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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
      6 
      7 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
      8 GL_APICALL void         GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader);
      9 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name);
     10 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer);
     11 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer);
     12 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
     13 GL_APICALL void         GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture);
     14 GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
     15 GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenumEquation mode );
     16 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha);
     17 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, GLenumDstBlendFactor dfactor);
     18 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha);
     19 GL_APICALL void         GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage);
     20 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
     21 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target);
     22 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
     23 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
     24 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
     25 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
     26 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
     27 GL_APICALL void         GL_APIENTRY glCompileShader (GLidShader shader);
     28 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data);
     29 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
     30 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border);
     31 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
     32 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
     33 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenumShaderType type);
     34 GL_APICALL void         GL_APIENTRY glCullFace (GLenumFaceType mode);
     35 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
     36 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
     37 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLidProgram program);
     38 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
     39 GL_APICALL void         GL_APIENTRY glDeleteShader (GLidShader shader);
     40 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures);
     41 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
     42 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
     43 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
     44 GL_APICALL void         GL_APIENTRY glDetachShader (GLidProgram program, GLidShader shader);
     45 GL_APICALL void         GL_APIENTRY glDisable (GLenumCapability cap);
     46 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
     47 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint first, GLsizei count);
     48 GL_APICALL void         GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
     49 GL_APICALL void         GL_APIENTRY glEnable (GLenumCapability cap);
     50 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
     51 GL_APICALL void         GL_APIENTRY glFinish (void);
     52 GL_APICALL void         GL_APIENTRY glFlush (void);
     53 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
     54 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level);
     55 GL_APICALL void         GL_APIENTRY glFrontFace (GLenumFaceMode mode);
     56 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
     57 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
     58 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers);
     59 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers);
     60 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
     61 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
     62 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
     63 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
     64 GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name);
     65 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params);
     66 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget target, GLenumBufferParameter pname, GLint* params);
     67 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
     68 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params);
     69 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParameter pname, GLint* params);
     70 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* params);
     71 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params);
     72 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
     73 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params);
     74 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params);
     75 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
     76 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision);
     77 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
     78 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
     79 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
     80 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
     81 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params);
     82 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params);
     83 GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name);
     84 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params);
     85 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params);
     86 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer);
     87 GL_APICALL void         GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode);
     88 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLidBuffer buffer);
     89 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenumCapability cap);
     90 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer);
     91 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLidProgram program);
     92 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer);
     93 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLidShader shader);
     94 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLidTexture texture);
     95 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
     96 GL_APICALL void         GL_APIENTRY glLinkProgram (GLidProgram program);
     97 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param);
     98 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
     99 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels);
    100 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
    101 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
    102 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
    103 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    104 GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
    105 GL_APICALL void         GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length);
    106 GL_APICALL void         GL_APIENTRY glShallowFinishCHROMIUM (void);
    107 GL_APICALL void         GL_APIENTRY glShallowFlushCHROMIUM (void);
    108 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
    109 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
    110 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
    111 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
    112 GL_APICALL void         GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
    113 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
    114 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
    115 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param);
    116 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params);
    117 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param);
    118 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params);
    119 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
    120 GL_APICALL void         GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x);
    121 GL_APICALL void         GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
    122 GL_APICALL void         GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x);
    123 GL_APICALL void         GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
    124 GL_APICALL void         GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y);
    125 GL_APICALL void         GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
    126 GL_APICALL void         GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y);
    127 GL_APICALL void         GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
    128 GL_APICALL void         GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
    129 GL_APICALL void         GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
    130 GL_APICALL void         GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z);
    131 GL_APICALL void         GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
    132 GL_APICALL void         GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    133 GL_APICALL void         GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
    134 GL_APICALL void         GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w);
    135 GL_APICALL void         GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
    136 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
    137 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
    138 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
    139 GL_APICALL void         GL_APIENTRY glUseProgram (GLidZeroProgram program);
    140 GL_APICALL void         GL_APIENTRY glValidateProgram (GLidProgram program);
    141 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
    142 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
    143 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
    144 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
    145 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
    146 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
    147 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    148 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
    149 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr);
    150 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    151 GL_APICALL void         GL_APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
    152 GL_APICALL void         GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
    153 GL_APICALL void         GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level, GLsizei samples);
    154 GL_APICALL void         GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height);
    155 GL_APICALL void         GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* queries);
    156 GL_APICALL void         GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries);
    157 GL_APICALL GLboolean    GL_APIENTRY glIsQueryEXT (GLidQuery id);
    158 GL_APICALL void         GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, GLidQuery id);
    159 GL_APICALL void         GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target);
    160 GL_APICALL void         GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, GLenumQueryParameter pname, GLint* params);
    161 GL_APICALL void         GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint* params);
    162 GL_APICALL void         GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar* marker);
    163 GL_APICALL void         GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar* marker);
    164 GL_APICALL void         GL_APIENTRY glPopGroupMarkerEXT (void);
    165 
    166 GL_APICALL void         GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n, GLuint* arrays);
    167 GL_APICALL void         GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative n, const GLuint* arrays);
    168 GL_APICALL GLboolean    GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array);
    169 GL_APICALL void         GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray array);
    170 
    171 // Non-GL commands.
