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      1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "chrome/browser/sync/engine/process_updates_command.h"
      6 
      7 #include <vector>
      8 
      9 #include "base/basictypes.h"
     10 #include "chrome/browser/sync/engine/syncer.h"
     11 #include "chrome/browser/sync/engine/syncer_proto_util.h"
     12 #include "chrome/browser/sync/engine/syncer_util.h"
     13 #include "chrome/browser/sync/engine/syncproto.h"
     14 #include "chrome/browser/sync/sessions/sync_session.h"
     15 #include "chrome/browser/sync/syncable/directory_manager.h"
     16 #include "chrome/browser/sync/syncable/syncable.h"
     17 
     18 using std::vector;
     19 
     20 namespace browser_sync {
     21 
     22 using sessions::SyncSession;
     23 using sessions::StatusController;
     24 
     25 ProcessUpdatesCommand::ProcessUpdatesCommand() {}
     26 ProcessUpdatesCommand::~ProcessUpdatesCommand() {}
     27 
     28 bool ProcessUpdatesCommand::ModelNeutralExecuteImpl(SyncSession* session) {
     29   const GetUpdatesResponse& updates =
     30       session->status_controller()->updates_response().get_updates();
     31   const int update_count = updates.entries_size();
     32 
     33   // Don't bother processing updates if there were none.
     34   return update_count != 0;
     35 }
     36 
     37 void ProcessUpdatesCommand::ModelChangingExecuteImpl(SyncSession* session) {
     38   syncable::ScopedDirLookup dir(session->context()->directory_manager(),
     39                                 session->context()->account_name());
     40   if (!dir.good()) {
     41     LOG(ERROR) << "Scoped dir lookup failed!";
     42     return;
     43   }
     44 
     45   StatusController* status = session->status_controller();
     46 
     47   const sessions::UpdateProgress& progress(status->update_progress());
     48   vector<sessions::VerifiedUpdate>::const_iterator it;
     49   for (it = progress.VerifiedUpdatesBegin();
     50        it != progress.VerifiedUpdatesEnd();
     51        ++it) {
     52     const sync_pb::SyncEntity& update = it->second;
     53 
     54     if (it->first != VERIFY_SUCCESS && it->first != VERIFY_UNDELETE)
     55       continue;
     56     switch (ProcessUpdate(dir, update)) {
     57       case SUCCESS_PROCESSED:
     58       case SUCCESS_STORED:
     59         break;
     60       default:
     61         NOTREACHED();
     62         break;
     63     }
     64   }
     65 
     66   status->set_num_consecutive_errors(0);
     67 
     68   // TODO(nick): The following line makes no sense to me.
     69   status->set_syncing(true);
     70   return;
     71 }
     72 
     73 namespace {
     74 // Returns true if the entry is still ok to process.
     75 bool ReverifyEntry(syncable::WriteTransaction* trans, const SyncEntity& entry,
     76                    syncable::MutableEntry* same_id) {
     77 
     78   const bool deleted = entry.has_deleted() && entry.deleted();
     79   const bool is_directory = entry.IsFolder();
     80   const syncable::ModelType model_type = entry.GetModelType();
     81 
     82   return VERIFY_SUCCESS == SyncerUtil::VerifyUpdateConsistency(trans,
     83                                                                entry,
     84                                                                same_id,
     85                                                                deleted,
     86                                                                is_directory,
     87                                                                model_type);
     88 }
     89 }  // namespace
     90 
     91 // Process a single update. Will avoid touching global state.
     92 ServerUpdateProcessingResult ProcessUpdatesCommand::ProcessUpdate(
     93     const syncable::ScopedDirLookup& dir,
     94     const sync_pb::SyncEntity& proto_update) {
     95 
     96   const SyncEntity& update = *static_cast<const SyncEntity*>(&proto_update);
     97   using namespace syncable;
     98   syncable::Id server_id = update.id();
     99   const std::string name = SyncerProtoUtil::NameFromSyncEntity(update);
    100 
    101   WriteTransaction trans(dir, SYNCER, __FILE__, __LINE__);
    102 
    103   // Look to see if there's a local item that should recieve this update,
    104   // maybe due to a duplicate client tag or a lost commit response.
    105   syncable::Id local_id = SyncerUtil::FindLocalIdToUpdate(&trans, update);
    106 
    107   // FindLocalEntryToUpdate has veto power.
    108   if (local_id.IsNull()) {
    109     return SUCCESS_PROCESSED;  // The entry has become irrelevant.
    110   }
    111 
    112   SyncerUtil::CreateNewEntry(&trans, local_id);
    113 
    114   // We take a two step approach. First we store the entries data in the
    115   // server fields of a local entry and then move the data to the local fields
    116   MutableEntry target_entry(&trans, GET_BY_ID, local_id);
    117 
    118   // We need to run the Verify checks again; the world could have changed
    119   // since VerifyUpdatesCommand.
    120   if (!ReverifyEntry(&trans, update, &target_entry)) {
    121     return SUCCESS_PROCESSED;  // The entry has become irrelevant.
    122   }
    123 
    124   // If we're repurposing an existing local entry with a new server ID,
    125   // change the ID now, after we're sure that the update can succeed.
    126   if (local_id != server_id) {
    127     DCHECK(!update.deleted());
    128     SyncerUtil::ChangeEntryIDAndUpdateChildren(&trans, &target_entry,
    129         server_id);
    130     // When IDs change, versions become irrelevant.  Forcing BASE_VERSION
    131     // to zero would ensure that this update gets applied, but would indicate
    132     // creation or undeletion if it were committed that way.  Instead, prefer
    133     // forcing BASE_VERSION to entry.version() while also forcing
    134     // IS_UNAPPLIED_UPDATE to true.  If the item is UNSYNCED, it's committable
    135     // from the new state; it may commit before the conflict resolver gets
    136     // a crack at it.
    137     if (target_entry.Get(IS_UNSYNCED) || target_entry.Get(BASE_VERSION) > 0) {
    138       // If either of these conditions are met, then we can expect valid client
    139       // fields for this entry.  When BASE_VERSION is positive, consistency is
    140       // enforced on the client fields at update-application time.  Otherwise,
    141       // we leave the BASE_VERSION field alone; it'll get updated the first time
    142       // we successfully apply this update.
    143       target_entry.Put(BASE_VERSION, update.version());
    144     }
    145     // Force application of this update, no matter what.
    146     target_entry.Put(IS_UNAPPLIED_UPDATE, true);
    147   }
    148 
    149   SyncerUtil::UpdateServerFieldsFromUpdate(&target_entry, update, name);
    150 
    151   if (target_entry.Get(SERVER_VERSION) == target_entry.Get(BASE_VERSION) &&
    152       !target_entry.Get(IS_UNSYNCED) &&
    153       !target_entry.Get(IS_UNAPPLIED_UPDATE)) {
    154     // If these don't match, it means that we have a different view of the
    155     // truth from other clients.  That's a sync bug, though we may be able
    156     // to recover the next time this item commits.
    157     LOG_IF(ERROR, !SyncerUtil::ServerAndLocalEntriesMatch(&target_entry))
    158         << target_entry;
    159   }
    160   return SUCCESS_PROCESSED;
    161 }
    162 
    163 }  // namespace browser_sync
    164