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     71 
     72 <h1><a name="My_Project_" />Android Build System</h1>
     73 
     74 <!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
     75 <p style="text-align:center">
     76   <strong>Status:</strong> <em>Draft </em> &nbsp;
     77   <small>(as of May 18, 2006)</small>
     78 </p>
     79 
     80 <p><b>Contents</b></p>
     81 <!-- this div expands out to a list of contents based on the H2 and H3 headings.
     82 Believe it! -->
     83  <div id="nav"  class="nav-2-levels"></div>
     84 
     85 <h2>Objective</h2>
     86 <p>The primary goals of reworking the build system are (1) to make dependencies
     87 work more reliably, so that when files need to rebuilt, they are, and (2) to
     88 improve performance of the build system so that unnecessary modules are not
     89 rebuilt, and so doing a top-level build when little or nothing needs to be done
     90 for a build takes as little time as possible.</p>
     91 
     92 <h2>Principles and Use Cases and Policy</h2>
     93 <p>Given the above objective, these are the overall principles and use cases
     94 that we will support.  This is not an exhaustive list.</p>
     95 <h3>Multiple Targets</h3>
     96 <p>It needs to be possible to build the Android platform for multiple targets.
     97 This means:</p>
     98 <ul>
     99     <li>The build system will support building tools for the host platform,
    100     both ones that are used in the build process itself, and developer tools
    101     like the simulator.</li>
    102     <li>The build system will need to be able to build tools on Linux
    103     (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
    104     Windows.</li>
    105     <li>The build system will need to be able to build the OS on Linux, and in
    106     the short-term, MacOS.  Note that this is a conscious decision to stop
    107     building the OS on Windows.  We are going to rely on the emulator there
    108     and not attempt to use the simulator.  This is a requirement change now
    109     that the emulator story is looking brighter.</li>
    110 </ul>
    111 <h3>Non-Recursive Make</h3>
    112 <p>To achieve the objectives, the build system will be rewritten to use make
    113 non-recursively.  For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>.  For those that don't
    114 want PDF, here is the
    115 <a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>.
    116 <h3>Rapid Compile-Test Cycles</h3>
    117 <p>When developing a component, for example a C++ shared library, it must be
    118 possible to easily rebuild just that component, and not have to wait more than a
    119 couple seconds for dependency checks, and not have to wait for unneeded
    120 components to be built.</p>
    121 <h3>Both Environment and Config File Based Settings</h3>
    122 <p>To set the target, and other options, some people on the team like to have a
    123 configuration file in a directory so they do not have an environment setup
    124 script to run, and others want an environment setup script to run so they can
    125 run builds in different terminals on the same tree, or switch back and forth
    126 in one terminal.  We will support both.</p>
    127 <h3>Object File Directory / make clean</h3>
    128 <p>Object files and other intermediate files will be generated into a directory
    129 that is separate from the source tree.  The goal is to have make clean be
    130 "rm -rf <obj>" in the tree root directory.  The primary goals of
    131 this are to simplify searching the source tree, and to make "make clean" more
    132 reliable.</p>
    133 
    134 <h3>SDK</h3>
    135 <p>The SDK will be a tarball that will allow non-OS-developers to write apps.
    136 The apps will actually be built by first building the SDK, and then building
    137 the apps against that SDK.  This will hopefully (1) make writing apps easier
    138 for us, because we won't have to rebuild the OS as much, and we can use the
    139 standard java-app development tools, and (2) allow us to dog-food the SDK, to
    140 help ensure its quality.  Cedric has suggested (and I agree) that apps built
    141 from the SDK should be built with ant.  Stay tuned for more details as we
    142 figure out exactly how this will work.</p>
    143 
    144 <h3>Dependecies</h3>
    145 <p>Dependencies should all be automatic.  Unless there is a custom tool involved
    146 (e.g. the webkit has several), the dependencies for shared and static libraries,
    147 .c, .cpp, .h, .java, java libraries, etc., should all work without intervention
    148 in the Android.mk file.</p>
    149 
    150 <h3>Hiding command lines</h3>
    151 <p>The default of the build system will be to hide the command lines being
    152 executed for make steps.  It will be possible to override this by specifying
    153 the showcommands pseudo-target, and possibly by setting an environment
    154 variable.</p>
    155 
    156 <h3>Wildcard source files</h3>
    157 <p>Wildcarding source file will be discouraged.  It may be useful in some
    158 scenarios.  The default <code>$(wildcard *)</code> will not work due to the
    159 current directory being set to the root of the build tree.<p>
    160 
    161 <h3>Multiple targets in one directory</h3>
    162 <p>It will be possible to generate more than one target from a given
    163 subdirectory.  For example, libutils generates a shared library for the target
    164 and a static library for the host.</p>
    165 
    166 <h3>Makefile fragments for modules</h3>
    167 <p><b>Android.mk</b> is the standard name for the makefile fragments that
    168 control the building of a given module.  Only the top directory should
    169 have a file named "Makefile".</p>
    170 
    171 <h3>Use shared libraries</h3>
    172 <p>Currently, the simulator is not built to use shared libraries.  This should
    173 be fixed, and now is a good time to do it.  This implies getting shared
    174 libraries to work on Mac OS.</p>
    175 
    176 
    177 <h2>Nice to Have</h2>
    178 
    179 <p>These things would be nice to have, and this is a good place to record them,
    180 however these are not promises.</p>
    181 
    182 <h3>Simultaneous Builds</h3>
    183 <p>The hope is to be able to do two builds for different combos in the same
    184 tree at the same time, but this is a stretch goal, not a requirement.