    172 GL_APICALL void         GL_APIENTRY glSwapBuffers (void);
    173 GL_APICALL GLuint       GL_APIENTRY glGetMaxValueInBufferCHROMIUM (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset);
    174 GL_APICALL void         GL_APIENTRY glGenSharedIdsCHROMIUM (GLuint namespace_id, GLuint id_offset, GLsizeiNotNegative n, GLuint* ids);
    175 GL_APICALL void         GL_APIENTRY glDeleteSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids);
    176 GL_APICALL void         GL_APIENTRY glRegisterSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids);
    177 GL_APICALL GLboolean    GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature);
    178 GL_APICALL void*        GL_APIENTRY glMapBufferCHROMIUM (GLuint target, GLenum access);
    179 GL_APICALL GLboolean    GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target);
    180 GL_APICALL void*        GL_APIENTRY glMapImageCHROMIUM (GLuint image_id, GLenum access);
    181 GL_APICALL void         GL_APIENTRY glUnmapImageCHROMIUM (GLuint image_id);
    182 
    183 GL_APICALL void*        GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access);
    184 GL_APICALL void         GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem);
    185 GL_APICALL void*        GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
    186 GL_APICALL void         GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem);
    187 GL_APICALL void         GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height, GLfloat scale_factor);
    188 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void);
    189 GL_APICALL void         GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension);
    190 GL_APICALL void         GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
    191 GL_APICALL void         GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size);
    192 GL_APICALL void         GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
    193 GL_APICALL GLuint       GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
    194 GL_APICALL void         GL_APIENTRY glDestroyStreamTextureCHROMIUM (GLuint texture);
    195 GL_APICALL GLuint       GL_APIENTRY glCreateImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat);
    196 GL_APICALL void         GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id);
    197 GL_APICALL void         GL_APIENTRY glGetImageParameterivCHROMIUM (GLuint image_id, GLenum pname, GLint* params);
    198 GL_APICALL void         GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
    199 GL_APICALL void         GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height);
    200 GL_APICALL void         GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTextureBindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane);
    201 GL_APICALL void         GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type);
    202 GL_APICALL void         GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount);
    203 GL_APICALL void         GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount);
    204 GL_APICALL void         GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
    205 GL_APICALL void         GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox);
    206 GL_APICALL void         GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox);
    207 GL_APICALL void         GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox);
    208 GL_APICALL void         GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram program, GLint location, const char* name);
    209 GL_APICALL void         GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId);
    210 GL_APICALL void         GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId);
    211 GL_APICALL void         GL_APIENTRY glTraceBeginCHROMIUM (const char* name);
    212 GL_APICALL void         GL_APIENTRY glTraceEndCHROMIUM (void);
    213 GL_APICALL void         GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* data);
    214 GL_APICALL void         GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
    215 GL_APICALL void         GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTextureTarget target);
    216 GL_APICALL void         GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei count, const GLenum* attachments);
    217 GL_APICALL void         GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenum other);
    218 GL_APICALL GLuint       GL_APIENTRY glInsertSyncPointCHROMIUM (void);
    219 GL_APICALL void         GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point);
    220 GL_APICALL void         GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenum* bufs);
    221 
    222 
    223