Home | History | Annotate | Download | only in resources
      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/resources/picture_layer_tiling.h"
      6 
      7 #include <limits>
      8 
      9 #include "cc/base/math_util.h"
     10 #include "cc/resources/picture_layer_tiling_set.h"
     11 #include "cc/test/fake_picture_layer_tiling_client.h"
     12 #include "testing/gtest/include/gtest/gtest.h"
     13 #include "ui/gfx/rect_conversions.h"
     14 #include "ui/gfx/size_conversions.h"
     15 
     16 namespace cc {
     17 namespace {
     18 
     19 static gfx::Rect ViewportInLayerSpace(
     20     const gfx::Transform& transform,
     21     gfx::Size device_viewport) {
     22 
     23   gfx::Transform inverse;
     24   if (!transform.GetInverse(&inverse))
     25     return gfx::Rect();
     26 
     27   gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
     28       inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
     29 
     30   return ToEnclosingRect(viewport_in_layer_space);
     31 }
     32 
     33 class TestablePictureLayerTiling : public PictureLayerTiling {
     34  public:
     35   using PictureLayerTiling::SetLiveTilesRect;
     36   using PictureLayerTiling::TileAt;
     37 
     38   static scoped_ptr<TestablePictureLayerTiling> Create(
     39       float contents_scale,
     40       gfx::Size layer_bounds,
     41       PictureLayerTilingClient* client) {
     42     return make_scoped_ptr(new TestablePictureLayerTiling(
     43         contents_scale,
     44         layer_bounds,
     45         client));
     46   }
     47 
     48  protected:
     49   TestablePictureLayerTiling(float contents_scale,
     50                              gfx::Size layer_bounds,
     51                              PictureLayerTilingClient* client)
     52       : PictureLayerTiling(contents_scale, layer_bounds, client) { }
     53 };
     54 
     55 class PictureLayerTilingIteratorTest : public testing::Test {
     56  public:
     57   PictureLayerTilingIteratorTest() {}
     58   virtual ~PictureLayerTilingIteratorTest() {}
     59 
     60   void Initialize(gfx::Size tile_size,
     61                   float contents_scale,
     62                   gfx::Size layer_bounds) {
     63     client_.SetTileSize(tile_size);
     64     tiling_ = TestablePictureLayerTiling::Create(contents_scale,
     65                                                  layer_bounds,
     66                                                  &client_);
     67   }
     68 
     69   void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) {
     70     tiling_->SetLiveTilesRect(live_tiles_rect);
     71 
     72     std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
     73     for (std::vector<Tile*>::iterator iter = tiles.begin();
     74          iter != tiles.end();
     75          ++iter) {
     76       EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect()));
     77     }
     78   }
     79 
     80   void VerifyTilesExactlyCoverRect(
     81       float rect_scale,
     82       gfx::Rect request_rect,
     83       gfx::Rect expect_rect) {
     84     EXPECT_TRUE(request_rect.Contains(expect_rect));
     85 
     86     // Iterators are not valid if this ratio is too large (i.e. the
     87     // tiling is too high-res for a low-res destination rect.)  This is an
     88     // artifact of snapping geometry to integer coordinates and then mapping
     89     // back to floating point texture coordinates.
     90     float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
     91     ASSERT_LE(dest_to_contents_scale, 2.0);
     92 
     93     Region remaining = expect_rect;
     94     for (PictureLayerTiling::CoverageIterator
     95              iter(tiling_.get(), rect_scale, request_rect);
     96          iter;
     97          ++iter) {
     98       // Geometry cannot overlap previous geometry at all
     99       gfx::Rect geometry = iter.geometry_rect();
    100       EXPECT_TRUE(expect_rect.Contains(geometry));
    101       EXPECT_TRUE(remaining.Contains(geometry));
    102       remaining.Subtract(geometry);
    103 
    104       // Sanity check that texture coords are within the texture rect.
    105       gfx::RectF texture_rect = iter.texture_rect();
    106       EXPECT_GE(texture_rect.x(), 0);
    107       EXPECT_GE(texture_rect.y(), 0);
    108       EXPECT_LE(texture_rect.right(), client_.TileSize().width());
    109       EXPECT_LE(texture_rect.bottom(), client_.TileSize().height());
    110 
    111       EXPECT_EQ(iter.texture_size(), client_.TileSize());
    112     }
    113 
    114     // The entire rect must be filled by geometry from the tiling.
    115     EXPECT_TRUE(remaining.IsEmpty());
    116   }
    117 
    118   void VerifyTilesExactlyCoverRect(float rect_scale, gfx::Rect rect) {
    119     VerifyTilesExactlyCoverRect(rect_scale, rect, rect);
    120   }
    121 
    122   void VerifyTiles(
    123       float rect_scale,
    124       gfx::Rect rect,
    125       base::Callback<void(Tile* tile, gfx::Rect geometry_rect)> callback) {
    126     VerifyTiles(tiling_.get(),
    127                 rect_scale,
    128                 rect,
    129                 callback);
    130   }
    131 
    132   void VerifyTiles(
    133       PictureLayerTiling* tiling,
    134       float rect_scale,
    135       gfx::Rect rect,
    136       base::Callback<void(Tile* tile, gfx::Rect geometry_rect)> callback) {
    137     Region remaining = rect;
    138     for (PictureLayerTiling::CoverageIterator iter(tiling, rect_scale, rect);
    139          iter;
    140          ++iter) {
    141       remaining.Subtract(iter.geometry_rect());
    142       callback.Run(*iter, iter.geometry_rect());
    143     }
    144     EXPECT_TRUE(remaining.IsEmpty());
    145   }
    146 
    147   void VerifyTilesCoverNonContainedRect(float rect_scale, gfx::Rect dest_rect) {
    148     float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
    149     gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
    150         tiling_->ContentRect(), 1.f / dest_to_contents_scale);
    151     clamped_rect.Intersect(dest_rect);
    152     VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
    153   }
    154 
    155  protected:
    156   FakePictureLayerTilingClient client_;
    157   scoped_ptr<TestablePictureLayerTiling> tiling_;
    158 
    159  private:
    160   DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
    161 };
    162 
    163 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
    164   Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
    165   SetLiveRectAndVerifyTiles(gfx::Rect(100, 100));
    166   SetLiveRectAndVerifyTiles(gfx::Rect(101, 99));
    167   SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
    168   SetLiveRectAndVerifyTiles(gfx::Rect(1, 801));
    169   SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
    170   SetLiveRectAndVerifyTiles(gfx::Rect(201, 800));
    171 }
    172 
    173 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsNoScale) {
    174   Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
    175   VerifyTilesExactlyCoverRect(1, gfx::Rect());
    176   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1099, 801));
    177   VerifyTilesExactlyCoverRect(1, gfx::Rect(52, 83, 789, 412));
    178 
    179   // With borders, a size of 3x3 = 1 pixel of content.