    185 Doing two builds in the same tree, not at the same time must work.  (update:
    186 it's looking like we'll get the two builds at the same time working)</p>
    187 
    188 <h3>Deleting headers (or other dependecies)</h3>
    189 <p>Problems can arise if you delete a header file that is referenced in
    190 ".d" files.  The easy way to deal with this is "make clean".  There
    191 should be a better way to handle it. (from fadden)</p>
    192 <p>One way of solving this is introducing a dependency on the directory.  The
    193 problem is that this can create extra dependecies and slow down the build.
    194 It's a tradeoff.</p>
    195 
    196 <h3>Multiple builds</h3>
    197 <p>General way to perform builds across the set of known platforms.  This
    198 would make it easy to perform multiple platform builds when testing a
    199 change, and allow a wide-scale "make clean".  Right now the buildspec.mk
    200 or environment variables need to be updated before each build. (from fadden)</p>
    201 
    202 <h3>Aftermarket Locales and Carrier</h3>
    203 <p>We will eventually need to add support for creating locales and carrier
    204 customizations to the SDK, but that will not be addressed right now.</p>
    205 
    206 
    207 <h2><a id="usage"/>Usage</h2>
    208 <p>You've read (or scrolled past) all of the motivations for this build system,
    209 and you want to know how to use it.  This is the place.</p>
    210 
    211 <h3>Your first build</h3>
    212 <p>The <a href="../building.html">Building</a> document describes how do do
    213 builds.</p>
    214 
    215 <h3>build/envsetup.sh functions</h3>
    216 If you source the file build/envsetup.sh into your bash environment,
    217 <code>. build/envsetup.sh</code>you'll get a few helpful shell functions:
    218 
    219 <ul>
    220 <li><b>printconfig</b> - Prints the current configuration as set by the
    221 lunch and choosecombo commands.</li>
    222 <li><b>m</b> - Runs <code>make</code> from the top of the tree.  This is
    223 useful because you can run make from within subdirectories.  If you have the
    224 <code>TOP</code> environment variable set, it uses that.  If you don't, it looks
    225 up the tree from the current directory, trying to find the top of the tree.</li>
    226 <li><b>croot</b> - <code>cd</code> to the top of the tree.</li>
    227 <li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java,
    228 and .xml files below the current directory.</li>
    229 </ul>
    230 
    231 <h3>Build flavors/types</h3>
    232 <p>
    233 When building for a particular product, it's often useful to have minor
    234 variations on what is ultimately the final release build.  These are the
    235 currently-defined "flavors" or "types" (we need to settle on a real name
    236 for these).
    237 </p>
    238 
    239 <table border=1>
    240 <tr>
    241     <td>
    242         <code>eng<code>
    243     </td>
    244     <td>
    245         This is the default flavor. A plain "<code>make</code>" is the
    246         same as "<code>make eng</code>".  <code>droid</code> is an alias
    247         for <code>eng</code>.
    248         <ul>
    249         <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
    250             <code>shell_</code>$(TARGET_SHELL),
    251             <code>user</code>, and/or <code>development</code>.
    252         <li>Installs non-APK modules that have no tags specified.
    253         <li>Installs APKs according to the product definition files, in
    254             addition to tagged APKs.
    255         <li><code>ro.secure=0</code>
    256         <li><code>ro.debuggable=1</code>
    257         <li><code>ro.kernel.android.checkjni=1</code>
    258         <li><code>adb</code> is enabled by default.
    259     </td>
    260 </tr>
    261 <tr>
    262     <td>
    263         <code>user<code>
    264     </td>
    265     <td>
    266         "<code>make user</code>"
    267         <p>
    268         This is the flavor intended to be the final release bits.
    269         <ul>
    270         <li>Installs modules tagged with <code>shell_</code>$(TARGET_SHELL) and <code>user</code>.
    271         <li>Installs non-APK modules that have no tags specified.
    272         <li>Installs APKs according to the product definition files; tags
    273             are ignored for APK modules.
    274         <li><code>ro.secure=1</code>
    275         <li><code>ro.debuggable=0</code>
    276         <li><code>adb</code> is disabled by default.
    277     </td>
    278 </tr>
    279 <tr>
    280     <td>
    281         <code>userdebug<code>
    282     </td>
    283     <td>
    284         "<code>make userdebug</code>"
    285         <p>
    286         The same as <code>user</code>, except:
    287         <ul>
    288         <li>Also installs modules tagged with <code>debug</code>.
    289         <li><code>ro.debuggable=1</code>
    290         <li><code>adb</code> is enabled by default.
