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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "chrome/browser/ui/views/dropdown_bar_host.h"
      6 
      7 #include <algorithm>
      8 
      9 #include "chrome/browser/ui/view_ids.h"
     10 #include "chrome/browser/ui/views/dropdown_bar_host_delegate.h"
     11 #include "chrome/browser/ui/views/dropdown_bar_view.h"
     12 #include "chrome/browser/ui/views/frame/browser_view.h"
     13 #include "ui/base/animation/slide_animation.h"
     14 #include "ui/base/keycodes/keyboard_codes.h"
     15 #include "ui/gfx/path.h"
     16 #include "ui/gfx/scrollbar_size.h"
     17 #include "ui/views/focus/external_focus_tracker.h"
     18 #include "ui/views/focus/view_storage.h"
     19 #include "ui/views/widget/widget.h"
     20 
     21 #if defined(USE_AURA)
     22 #include "ui/gfx/scoped_sk_region.h"
     23 #elif defined(OS_WIN)
     24 #include "base/win/scoped_gdi_object.h"
     25 #endif
     26 
     27 namespace {
     28 
     29 #if defined(USE_AURA)
     30 typedef gfx::ScopedSkRegion ScopedPlatformRegion;
     31 #elif defined(OS_WIN)
     32 typedef base::win::ScopedRegion ScopedPlatformRegion;
     33 #endif
     34 
     35 }  // namespace
     36 
     37 using gfx::Path;
     38 
     39 // static
     40 bool DropdownBarHost::disable_animations_during_testing_ = false;
     41 
     42 ////////////////////////////////////////////////////////////////////////////////
     43 // DropdownBarHost, public:
     44 
     45 DropdownBarHost::DropdownBarHost(BrowserView* browser_view)
     46     : browser_view_(browser_view),
     47       view_(NULL),
     48       delegate_(NULL),
     49       animation_offset_(0),
     50       focus_manager_(NULL),
     51       esc_accel_target_registered_(false),
     52       is_visible_(false) {
     53 }
     54 
     55 void DropdownBarHost::Init(views::View* host_view,
     56                            views::View* view,
     57                            DropdownBarHostDelegate* delegate) {
     58   DCHECK(view);
     59   DCHECK(delegate);
     60 
     61   view_ = view;
     62   delegate_ = delegate;
     63 
     64   // Initialize the host.
     65   host_.reset(new views::Widget);
     66   views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL);
     67   params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
     68   params.parent = browser_view_->GetWidget()->GetNativeView();
     69 #if defined(USE_AURA)
     70   params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
     71 #endif
     72   host_->Init(params);
     73   host_->SetContentsView(view_);
     74 
     75   SetHostViewNative(host_view);
     76 
     77   // Start listening to focus changes, so we can register and unregister our
     78   // own handler for Escape.
     79   focus_manager_ = host_->GetFocusManager();
     80   if (focus_manager_) {
     81     focus_manager_->AddFocusChangeListener(this);
     82   } else {
     83     // In some cases (see bug http://crbug.com/17056) it seems we may not have
     84     // a focus manager.  Please reopen the bug if you hit this.
     85     NOTREACHED();
     86   }
     87 
     88   // Start the process of animating the opening of the widget.
     89   animation_.reset(new ui::SlideAnimation(this));
     90 }
     91 
     92 DropdownBarHost::~DropdownBarHost() {
     93   focus_manager_->RemoveFocusChangeListener(this);
     94   focus_tracker_.reset(NULL);
     95 }
     96 
     97 void DropdownBarHost::Show(bool animate) {
     98   // Stores the currently focused view, and tracks focus changes so that we can
     99   // restore focus when the dropdown widget is closed.
    100   focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_));
    101 
    102   bool was_visible = is_visible_;
    103   is_visible_ = true;
    104   if (!animate || disable_animations_during_testing_) {
    105     animation_->Reset(1);
    106     AnimationProgressed(animation_.get());
    107   } else if (!was_visible) {
    108     // Don't re-start the animation.
    109     animation_->Reset();
    110     animation_->Show();
    111   }
    112 
    113   if (!was_visible)
    114     OnVisibilityChanged();
    115 }
    116 
    117 void DropdownBarHost::SetFocusAndSelection() {
    118   delegate_->SetFocusAndSelection(true);
    119 }
    120 
    121 bool DropdownBarHost::IsAnimating() const {
    122   return animation_->is_animating();
    123 }
    124 
    125 void DropdownBarHost::Hide(bool animate) {
    126   if (!IsVisible())
    127     return;
    128   if (animate && !disable_animations_during_testing_ &&
    129       !animation_->IsClosing()) {
    130     animation_->Hide();
    131   } else {
    132     if (animation_->IsClosing()) {
    133       // If we're in the middle of a close animation, skip immediately to the
    134       // end of the animation.