    180   Initialize(gfx::Size(3, 3), 1, gfx::Size(10, 10));
    181   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
    182   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
    183   VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
    184   VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
    185 }
    186 
    187 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsTilingScale) {
    188   Initialize(gfx::Size(200, 100), 2.0f, gfx::Size(1005, 2010));
    189   VerifyTilesExactlyCoverRect(1, gfx::Rect());
    190   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
    191   VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
    192 
    193   Initialize(gfx::Size(3, 3), 2.0f, gfx::Size(10, 10));
    194   VerifyTilesExactlyCoverRect(1, gfx::Rect());
    195   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
    196   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
    197   VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
    198   VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
    199 
    200   Initialize(gfx::Size(100, 200), 0.5f, gfx::Size(1005, 2010));
    201   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
    202   VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
    203 
    204   Initialize(gfx::Size(150, 250), 0.37f, gfx::Size(1005, 2010));
    205   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
    206   VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
    207 
    208   Initialize(gfx::Size(312, 123), 0.01f, gfx::Size(1005, 2010));
    209   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
    210   VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
    211 }
    212 
    213 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsBothScale) {
    214   Initialize(gfx::Size(50, 50), 4.0f, gfx::Size(800, 600));
    215   VerifyTilesExactlyCoverRect(2.0f, gfx::Rect());
    216   VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(0, 0, 1600, 1200));
    217   VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(512, 365, 253, 182));
    218 
    219   float scale = 6.7f;
    220   gfx::Size bounds(800, 600);
    221   gfx::Rect full_rect(gfx::ToCeiledSize(gfx::ScaleSize(bounds, scale)));
    222   Initialize(gfx::Size(256, 512), 5.2f, bounds);
    223   VerifyTilesExactlyCoverRect(scale, full_rect);
    224   VerifyTilesExactlyCoverRect(scale, gfx::Rect(2014, 1579, 867, 1033));
    225 }
    226 
    227 TEST_F(PictureLayerTilingIteratorTest, IteratorEmptyRect) {
    228   Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
    229 
    230   gfx::Rect empty;
    231   PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1.0f, empty);
    232   EXPECT_FALSE(iter);
    233 }
    234 
    235 TEST_F(PictureLayerTilingIteratorTest, NonIntersectingRect) {
    236   Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
    237   gfx::Rect non_intersecting(1000, 1000, 50, 50);
    238   PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1, non_intersecting);
    239   EXPECT_FALSE(iter);
    240 }
    241 
    242 TEST_F(PictureLayerTilingIteratorTest, LayerEdgeTextureCoordinates) {
    243   Initialize(gfx::Size(300, 300), 1.0f, gfx::Size(256, 256));
    244   // All of these sizes are 256x256, scaled and ceiled.
    245   VerifyTilesExactlyCoverRect(1.0f, gfx::Rect(0, 0, 256, 256));
    246   VerifyTilesExactlyCoverRect(0.8f, gfx::Rect(0, 0, 205, 205));
    247   VerifyTilesExactlyCoverRect(1.2f, gfx::Rect(0, 0, 308, 308));
    248 }
    249 
    250 TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) {
    251   Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(400, 400));
    252 
    253   // Too large in all dimensions
    254   VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000));
    255   VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000));
    256   VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000));
    257 
    258   // Partially covering content, but too large
    259   VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100));
    260   VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100));
    261   VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
    262 }
    263 
    264 TEST(PictureLayerTilingTest, ExpandRectEqual) {
    265   gfx::Rect in(40, 50, 100, 200);
    266   gfx::Rect bounds(-1000, -1000, 10000, 10000);
    267   int64 target_area = 100 * 200;
    268   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    269       in, target_area, bounds);
    270   EXPECT_EQ(in.ToString(), out.ToString());
    271 }
    272 
    273 TEST(PictureLayerTilingTest, ExpandRectSmaller) {
    274   gfx::Rect in(40, 50, 100, 200);
    275   gfx::Rect bounds(-1000, -1000, 10000, 10000);
    276   int64 target_area = 100 * 100;
    277   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    278       in, target_area, bounds);
    279   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
    280   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
    281   EXPECT_EQ(out.width() - in.width(), out.height() - in.height());
    282   EXPECT_NEAR(100 * 100, out.width() * out.height(), 50);
    283   EXPECT_TRUE(bounds.Contains(out));
    284 }
    285 
    286 TEST(PictureLayerTilingTest, ExpandRectUnbounded) {
    287   gfx::Rect in(40, 50, 100, 200);
    288   gfx::Rect bounds(-1000, -1000, 10000, 10000);
    289   int64 target_area = 200 * 200;
    290   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    291       in, target_area, bounds);
    292   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
    293   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
    294   EXPECT_EQ(out.width() - in.width(), out.height() - in.height());
    295   EXPECT_NEAR(200 * 200, out.width() * out.height(), 100);
    296   EXPECT_TRUE(bounds.Contains(out));
    297 }
    298 
    299 TEST(PictureLayerTilingTest, ExpandRectBoundedSmaller) {
    300   gfx::Rect in(40, 50, 100, 200);
    301   gfx::Rect bounds(50, 60, 40, 30);
    302   int64 target_area = 200 * 200;
    303   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    304       in, target_area, bounds);
    305   EXPECT_EQ(bounds.ToString(), out.ToString());
    306 }
    307 
    308 TEST(PictureLayerTilingTest, ExpandRectBoundedEqual) {
    309   gfx::Rect in(40, 50, 100, 200);
    310   gfx::Rect bounds = in;
    311   int64 target_area = 200 * 200;
    312   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    313       in, target_area, bounds);
    314   EXPECT_EQ(bounds.ToString(), out.ToString());
    315 }
    316 
    317 TEST(PictureLayerTilingTest, ExpandRectBoundedSmallerStretchVertical) {
    318   gfx::Rect in(40, 50, 100, 200);
    319   gfx::Rect bounds(45, 0, 90, 300);
    320   int64 target_area = 200 * 200;
    321   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    322       in, target_area, bounds);
    323   EXPECT_EQ(bounds.ToString(), out.ToString());
    324 }
    325 
    326 TEST(PictureLayerTilingTest, ExpandRectBoundedEqualStretchVertical) {
    327   gfx::Rect in(40, 50, 100, 200);
    328   gfx::Rect bounds(40, 0, 100, 300);
    329   int64 target_area = 200 * 200;
    330   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    331       in, target_area, bounds);
    332   EXPECT_EQ(bounds.ToString(), out.ToString());
    333 }
    334 
    335 TEST(PictureLayerTilingTest, ExpandRectBoundedSmallerStretchHorizontal) {
    336   gfx::Rect in(40, 50, 100, 200);
    337   gfx::Rect bounds(0, 55, 180, 190);
    338   int64 target_area = 200 * 200;
    339   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    340       in, target_area, bounds);
    341   EXPECT_EQ(bounds.ToString(), out.ToString());