    291     </td>
    292 </tr>
    293 </table>
    294 
    295 <p>
    296 If you build one flavor and then want to build another, you should run
    297 "<code>make installclean</code>" between the two makes to guarantee that
    298 you don't pick up files installed by the previous flavor.  "<code>make
    299 clean</code>" will also suffice, but it takes a lot longer.
    300 </p>
    301 
    302 
    303 <h3>More pseudotargets</h3>
    304 <p>Sometimes you want to just build one thing.  The following pseudotargets are
    305 there for your convenience:</p>
    306 
    307 <ul>
    308 <li><b>droid</b> - <code>make droid</code> is the normal build.  This target
    309 is here because the default target has to have a name.</li>
    310 <li><b>all</b> - <code>make all</code> builds everything <code>make
    311 droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not
    312 include the "droid" tag.  The build server runs this to make sure
    313 that everything that is in the tree and has an Android.mk builds.</li>
    314 <li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - 
    315 Let you selectively clean one target.  For example, you can type
    316 <code>make clean-libutils</code> and it will delete libutils.so and all of the
    317 intermediate files, or you can type <code>make clean-Home</code> and it will
    318 clean just the Home app.</li>
    319 <li><b>clean</b> - <code>make clean</code> deletes all of the output and
    320 intermediate files for this configuration.  This is the same as <code>rm -rf
    321 out/&lt;configuration&gt;/</code></li>
    322 <li><b>clobber</b> - <code>make clobber</code> deletes all of the output
    323 and intermediate files for all configurations.  This is the same as
    324 <code>rm -rf out/</code>.</li>
    325 <li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data 
    326 directory inside the current combo directory.  This is especially useful on the
    327 simulator and emulator, where the persistent data remains present between 
    328 builds.</li>
    329 <li><b>showcommands</b> - <code>showcommands</code> is a modifier target
    330 which causes the build system to show the actual command lines for the build
    331 steps, instead of the brief descriptions.  Most people don't like seeing the
    332 actual commands, because they're quite long and hard to read, but if you need
    333 to for debugging purposes, you can add <code>showcommands</code> to the list
    334 of targets you build.  For example <code>make showcommands</code> will build
    335 the default android configuration, and <code>make runtime showcommands</code>
    336 will build just the runtime, and targets that it depends on, while displaying
    337 the full command lines.  Please note that there are a couple places where the
    338 commands aren't shown here.  These are considered bugs, and should be fixed,
    339 but they're often hard to track down.  Please let
    340 <a href="mailto:android-build-team">android-build-team</a> know if you find
    341 any.</li>
    342 <li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code>
    343 in an Android.mk is made into a pseudotarget.  For example, <code>make
    344 runtime</code> might be shorthand for <code>make
    345 out/linux-x86-debug/system/bin/runtime</code> (which would work), and
    346 <code>make libkjs</code> might be shorthand for <code>make
    347 out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li>
    348 <li><b>targets</b> - <code>make targets</code> will print a list of all of
    349 the LOCAL_MODULE names you can make.</li>
    350 </ul>
    351 
    352 <h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3>
    353 <p>You have a new library, a new app, or a new executable.  For each of the
    354 common types of modules, there is a corresponding file in the templates
    355 directory.  It will usually be enough to copy one of these, and fill in your
    356 own values.  Some of the more esoteric values are not included in the
    357 templates, but are instead just documented here, as is the documentation
    358 on using custom tools to generate files.</p>
    359 <p>Mostly, you can just look for the TODO comments in the templates and do
    360 what it says.  Please remember to delete the TODO comments when you're done
    361 to keep the files clean.  The templates have minimal documentation in them,
    362 because they're going to be copied, and when that gets stale, the copies just
    363 won't get updated.  So read on...</p>
    364 
    365 <h4>Apps</h4>
    366 <p>Use the <code>templates/apps</code> file.</p>
    367 <p>This template is pretty self-explanitory.  See the variables below for more
    368 details.</p>
    369 
    370 <h4>Java Libraries</h4>
    371 <p>Use the <code>templates/java_library</code> file.</p>
    372 <p>The interesting thing here is the value of LOCAL_MODULE, which becomes
    373 the name of the jar file.  (Actually right now, we're not making jar files yet,
    374 just directories of .class files,  but the directory is named according to
    375 what you put in LOCAL_MODULE).  This name will be what goes in the 
    376 LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p>
    377 
    378 <h4>C/C++ Executables</h4>
    379 <p>Use the <code>templates/executable</code> file, or the
    380 <code>templates/executable_host</code> file.</p>
    381 <p>This template has a couple extra options that you usually don't need.