    135       StopAnimation();
    136     } else {
    137       // Otherwise we need to set both the animation state to ended and the
    138       // DropdownBarHost state to ended/hidden, otherwise the next time we try
    139       // to show the bar, it might refuse to do so. Note that we call
    140       // AnimationEnded ourselves as Reset does not call it if we are not
    141       // animating here.
    142       animation_->Reset();
    143       AnimationEnded(animation_.get());
    144     }
    145   }
    146 }
    147 
    148 void DropdownBarHost::StopAnimation() {
    149   animation_->End();
    150 }
    151 
    152 bool DropdownBarHost::IsVisible() const {
    153   return is_visible_;
    154 }
    155 
    156 ////////////////////////////////////////////////////////////////////////////////
    157 // DropdownBarHost, views::FocusChangeListener implementation:
    158 void DropdownBarHost::OnWillChangeFocus(views::View* focused_before,
    159                                         views::View* focused_now) {
    160   // First we need to determine if one or both of the views passed in are child
    161   // views of our view.
    162   bool our_view_before = focused_before && view_->Contains(focused_before);
    163   bool our_view_now = focused_now && view_->Contains(focused_now);
    164 
    165   // When both our_view_before and our_view_now are false, it means focus is
    166   // changing hands elsewhere in the application (and we shouldn't do anything).
    167   // Similarly, when both are true, focus is changing hands within the dropdown
    168   // widget (and again, we should not do anything). We therefore only need to
    169   // look at when we gain initial focus and when we loose it.
    170   if (!our_view_before && our_view_now) {
    171     // We are gaining focus from outside the dropdown widget so we must register
    172     // a handler for Escape.
    173     RegisterAccelerators();
    174   } else if (our_view_before && !our_view_now) {
    175     // We are losing focus to something outside our widget so we restore the
    176     // original handler for Escape.
    177     UnregisterAccelerators();
    178   }
    179 }
    180 
    181 void DropdownBarHost::OnDidChangeFocus(views::View* focused_before,
    182                                        views::View* focused_now) {
    183 }
    184 
    185 ////////////////////////////////////////////////////////////////////////////////
    186 // DropdownBarHost, ui::AnimationDelegate implementation:
    187 
    188 void DropdownBarHost::AnimationProgressed(const ui::Animation* animation) {
    189   // First, we calculate how many pixels to slide the widget.
    190   gfx::Size pref_size = view_->GetPreferredSize();
    191   animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) *
    192                                        pref_size.height());
    193 
    194   // This call makes sure it appears in the right location, the size and shape
    195   // is correct and that it slides in the right direction.
    196   gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect());
    197   SetDialogPosition(dlg_rect, false);
    198 
    199   // Let the view know if we are animating, and at which offset to draw the
    200   // edges.
    201   delegate_->SetAnimationOffset(animation_offset_);
    202   view_->SchedulePaint();
    203 }
    204 
    205 void DropdownBarHost::AnimationEnded(const ui::Animation* animation) {
    206   // Place the dropdown widget in its fully opened state.
    207   animation_offset_ = 0;
    208 
    209   if (!animation_->IsShowing()) {
    210     // Animation has finished closing.
    211     host_->Hide();
    212     is_visible_ = false;
    213     OnVisibilityChanged();
    214   } else {
    215     // Animation has finished opening.
    216   }
    217 }
    218 
    219 ////////////////////////////////////////////////////////////////////////////////
    220 // DropdownBarHost protected:
    221 
    222 void DropdownBarHost::ResetFocusTracker() {
    223   focus_tracker_.reset(NULL);
    224 }
    225 
    226 void DropdownBarHost::OnVisibilityChanged() {
    227 }
    228 
    229 void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) {
    230   DCHECK(bounds);
    231   *bounds = browser_view_->bounds();
    232 }
    233 
    234 void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) {
    235   // |w| is used to make it easier to create the part of the polygon that curves
    236   // the right side of the Find window. It essentially keeps track of the
    237   // x-pixel position of the right-most background image inside the view.
    238   // TODO(finnur): Let the view tell us how to draw the curves or convert
    239   // this to a CustomFrameWindow.
    240   int w = new_pos.width() - 6;  // -6 positions us at the left edge of the
    241                                 // rightmost background image of the view.
    242   int h = new_pos.height();
    243 
    244   // This polygon array represents the outline of the background image for the
    245   // window. Basically, it encompasses only the visible pixels of the
    246   // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
    247   const Path::Point polygon[] = {
    248       {2, 0}, {3, 1}, {3, h - 2}, {4, h - 1},
    249         {4, h}, {w+0, h},
    250       {w+2, h - 1}, {w+3, h - 2}, {w+3, 1}, {w+4, 0}
    251   };
    252 
    253   // Find the largest x and y value in the polygon.