    342 }
    343 
    344 TEST(PictureLayerTilingTest, ExpandRectBoundedEqualStretchHorizontal) {
    345   gfx::Rect in(40, 50, 100, 200);
    346   gfx::Rect bounds(0, 50, 180, 200);
    347   int64 target_area = 200 * 200;
    348   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    349       in, target_area, bounds);
    350   EXPECT_EQ(bounds.ToString(), out.ToString());
    351 }
    352 
    353 TEST(PictureLayerTilingTest, ExpandRectBoundedLeft) {
    354   gfx::Rect in(40, 50, 100, 200);
    355   gfx::Rect bounds(20, -1000, 10000, 10000);
    356   int64 target_area = 200 * 200;
    357   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    358       in, target_area, bounds);
    359   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
    360   EXPECT_EQ(out.bottom() - in.bottom(), out.right() - in.right());
    361   EXPECT_LE(out.width() * out.height(), target_area);
    362   EXPECT_GT(out.width() * out.height(),
    363             target_area - out.width() - out.height() * 2);
    364   EXPECT_TRUE(bounds.Contains(out));
    365 }
    366 
    367 TEST(PictureLayerTilingTest, ExpandRectBoundedRight) {
    368   gfx::Rect in(40, 50, 100, 200);
    369   gfx::Rect bounds(-1000, -1000, 1000+120, 10000);
    370   int64 target_area = 200 * 200;
    371   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    372       in, target_area, bounds);
    373   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
    374   EXPECT_EQ(out.bottom() - in.bottom(), in.x() - out.x());
    375   EXPECT_LE(out.width() * out.height(), target_area);
    376   EXPECT_GT(out.width() * out.height(),
    377             target_area - out.width() - out.height() * 2);
    378   EXPECT_TRUE(bounds.Contains(out));
    379 }
    380 
    381 TEST(PictureLayerTilingTest, ExpandRectBoundedTop) {
    382   gfx::Rect in(40, 50, 100, 200);
    383   gfx::Rect bounds(-1000, 30, 10000, 10000);
    384   int64 target_area = 200 * 200;
    385   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    386       in, target_area, bounds);
    387   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
    388   EXPECT_EQ(out.right() - in.right(), out.bottom() - in.bottom());
    389   EXPECT_LE(out.width() * out.height(), target_area);
    390   EXPECT_GT(out.width() * out.height(),
    391             target_area - out.width() * 2 - out.height());
    392   EXPECT_TRUE(bounds.Contains(out));
    393 }
    394 
    395 TEST(PictureLayerTilingTest, ExpandRectBoundedBottom) {
    396   gfx::Rect in(40, 50, 100, 200);
    397   gfx::Rect bounds(-1000, -1000, 10000, 1000 + 220);
    398   int64 target_area = 200 * 200;
    399   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    400       in, target_area, bounds);
    401   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
    402   EXPECT_EQ(out.right() - in.right(), in.y() - out.y());
    403   EXPECT_LE(out.width() * out.height(), target_area);
    404   EXPECT_GT(out.width() * out.height(),
    405             target_area - out.width() * 2 - out.height());
    406   EXPECT_TRUE(bounds.Contains(out));
    407 }
    408 
    409 TEST(PictureLayerTilingTest, ExpandRectSquishedHorizontally) {
    410   gfx::Rect in(40, 50, 100, 200);
    411   gfx::Rect bounds(0, -4000, 100+40+20, 100000);
    412   int64 target_area = 400 * 400;
    413   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    414       in, target_area, bounds);
    415   EXPECT_EQ(20, out.right() - in.right());
    416   EXPECT_EQ(40, in.x() - out.x());
    417   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
    418   EXPECT_LE(out.width() * out.height(), target_area);
    419   EXPECT_GT(out.width() * out.height(),
    420             target_area - out.width() * 2);
    421   EXPECT_TRUE(bounds.Contains(out));
    422 }
    423 
    424 TEST(PictureLayerTilingTest, ExpandRectSquishedVertically) {
    425   gfx::Rect in(40, 50, 100, 200);
    426   gfx::Rect bounds(-4000, 0, 100000, 200+50+30);
    427   int64 target_area = 400 * 400;
    428   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    429       in, target_area, bounds);
    430   EXPECT_EQ(30, out.bottom() - in.bottom());
    431   EXPECT_EQ(50, in.y() - out.y());
    432   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
    433   EXPECT_LE(out.width() * out.height(), target_area);
    434   EXPECT_GT(out.width() * out.height(),
    435             target_area - out.height() * 2);
    436   EXPECT_TRUE(bounds.Contains(out));
    437 }
    438 
    439 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsFarAway) {
    440   gfx::Rect in(400, 500, 100, 200);
    441   gfx::Rect bounds(0, 0, 10, 10);
    442   int64 target_area = 400 * 400;
    443   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    444       in, target_area, bounds);
    445   EXPECT_TRUE(out.IsEmpty());
    446 }
    447 
    448 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsExpandedFullyCover) {
    449   gfx::Rect in(40, 50, 100, 100);
    450   gfx::Rect bounds(0, 0, 10, 10);
    451   int64 target_area = 400 * 400;
    452   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    453       in, target_area, bounds);
    454   EXPECT_EQ(bounds.ToString(), out.ToString());
    455 }
    456 
    457 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsExpandedPartlyCover) {
    458   gfx::Rect in(600, 600, 100, 100);
    459   gfx::Rect bounds(0, 0, 500, 500);
    460   int64 target_area = 400 * 400;
    461   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    462       in, target_area, bounds);
    463   EXPECT_EQ(bounds.right(), out.right());
    464   EXPECT_EQ(bounds.bottom(), out.bottom());
    465   EXPECT_LE(out.width() * out.height(), target_area);
    466   EXPECT_GT(out.width() * out.height(),
    467             target_area - out.width() - out.height());
    468   EXPECT_TRUE(bounds.Contains(out));
    469 }
    470 
    471 TEST(PictureLayerTilingTest, EmptyStartingRect) {
    472   // If a layer has a non-invertible transform, then the starting rect
    473   // for the layer would be empty.
    474   gfx::Rect in(40, 40, 0, 0);
    475   gfx::Rect bounds(0, 0, 10, 10);
    476   int64 target_area = 400 * 400;
    477   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
    478       in, target_area, bounds);
    479   EXPECT_TRUE(out.IsEmpty());
    480 }
    481 
    482 static void TileExists(bool exists, Tile* tile, gfx::Rect geometry_rect) {
    483   EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString();
    484 }
    485 
    486 TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
    487   gfx::Size layer_bounds(1099, 801);
    488   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
    489   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
    490   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
    491 
    492   tiling_->UpdateTilePriorities(
    493       ACTIVE_TREE,
    494       layer_bounds,  // device viewport
    495       gfx::Rect(layer_bounds),  // viewport in layer space
    496       gfx::Rect(layer_bounds),  // visible content rect
    497       layer_bounds,  // last layer bounds
    498       layer_bounds,  // current layer bounds
    499       1.f,  // last contents scale
    500       1.f,  // current contents scale
    501       gfx::Transform(),  // last screen transform
    502       gfx::Transform(),  // current screen transform
    503       1.0,  // current frame time
    504       10000);  // max tiles in tile manager
    505   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
    506 
    507   // Make the viewport rect empty. All tiles are killed and become zombies.