    382 Please delete the ones you don't need, and remove the TODO comments.  It makes
    383 the rest of them easier to read, and you can always refer back to the templates
    384 if you need them again later.</p>
    385 <p>By default, on the target these are built into /system/bin, and on the
    386 host, they're built into <combo>/host/bin.  These can be overridden by setting
    387 <code>LOCAL_MODULE_PATH</code>.  See
    388 <a href="#moving-targets">Putting targets elsewhere</a>
    389 for more.</p>
    390 
    391 <h4>Shared Libraries</h4>
    392 <p>Use the <code>templates/shared_library</code> file, or the
    393 <code>templates/shared_library_host</code> file.</p>
    394 <p>Remember that on the target, we use shared libraries, and on the host,
    395 we use static libraries, since executable size isn't as big an issue, and it
    396 simplifies distribution in the SDK.</p>
    397 
    398 <h4>Static Libraries</h4>
    399 <p>Use the <code>templates/static_library</code> file, or the
    400 <code>templates/static_library_host</code> file.</p>
    401 <p>Remember that on the target, we use shared libraries, and on the host,
    402 we use static libraries, since executable size isn't as big an issue, and it
    403 simplifies distribution in the SDK.</p>
    404 
    405 <h4><a name="custom-tools"/>Using Custom Tools</h4>
    406 <p>If you have a tool that generates source files for you, it's possible
    407 to have the build system get the dependencies correct for it.  Here are
    408 a couple of examples.  <code>$@</code> is the make built-in variable for
    409 "the current target." The <font color=red>red</font> parts are the parts you'll
    410 need to change.</p>
    411 
    412 <p>You need to put this after you have declared <code>LOCAL_PATH</code> and
    413 <code>LOCAL_MODULE</code>, because the <code>$(local-intermediates-dir)</code>
    414 and <code>$(local-host-intermediates-dir)</code> macros use these variables
    415 to determine where to put the files.
    416 
    417 <h5>Example 1</h5>
    418 <p>Here, there is one generated file, called
    419 chartables.c, which doesn't depend on anything.  And is built by the tool
    420 built to $(HOST_OUT_EXECUTABLES)/dftables.  Note on the second to last line
    421 that a dependency is created on the tool.</p>
    422 <pre>
    423 intermediates:= $(local-intermediates-dir)
    424 GEN := $(intermediates)/<font color=red>chartables.c</font>
    425 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
    426 $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
    427 	$(transform-generated-source)
    428 LOCAL_GENERATED_SOURCES += $(GEN)
    429 </pre>
    430 
    431 <h5>Example 2</h5>
    432 <p>Here as a hypothetical example, we use use cat as if it were to transform
    433 a file.  Pretend that it does something useful.  Note how we use a
    434 target-specific variable called PRIVATE_INPUT_FILE to store the name of the
    435 input file.</p>
    436 <pre>
    437 intermediates:= $(local-intermediates-dir)
    438 GEN := $(intermediates)/<font color=red>file.c</font>
    439 $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
    440 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font>
    441 $(GEN): <font color=red>$(LOCAL_PATH)/file.c</font>
    442 	$(transform-generated-source)
    443 LOCAL_GENERATED_SOURCES += $(GEN)
    444 </pre>
    445 
    446 <h5>Example 3</h5>
    447 <p>If you have several files that are all similar in
    448 name, and use the same tool, you can combine them.  (here the *.lut.h files are
    449 the generated ones, and the *.cpp files are the input files)</p>
    450 <pre>
    451 intermediates:= $(local-intermediates-dir)
    452 GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \
    453             array_object.lut.h \
    454             bool_object.lut.h \</font>
    455         )
    456 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font>
    457 $(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font>
    458 	$(transform-generated-source)
    459 LOCAL_GENERATED_SOURCES += $(GEN)
    460 </pre>
    461 
    462 <h3><a name="platform-specific"/>Platform specific conditionals</h3>
    463 <p>Sometimes you need to set flags specifically for different platforms.  Here
    464 is a list of which values the different build-system defined variables will be
    465 set to and some examples.</p>
    466 <p>For a device build, <code>TARGET_OS</code> is <code>linux</code> (we're using
    467 linux!), and <code>TARGET_ARCH</code> is <code>arm</code>.</p>
    468 <p>For a simulator build, <code>TARGET_OS</code> and <code>TARGET_ARCH</code>
    469 are set to the same as <code>HOST_OS</code> and <code>HOST_ARCH</code> are
    470 on your platform.  <code>TARGET_PRODUCT</code> is the name of the target
    471 hardware/product you are building for.  The value <code>sim</code> is used
    472 for the simulator.  We haven't thought through the full extent of customization
    473 that will happen here, but likely there will be additional UI configurations
    474 specified here as well.</p>
    475 <table cellspacing=25>
    476 <tr>
    477     <td valign=top align=center>
    478         <b>HOST_OS</b><br/>
    479         linux<br/>
    480         darwin<br/>
    481         (cygwin)
    482     </td>
    483     <td valign=top align=center>
    484         <b>HOST_ARCH</b><br/>
    485         x86
    486     </td>
    487     <td valign=top align=center>
    488         <b>HOST_BUILD_TYPE</b><br/>
    489         release<br/>
    490         debug
    491     </td>
    492 </tr>
    493 <tr>
    494     <td valign=top align=center>
    495         <b>TARGET_OS</b><br/>
    496         linux<br/>
    497         darwin<br/>
    498         (cygwin)