    254   int max_x = 0, max_y = 0;
    255   for (size_t i = 0; i < arraysize(polygon); i++) {
    256     max_x = std::max(max_x, static_cast<int>(polygon[i].x));
    257     max_y = std::max(max_y, static_cast<int>(polygon[i].y));
    258   }
    259 
    260   // We then create the polygon and use SetWindowRgn to force the window to draw
    261   // only within that area. This region may get reduced in size below.
    262   Path path(polygon, arraysize(polygon));
    263   ScopedPlatformRegion region(path.CreateNativeRegion());
    264   // Are we animating?
    265   if (animation_offset() > 0) {
    266     // The animation happens in two steps: First, we clip the window and then in
    267     // GetWidgetPosition we offset the window position so that it still looks
    268     // attached to the toolbar as it grows. We clip the window by creating a
    269     // rectangle region (that gradually increases as the animation progresses)
    270     // and find the intersection between the two regions using CombineRgn.
    271 
    272     // |y| shrinks as the animation progresses from the height of the view down
    273     // to 0 (and reverses when closing).
    274     int y = animation_offset();
    275     // |y| shrinking means the animation (visible) region gets larger. In other
    276     // words: the rectangle grows upward (when the widget is opening).
    277     Path animation_path;
    278     SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y),
    279                               SkIntToScalar(max_x), SkIntToScalar(max_y) };
    280     animation_path.addRect(animation_rect);
    281     ScopedPlatformRegion animation_region(
    282         animation_path.CreateNativeRegion());
    283     region.Set(Path::IntersectRegions(animation_region.Get(), region.Get()));
    284 
    285     // Next, we need to increase the region a little bit to account for the
    286     // curved edges that the view will draw to make it look like grows out of
    287     // the toolbar.
    288     Path::Point left_curve[] = {
    289       {2, y+0}, {3, y+1}, {3, y+0}, {2, y+0}
    290     };
    291     Path::Point right_curve[] = {
    292       {w+3, y+1}, {w+4, y+0}, {w+3, y+0}, {w+3, y+1}
    293     };
    294 
    295     // Combine the region for the curve on the left with our main region.
    296     Path left_path(left_curve, arraysize(left_curve));
    297     ScopedPlatformRegion r(left_path.CreateNativeRegion());
    298     region.Set(Path::CombineRegions(r.Get(), region.Get()));
    299 
    300     // Combine the region for the curve on the right with our main region.
    301     Path right_path(right_curve, arraysize(right_curve));
    302     region.Set(Path::CombineRegions(r.Get(), region.Get()));
    303   }
    304 
    305   // Now see if we need to truncate the region because parts of it obscures
    306   // the main window border.
    307   gfx::Rect widget_bounds;
    308   GetWidgetBounds(&widget_bounds);
    309 
    310   // Calculate how much our current position overlaps our boundaries. If we
    311   // overlap, it means we have too little space to draw the whole widget and
    312   // we allow overwriting the scrollbar before we start truncating our widget.
    313   //
    314   // TODO(brettw) this constant is evil. This is the amount of room we've added
    315   // to the window size, when we set the region, it can change the size.
    316   static const int kAddedWidth = 7;
    317   int difference = new_pos.right() - kAddedWidth - widget_bounds.right() -
    318       gfx::scrollbar_size() + 1;
    319   if (difference > 0) {
    320     Path::Point exclude[4];
    321     exclude[0].x = max_x - difference;  // Top left corner.
    322     exclude[0].y = 0;
    323 
    324     exclude[1].x = max_x;               // Top right corner.
    325     exclude[1].y = 0;
    326 
    327     exclude[2].x = max_x;               // Bottom right corner.
    328     exclude[2].y = max_y;
    329 
    330     exclude[3].x = max_x - difference;  // Bottom left corner.
    331     exclude[3].y = max_y;
    332 
    333     // Subtract this region from the original region.
    334     gfx::Path exclude_path(exclude, arraysize(exclude));
    335     ScopedPlatformRegion exclude_region(exclude_path.CreateNativeRegion());
    336     region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get()));
    337   }
    338 
    339   // Window takes ownership of the region.
    340   host()->SetShape(region.release());
    341 }
    342 
    343 void DropdownBarHost::RegisterAccelerators() {
    344   DCHECK(!esc_accel_target_registered_);
    345   ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
    346   focus_manager_->RegisterAccelerator(
    347       escape, ui::AcceleratorManager::kNormalPriority, this);
    348   esc_accel_target_registered_ = true;
    349 }
    350 
    351 void DropdownBarHost::UnregisterAccelerators() {
    352   DCHECK(esc_accel_target_registered_);
    353   ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
    354   focus_manager_->UnregisterAccelerator(escape, this);
    355   esc_accel_target_registered_ = false;
    356 }
    357