    508   tiling_->UpdateTilePriorities(
    509       ACTIVE_TREE,
    510       layer_bounds,  // device viewport
    511       gfx::Rect(),  // viewport in layer space
    512       gfx::Rect(),  // visible content rect
    513       layer_bounds,  // last layer bounds
    514       layer_bounds,  // current layer bounds
    515       1.f,  // last contents scale
    516       1.f,  // current contents scale
    517       gfx::Transform(),  // last screen transform
    518       gfx::Transform(),  // current screen transform
    519       2.0,  // current frame time
    520       10000);  // max tiles in tile manager
    521   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
    522 }
    523 
    524 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
    525   gfx::Size layer_bounds(1099, 801);
    526   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
    527   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
    528   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
    529 
    530   gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000);
    531 
    532   tiling_->UpdateTilePriorities(
    533       ACTIVE_TREE,
    534       layer_bounds,  // device viewport
    535       giant_rect,  // viewport in layer space
    536       gfx::Rect(layer_bounds),  // visible content rect
    537       layer_bounds,  // last layer bounds
    538       layer_bounds,  // current layer bounds
    539       1.f,  // last contents scale
    540       1.f,  // current contents scale
    541       gfx::Transform(),  // last screen transform
    542       gfx::Transform(),  // current screen transform
    543       1.0,  // current frame time
    544       10000);  // max tiles in tile manager
    545   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
    546 
    547   // If the visible content rect is empty, it should still have live tiles.
    548   tiling_->UpdateTilePriorities(
    549       ACTIVE_TREE,
    550       layer_bounds,  // device viewport
    551       giant_rect,  // viewport in layer space
    552       gfx::Rect(),  // visible content rect
    553       layer_bounds,  // last layer bounds
    554       layer_bounds,  // current layer bounds
    555       1.f,  // last contents scale
    556       1.f,  // current contents scale
    557       gfx::Transform(),  // last screen transform
    558       gfx::Transform(),  // current screen transform
    559       2.0,  // current frame time
    560       10000);  // max tiles in tile manager
    561   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
    562 }
    563 
    564 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
    565   gfx::Size layer_bounds(1099, 801);
    566   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
    567   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
    568   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
    569 
    570   // This rect does not intersect with the layer, as the layer is outside the
    571   // viewport.
    572   gfx::Rect viewport_rect(1100, 0, 1000, 1000);
    573   EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
    574 
    575   tiling_->UpdateTilePriorities(
    576       ACTIVE_TREE,
    577       layer_bounds,  // device viewport
    578       viewport_rect,  // viewport in layer space
    579       gfx::Rect(),  // visible content rect
    580       layer_bounds,  // last layer bounds
    581       layer_bounds,  // current layer bounds
    582       1.f,  // last contents scale
    583       1.f,  // current contents scale
    584       gfx::Transform(),  // last screen transform
    585       gfx::Transform(),  // current screen transform
    586       1.0,  // current frame time
    587       10000);  // max tiles in tile manager
    588   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
    589 }
    590 
    591 static void TilesIntersectingRectExist(gfx::Rect rect,
    592                                        bool intersect_exists,
    593                                        Tile* tile,
    594                                        gfx::Rect geometry_rect) {
    595   bool intersects = rect.Intersects(geometry_rect);
    596   bool expected_exists = intersect_exists ? intersects : !intersects;
    597   EXPECT_EQ(expected_exists, tile != NULL)
    598       << "Rects intersecting " << rect.ToString() << " should exist. "
    599       << "Current tile rect is " << geometry_rect.ToString();
    600 }
    601 
    602 TEST_F(PictureLayerTilingIteratorTest,
    603        TilesExistLargeViewportAndLayerWithSmallVisibleArea) {
    604   gfx::Size layer_bounds(10000, 10000);
    605   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
    606   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
    607   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
    608 
    609   gfx::Rect visible_rect(8000, 8000, 50, 50);
    610 
    611   tiling_->UpdateTilePriorities(
    612       ACTIVE_TREE,
    613       layer_bounds,  // device viewport
    614       gfx::Rect(layer_bounds),  // viewport in layer space
    615       visible_rect,  // visible content rect
    616       layer_bounds,  // last layer bounds
    617       layer_bounds,  // current layer bounds
    618       1.f,  // last contents scale
    619       1.f,  // current contents scale
    620       gfx::Transform(),  // last screen transform
    621       gfx::Transform(),  // current screen transform
    622       1.0,  // current frame time
    623       1);  // max tiles in tile manager
    624   VerifyTiles(1.f,
    625               gfx::Rect(layer_bounds),
    626               base::Bind(&TilesIntersectingRectExist, visible_rect, true));
    627 }
    628 
    629 static void CountExistingTiles(int *count,
    630                                Tile* tile,
    631                                gfx::Rect geometry_rect) {
    632   if (tile != NULL)
    633     ++(*count);
    634 }
    635 
    636 TEST_F(PictureLayerTilingIteratorTest,
    637        TilesExistLargeViewportAndLayerWithLargeVisibleArea) {
    638   gfx::Size layer_bounds(10000, 10000);
    639   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
    640   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
    641   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
    642 
    643   tiling_->UpdateTilePriorities(
    644       ACTIVE_TREE,
    645       layer_bounds,  // device viewport
    646       gfx::Rect(layer_bounds),  // viewport in layer space
    647       gfx::Rect(layer_bounds),  // visible content rect
    648       layer_bounds,  // last layer bounds
    649       layer_bounds,  // current layer bounds
    650       1.f,  // last contents scale
    651       1.f,  // current contents scale
    652       gfx::Transform(),  // last screen transform
    653       gfx::Transform(),  // current screen transform
    654       1.0,  // current frame time
    655       1);  // max tiles in tile manager
    656 
    657   int num_tiles = 0;
    658   VerifyTiles(1.f,
    659               gfx::Rect(layer_bounds),
    660               base::Bind(&CountExistingTiles, &num_tiles));
    661   // If we're making a rect the size of one tile, it can only overlap up to 4
    662   // tiles depending on its position.