    499     </td>
    500     <td valign=top align=center>
    501         <b>TARGET_ARCH</b><br/>
    502         arm<br/>
    503         x86
    504     </td>
    505     <td valign=top align=center>
    506         <b>TARGET_BUILD_TYPE</b><br/>
    507         release<br/>
    508         debug
    509     </td>
    510     <td valign=top align=center>
    511         <b>TARGET_PRODUCT</b><br/>
    512         sim<br/>
    513         dream<br/>
    514         sooner
    515     </td>
    516 </tr>
    517 </table>
    518 
    519 <h4>Some Examples</h4>
    520 <pre>ifeq ($(TARGET_BUILD_TYPE),release)
    521 LOCAL_CFLAGS += -DNDEBUG=1
    522 endif
    523 
    524 # from libutils
    525 ifeq ($(TARGET_OS),linux)
    526 # Use the futex based mutex and condition variable
    527 # implementation from android-arm because it's shared mem safe
    528 LOCAL_SRC_FILES += futex_synchro.c
    529 LOCAL_LDLIBS += -lrt -ldl
    530 endif
    531 
    532 </pre>
    533 
    534 
    535 <h3><a name="moving-modules"/>Putting modules elsewhere</h3>
    536 <p>If you have modules that normally go somewhere, and you need to have them
    537 build somewhere else, read this.  One use of this is putting files on
    538 the root filesystem instead of where they normally go in /system. Add these
    539 lines to your Android.mk:</p>
    540 <pre>
    541 LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
    542 LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
    543 </pre>
    544 <p>For executables and libraries, you need to also specify a
    545 <code>LOCAL_UNSTRIPPED_PATH</code> location, because on target builds, we keep
    546 the unstripped executables so GDB can find the symbols.</code>
    547 <p>Look in <code>config/envsetup.make</code> for all of the variables defining
    548 places to build things.</p>
    549 <p>FYI: If you're installing an executable to /sbin, you probably also want to
    550 set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which
    551 will force the linker to only accept static libraries.</p>
    552 
    553 
    554 <h3>Android.mk variables</h3>
    555 <p>These are the variables that you'll commonly see in Android.mk files, listed
    556 alphabetically.</p>
    557 <p>But first, a note on variable naming:
    558 <ul>
    559     <li><b>LOCAL_</b> - These variables are set per-module.  They are cleared
    560     by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
    561     being empty after including that file.  Most of the variables you'll use
    562     in most modules are LOCAL_ variables.</li>
    563     <li><b>PRIVATE_</b> - These variables are make-target-specific variables.  That
    564     means they're only usable within the commands for that module.  It also
    565     means that they're unlikely to change behind your back from modules that
    566     are included after yours.  This 
    567     <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
    568     describes more about target-specific variables.  Please note that there
    569     are a couple of these laying around the tree that aren't prefixed with
    570     PRIVATE_.  It is safe, and they will be fixed as they are discovered.
    571     Sorry for the confusion.</li>
    572     <li><b>INTERNAL_</b> - These variables are critical to functioning of
    573     the build system, so you shouldn't create variables named like this, and
    574     you probably shouldn't be messing with these variables in your makefiles.
    575     </li>
    576     <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
    577     and definitions that are specific to either the host or the target builds.
    578     Do not set variables that start with HOST_ or TARGET_ in your makefiles.
    579     </li>
    580     <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
    581     well-defined template makefiles to include.  Some examples are CLEAR_VARS
    582     and BUILD_HOST_PACKAGE.</li>
    583     <li>Any other name is fair-game for you to use in your Android.mk.  However,
    584     remember that this is a non-recursive build system, so it is possible that
    585     your variable will be changed by another Android.mk included later, and be
    586     different when the commands for your rule / module are executed.</li>
    587 </ul>
    588 </p>
    589 
    590 <h4>LOCAL_ASSET_FILES</h4>
    591 <p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
    592 to the set of files you want built into your app.  Usually:</p>
    593 <p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p>
    594 <p>This will probably change when we switch to ant for the apps' build
    595 system.</p>
    596 
    597 <h4>LOCAL_CC</h4>
    598 <p>If you want to use a different C compiler for this module, set LOCAL_CC
    599 to the path to the compiler.  If LOCAL_CC is blank, the appropriate default
    600 compiler is used.</p>
    601 
    602 <h4>LOCAL_CXX</h4>
    603 <p>If you want to use a different C++ compiler for this module, set LOCAL_CXX
    604 to the path to the compiler.  If LOCAL_CXX is blank, the appropriate default
    605 compiler is used.</p>
    606 
    607 <h4>LOCAL_CFLAGS</h4>
    608 <p>If you have additional flags to pass into the C or C++ compiler, add
    609 them here.  For example:</p>
    610 <p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p>
    611 
    612 <h4>LOCAL_CPPFLAGS</h4>
    613 <p>If you have additional flags to pass into <i>only</i> the C++ compiler, add
    614 them here.  For example:</p>
    615 <p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
    616 <code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
    617 on the compile line, so you can use it to override flags listed in
    618 <code>LOCAL_CFLAGS</code>.
