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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.example.android.apis.graphics;
     18 
     19 import android.app.Activity;
     20 import android.opengl.GLSurfaceView;
     21 import android.os.Bundle;
     22 
     23 /**
     24  * Wrapper activity demonstrating the use of {@link GLSurfaceView}, a view
     25  * that uses OpenGL drawing into a dedicated surface.
     26  */
     27 public class GLSurfaceViewActivity extends Activity {
     28     @Override
     29     protected void onCreate(Bundle savedInstanceState) {
     30         super.onCreate(savedInstanceState);
     31 
     32         // Create our Preview view and set it as the content of our
     33         // Activity
     34         mGLSurfaceView = new GLSurfaceView(this);
     35         mGLSurfaceView.setRenderer(new CubeRenderer(false));
     36         setContentView(mGLSurfaceView);
     37     }
     38 
     39     @Override
     40     protected void onResume() {
     41         // Ideally a game should implement onResume() and onPause()
     42         // to take appropriate action when the activity looses focus
     43         super.onResume();
     44         mGLSurfaceView.onResume();
     45     }
     46 
     47     @Override
     48     protected void onPause() {
     49         // Ideally a game should implement onResume() and onPause()
     50         // to take appropriate action when the activity looses focus
     51         super.onPause();
     52         mGLSurfaceView.onPause();
     53     }
     54 
     55     private GLSurfaceView mGLSurfaceView;
     56 }
     57