Home | History | Annotate | Download | only in input
      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/input/top_controls_manager.h"
      6 
      7 #include <algorithm>
      8 
      9 #include "base/logging.h"
     10 #include "base/time/time.h"
     11 #include "cc/animation/keyframed_animation_curve.h"
     12 #include "cc/animation/timing_function.h"
     13 #include "cc/input/top_controls_manager_client.h"
     14 #include "cc/trees/layer_tree_impl.h"
     15 #include "ui/gfx/transform.h"
     16 #include "ui/gfx/vector2d_f.h"
     17 
     18 namespace cc {
     19 namespace {
     20 // These constants were chosen empirically for their visually pleasant behavior.
     21 // Contact tedchoc (at) chromium.org for questions about changing these values.
     22 const int64 kShowHideMaxDurationMs = 200;
     23 }
     24 
     25 // static
     26 scoped_ptr<TopControlsManager> TopControlsManager::Create(
     27     TopControlsManagerClient* client,
     28     float top_controls_height,
     29     float top_controls_show_threshold,
     30     float top_controls_hide_threshold) {
     31   return make_scoped_ptr(new TopControlsManager(client,
     32                                                 top_controls_height,
     33                                                 top_controls_show_threshold,
     34                                                 top_controls_hide_threshold));
     35 }
     36 
     37 TopControlsManager::TopControlsManager(TopControlsManagerClient* client,
     38                                        float top_controls_height,
     39                                        float top_controls_show_threshold,
     40                                        float top_controls_hide_threshold)
     41     : client_(client),
     42       animation_direction_(NO_ANIMATION),
     43       permitted_state_(BOTH),
     44       controls_top_offset_(0.f),
     45       top_controls_height_(top_controls_height),
     46       current_scroll_delta_(0.f),
     47       controls_scroll_begin_offset_(0.f),
     48       top_controls_show_height_(
     49           top_controls_height * top_controls_hide_threshold),
     50       top_controls_hide_height_(
     51           top_controls_height * (1.f - top_controls_show_threshold)) {
     52   CHECK(client_);
     53 }
     54 
     55 TopControlsManager::~TopControlsManager() {
     56 }
     57 
     58 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints,
     59                                                 TopControlsState current,
     60                                                 bool animate) {
     61   DCHECK(!(constraints == SHOWN && current == HIDDEN));
     62   DCHECK(!(constraints == HIDDEN && current == SHOWN));
     63 
     64   permitted_state_ = constraints;
     65 
     66   // Don't do anything if it doesn't matter which state the controls are in.
     67   if (constraints == BOTH && current == BOTH)
     68     return;
     69 
     70   // Don't do anything if there is no change in offset.
     71   float final_controls_position = 0.f;
     72   if (constraints == HIDDEN || current == HIDDEN) {
     73     final_controls_position = -top_controls_height_;
     74   }
     75   if (final_controls_position == controls_top_offset_) {
     76     return;
     77   }
     78 
     79   AnimationDirection animation_direction = SHOWING_CONTROLS;
     80   if (constraints == HIDDEN || current == HIDDEN)
     81     animation_direction = HIDING_CONTROLS;
     82   ResetAnimations();
     83   if (animate) {
     84     SetupAnimation(animation_direction);
     85   } else {
     86     controls_top_offset_ = final_controls_position;
     87   }
     88   client_->DidChangeTopControlsPosition();
     89 }
     90 
     91 void TopControlsManager::ScrollBegin() {
     92   ResetAnimations();
     93   current_scroll_delta_ = 0.f;
     94   controls_scroll_begin_offset_ = controls_top_offset_;
     95 }
     96 
     97 gfx::Vector2dF TopControlsManager::ScrollBy(
     98     const gfx::Vector2dF pending_delta) {
     99   if (permitted_state_ == SHOWN && pending_delta.y() > 0)
    100     return pending_delta;
    101   else if (permitted_state_ == HIDDEN && pending_delta.y() < 0)
    102     return pending_delta;
    103 
    104   current_scroll_delta_ += pending_delta.y();
    105 
    106   float old_offset = controls_top_offset_;
    107   SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_);
    108 
    109   // If the controls are fully visible, treat the current position as the
    110   // new baseline even if the gesture didn't end.