    619 
    620 <h4>LOCAL_CPP_EXTENSION</h4>
    621 <p>If your C++ files end in something other than "<code>.cpp</code>",
    622 you can specify the custom extension here.  For example:</p>
    623 <p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
    624 Note that all C++ files for a given module must have the same
    625 extension; it is not currently possible to mix different extensions.
    626 
    627 <h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4>
    628 <p>Normally, the compile line for C and C++ files includes global include
    629 paths and global cflags.  If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code>
    630 is non-empty, none of the default includes or flags will be used when compiling
    631 C and C++ files in this module.
    632 <code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and
    633 <code>LOCAL_CPPFLAGS</code> will still be used in this case, as will
    634 any <code>DEBUG_CFLAGS</code> that are defined for the module.
    635 
    636 <h4>LOCAL_COPY_HEADERS</h4>
    637 <p class=warning>This will be going away.</p>
    638 <p>The set of files to copy to the install include tree.  You must also
    639 supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
    640 <p>This is going away because copying headers messes up the error messages, and
    641 may lead to people editing those headers instead of the correct ones.  It also
    642 makes it easier to do bad layering in the system, which we want to avoid.  We
    643 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
    644 headers.</p>
    645 
    646 <h4>LOCAL_COPY_HEADERS_TO</h4>
    647 <p class=warning>This will be going away.</p>
    648 <p>The directory within "include" to copy the headers listed in
    649 <code>LOCAL_COPY_HEADERS</code> to.</p>
    650 <p>This is going away because copying headers messes up the error messages, and
    651 may lead to people editing those headers instead of the correct ones.  It also
    652 makes it easier to do bad layering in the system, which we want to avoid.  We
    653 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
    654 headers.</p>
    655 
    656 <h4>LOCAL_C_INCLUDES</h4>
    657 <p>Additional directories to instruct the C/C++ compilers to look for header
    658 files in.  These paths are rooted at the top of the tree.  Use
    659 <code>LOCAL_PATH</code> if you have subdirectories of your own that you
    660 want in the include paths.  For example:</p>
    661 <p><code>
    662 LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
    663 LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
    664 </code></p>
    665 <p>You should not add subdirectories of include to
    666 <code>LOCAL_C_INCLUDES</code>, instead you should reference those files
    667 in the <code>#include</code> statement with their subdirectories.  For
    668 example:</p>
    669 <p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
    670 not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p>
    671 <p>There are some components that are doing this wrong, and should be cleaned
    672 up.</p>
    673 
    674 <h4>LOCAL_MODULE_TAGS</h4>
    675 <p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
    676 tags.  If the tag list is empty or contains <code>droid</code>, the module
    677 will get installed as part of a <code>make droid</code>.  Modules with the tag
    678 <code>shell_</code>$(TARGET_SHELL) will also be installed. Otherwise, it will
    679 only get installed by running <code>make &lt;your-module&gt;</code>
    680 or with the <code>make all</code> pseudotarget.</p>
    681 
    682 <h4>LOCAL_REQUIRED_MODULES</h4>
    683 <p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
    684 module names, like "libblah" or "Email".  If this module is installed, all
    685 of the modules that it requires will be installed as well.  This can be
    686 used to, e.g., ensure that necessary shared libraries or providers are
    687 installed when a given app is installed.
    688 
    689 <h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4>
    690 <p>If your executable should be linked statically, set 
    691 <code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>.  There is a very short
    692 list of libraries that we have in static form (currently only libc).  This is
    693 really only used for executables in /sbin on the root filesystem.</p>
    694 
    695 <h4>LOCAL_GENERATED_SOURCES</h4>
    696 <p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
    697 automatically generated and then linked in when your module is built.
    698 See the <a href="#custom-tools">Custom Tools</a> template makefile for an
    699 example.</p>
    700 
    701 <h4>LOCAL_JAVACFLAGS</h4>
    702 <p>If you have additional flags to pass into the javac compiler, add
    703 them here.  For example:</p>
    704 <p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p>
    705 
    706 <h4>LOCAL_JAVA_LIBRARIES</h4>
    707 <p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
    708 specifies which sets of java classes to include.  Currently there are
    709 two of these: <code>core</code> and <code>framework</code>.