    663   EXPECT_LE(num_tiles, 4);
    664   VerifyTiles(1.f, gfx::Rect(), base::Bind(&TileExists, false));
    665 }
    666 
    667 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) {
    668   gfx::Size layer_bounds(1099, 801);
    669   gfx::Size tile_size(100, 100);
    670 
    671   client_.SetTileSize(tile_size);
    672 
    673   PictureLayerTilingSet active_set(&client_, layer_bounds);
    674 
    675   active_set.AddTiling(1.f);
    676 
    677   VerifyTiles(active_set.tiling_at(0),
    678               1.f,
    679               gfx::Rect(layer_bounds),
    680               base::Bind(&TileExists, false));
    681 
    682   active_set.UpdateTilePriorities(
    683       PENDING_TREE,
    684       layer_bounds,  // device viewport
    685       gfx::Rect(layer_bounds),  // viewport in layer space
    686       gfx::Rect(layer_bounds),  // visible content rect
    687       layer_bounds,  // last layer bounds
    688       layer_bounds,  // current layer bounds
    689       1.f,  // last contents scale
    690       1.f,  // current contents scale
    691       gfx::Transform(),  // last screen transform
    692       gfx::Transform(),  // current screen transform
    693       1.0,  // current frame time
    694       10000);  // max tiles in tile manager
    695 
    696   // The active tiling has tiles now.
    697   VerifyTiles(active_set.tiling_at(0),
    698               1.f,
    699               gfx::Rect(layer_bounds),
    700               base::Bind(&TileExists, true));
    701 
    702   // Add the same tilings to the pending set.
    703   PictureLayerTilingSet pending_set(&client_, layer_bounds);
    704   Region invalidation;
    705   pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f);
    706 
    707   // The pending tiling starts with no tiles.
    708   VerifyTiles(pending_set.tiling_at(0),
    709               1.f,
    710               gfx::Rect(layer_bounds),
    711               base::Bind(&TileExists, false));
    712 
    713   // UpdateTilePriorities on the pending tiling at the same frame time. The
    714   // pending tiling should get tiles.
    715   pending_set.UpdateTilePriorities(
    716       PENDING_TREE,
    717       layer_bounds,  // device viewport
    718       gfx::Rect(layer_bounds),  // viewport in layer space
    719       gfx::Rect(layer_bounds),  // visible content rect
    720       layer_bounds,  // last layer bounds
    721       layer_bounds,  // current layer bounds
    722       1.f,  // last contents scale
    723       1.f,  // current contents scale
    724       gfx::Transform(),  // last screen transform
    725       gfx::Transform(),  // current screen transform
    726       1.0,  // current frame time
    727       10000);  // max tiles in tile manager
    728 
    729   VerifyTiles(pending_set.tiling_at(0),
    730               1.f,
    731               gfx::Rect(layer_bounds),
    732               base::Bind(&TileExists, true));
    733 }
    734 
    735 TEST(UpdateTilePrioritiesTest, VisibleTiles) {
    736   // The TilePriority of visible tiles should have zero distance_to_visible
    737   // and time_to_visible.
    738 
    739   FakePictureLayerTilingClient client;
    740   scoped_ptr<TestablePictureLayerTiling> tiling;
    741 
    742   gfx::Size device_viewport(800, 600);
    743   gfx::Rect visible_layer_rect(0, 0, 200, 200);
    744   gfx::Size last_layer_bounds(200, 200);
    745   gfx::Size current_layer_bounds(200, 200);
    746   float last_layer_contents_scale = 1.f;
    747   float current_layer_contents_scale = 1.f;
    748   gfx::Transform last_screen_transform;
    749   gfx::Transform current_screen_transform;
    750   double current_frame_time_in_seconds = 1.0;
    751   size_t max_tiles_for_interest_area = 10000;
    752 
    753   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
    754       current_screen_transform, device_viewport);
    755 
    756   client.SetTileSize(gfx::Size(100, 100));
    757   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
    758                                               current_layer_bounds,
    759                                               &client);
    760 
    761   tiling->UpdateTilePriorities(
    762       ACTIVE_TREE,
    763       device_viewport,
    764       viewport_in_layer_space,
    765       visible_layer_rect,
    766       last_layer_bounds,
    767       current_layer_bounds,
    768       last_layer_contents_scale,
    769       current_layer_contents_scale,
    770       last_screen_transform,
    771       current_screen_transform,
    772       current_frame_time_in_seconds,
    773       max_tiles_for_interest_area);
    774 
    775   ASSERT_TRUE(tiling->TileAt(0, 0));
    776   ASSERT_TRUE(tiling->TileAt(0, 1));
    777   ASSERT_TRUE(tiling->TileAt(1, 0));
    778   ASSERT_TRUE(tiling->TileAt(1, 1));
    779 
    780   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
    781   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
    782   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
    783 
    784   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
    785   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
    786   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
    787 
    788   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
    789   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
    790   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
    791 
    792   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
    793   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
    794   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
    795 }
    796 
    797 TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
    798   // The TilePriority of offscreen tiles (without movement) should have nonzero
    799   // distance_to_visible and infinite time_to_visible.
    800 
    801   FakePictureLayerTilingClient client;
    802   scoped_ptr<TestablePictureLayerTiling> tiling;
    803 
    804   gfx::Size device_viewport(800, 600);
    805   gfx::Rect visible_layer_rect(0, 0, 0, 0);  // offscreen; nothing is visible.
    806   gfx::Size last_layer_bounds(200, 200);
    807   gfx::Size current_layer_bounds(200, 200);
    808   float last_layer_contents_scale = 1.f;
    809   float current_layer_contents_scale = 1.f;
    810   gfx::Transform last_screen_transform;
    811   gfx::Transform current_screen_transform;
    812   double current_frame_time_in_seconds = 1.0;
    813   size_t max_tiles_for_interest_area = 10000;
    814 
    815   current_screen_transform.Translate(850, 0);
    816   last_screen_transform = current_screen_transform;
    817 
    818   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
    819       current_screen_transform, device_viewport);
    820 
    821   client.SetTileSize(gfx::Size(100, 100));
    822   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
    823                                               current_layer_bounds,
    824                                               &client);
    825 
    826   tiling->UpdateTilePriorities(
    827       ACTIVE_TREE,
    828       device_viewport,
    829       viewport_in_layer_space,
    830       visible_layer_rect,
    831       last_layer_bounds,
    832       current_layer_bounds,
    833       last_layer_contents_scale,
    834       current_layer_contents_scale,
    835       last_screen_transform,
    836       current_screen_transform,
    837       current_frame_time_in_seconds,
    838       max_tiles_for_interest_area);
    839 
    840   ASSERT_TRUE(tiling->TileAt(0, 0));
    841   ASSERT_TRUE(tiling->TileAt(0, 1));
    842   ASSERT_TRUE(tiling->TileAt(1, 0));
    843   ASSERT_TRUE(tiling->TileAt(1, 1));
    844 
    845   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
    846   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
    847   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
    848                   priority.time_to_visible_in_seconds);
    849 
    850   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
    851   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
    852   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
    853                   priority.time_to_visible_in_seconds);
    854 
    855   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
    856   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
    857   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
    858                   priority.time_to_visible_in_seconds);
    859 
    860   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
    861   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
    862   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
    863                   priority.time_to_visible_in_seconds);
    864 
    865   // Furthermore, in this scenario tiles on the right hand side should have a
    866   // larger distance to visible.
