108 # variable will be changed.  After you have modified this file with the new
    109 # changes (see buildspec.mk.default), update this to the new value from
    110 # buildspec.mk.default.
    111 BUILD_ENV_SEQUENCE_NUMBER := 10
    112