    710 In most cases, it will look like this:</p>
    711 <p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
    712 <p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
    713 (and is not allowed) when building an APK with
    714 "<code>include $(BUILD_PACKAGE)</code>".  The appropriate libraries
    715 will be included automatically.</p>
    716 
    717 <h4>LOCAL_LDFLAGS</h4>
    718 <p>You can pass additional flags to the linker by setting
    719 <code>LOCAL_LDFLAGS</code>.  Keep in mind that the order of parameters is
    720 very important to ld, so test whatever you do on all platforms.</p>
    721 
    722 <h4>LOCAL_LDLIBS</h4>
    723 <p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
    724 that are not part of the build for your executable or library.  Specify
    725 the libraries you want in -lxxx format; they're passed directly to the 
    726 link line.  However, keep in mind that there will be no dependency generated
    727 for these libraries.  It's most useful in simulator builds where you want
    728 to use a library preinstalled on the host.  The linker (ld) is a particularly
    729 fussy beast, so it's sometimes necessary to pass other flags here if you're
    730 doing something sneaky. Some examples:</p>
    731 <p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
    732 LOCAL_LDLIBS += -Wl,-z,origin
    733 </code></p>
    734 
    735 <h4>LOCAL_NO_MANIFEST</h4>
    736 <p>If your package doesn't have a manifest (AndroidManifest.xml), then
    737 set <code>LOCAL_NO_MANIFEST:=true</code>.  The common resources package
    738 does this.</p>
    739 
    740 <h4>LOCAL_PACKAGE_NAME</h4>
    741 <p><code>LOCAL_PACKAGE_NAME</code> is the name of an app.  For example,
    742 Dialer, Contacts, etc.  This will probably change or go away when we switch
    743 to an ant-based build system for the apps.</p>
    744 
    745 <h4>LOCAL_PATH</h4>
    746 <p>The directory your Android.mk file is in. You can set it by putting the
    747 following as the first line in your Android.mk:</p>
    748 <p><code>LOCAL_PATH := $(my-dir)</code></p>
    749 <p>The <code>my-dir</code> macro uses the 
    750 <code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code>
    751 variable, so you must call it before you include any other makefiles.  Also,
    752 consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
    753 own stuff before you include them.  This also means that if you try to write
    754 several <code>include</code> lines that reference <code>LOCAL_PATH</code>,
    755 it won't work, because those included makefiles might reset LOCAL_PATH.
    756 
    757 <h4>LOCAL_POST_PROCESS_COMMAND</h4>
    758 <p>For host executables, you can specify a command to run on the module
    759 after it's been linked.  You might have to go through some contortions
    760 to get variables right because of early or late variable evaluation:</p>
    761 <p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
    762 LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
    763 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
    764 </code></p>
    765 
    766 <h4>LOCAL_PREBUILT_EXECUTABLES</h4>
    767 <p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
    768 executables that you want copied.  They're located automatically into the
    769 right bin directory.</p>
    770 
    771 <h4>LOCAL_PREBUILT_LIBS</h4>
    772 <p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
    773 libraries that you want copied.  They're located automatically into the
    774 right lib directory.</p>
    775 
    776 <h4>LOCAL_SHARED_LIBRARIES</h4>
    777 <p>These are the libraries you directly link against.  You don't need to
    778 pass transitively included libraries.  Specify the name without the suffix:</p>
    779 <p><code>LOCAL_SHARED_LIBRARIES := \<br/>
    780 	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
    781 	&nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
    782 	&nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
    783 	&nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
    784 	&nbsp;&nbsp;&nbsp;&nbsp;libsgl
    785 </code></p>
    786 
    787 <h4>LOCAL_SRC_FILES</h4>
    788 <p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
    789 files to compile -- .cpp .c .y .l .java.  For lex and yacc files, it knows
    790 how to correctly do the intermediate .h and .c/.cpp files automatically.  If
    791 the files are in a subdirectory of the one containing the Android.mk, prefix
    792 them with the directory name:</p>
    793 <p><code>LOCAL_SRC_FILES := \<br/>
    794 	&nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
    795 	&nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
    796 </code></p>
    797 
    798 <h4>LOCAL_STATIC_LIBRARIES</h4>
    799 <p>These are the static libraries that you want to include in your module.
    800 Mostly, we use shared libraries, but there are a couple of places, like
    801 executables in sbin and host executables where we use static libraries instead.
    802 <p><code>LOCAL_STATIC_LIBRARIES := \<br/>
    803 	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
    804 	&nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
    805 </code></p>
    806 
    807 <h4>LOCAL_MODULE</h4>
    808 <p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
    809 from your Android.mk.  For exmample, for libkjs, the <code>LOCAL_MODULE</code>
    810 is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
    811 For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 
    812 <code>LOCAL_MODULE</code>.  We're planning on switching to ant for the apps,
    813 so this might become moot.</p>
    814 
    815 <h4>LOCAL_MODULE_PATH</h4>
    816 <p>Instructs the build system to put the module somewhere other than what's
    817 normal for its type.  If you override this, make sure you also set
    818 <code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
    819 so the unstripped binary has somewhere to go.  An error will occur if you forget
    820 to.</p>
    821 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
    822 
    823 <h4>LOCAL_UNSTRIPPED_PATH</h4>
    824 <p>Instructs the build system to put the unstripped version of the module
    825 somewhere other than what's normal for its type.  Usually, you override this
    826 because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
    827 shared library.  If you overrode <code>LOCAL_MODULE_PATH</code>, but not 
    828 <code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
    829 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
    830 
    831 <h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4>
    832 <p>These are the static libraries that you want to include in your module without allowing
    833 the linker to remove dead code from them. This is mostly useful if you want to add a static library
    834 to a shared library and have the static library's content exposed from the shared library.