    867   TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
    868   TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
    869   EXPECT_GT(right.distance_to_visible_in_pixels,
    870             left.distance_to_visible_in_pixels);
    871 
    872   left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
    873   right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
    874   EXPECT_GT(right.distance_to_visible_in_pixels,
    875             left.distance_to_visible_in_pixels);
    876 }
    877 
    878 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
    879   // Sanity check that a layer with some tiles visible and others offscreen has
    880   // correct TilePriorities for each tile.
    881 
    882   FakePictureLayerTilingClient client;
    883   scoped_ptr<TestablePictureLayerTiling> tiling;
    884 
    885   gfx::Size device_viewport(800, 600);
    886   gfx::Rect visible_layer_rect(0, 0, 100, 100);  // only top quarter.
    887   gfx::Size last_layer_bounds(200, 200);
    888   gfx::Size current_layer_bounds(200, 200);
    889   float last_layer_contents_scale = 1.f;
    890   float current_layer_contents_scale = 1.f;
    891   gfx::Transform last_screen_transform;
    892   gfx::Transform current_screen_transform;
    893   double current_frame_time_in_seconds = 1.0;
    894   size_t max_tiles_for_interest_area = 10000;
    895 
    896   current_screen_transform.Translate(705, 505);
    897   last_screen_transform = current_screen_transform;
    898 
    899   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
    900       current_screen_transform, device_viewport);
    901 
    902   client.SetTileSize(gfx::Size(100, 100));
    903   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
    904                                               current_layer_bounds,
    905                                               &client);
    906 
    907   tiling->UpdateTilePriorities(
    908       ACTIVE_TREE,
    909       device_viewport,
    910       viewport_in_layer_space,
    911       visible_layer_rect,
    912       last_layer_bounds,
    913       current_layer_bounds,
    914       last_layer_contents_scale,
    915       current_layer_contents_scale,
    916       last_screen_transform,
    917       current_screen_transform,
    918       current_frame_time_in_seconds,
    919       max_tiles_for_interest_area);
    920 
    921   ASSERT_TRUE(tiling->TileAt(0, 0));
    922   ASSERT_TRUE(tiling->TileAt(0, 1));
    923   ASSERT_TRUE(tiling->TileAt(1, 0));
    924   ASSERT_TRUE(tiling->TileAt(1, 1));
    925 
    926   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
    927   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
    928   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
    929 
    930   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
    931   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
    932   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
    933                   priority.time_to_visible_in_seconds);
    934 
    935   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
    936   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
    937   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
    938                   priority.time_to_visible_in_seconds);
    939 
    940   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
    941   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
    942   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
    943                   priority.time_to_visible_in_seconds);
    944 }
    945 
    946 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
    947   // Each tile of a layer may be affected differently by a transform; Check
    948   // that UpdateTilePriorities correctly accounts for the transform between
    949   // layer space and screen space.
    950 
    951   FakePictureLayerTilingClient client;
    952   scoped_ptr<TestablePictureLayerTiling> tiling;
    953 
    954   gfx::Size device_viewport(800, 600);
    955   gfx::Rect visible_layer_rect(0, 0, 100, 100);  // only top-left quarter.
    956   gfx::Size last_layer_bounds(200, 200);
    957   gfx::Size current_layer_bounds(200, 200);
    958   float last_layer_contents_scale = 1.f;
    959   float current_layer_contents_scale = 1.f;
    960   gfx::Transform last_screen_transform;
    961   gfx::Transform current_screen_transform;
    962   double current_frame_time_in_seconds = 1.0;
    963   size_t max_tiles_for_interest_area = 10000;
    964 
    965   // A diagonally rotated layer that is partially off the bottom of the screen.
    966   // In this configuration, only the top-left tile would be visible.
    967   current_screen_transform.Translate(400, 550);
    968   current_screen_transform.RotateAboutZAxis(45);
    969   last_screen_transform = current_screen_transform;
    970 
    971   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
    972       current_screen_transform, device_viewport);
    973 
    974   client.SetTileSize(gfx::Size(100, 100));
    975   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
    976                                               current_layer_bounds,
    977                                               &client);
    978 
    979   tiling->UpdateTilePriorities(
    980       ACTIVE_TREE,
    981       device_viewport,
    982       viewport_in_layer_space,
    983       visible_layer_rect,
    984       last_layer_bounds,
    985       current_layer_bounds,
    986       last_layer_contents_scale,
    987       current_layer_contents_scale,
    988       last_screen_transform,
    989       current_screen_transform,
    990       current_frame_time_in_seconds,
    991       max_tiles_for_interest_area);
    992 
    993   ASSERT_TRUE(tiling->TileAt(0, 0));
    994   ASSERT_TRUE(tiling->TileAt(0, 1));
    995   ASSERT_TRUE(tiling->TileAt(1, 0));
    996   ASSERT_TRUE(tiling->TileAt(1, 1));
    997 
    998   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
    999   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
   1000   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
   1001 
   1002   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
   1003   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1004   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1005                   priority.time_to_visible_in_seconds);
   1006 
   1007   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
   1008   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1009   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1010                   priority.time_to_visible_in_seconds);
   1011 
   1012   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
   1013   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1014   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1015                   priority.time_to_visible_in_seconds);
   1016 
   1017   // Furthermore, in this scenario the bottom-right tile should have the larger
   1018   // distance to visible.
   1019   TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
   1020   TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
   1021   TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
   1022   TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
   1023   EXPECT_GT(top_right.distance_to_visible_in_pixels,
   1024             top_left.distance_to_visible_in_pixels);
   1025   EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
   1026             top_left.distance_to_visible_in_pixels);
   1027 
   1028   EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
   1029             bottom_left.distance_to_visible_in_pixels);
   1030   EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
   1031             top_right.distance_to_visible_in_pixels);
   1032 }
   1033 
   1034 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
   1035   // Perspective transforms need to take a different code path.
   1036   // This test checks tile priorities of a perspective layer.
   1037 
   1038   FakePictureLayerTilingClient client;
   1039   scoped_ptr<TestablePictureLayerTiling> tiling;
   1040 
   1041   gfx::Size device_viewport(800, 600);
   1042   gfx::Rect visible_layer_rect(0, 0, 0, 0);  // offscreen.
   1043   gfx::Size last_layer_bounds(200, 200);
   1044   gfx::Size current_layer_bounds(200, 200);
   1045   float last_layer_contents_scale = 1.f;
   1046   float current_layer_contents_scale = 1.f;
   1047   gfx::Transform last_screen_transform;
   1048   gfx::Transform current_screen_transform;
   1049   double current_frame_time_in_seconds = 1.0;
   1050   size_t max_tiles_for_interest_area = 10000;
   1051 
   1052   // A 3d perspective layer rotated about its Y axis, translated to almost
   1053   // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
   1054   // the right side, so the top-left tile will technically be closer than the
   1055   // top-right.