    111   if (controls_top_offset_ == 0.f) {
    112     current_scroll_delta_ = 0.f;
    113     controls_scroll_begin_offset_ = 0.f;
    114   }
    115 
    116   ResetAnimations();
    117 
    118   gfx::Vector2dF applied_delta(0.f, old_offset - controls_top_offset_);
    119   return pending_delta - applied_delta;
    120 }
    121 
    122 void TopControlsManager::ScrollEnd() {
    123   StartAnimationIfNecessary();
    124 }
    125 
    126 void TopControlsManager::SetControlsTopOffset(float controls_top_offset) {
    127   controls_top_offset = std::max(controls_top_offset, -top_controls_height_);
    128   controls_top_offset = std::min(controls_top_offset, 0.f);
    129 
    130   if (controls_top_offset_ == controls_top_offset)
    131     return;
    132 
    133   controls_top_offset_ = controls_top_offset;
    134 
    135   client_->DidChangeTopControlsPosition();
    136 }
    137 
    138 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) {
    139   if (!top_controls_animation_ || !client_->HaveRootScrollLayer())
    140     return gfx::Vector2dF();
    141 
    142   double time = (monotonic_time - base::TimeTicks()).InMillisecondsF();
    143 
    144   float old_offset = controls_top_offset_;
    145   SetControlsTopOffset(top_controls_animation_->GetValue(time));
    146 
    147   if (IsAnimationCompleteAtTime(monotonic_time))
    148     ResetAnimations();
    149 
    150   gfx::Vector2dF scroll_delta(0.f, controls_top_offset_ - old_offset);
    151   return scroll_delta;
    152 }
    153 
    154 void TopControlsManager::ResetAnimations() {
    155   if (top_controls_animation_)
    156     top_controls_animation_.reset();
    157 
    158   animation_direction_ = NO_ANIMATION;
    159 }
    160 
    161 void TopControlsManager::SetupAnimation(AnimationDirection direction) {
    162   DCHECK(direction != NO_ANIMATION);
    163 
    164   if (direction == SHOWING_CONTROLS && controls_top_offset_ == 0)
    165     return;
    166 
    167   if (direction == HIDING_CONTROLS &&
    168       controls_top_offset_ == -top_controls_height_) {
    169     return;
    170   }
    171 
    172   if (top_controls_animation_ && animation_direction_ == direction)
    173     return;
    174 
    175   top_controls_animation_ = KeyframedFloatAnimationCurve::Create();
    176   double start_time =
    177       (base::TimeTicks::Now() - base::TimeTicks()).InMillisecondsF();
    178   top_controls_animation_->AddKeyframe(
    179       FloatKeyframe::Create(start_time, controls_top_offset_,
    180                             scoped_ptr<TimingFunction>()));
    181   float max_ending_offset =
    182       (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_;
    183   top_controls_animation_->AddKeyframe(
    184       FloatKeyframe::Create(start_time + kShowHideMaxDurationMs,
    185                             controls_top_offset_ + max_ending_offset,
    186                             EaseTimingFunction::Create()));
    187   animation_direction_ = direction;
    188   client_->DidChangeTopControlsPosition();
    189 }
    190 
    191 void TopControlsManager::StartAnimationIfNecessary() {
    192   if (controls_top_offset_ != 0
    193       && controls_top_offset_ != -top_controls_height_) {
    194     AnimationDirection show_controls = NO_ANIMATION;
    195 
    196     if (controls_top_offset_ >= -top_controls_show_height_) {
    197       // If we're showing so much that the hide threshold won't trigger, show.
    198       show_controls = SHOWING_CONTROLS;
    199     } else if (controls_top_offset_ <= -top_controls_hide_height_) {
    200       // If we're showing so little that the show threshold won't trigger, hide.
    201       show_controls = HIDING_CONTROLS;
    202     } else {
    203       // If we could be either showing or hiding, we determine which one to
    204       // do based on whether or not the total scroll delta was moving up or
    205       // down.
    206       show_controls = current_scroll_delta_ <= 0.f ?
    207           SHOWING_CONTROLS : HIDING_CONTROLS;
    208     }
    209 
    210     if (show_controls != NO_ANIMATION)
    211       SetupAnimation(show_controls);
    212   }
    213 }
    214 
    215 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) {
    216   if (!top_controls_animation_)
    217     return true;
    218 
    219   double time_ms = (time - base::TimeTicks()).InMillisecondsF();
    220   float new_offset = top_controls_animation_->GetValue(time_ms);
    221 
    222   if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) ||
    223       (animation_direction_ == HIDING_CONTROLS
    224           && new_offset <= -top_controls_height_)) {
    225     return true;
    226   }
    227   return false;
    228 }
    229 
    230 }  // namespace cc
    231