    835 <p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
    836 	&nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
    837 </code></p>
    838 
    839 <h4>LOCAL_YACCFLAGS</h4>
    840 <p>Any flags to pass to invocations of yacc for your module.  A known limitation
    841 here is that the flags will be the same for all invocations of YACC for your
    842 module.  This can be fixed.  If you ever need it to be, just ask.</p>
    843 <p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p>
    844 
    845 
    846 
    847 <h2>Implementation Details</h2>
    848 
    849 <p>You should never have to touch anything in the config directory unless
    850 you're adding a new platform, new tools, or adding new features to the
    851 build system.  In general, please consult with the build system owner(s)
    852 (<a href="mailto:android-build-team">android-build-team</a>) before you go
    853 mucking around in here.  That said, here are some notes on what's going on
    854 under the hood.</p>
    855 
    856 <h3>Environment Setup / buildspec.mk Versioning</h3>
    857 <p>In order to make easier for people when the build system changes, when
    858 it is necessary to make changes to buildspec.mk or to rerun the environment
    859 setup scripts, they contain a version number in the variable
    860 BUILD_ENV_SEQUENCE_NUMBER.  If this variable does not match what the build
    861 system expects, it fails printing an error message explaining what happened.
    862 If you make a change that requires an update, you need to update two places
    863 so this message will be printed.
    864 <ul>
    865     <li>In config/envsetup.make, increment the
    866         CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li>
    867     <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
    868         definition to match the one in config/envsetup.make</li>
    869 </ul>
    870 The scripts automatically get the value from the build system, so they will
    871 trigger the warning as well.
    872 </p>
    873 
    874 <h3>Additional makefile variables</h3>
    875 <p>You probably shouldn't use these variables.  Please consult
    876 <a href="mailto:android-build-team">android-build-team</a> before using them.
    877 These are mostly there for workarounds for other issues, or things that aren't
    878 completely done right.</p>
    879 
    880 <h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4>
    881 <p>If your module needs to depend on anything else that
    882 isn't actually built in to it, you can add those make targets to 
    883 <code>LOCAL_ADDITIONAL_DEPENDENCIES</code>.  Usually this is a workaround
    884 for some other dependency that isn't created automatically.</p>
    885 
    886 <h4>LOCAL_BUILT_MODULE</h4>
    887 <p>When a module is built, the module is created in an intermediate
    888 directory then copied to its final location.  LOCAL_BUILT_MODULE is
    889 the full path to the intermediate file.  See LOCAL_INSTALLED_MODULE
    890 for the path to the final installed location of the module.</p>
    891 
    892 <h4>LOCAL_HOST</h4>
    893 <p>Set by the host_xxx.make includes to tell base_rules.make and the other
    894 includes that we're building for the host.  Kenneth did this as part of
    895 openbinder, and I would like to clean it up so the rules, includes and
    896 definitions aren't duplicated for host and target.</p>
    897 
    898 <h4>LOCAL_INSTALLED_MODULE</h4>
    899 <p>The fully qualified path name of the final location of the module.
    900 See LOCAL_BUILT_MODULE for the location of the intermediate file that
    901 the make rules should actually be constructing.</p>
    902 
    903 <h4>LOCAL_REPLACE_VARS</h4>
    904 <p>Used in some stuff remaining from the openbinder for building scripts
    905 with particular values set,</p>
    906 
    907 <h4>LOCAL_SCRIPTS</h4>
    908 <p>Used in some stuff remaining from the openbinder build system that we
    909 might find handy some day.</p>
    910 
    911 <h4>LOCAL_MODULE_CLASS</h4>
    912 <p>Which kind of module this is.  This variable is used to construct other
    913 variable names used to locate the modules.  See base_rules.make and
    914 envsetup.make.</p>
    915 
    916 <h4>LOCAL_MODULE_NAME</h4>
    917 <p>Set to the leaf name of the LOCAL_BUILT_MODULE.  I'm not sure,
    918 but it looks like it's just used in the WHO_AM_I variable to identify
    919 in the pretty printing what's being built.</p>
    920 
    921 <h4>LOCAL_MODULE_SUFFIX</h4>
    922 <p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form
    923 <code>LOCAL_MODULE_NAME</code>.  For example, .so, .a, .dylib.</p>
    924 
    925 <h4>LOCAL_STRIP_MODULE</h4>
    926 <p>Calculated in base_rules.make to determine if this module should actually
    927 be stripped or not, based on whether <code>LOCAL_STRIPPABLE_MODULE</code>
    928 is set, and whether the combo is configured to ever strip modules.  With
    929 Iliyan's stripping tool, this might change.</p>
    930 
    931 <h4>LOCAL_STRIPPABLE_MODULE</h4>
    932 <p>Set by the include makefiles if that type of module is strippable. 
    933 Executables and shared libraries are.</p>
    934 
    935 <h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4>
    936 <p>Used while building the base libraries: libc, libm, libdl.  Usually
    937 it should be set to "none," as it is in $(CLEAR_VARS).  When building
    938 these libraries, it's set to the ones they link against.  For example,
    939 libc, libstdc++ and libdl don't link against anything, and libm links against
    940 libc.  Normally, when the value is none, these libraries are automatically
    941 linked in to executables and libraries, so you don't need to specify them
    942 manually.</p>
    943 
    944 
    945 </body>
    946 </html>
    947