   1056 
   1057   // Translate layer to offscreen
   1058   current_screen_transform.Translate(400.0, 630.0);
   1059   // Apply perspective about the center of the layer
   1060   current_screen_transform.Translate(100.0, 100.0);
   1061   current_screen_transform.ApplyPerspectiveDepth(100.0);
   1062   current_screen_transform.RotateAboutYAxis(10.0);
   1063   current_screen_transform.Translate(-100.0, -100.0);
   1064   last_screen_transform = current_screen_transform;
   1065 
   1066   // Sanity check that this transform wouldn't cause w<0 clipping.
   1067   bool clipped;
   1068   MathUtil::MapQuad(current_screen_transform,
   1069                     gfx::QuadF(gfx::RectF(0, 0, 200, 200)),
   1070                     &clipped);
   1071   ASSERT_FALSE(clipped);
   1072 
   1073   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
   1074       current_screen_transform, device_viewport);
   1075 
   1076   client.SetTileSize(gfx::Size(100, 100));
   1077   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
   1078                                               current_layer_bounds,
   1079                                               &client);
   1080 
   1081   tiling->UpdateTilePriorities(
   1082       ACTIVE_TREE,
   1083       device_viewport,
   1084       viewport_in_layer_space,
   1085       visible_layer_rect,
   1086       last_layer_bounds,
   1087       current_layer_bounds,
   1088       last_layer_contents_scale,
   1089       current_layer_contents_scale,
   1090       last_screen_transform,
   1091       current_screen_transform,
   1092       current_frame_time_in_seconds,
   1093       max_tiles_for_interest_area);
   1094 
   1095   ASSERT_TRUE(tiling->TileAt(0, 0));
   1096   ASSERT_TRUE(tiling->TileAt(0, 1));
   1097   ASSERT_TRUE(tiling->TileAt(1, 0));
   1098   ASSERT_TRUE(tiling->TileAt(1, 1));
   1099 
   1100   // All tiles will have a positive distance_to_visible
   1101   // and an infinite time_to_visible.
   1102   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
   1103   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1104   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1105                   priority.time_to_visible_in_seconds);
   1106 
   1107   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
   1108   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1109   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1110                   priority.time_to_visible_in_seconds);
   1111 
   1112   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
   1113   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1114   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1115                   priority.time_to_visible_in_seconds);
   1116 
   1117   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
   1118   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1119   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1120                   priority.time_to_visible_in_seconds);
   1121 
   1122   // Furthermore, in this scenario the top-left distance_to_visible
   1123   // will be smallest, followed by top-right. The bottom layers
   1124   // will of course be further than the top layers.
   1125   TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
   1126   TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
   1127   TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
   1128   TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
   1129   EXPECT_GT(top_right.distance_to_visible_in_pixels,
   1130             top_left.distance_to_visible_in_pixels);
   1131 
   1132   EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
   1133             top_right.distance_to_visible_in_pixels);
   1134 
   1135   EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
   1136             top_left.distance_to_visible_in_pixels);
   1137 }
   1138 
   1139 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
   1140   // Perspective transforms need to take a different code path.
   1141   // This test checks tile priorities of a perspective layer.
   1142 
   1143   FakePictureLayerTilingClient client;
   1144   scoped_ptr<TestablePictureLayerTiling> tiling;
   1145 
   1146   gfx::Size device_viewport(800, 600);
   1147   gfx::Rect visible_layer_rect(0, 0, 0, 0);  // offscreen.
   1148   gfx::Size last_layer_bounds(200, 200);
   1149   gfx::Size current_layer_bounds(200, 200);
   1150   float last_layer_contents_scale = 1.f;
   1151   float current_layer_contents_scale = 1.f;
   1152   gfx::Transform last_screen_transform;
   1153   gfx::Transform current_screen_transform;
   1154   double current_frame_time_in_seconds = 1.0;
   1155   size_t max_tiles_for_interest_area = 10000;
   1156 
   1157   // A 3d perspective layer rotated about its Y axis, translated to almost
   1158   // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
   1159   // the right side, so the top-left tile will technically be closer than the
   1160   // top-right.
   1161 
   1162   // Translate layer to offscreen
   1163   current_screen_transform.Translate(400.0, 970.0);
   1164   // Apply perspective and rotation about the center of the layer
   1165   current_screen_transform.Translate(100.0, 100.0);
   1166   current_screen_transform.ApplyPerspectiveDepth(10.0);
   1167   current_screen_transform.RotateAboutYAxis(10.0);
   1168   current_screen_transform.Translate(-100.0, -100.0);
   1169   last_screen_transform = current_screen_transform;
   1170 
   1171   // Sanity check that this transform does cause w<0 clipping for the left side
   1172   // of the layer, but not the right side.
   1173   bool clipped;
   1174   MathUtil::MapQuad(current_screen_transform,
   1175                     gfx::QuadF(gfx::RectF(0, 0, 100, 200)),
   1176                     &clipped);
   1177   ASSERT_TRUE(clipped);
   1178 
   1179   MathUtil::MapQuad(current_screen_transform,
   1180                     gfx::QuadF(gfx::RectF(100, 0, 100, 200)),
   1181                     &clipped);
   1182   ASSERT_FALSE(clipped);
   1183 
   1184   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
   1185       current_screen_transform, device_viewport);
   1186 
   1187   client.SetTileSize(gfx::Size(100, 100));
   1188   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
   1189                                               current_layer_bounds,
   1190                                               &client);
   1191 
   1192   tiling->UpdateTilePriorities(
   1193       ACTIVE_TREE,
   1194       device_viewport,
   1195       viewport_in_layer_space,
   1196       visible_layer_rect,
   1197       last_layer_bounds,
   1198       current_layer_bounds,
   1199       last_layer_contents_scale,
   1200       current_layer_contents_scale,
   1201       last_screen_transform,
   1202       current_screen_transform,
   1203       current_frame_time_in_seconds,
   1204       max_tiles_for_interest_area);
   1205 
   1206   ASSERT_TRUE(tiling->TileAt(0, 0));
   1207   ASSERT_TRUE(tiling->TileAt(0, 1));
   1208   ASSERT_TRUE(tiling->TileAt(1, 0));
   1209   ASSERT_TRUE(tiling->TileAt(1, 1));
   1210 
   1211   // Left-side tiles will be clipped by the transform, so we have to assume
   1212   // they are visible just in case.
   1213   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
   1214   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
   1215   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
   1216 
   1217   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
   1218   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
   1219   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
   1220 
   1221   // Right-side tiles will have a positive distance_to_visible
   1222   // and an infinite time_to_visible.
   1223   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
   1224   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1225   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1226                   priority.time_to_visible_in_seconds);
   1227 
   1228   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
   1229   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1230   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1231                   priority.time_to_visible_in_seconds);
   1232 }
   1233 
   1234 TEST(UpdateTilePrioritiesTest, BasicMotion) {
   1235   // Test that time_to_visible is computed correctly when
   1236   // there is some motion.
   1237 
   1238   FakePictureLayerTilingClient client;
   1239   scoped_ptr<TestablePictureLayerTiling> tiling;
   1240 
   1241   gfx::Size device_viewport(800, 600);
   1242   gfx::Rect visible_layer_rect(0, 0, 0, 0);
   1243   gfx::Size last_layer_bounds(200, 200);
   1244   gfx::Size current_layer_bounds(200, 200);
   1245   float last_layer_contents_scale = 1.f;
   1246   float current_layer_contents_scale = 1.f;
   1247   gfx::Transform last_screen_transform;
   1248   gfx::Transform current_screen_transform;
   1249   double last_frame_time_in_seconds = 1.0;
   1250   double current_frame_time_in_seconds = 2.0;
   1251   size_t max_tiles_for_interest_area = 10000;
   1252 
   1253   // Offscreen layer is coming closer to viewport at 1000 pixels per second.
   1254   current_screen_transform.Translate(1800, 0);
   1255   last_screen_transform.Translate(2800, 0);
   1256 
   1257   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
   1258       current_screen_transform, device_viewport);
   1259 
   1260   client.SetTileSize(gfx::Size(100, 100));
   1261   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
   1262                                               current_layer_bounds,
   1263                                               &client);
   1264 
   1265   // previous ("last") frame
   1266   tiling->UpdateTilePriorities(
   1267       ACTIVE_TREE,
   1268       device_viewport,
   1269       viewport_in_layer_space,
   1270       visible_layer_rect,
   1271       last_layer_bounds,
   1272       last_layer_bounds,
   1273       last_layer_contents_scale,
   1274       last_layer_contents_scale,
   1275       last_screen_transform,
   1276       last_screen_transform,
   1277       last_frame_time_in_seconds,
   1278       max_tiles_for_interest_area);
   1279 
   1280   // current frame
   1281   tiling->UpdateTilePriorities(
   1282       ACTIVE_TREE,
   1283       device_viewport,
   1284       viewport_in_layer_space,
   1285       visible_layer_rect,
   1286       last_layer_bounds,
   1287       current_layer_bounds,
   1288       last_layer_contents_scale,
   1289       current_layer_contents_scale,
   1290       last_screen_transform,
   1291       current_screen_transform,
   1292       current_frame_time_in_seconds,
   1293       max_tiles_for_interest_area);
   1294 
   1295   ASSERT_TRUE(tiling->TileAt(0, 0));
   1296   ASSERT_TRUE(tiling->TileAt(0, 1));
   1297   ASSERT_TRUE(tiling->TileAt(1, 0));
   1298   ASSERT_TRUE(tiling->TileAt(1, 1));
   1299 
   1300   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
   1301   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1302   EXPECT_FLOAT_EQ(1.f,
   1303                   priority.time_to_visible_in_seconds);
   1304 
   1305   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
   1306   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1307   EXPECT_FLOAT_EQ(1.f,
   1308                   priority.time_to_visible_in_seconds);
   1309 
   1310   // time_to_visible for the right hand side layers needs an extra 0.099
   1311   // seconds because this tile is 99 pixels further away.
   1312   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
   1313   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1314   EXPECT_FLOAT_EQ(1.099f,
   1315                   priority.time_to_visible_in_seconds);
   1316 
   1317   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
   1318   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1319   EXPECT_FLOAT_EQ(1.099f,
   1320                   priority.time_to_visible_in_seconds);
   1321 }
   1322 
   1323 TEST(UpdateTilePrioritiesTest, RotationMotion) {
   1324   // Each tile of a layer may be affected differently by a transform; Check
   1325   // that UpdateTilePriorities correctly accounts for the transform between
   1326   // layer space and screen space.
   1327 
   1328   FakePictureLayerTilingClient client;
   1329   scoped_ptr<TestablePictureLayerTiling> tiling;
   1330 
   1331   gfx::Size device_viewport(800, 600);
   1332   gfx::Rect visible_layer_rect(0, 0, 0, 0);  // offscren.
   1333   gfx::Size last_layer_bounds(200, 200);
   1334   gfx::Size current_layer_bounds(200, 200);
   1335   float last_layer_contents_scale = 1.f;
   1336   float current_layer_contents_scale = 1.f;
   1337   gfx::Transform last_screen_transform;
   1338   gfx::Transform current_screen_transform;
   1339   double last_frame_time_in_seconds = 1.0;
   1340   double current_frame_time_in_seconds = 2.0;
   1341   size_t max_tiles_for_interest_area = 10000;
   1342 
   1343   // Rotation motion is set up specifically so that:
   1344   //  - rotation occurs about the center of the layer
   1345   //  - the top-left tile becomes visible on rotation
   1346   //  - the top-right tile will have an infinite time_to_visible
   1347   //    because it is rotating away from viewport.
   1348   //  - bottom-left layer will have a positive non-zero time_to_visible
   1349   //    because it is rotating toward the viewport.
   1350   current_screen_transform.Translate(400, 550);
   1351   current_screen_transform.RotateAboutZAxis(45);
   1352 
   1353   last_screen_transform.Translate(400, 550);
   1354 
   1355   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
   1356       current_screen_transform, device_viewport);
   1357 
   1358   client.SetTileSize(gfx::Size(100, 100));
   1359   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
   1360                                               current_layer_bounds,
   1361                                               &client);
   1362 
   1363   // previous ("last") frame
   1364   tiling->UpdateTilePriorities(
   1365       ACTIVE_TREE,
   1366       device_viewport,
   1367       viewport_in_layer_space,
   1368       visible_layer_rect,
   1369       last_layer_bounds,
   1370       last_layer_bounds,
   1371       last_layer_contents_scale,
   1372       last_layer_contents_scale,
   1373       last_screen_transform,
   1374       last_screen_transform,
   1375       last_frame_time_in_seconds,
   1376       max_tiles_for_interest_area);
   1377 
   1378   // current frame
   1379   tiling->UpdateTilePriorities(
   1380       ACTIVE_TREE,
   1381       device_viewport,
   1382       viewport_in_layer_space,
   1383       visible_layer_rect,
   1384       last_layer_bounds,
   1385       current_layer_bounds,
   1386       last_layer_contents_scale,
   1387       current_layer_contents_scale,
   1388       last_screen_transform,
   1389       current_screen_transform,
   1390       current_frame_time_in_seconds,
   1391       max_tiles_for_interest_area);
   1392 
   1393   ASSERT_TRUE(tiling->TileAt(0, 0));
   1394   ASSERT_TRUE(tiling->TileAt(0, 1));
   1395   ASSERT_TRUE(tiling->TileAt(1, 0));
   1396   ASSERT_TRUE(tiling->TileAt(1, 1));
   1397 
   1398   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
   1399   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
   1400   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
   1401 
   1402   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
   1403   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1404   EXPECT_GT(priority.time_to_visible_in_seconds, 0.f);
   1405 
   1406   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
   1407   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
   1408   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
   1409                   priority.time_to_visible_in_seconds);
   1410 }
   1411 
   1412 }  // namespace
   1413 }  // namespace cc
   1414